UU Shuckle

avarice

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[OVERVIEW]
Shuckle stands out as a Sticky Web user with its ability to set Stealth Rock and natural bulk. Sturdy alongside Shuckle's natural bulk allows it to get both entry hazards with Custap Berry. Shuckle also has options such as Final Gambit and Toxic to run in its other two moveslots to avoid being too passive. However, Shuckle is unable to contribute much outside of getting up entry hazards, unlike Ribombee and Araquanid, which have actual offensive presence. Shuckle also competes with Slurpuff, which can wear down Aegislash with Flamethrower and run Endeavor. While Shuckle can annoy Pokemon with Encore, it cannot prevent Defog from Pokemon such as Rotom-H and Salamence due to its passive nature with the exception of Custap Berry + Final Gambit. Not running Mental Herb also leaves Shuckle vulnerable to Taunt.

[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Final Gambit / Knock Off / Toxic
item: Custap Berry / Mental Herb
ability: Bold
nature: Sturdy
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Custap Berry in combination with Sturdy grants Shuckle a turn to get a second entry hazard up, gain momentum with Final Gambit and prevent Defog, or cripple the foe with Encore, Knock Off, or Toxic. Encore prevents Pokemon like Gyarados and Kommo-o from immediately setting up on Shuckle. Knock Off gives Shuckle some utility and removes Heavy-Duty Boots or Choice Scarf from Pokemon such as Rotom-H and Zarude. Toxic cripples Pokemon like Keldeo and Rotom-H. Although, if Shuckle doesn't take enough damage for Custap Berry to activate, then it can be 2HKOed with only one entry hazard up. Mental Herb prevents Shuckle from being affected by Taunt. Red Card is an alternative option to prevent foes from setting up on Shuckle, but this can backfire by drawing a Defogger in. Physical bulk investment gives Shuckle more staying power against Pokemon like Krookodile.

Shuckle should only be used on hyper offense teams in order to make the most of its ability to set both Sticky Web and Stealth Rock and be played aggressively to avoid entry hazard removal. Some strong wallbreakers that can take advantage of Sticky Web are Mamoswine, Diggersby, and Kommo-o. Mamoswine is able to check opposing Kommo-o, Diggersby beats Jirachi, and Kommo-o can finish Lycanroc-D without a Speed boost. They can also pressure entry hazard removers such as Rotom-H, defensive Salamence, and Tentacruel. Thundurus-T is able to patch up its lackluster Speed tier and wallbreak easier under Sticky Web, outpacing Choice Scarf users like Krookodile, while also serving as an Electric-type immunity. Aegislash is another strong wallbreaker that's able to capitalize on Sticky Web and check Mamoswine and Lycanroc-D. Aegislash and Azumarill are great setup sweepers on Sticky Web teams, as they have priority to clean with should Sticky Web be removed. Under Sticky Web, they are able to deal with Jirachi and offensive Buzzwole, respectively.

[STRATEGY COMMENTS]
Other Options
=============
Infestation lets Shuckle trap other passive Pokemon like Amoonguss and get up both entry hazards before switching into a setup sweeper. Infestation generally works best with Encore, as this combination allows for easier setup.

Checks and Counters
===================

**Taunt and Encore Users**: Krookodile and Mew can use Taunt to prevent Shuckle from getting up entry hazards if it is not running Mental Herb. Alolan Ninetales can stop Shuckle from setting up both Stealth Rock and Sticky Web with Encore.

**Hatterene**: Magic Bounce prevents Shuckle from getting up entry hazards. Hatterene is also not bothered much by Knock Offand is free to set up with Calm Mind on Shuckle.

**Entry Hazard Removers**: Pokemon like Volcanion, Rotom-W, and Tentacruel can easily switch into Shuckle and remove its entry hazards with Defog or Rapid Spin. Tentacruel is also immune to Toxic,(AC) and Rotom-W can use Volt Switch to gain momentum.

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 481709], [Monky25, 515132]]
- Grammar checked by: [[Bandkrook, 301217], [[DC, 449990]]
 
Last edited:
[OVERVIEW]
- Shuckle stands out from other leads on offense like Mew or Ribombee as it is able to fit both Stealth Rock and Sticky Web. I wouldn't compare it to Mew. Just stick to other web users and how it's the only one that can also compress rocks.

