National Dex Monotype Shuckle (Rock) [Done]

DugZa

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NUPL Champion
[SET]
name: Utility (Rock)
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore / Final Gambit
move 4: Knock Off
item: Mental Herb
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Shuckle plays an integral role on every Rock team due to its access to Sticky Web and the ability to reliably set it up against most Pokemon due to its access to Sturdy, paving the way for Rock's only viable playstyle, Sticky Web Offense. Sticky Web drops foes' Speed by one stage, which greatly benefits Shuckle's teammates such as Terrakion, Nihilego, and Mega Diancie and allows them to deal with faster threats such as Choice Scarf Excadrill and Greninja. Stealth Rock helps wear down foes upon switch in, most notably breaking Focus Sash and Sturdy from Pokemon such as Cloyster and Skarmory. Encore prevents setup sweepers such as Mega Gallade, Azumarill, and Volcarona from using Shuckle as setup bait. It also helps deal with defensive walls like Toxapex by forcing them into using utility moves. Knock Off helps get rid of items such as Heavy-Duty Boots, Eviolite, and Choice Scarf from Pokemon like Blissey, Porygon2, and Landorus-T. Removing Heavy-Duty Boots also further improves the effectiveness of the hazards Shuckle sets. Final Gambit can be opted for over Encore, as it provides great momentum gain after hazards are set up. Mental Herb allows Shuckle to ignore Taunt from Pokemon such as Aerodactyl, Cobalion, and Tapu Fini for a single turn allowing it to reliably set up at least one entry hazard. 248 HP EVs and 252 Defense EVs along with an Impish nature maximizes Shuckle's physical bulk and minimizes damage taken by Stealth Rock. Sturdy ensures Shuckle survives a hit from full HP, allowing it to set up hazards against powerful wallbreakers like Dracovish.

Mega Diancie pairs well with Shuckle, bouncing off entry hazards and Taunt while also being able to make the most of Shuckle's Sticky Web and Stealth Rock support. The former helps Mega Diancie outspeed threats such as Choice Scarf Excadrill and Mega Lopunny, while the latter chips threats, allowing it to successfully net more KOs. Much like Mega Diancie, Choice Scarf Terrakion appreciates Shuckle reliably setting up Sticky Web to outspeed faster threats, such as Sand Rush Excadrill and Choice Scarf Greninja. Terrakion can also run Swords Dance to make the most out of Sticky Web, as Swords Dance further improves its wallbreaking abilities and helps greatly in matchups such as Steel and Normal. Nihilego can be a threatening teammate against Fairy, Flying, and Water teams when paired with Shuckle's entry hazards thanks to a great ability in Beast Boost and a wide range of coverage options. Tyranitar can provide sand support, bolstering Shuckle's already high Special Defense stat, allowing it to take special hits better, while also improving the Psychic and Ghost matchups greatly due to its STAB-boosted Crunch and Pursuit. Alolan Golem pairs well with Shuckle thanks to an amazing ability in Magnet Pull, allowing it to deal with threats such as Mega Scizor, which it even outspeeds after Sticky Web. Shell Smash Omastar appreciates hazards set up by Shuckle, as they allow it to outspeed most threats and not worry about Sturdy and Focus Sash.


[STRATEGY COMMENTS]
Other Options
=============

Shuckle may opt to run Toxic to cripple walls like Mantine and Porygon2. However, it comes at the cost of forgoing Encore, which prevents Shuckle from being used as setup bait.

Checks and Counters
===================

**Magic Bounce**: Magic Bounce users like Mega Diancie and Mega Sableye bounce off all of Shuckle's utility moves and take little to no damage whatsoever from Knock Off. While Mega Diancie needs to be wary of a full HP Final Gambit, Mega Sableye is completely immune to it, therefore always beating Shuckle.

**Taunt Users**: Taunt users like Hydreigon, Mew, and Gliscor prevent Shuckle from setting up any entry hazards after Mental Herb has been used. However, Shuckle in return threatens to remove Toxic Orb from Gliscor with Knock Off.

**Steel-types**: Steel-type Pokemon such as Excadrill and Mega Scizor deal with Shuckle with ease. Excadrill in particular can get rid of any entry hazards set up by Shuckle, and it also ignores Sturdy due to Mold Breaker. However, they need to be wary of Encore when using Swords Dance.

**Water-types**: Water-type Pokemon like Tapu Fini and Urshifu-R can deal with Shuckle without much trouble. Tapu Fini can at least prevent Stealth Rock from going up due to Taunt, while Choice Band Urshifu-R can threaten to OHKO Shuckle with Surging Strikes, as it renders Sturdy useless. Other Water-types, like Keldeo, can easily defeat Shuckle with their super effective STAB moves.

[CREDITS]
- Written by: [[Maple, 473171]]
- Rock analysis by: [[Maple, 473171]]
- Quality checked by: [[maroon, 305839], [Mateeus, 321991]]
- Grammar checked by: [[martha, 384270], [Finland, 517429]]
 
Last edited:

maroon

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RMT & Mono Leader
[set comments]
- in the first line mention that shuckle is so integral on all rock teams, as it is the only mildly viable playstyle for the type

Sturdy is the ability of choice as it ensures Shuckle lives a hit from full, bar from users that ignore such abilities, allowing Shuckle to setup hazards against powerful wallbreakers like Dracovish.
- ik urshifu-r is listed in the checks and counters, but put that info here as well or just altogether remove that bit from here

- dont think cradily needs to be included in the team options, just focus on ho teammates

[checks and counters]
- would rename stallbreakers into taunt users, shuckle cant stall and stallbreakers only annoy it with taunt

QC 1/2
 
add comment
[SET]
name: Utility (Rock)
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Knock Off / Final Gambit (definitely worth being in the main set as a slash since it is a very good form of momentum available for Rock teams once it gets hazards up)
item: Mental Herb
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Shuckle plays an integral role in every Rock team as due to its access to Sticky Web and the ability to reliably setup hazards against most Pokemon due to Sturdy, setting the path for Rock's only viable playstyle. Sticky Web drops foes' speed by one stage, which greatly benefits Shuckle's teammates such as Terrakion, Nihilego, and Mega Diancie deal with faster threats such as Choice Scarf Excadrill and Greninja. Stealth Rock helps wear down foes upon switch in, most notably breaking Focus Sashes and Sturdy from Pokemon such as Skarmory. Encore prevents setup sweepers such as Mega Gallade, Azumarill, and Volcarona from using Shuckle as setup bait. On the other hand, it helps deal with defensive walls like Toxapex (how? write further into this). Knock Off helps get rid of items such as Heavy-Duty Boots, Eviolite, and Choice Scarf from Pokemon like Blissey, Porygon2, and Landorus-T, respectively. Removing Heavy-Duty Boots also further improves the effectiveness of hazards setup by Shuckle (moved this up here as it belongs in the Knock Off description). (add the Final Gambit description here) Mental Herb allows Shuckle to ignore Taunt from Pokemon such as Aerodactyl, Cobalion, and Tapu Fini for a single turn, allowing it to reliably setup at least one entry hazard. 248 HP EVs, which minimizes damage taken by Stealth Rock, combined with 252 Defense EVs along with an Impish nature maximizes Shuckle's physical bulk. Sturdy is the ability of choice as it ensures Shuckle lives a hit from full, allowing Shuckle to setup hazards against powerful wallbreakers like Dracovish.

Mega Diancie pairs up well with Shuckle thanks to its ability to bounce off entry hazards and Taunt, while also being able to make the most of the Sticky Web and Stealth Rock support provided by Shuckle. The former helps Mega Diancie outspeed threats such as Choice Scarf Excadrill and Mega Lopunny (mention how SR (the latter) helps Mega Diancie net more kills, and add examples). Much like Mega Diancie, Terrakion appreciates Shuckle's ability to reliably setup hazards as it allows Choice Scarf variants to outspeed threats in the form of Sand Rush Excadrill and Choice Scarf Greninja. On the other hand, Terrakion can run Swords Dance sets to make the most out of Sticky Web and Stealth Rock, further improving its wallbreaking abilities in matchups such as Steel and Normal while patching up its Speed tier versus more offensive teams. Nihilego can be a threatening teammate against matchups like Fairy, Flying, and Water (it really doesn't do much against Grass because of Ferrothorn and Mega Venusaur, while its wallbreaking sets can shred Flying/Water's defensive cores) when paired with Shuckle's entry hazard support, thanks to a great ability in Beast Boost and a wide range of coverage moves (removed the following sentence because it was too repetitive, and compressed it into this one as both described what Nihi does anyway. You can mention Tbolt + HP Ice + gknot here if you like). Tyranitar can provide Sandstorm support, bolstering Shuckle's already-high Special Defense stat, allowing it to take special hits better, while also improving the Psychic and Ghost matchups greatly due to its STAB-boosted Crunch and Pursuit. Alolan Golem pairs well thanks to an amazing ability in Magnet Pull, allowing it to deal with threats such as Mega Scizor, and even being able to outspeed it under Sticky Webs (I think you should reword this sentence; Alolan Golem mainly benefits from Shuckle because its webs allows it to trap and kill a wider range of Steel-types that threaten Rock teams like Bisharp and non-Scarf Excadrill, for example. That's unclear right now). Shell Smash Omastar appreciates hazards setup by Shuckle as they improve Omastar's sweeping capabilities, allowing it to outspeed most threats and not have to worry about Sturdy and Focus Sash.