- Sturdy alongside its bulk allows it to get up at least one of Stealth Rock or Sticky Web You should try to mention that for the most part, it can get both up

- Shuckle also has a few options to run in its other two slots to avoid being too passive. List these examples

- However, Shuckle is unable to contribute much outside of getting up hazards, unlike Ribombee which has an actual offensive presence Ribombee can also bring a partner in via U-turn

- This role is less valuable with the addition of Heavy Duty Boots, as Sticky Web teams as a whole struggle


- While it can annoy through using Encore, Shuckle itself cannot prevent Defog Mention this is because of its passive nature so it can only cripple them. Also mention examples of these Defoggers.

Add a point on it being shut down by Taunt if it lacks mental herb


[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Knock Off / Toxic
item: Custap Berry / Red Card / Mental Herb
ability: Bold
nature: Sturdy
evs: 248 HP / 252 Def / 8 SpD just make it max hp and remaining 4 EVs in SpD


[SET COMMENTS]

Paragraph 1
- Encore prevents Pokemon like Gyarados or Kommo-o immediately setting up on it easily, even if they are Substitute.
- Knock Off gives Shuckle some utility and can remove potential Heavy Duty Boots or Choice Scarf. List examples of Pokemon it can cripple instead
- Custap Berry in combination with Sturdy grants Shuckle a turn to get a second hazard up or cripple with Encore or Knock Off.
- Red Card is an alternative option to prevent getting set up on, but this can backfire by drawing a Defog user.
- Physical bulk gives Shuckle more staying power against pokemon like Zeraora and Krookodile

Add a line on Toxic
Add a line on Mental Herb before Red Card. Keep Red Card as a mention


Paragraph 2
- Shuckle should only be used on Hyper Offense don't capitalize hyper offense in order to make the most of Sticky Web and be played aggressively to avoid hazard removal.
- Strong breakers that can take advantage of Sticky Web are Terrakion, Diggersby, and Kommo-o. They can also pressure hazard removal such as Rotom-H, defensive Salamence, and Tentacruel.
- Heavy-Duty Boots Zeraora is a massive pain for Sticky Web teams, so pokemon like Tapu Bulu and Mamoswine that can check Zeraora depending on its coverage are useful.

- Zeraora itself and Latias can both take advantage of Sticky Web, outspeeding the likes of Choice Scarf Zarude and Krookodile. Zeraora isn't a Pokemon that comes to mind on a Webs team.

- Thunderus Thundurus-Therian is able to break easier with Sticky Web up and is able to serve as an Electric-type immunity for opposing Zeraora. Why does it make it easier for Thundurus to break

- Both Zeraora and Thunderus can beat Tentacruel to prevent Rapid Spin Just have a point on spinblockers like Mimikyu and Chandelure instead

- Scizor, Azumarill, and Bisharp are great set-up sweepers on Sticky Web teams as they have priority to clean with should Sticky Web be removed
- Bisharp stands out as a Defiant user to deter Defog.

- All out attacking Jirachi is able to flinch down more pokemon with Sticky Web support and have an offensive presence with its mixed coverage. Not getting a set

[STRATEGY COMMENTS]
Other Options
=============
- Final Gambit is an option to keep momentum once hazards are up
- Mental Herb can block Taunt from Krookodile or Cobalion
- However, Custap ensures both Stealth Rock and Sticky Web are set up most consistently


Add a mention of Infestation


Checks and Counters
===================

**Taunt and Encore users**: Krookodile and Cobalion, more commonly the former, can Taunt and prevent Shuckle from getting up any hazards up with no Mental Herb. Alolan Ninetales is able to outspeed and Encore Shuckle to stop either Sticky Web or Stealth Rock.

**Hatterene**: Magic Bounce prevents Shuckle from getting up hazards. Hatterene also is not bothered by Knock Off much and is free to set up Calm Mind on Shuckle.

Add a point on entry hazard removers. Bring up tenta, volcanion, and washtom.

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

1/3 you need to make sure you go into more detail with some of your bullet points because every point being a one-liner is not ideal
 
AM Check
Add Remove Comment
[OVERVIEW]
-Shuckle stands out as a Sticky Web user compared to Ribombee with its ability to set Stealth Rock and natural bulk. (You should make this a more general point about the sticky web setters since most of them hold some merit)
-Sturdy alongside Shuckle's natural bulk allows it to get both with Custap Berry.
-Shuckle also has a few options to run in its other two slots to avoid being too passive such as Final Gambit and Toxic.
-However, Shuckle is unable to contribute much outside of getting up hazards, unlike Ribombee which has an actual offensive presence and can pivot with U-turn.
- Shuckle also competes with Slurpuff, which can check Scizor with Flamethrower and can run Endeavor (I would combine these two points since they both have the same idea of having more offensive prowess, also mention araquanid in this example for its ability to threaten other hazard setters like Rhyp can punish Mence and Rotom with things like Mirror Coat or toxic)

-While Shuckle can annoy Pokemon through using Encore, Shuckle itself cannot prevent Defog from Pokemon such as Rotom-H or Salamence due to its passive nature.
-Not running Mental Herb leaves Shuckle vulnerable to Taunt Krookodile and Encore Alolan-Ninetales, the former being especially bothersome.

[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Knock Off / Toxic
item: Custap Berry / Mental Herb
ability: Bold
nature: Sturdy
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

Paragraph 1
- Encore prevents Pokemon like Gyarados or Kommo-o immediately setting up on it easily, even if they are Substitute.
- Knock Off gives Shuckle some utility and can remove Heavy Duty Boots or Choice Scarf from pokemon such as Rotom-H or Zarude.
- Custap Berry in combination with Sturdy grants Shuckle a turn to get a second hazard up or cripple with Encore or Knock Off.
- Mental Herb allows Shuckle to not be blocked by Taunt Krookodile or Encored by Alolan-Ninetales
- Red Card is an alternative option to prevent getting set up on, but this can backfire by drawing a Defog user.
- Physical bulk gives Shuckle more staying power against pokemon like Krookodile
- Toxic lets Shuckle cripple Pokemon like Keldeo and Rotom-H.

Paragraph 2
- Shuckle should only be used on hyper offense in order to make the most of Sticky Web and be played aggressively to avoid hazard removal.
- Strong breakers that can take advantage of Sticky Web are Mamoswine, Diggersby, and Kommo-o. They can also pressure hazard removal such as Rotom-H, defensive Salamence, and Tentacruel. (Defensive isn't really popular enough to justify specifying it now)
- Thundurus-Therian is able to break easier with Sticky Web up to patch up its lackluster speed tier, now outpacing Choice Scarf users like Krookodile, and is able to serve as an Electric-type immunity
- Chandelure and Mimikyu can block Rapid Spin (IMO, this is a bit iffy since our only rapid spinner is cruel which these two don't like. If you are gonna keep this, at least mention they have to be extremely careful around it)
- Scizor and Azumarill are great set-up sweepers on Sticky Web teams as they have priority to clean with should Sticky Web be removed

[STRATEGY COMMENTS]
Other Options
=============
- Final Gambit is an option to keep momentum once hazards are up
- Infestation lets Shuckle trap other passive pokemon like Amoonguss and get up both hazards before switching into a set-up sweeper. Infestation generally works best with Encore. (Mention out how it messes with the screen users since their turns are being wasted being trapped)

Checks and Counters
===================

**Taunt and Encore users**: Krookodile and Cobalion, more commonly the former, can Taunt and prevent Shuckle from getting up any hazards up with no Mental Herb. Alolan Ninetales is able to outspeed and Encore Shuckle to stop either Sticky Web or Stealth Rock.

**Hatterene**: Magic Bounce prevents Shuckle from getting up hazards. Hatterene also is not bothered by Knock Off much and is free to set up Calm Mind on Shuckle.

**Entry Hazard Removers**: Pokemon like Volcanion, Rotom Wash, and Tentacruel all can come in easily on Shuckle and Defog or Rapid Spin. Tentacruel is immune to Toxic and Rotom can Volt Switch out too.