[STRATEGY COMMENTS]
Other Options
=============

Shuckle may opt to run Toxic to help cripple defensive walls like Mantine and Porygon2. However, it comes at the cost of forgoing Encore, which prevents Shuckle from being used as setup bait. (deleted the FG part from here as it's now in the main set)

Checks and Counters
===================

**Magic Bounce**: Magic Bounce users like Mega Diancie and Mega Sableye completely render Shuckle useless, effortlessly. They bounce off all of Shuckle's utility moves and take little to no damage whatsoever from Knock Off. While Mega Diancie needs to be wary of a full HP Final Gambit, Mega Sableye is completely immune to it, therefore always beating Shuckle.

**Taunt Users:** Taunt users like Hydreigon, Mew, and Gliscor prevent Shuckle from setting up any entry hazards after Mental Herb has been used. However, Shuckle in return threatens to remove Toxic Orb from Gliscor with Knock Off.

**Steel-types:** Steel-type Pokemon such as Excadrill and Mega Scizor deal with Shuckle with ease. Excadrill in particular can get rid of any entry hazards setup by Shuckle and also ignores Sturdy due to Mold Breaker. However, they need to be wary of Encore when using Swords Dance.

**Water-types**: Water-type Pokemon like Tapu Fini and Urshifu-R can deal with Shuckle without much trouble. Tapu Fini can prevent any entry hazards from going up due to Taunt while Choice Band Urshifu-R can threaten to OHKO Shuckle with Surging Strikes as it renders Sturdy useless. (mention other water-types can easily bypass Shuckle with their STAB super effective moves)

[CREDITS]
- Written by: [[Maple, 473171]]
- Rock analysis by: [[Maple, 473171]]
- Quality checked by: [[maroon, 305839], [Mateeus, 321991]]
- Grammar checked by: [[username1, userid1]]

QC 2/2! :staravia: To easily apply the QC, c/p then make the formatting/content changes accordingly
 
Last edited:
This is an amcheck and so does not have to be implemented unless stamped by a GPer.
Add Remove Comments
(AC) Add Comma (RC) Remove Comma (AH) Add Hyphen (RH) Remove Hyphen

[SET]
name: Utility (Rock)
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore / Final Gambit
move 4: Knock Off
item: Mental Herb
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Shuckle plays an integral role in on every Rock team as due to its access to Sticky Web and the ability to reliably set up (add space) hazards against most Pokemon due to Sturdy, setting the path for Rock's only viable playstyle, Sticky Web offense. Sticky Webs drops foes' speed by one stage, which greatly benefits Shuckle's teammates such as Terrakion, Nihilego and, Mega Diancie (RH) and allows them to deal with faster threats such as Choice Scarf Excadrill and Greninja. Stealth Rocks helps wear down foes upon switch in, most notably breaking Focus Sash and Sturdy from Pokemon such as Skarmory. Encore prevents setup sweepers such as Mega Gallade, Azumarill, and Volcarona from using Shuckle as setup bait. On the other hand, It also helps deal with defensive walls like Toxapex by forcing them into using utility moves thanks to Encore. Knock Off helps get rid of items such as Heavy-Duty Boots, Eviolite, and Choice Scarf from Pokemon like Blissey, Porygon2, and Landorus-T, respectively. Removing Heavy-Duty Boots also (RC) further helps improve the effectiveness of the hazards set up (add space) by Shuckle. Final Gambit can be opted for over Encore, (AC) as it provides great momentum gain after hazards are set up. Mental Herb allows Shuckle to ignore Taunt from Pokemon such as Aerodactyl, Cobalion, and Tapu Fini (RC) for a single turn, (AC) allowing it to reliably set up (add space) at least one entry hazard. 248 HP EVs, which minimizes damage taken by Stealth Rocks, combined with and 252 Defense EVs along with an Impish nature maximizes Shuckle's physical bulk and minimizes damage taken by Stealth Rock. Sturdy is the ability of choice as it ensures Shuckle lives a hit from full health, allowing Shuckle to set up (add space) hazards against powerful wallbreakers like Dracovish.