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[Twilight, 344575], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Lily

wouldn't that be fine, dear
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UU Leader
[OVERVIEW]
-Shuckle stands out as a Sticky Web user compared to other Sticky Web users with its ability to set Stealth Rock and natural bulk.
-Sturdy alongside Shuckle's natural bulk allows it to get both hazards with Custap Berry.
-Shuckle also has a few options to run in its other two slots to avoid being too passive such as Final Gambit and Toxic. if you're keeping gambit in OO i'd remove it from here
-However, Shuckle is unable to contribute much outside of getting up hazards, unlike Ribombee and Araquanid which have an actual offensive presence
- Shuckle also competes with Slurpuff, which can check Scizor with Flamethrower and run Endeavor or cripple with Yawn
-While Shuckle can annoy Pokemon through using Encore, Shuckle itself cannot prevent Defog from Pokemon such as Rotom-H or Salamence due to its passive nature. it can with custap gambit but yeah it cant do much if they just lead with the fogger
-Not running Mental Herb leaves Shuckle vulnerable to Taunt Krookodile and Encore Alolan-Ninetales, the former being especially bothersome. dunno if i'd keep the tales mention? it's pretty ungood after the clay ban

[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Knock Off / Toxic
item: Custap Berry / Mental Herb
ability: Bold
nature: Sturdy
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

Paragraph 1
- Encore prevents Pokemon like Gyarados or Kommo-o immediately setting up on it easily Shuckle, even if they are carrying Substitute.
- Knock Off gives Shuckle some utility and can remove Heavy Duty Boots or Choice Scarf from Pokemon such as Rotom-H or Zarude.
- Custap Berry in combination with Sturdy grants Shuckle a turn to get a second hazard up or cripple with Encore or Knock Off.
- Mental Herb allows Shuckle to not be blocked by Taunt Krookodile or Encored by Alolan-Ninetales
- Red Card is an alternative option to prevent getting set up on, but this can backfire by drawing a Defog user.
- Physical bulk gives Shuckle more staying power against Pokemon like Krookodile
- Toxic lets Shuckle cripple Pokemon like Keldeo and Rotom-H.

Paragraph 2
- Shuckle should only be used on hyper offense in order to make the most of Sticky Web and be played aggressively to avoid hazard removal.
- Strong breakers that can take advantage of Sticky Web are Mamoswine, Diggersby, and Kommo-o. They can also pressure hazard removal such as Rotom-H, defensive Salamence, and Tentacruel.
- Thundurus-Therian is able to break easier with Sticky Web up to patch up its lackluster speed tier, now outpacing Choice Scarf users like Krookodile, and is able to serve as an Electric-type immunity
- Chandelure and Mimikyu can block Rapid Spin there aren't really any spinners in the tier outside of tenta and starmie which own these mons, if anything i'd say aegi and mention that it's also just very good on webs for other reasons
- Scizor and Azumarill are great set-up sweepers on Sticky Web teams as they have priority to clean with should Sticky Web be removed mention that they also appreciate the speed drop helping them bust through stuff like jirachi for scizor and offensive buzzwole for azu

[STRATEGY COMMENTS]
Other Options
=============
- Final Gambit is an option to keep momentum once hazards are up feel like this should maybe be a first slash
- Infestation lets Shuckle trap other passive pokemon like Amoonguss and get up both hazards before switching into a set-up sweeper. Infestation generally works best with Encore. The combination allows for easier setup and can burn opposing Screen turns.

Checks and Counters
===================

**Taunt and Encore users**: Krookodile and Cobalion, more commonly the former, can Taunt and prevent Shuckle from getting up any hazards up with no Mental Herb. Alolan Ninetales is able to outspeed and Encore Shuckle to stop either Sticky Web or Stealth Rock.

**Hatterene**: Magic Bounce prevents Shuckle from getting up hazards. Hatterene also is not bothered by Knock Off much and is free to set up Calm Mind on Shuckle.

**Entry Hazard Removers**: Pokemon like Volcanion, Rotom Wash Rotom-W, and Tentacruel all can come in easily on Shuckle and Defog or Rapid Spin. Tentacruel is immune to Toxic and Rotom-W can pivot out with Volt Switch out too.

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[Twilight, 344575], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
qc 2/3
 
Shuckle stands out as a Sticky Web user compared to other Sticky Web users with its ability to set Stealth Rock and natural bulk. Sturdy alongside Shuckle's natural bulk allows it to get both hazards with Custap Berry. Shuckle also has a few options to run in its other two slots to avoid being too passive such as Final Gambit and Toxic. However, Shuckle is unable to contribute much outside of getting up hazards, unlike Ribombee and Araquanid which have an actual offensive presence. Shuckle also competes with Slurpuff, which can check Scizor with Flamethrower and run Endeavor. While Shuckle can annoy Pokemon through using Encore, Shuckle itself cannot prevent Defog from Pokemon such as Rotom-H or Salamence due to its passive nature with the exception of Custap Berry with Final Gambit. Not running Mental Herb leaves Shuckle vulnerable to Taunt Krookodile.

[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Final Gambit / Knock Off / Toxic
item: Custap Berry / Mental Herb
ability: Bold
nature: Sturdy
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

Paragraph 1
Encore prevents Pokemon like Gyarados or Kommo-o from immediately setting up on Shuckle, even if they are carrying Substitute (Sub BD set got removed so its better to remove the mention of substitute)
bring up final gambit since its slashed, say what it can do and pros/cons to it (removes threats if at high health and momentum gainer) Knock Off gives Shuckle some utility and can remove Heavy Duty Boots or Choice Scarf from Pokemon such as Rotom-H or Zarude. Custap Berry in combination with Sturdy grants Shuckle a turn to get a second hazard up or cripple with Encore or Knock Off. (talk about how custap can be unreliable if an attack does 60% for example, because then its 2HKOd and custap doesn't activated) Mental Herb allows Shuckle to not be blocked by Taunt Krookodile, letting it set up at least one hazard in front of it. Red Card is an alternative option to prevent getting set up on, but this can backfire by drawing a Defog user. Physical bulk gives Shuckle more staying power against Pokemon like Krookodile. Toxic lets Shuckle cripple Pokemon like Keldeo and Rotom-H. (move toxic between place where I say to add final gambit and knock off)

Paragraph 2

Shuckle should only be used on hyper offense in order to make the most of Sticky Web and be played aggressively to avoid hazard removal. (one big pro to shuckle is role compression, allowing for an additional web benefactor rather than a rocker, so try to incorporate that) Strong breakers that can take advantage of Sticky Web are Mamoswine, Diggersby, and Kommo-o. (give an example or two of threats they outspeed and KO thanks to webs) They can also pressure hazard removal such as Rotom-H, defensive Salamence, and Tentacruel. Thundurus-Therian is able to break easier with Sticky Web up to patch up its lackluster speed tier, now outpacing Choice Scarf users like Krookodile, and is able to serve as an Electric-type immunity. Aegislash is another strong wallbreaker that's able to capitalize on Sticky Web and lets it check Mamoswine and Lycanroc-D. Scizor and Azumarill are great set-up sweepers on Sticky Web teams as they have priority to clean with should Sticky Web be removed. With Sticky Web up they are able to deal with Jirachi and Offensive Buzzwole respectively.

[STRATEGY COMMENTS]
Other Options
=============
Infestation lets Shuckle trap other passive pokemon like Amoonguss and get up both hazards before switching into a set-up sweeper. Infestation generally works best with Encore. The combination allows for easier setup.

Checks and Counters
===================

**Taunt and Encore users**: Krookodile and Mew Cobalion, more commonly the former, (taunt cobal is now oo, so remove it and replace it with mew since its the 2nd most common taunt user after krook) can Taunt and prevent Shuckle from getting up any hazards up with no Mental Herb. Alolan Ninetales is able to outspeed and Encore Shuckle to stop either Sticky Web or Stealth Rock.

**Hatterene**: Magic Bounce prevents Shuckle from getting up hazards. Hatterene also is not bothered by Knock Off much and is free to set up Calm Mind on Shuckle.

**Entry Hazard Removers**: Pokemon like Volcanion, Rotom-W, and Tentacruel all can come in easily on Shuckle and Defog or Rapid Spin. Tentacruel is immune to Toxic and Rotom-W can Volt Switch too.

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 481709], [Monky25, 515132]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 3/3
Add remove comment
 

Band

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[OVERVIEW]

Shuckle stands out as a Sticky Web user compared to other Sticky Web users others with its ability to set Stealth Rock and natural bulk. Sturdy alongside Shuckle's natural bulk allows it to get both entry hazards with Custap Berry. Shuckle also has a few options to run in its other two slots to avoid being too passive such as Final Gambit and Toxic. However, Shuckle is unable to contribute much outside of getting up entry hazards, unlike Ribombee and Araquanid which have an actual offensive presence. Shuckle also competes with Slurpuff, which can check Scizor with Flamethrower and run Endeavor. While Shuckle can annoy Pokemon through using with Encore, Shuckle itself cannot prevent Defog from Pokemon such as Rotom-H or Salamence due to its passive nature with the exception of Custap Berry with Final Gambit. Not running Mental Herb leaves Shuckle vulnerable to Taunt Krookodile. (you also talk about taunt mew)