Mega Diancie pairs up well with Shuckle, (AC) thanks to its ability to bounce off entry hazards and Taunt (AC) while also being able to make the most of Sticky Web and Stealth Rock support provided by Shuckle. The former helps Mega Diancie outspeed threats such as Choice Scarf Excadrill (RC) and Mega Lopunny, (AC) while the latter chips threats, (AC) allowing it to successfully net more kills. Much like Mega Diancie, Terrakion appreciates Shuckle's ability to reliably set up (add space) hazards as it allows Choice Scarf Terrakion to outspeed faster threats, (AC) such as in the form of Sand Rush Excadrill and Choice Scarf Greninja. On the other hand, Terrakion can also run Swords Dance sets to make the most out of Sticky Webs and Stealth Rock, further improving its wallbreaking abilities and helping greatly in matchups such as Steel and Normal while patching up its Speed tier versus more offensive teams. (Right now, this sentence is implying that Stealth Rock is the factor that helps vs Steel and Normal. Try to reword this sentence, as I can't do it without removing another piece of information and I don't want to change up your writing too much.) Nihilego can be a threatening teammate against matchups like Fairy, Flying, and Water when paired with Shuckle's entry hazards, thanks to a great ability in Beast Boost and a wide range of coverage options. Tyranitar can provide Sandstorm support, bolstering Shuckle's already high (RH) Special Defense stat, allowing it to take special hits better (RC) while also improving the Psychic and Ghost matchups greatly due to its STAB boosted Crunch and Pursuit. Alolan Golem pairs well with Shuckle thanks to an amazing ability in Magnet Pull, allowing it to deal with threats such as Mega Scizor (RC) and even being able to outspeed it under Sticky Webs. Shell Smash Omaster Omastar appreciates the hazards set up (add space) by Shuckle, (AC) as they improve Omaster's sweeping capabilities, allowing allow it to outspeed most threats and not have to worry without worrying about Sturdy and Focus Sash.


[STRATEGY COMMENTS]
Other Options
=============

Shuckle may opt to run Toxic to help cripple defensive walls like Mantine and Porygon2. However, it comes at the cost of forgoing Encore, which prevents Shuckle from being used as setup bait.

Checks and Counters
===================

**Magic Bounce**: Magic Bounce users like Mega Diancie and Mega Sableye completely render Shuckle useless, effortlessly. They bounce off all of Shuckle's utility moves and take little to no damage whatsoever from Knock Off. While Mega Diancie needs to be wary of a full HP Final Gambit, Mega Sableye is completely immune to it, therefore always beating Shuckle.

**Taunt Users:** Taunt users like Hydreigon, Mew, and Gliscor prevent Shuckly Shuckle from setting up any entry hazards after Mental Herb has been used. However, Shuckle in return threatens to remove Toxic Orb from Gliscor with Knock Off.

**Steel-types:** Steel-type Pokemon such as Excadrill and Mega Scizor deal with Shuckle with ease. Excadrill in particular can get rid of any entry hazards set up (add space) by Shuckle and it also ignores Sturdy due to Mold Breaker. However, they need to be wary of Encore when using Swords Dance.

**Water-types**: Water-type Pokemon like Tapu Fini and Urshifu-R can deal with Shuckle without much trouble. Tapu Fini can prevent any entry hazards from going up due to Taunt, (AC) while Choice Band Urshifu-R can threaten to OHKO Shuckle with Surging Strikes as it renders Sturdy useless. Other Water-types, (AC) like Keldeo, (AC) can easily bypass defeat Shuckle with their STAB super effective moves. (What are they bypassing?)
:blobthumbsup:
 