[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Final Gambit / Knock Off / Toxic
item: Custap Berry / Mental Herb
ability: Bold
nature: Sturdy
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

Custap Berry in combination with Sturdy grants Shuckle a turn to get a second hazard up, prevent Defog and gain momentum with Final Gambit gain momentum with Final Gambit and prevent Defog (switched order to match the order of events), or cripple the foe with Encore, Knock Off, or Toxic. Encore prevents Pokemon like Gyarados or and Kommo-o from immediately setting up on Shuckle. Knock Off gives Shuckle some utility and can remove Heavy Duty Boots Heavy-Duty Boots or Choice Scarf from Pokemon such as Rotom-H or and Zarude. Toxic lets Shuckle cripple Pokemon like Keldeo and Rotom-H. (this is listed in the wrong place, apparently) Though, if Shuckle doesn't take enough damage for Custap Berry to activate,(AC) then it can be 2hkoed 2HKOed with only one entry hazard up. Mental Herb allows Shuckle to not be blocked by Taunt Krookodile. Red Card is an alternative option to prevent getting set up on, but this can backfire by drawing a Defog user in. Physical bulk investment gives Shuckle more staying power against Pokemon like Krookodile. Toxic lets Shuckle cripple Pokemon like Keldeo and Rotom-H.

Shuckle should only be used on hyper offense teams in order to make the most of its compression of Sticky Web with Stealth Rock and be played aggressively to avoid hazard removal. Strong Some strong wallbreakers that can take advantage of Sticky Web are Mamoswine, Diggersby, and Kommo-o. Mamoswine is able to check opposing Kommo-o, Diggersby beats Jirachi, and Kommo-o can finish Lycanroc-D without a speed Speed boost. They can also pressure hazard removal such as Rotom-H, defensive Salamence, and Tentacruel. Thundurus-T is able to wallbreak easier with Sticky Web up to patch up its lackluster speed Speed tier, now outpacing Choice Scarf users like Krookodile, and is able to serve serves as an Electric-type immunity. Aegislash is another strong wallbreaker that's able to capitalize on Sticky Web and lets it check Mamoswine and Lycanroc-D (let's who check mamo and lycan?). Scizor and Azumarill are great set-up setup sweepers on Sticky Web teams,(add comma) as they have priority to clean with should Sticky Web be removed. With Sticky Web up they are able to deal with Jirachi and Offensive Buzzwole,(add comma) respectively.

[STRATEGY COMMENTS]
Other Options
=============
Infestation lets Shuckle trap other passive pokemon Pokemon like Amoonguss and get up both entry hazards before switching into a set-up setup sweeper. Infestation generally works best with Encore. The,(add comma) as this combination allows for easier setup.

Checks and Counters
===================

**Taunt and Encore users**: Krookodile and Mew can Taunt and use Taunt to prevent Shuckle from getting up any entry hazards up with no Mental Herb. Alolan Ninetales is able to outspeed and Encore Shuckle to stop either Sticky Web or Stealth Rock. can stop Shuckle from setting up Stealth Rock and Sticky Web with Encore.

**Hatterene**: Magic Bounce prevents Shuckle from getting up entry hazards. Hatterene also is not bothered by Knock Off much and is free to set up Calm Mind on Shuckle.

**Entry Hazard Removers**: Pokemon like Volcanion, Rotom-W, and Tentacruel all can come in easily on can easily switch into Shuckle and remove its entry hazards with Defog or Rapid Spin. Tentacruel is immune to Toxic and Rotom-W can use Volt Switch too.

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 481709], [Monky25, 515132]]
- Grammar checked by: [[Bandkrook, 301217], [username2, userid2]]

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DC

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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]
Shuckle stands out as a Sticky Web user compared to others with its ability to set Stealth Rock and natural bulk. Sturdy alongside Shuckle's natural bulk allows it to get both entry hazards with Custap Berry. Shuckle also has a few options such as Final Gambit and Toxic to run in its other two moveslots to avoid being too passive such as Final Gambit and Toxic. However, Shuckle is unable to contribute much outside of getting up entry hazards, unlike Ribombee and Araquanid,(AC) which have an actual offensive presence. Shuckle also competes with Slurpuff, which can check Scizor(replace) with Flamethrower and run Endeavor. While Shuckle can annoy Pokemon with Encore, Shuckle itself it cannot prevent Defog from Pokemon such as Rotom-H or and Salamence due to its passive nature with the exception of Custap Berry with + Final Gambit. Not running Mental Herb also leaves Shuckle vulnerable to Taunt.

. (Remove dot)

[SET]
name: Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Final Gambit / Knock Off / Toxic
item: Custap Berry / Mental Herb
ability: Bold
nature: Sturdy
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Custap Berry in combination with Sturdy grants Shuckle a turn to get a second entry hazard up, gain momentum with Final Gambit and prevent Defog, or cripple the foe with Encore, Knock Off, or Toxic. Encore prevents Pokemon like Gyarados and Kommo-o from immediately setting up on Shuckle. Knock Off gives Shuckle some utility and can removes Heavy-Duty Boots or Choice Scarf from Pokemon such as Rotom-H and Zarude. Toxic cripples Pokemon like Keldeo and Rotom-H. Though Although, if Shuckle doesn't take enough damage for Custap Berry to activate, then it can be 2HKOed with only one entry hazard up. Mental Herb allows Shuckle to not be blocked prevents Shuckle from being affected by Taunt. Red Card is an alternative option to prevent getting set up on foes from setting up on Shuckle, but this can backfire by drawing a Defog user Defogger in. Physical bulk investment gives Shuckle more staying power against Pokemon like Krookodile. Toxic lets Shuckle cripples Pokemon like Keldeo and Rotom-H.

Shuckle should only be used on hyper offense teams in order to make the most of its compression of Sticky Web with Stealth Rock ability to set both Sticky Web and Stealth Rock and be played aggressively to avoid entry hazard removal. Some strong wallbreakers that can take advantage of Sticky Web are Mamoswine, Diggersby, and Kommo-o. Mamoswine is able to check opposing Kommo-o, Diggersby beats Jirachi, and Kommo-o can finish Lycanroc-D without a Speed boost. They can also pressure entry hazard removal removers such as Rotom-H, defensive Salamence, and Tentacruel. Thundurus-T is able to wallbreak easier with Sticky Web up to patch up its lackluster Speed tier and wallbreak easier under Sticky Web, now outpacing Choice Scarf users like Krookodile, and serves while also serving as an Electric-type immunity. Aegislash is another strong wallbreaker that's able to capitalize on Sticky Web and lets Aegislash check Mamoswine and Lycanroc-D. Scizor(replace) and Azumarill are great setup sweepers on Sticky Web teams, as they have priority to clean with should Sticky Web be removed. With Sticky Web up Under Sticky Web,(AC) they are able to deal with Jirachi and offensive(lowercase) Buzzwole, respectively.

[STRATEGY COMMENTS]
Other Options
=============
Infestation lets Shuckle trap other passive Pokemon like Amoonguss and get up both entry hazards before switching into a setup sweeper. Infestation generally works best with Encore, as this combination allows for easier setup.

Checks and Counters
===================

**Taunt and Encore Users(capitalize)**: Krookodile and Mew can use Taunt to prevent Shuckle from getting up any entry hazards up with no Mental Herb if it is not running Mental Herb. Alolan Ninetales can stop Shuckle from setting up both Stealth Rock and Sticky Web with Encore.

**Hatterene**: Magic Bounce prevents Shuckle from getting up entry hazards. Hatterene also is also not bothered much by Knock Off much and is free to set up with Calm Mind on Shuckle.

**Entry Hazard Removers**: Pokemon like Volcanion, Rotom-W, and Tentacruel can easily switch into Shuckle and remove its entry hazards with Defog or Rapid Spin. Tentacruel is also immune to Toxic,(AC) and Rotom-W can use Volt Switch too to gain momentum. (I assume this makes sense?)

[CREDITS]
- Written by: [[avarice, 346653]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 481709], [Monky25, 515132]]
- Grammar checked by: [[Bandkrook, 301217], [username2, userid2]]
GP 2/2. [DC, 449990] Be sure to remove the random double line spaces throughout the analysis.
 

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