autumn

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gp 1/2
[SET]
name: Utility (Rock)
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore / Final Gambit
move 4: Knock Off
item: Mental Herb
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Shuckle plays an integral role in on every Rock team as due to its access to Sticky Web and the ability to reliably set up (add space) entry hazards against most Pokemon due to its access to Sturdy, setting the path for Rock's only viable playstyle, Sticky Web offense. Sticky Webs Web drops foes' Speed by one stage, which greatly benefits Shuckle's teammates such as Terrakion, Nihilego and, Mega Nihilego, and Mega Diancie (RH) and allows them to deal with faster threats such as Choice Scarf Excadrill and Greninja. Stealth Rocks helps wear down foes upon switch in, most notably breaking Focus Sash and Sturdy from Pokemon such as Skarmory. (any relevant sash users? add one before the skamr example so you have one for both) Encore prevents setup sweepers such as Mega Gallade, Azumarill, and Volcarona from using Shuckle as setup bait. On the other hand, It also helps deal with defensive walls like Toxapex by forcing them into using utility moves thanks to Encore. Knock Off helps get rid of items such as Heavy-Duty Boots, Eviolite, and Choice Scarf from Pokemon like Blissey, Porygon2, and Landorus-T, respectively. Removing Heavy-Duty Boots also (RC) further helps improve the effectiveness of the hazards set up (add space) by Shuckle. Final Gambit can be opted for over Encore, (AC) as it provides a great momentum gain way to gain momentum after hazards are set up. Mental Herb allows Shuckle to ignore Taunt from Pokemon such as Aerodactyl, Cobalion, and Tapu Fini (RC) for a single turn, (AC) allowing it to reliably set up (add space) at least one entry hazard. 248 HP EVs, which minimizes damage taken by Stealth Rocks, combined with and 252 Defense EVs along with an Impish nature maximizes Shuckle's physical bulk and minimizes damage taken by Stealth Rock. Sturdy is the ability of choice as it ensures Shuckle lives survives a hit from full HP health, allowing Shuckle it to set up (add space) hazards against powerful wallbreakers like Dracovish.

Mega Diancie pairs up well with Shuckle, (AC) thanks to its ability to bounce off entry hazards and Taunt (AC) while also being able to make the most of Sticky Web and Stealth Rock support provided by Shuckle. The former helps Mega Diancie outspeed threats such as Choice Scarf Excadrill (RC) and Mega Lopunny, (AC) while the latter chips threats, (AC) allowing it to successfully net more kills KOs. Much like Mega Diancie, Terrakion appreciates Shuckle's ability to reliably set up (add space) hazards, (AC) as it allows Choice Scarf Terrakion to outspeed faster threats, (AC) such as in the form of Sand Rush Excadrill and Choice Scarf Greninja. On the other hand, Terrakion can also run Swords Dance sets to make the most out of Sticky Webs Web and Stealth Rock, further improving its wallbreaking abilities and helping greatly in matchups such as Steel and Normal while patching up its Speed tier versus more offensive teams. (Right now, this sentence is implying that Stealth Rock is the factor that helps vs Steel and Normal. Try to reword this sentence, as I can't do it without removing another piece of information and I don't want to change up your writing too much.) Nihilego can be a threatening teammate against matchups like Fairy, Flying, and Water teams when paired with Shuckle's entry hazards, thanks to a great ability in Beast Boost and a wide range of coverage options. Tyranitar can provide sandstorm support, bolstering Shuckle's already high (RH) Special Defense stat, allowing it to take special hits better (RC) while also improving the Psychic and Ghost matchups greatly due to its STAB boosted STAB-boosted Crunch and Pursuit. Alolan Golem pairs well with Shuckle thanks to an amazing ability in Magnet Pull, allowing it to deal with threats such as Mega Scizor (RC) and even being able to outspeed it under Sticky Webs. Shell Smash Omaster Omastar appreciates the hazards set up (add space) by Shuckle, (AC) as they improve Omaster's sweeping capabilities, allowing allow it to outspeed most threats and not have to worry without worrying about Sturdy and Focus Sash.


[STRATEGY COMMENTS]
Other Options
=============

Shuckle may opt to run Toxic to help cripple defensive walls like Mantine and Porygon2. However, it comes at the cost of forgoing Encore, which prevents Shuckle from being used as setup bait.

Checks and Counters
===================

**Magic Bounce**: Magic Bounce users like Mega Diancie and Mega Sableye completely render Shuckle useless, effortlessly. They bounce off all of Shuckle's utility moves and take little to no damage whatsoever from Knock Off. While Mega Diancie needs to be wary of a full HP Final Gambit, Mega Sableye is completely immune to it, therefore always beating Shuckle. (optional change, keep if you want)

**Taunt Users:** Taunt users like Hydreigon, Mew, and Gliscor prevent Shuckly Shuckle from setting up any entry hazards after Mental Herb has been used. However, Shuckle in return threatens to remove Toxic Orb from Gliscor with Knock Off.

**Steel-types:** Steel-type Pokemon such as Excadrill and Mega Scizor deal with Shuckle with ease. Excadrill in particular can get rid of any entry hazards set up (add space) by Shuckle, (AC) and it also ignores Sturdy due to Mold Breaker. However, they need to be wary of Encore when using Swords Dance.

**Water-types**: Water-type Pokemon like Tapu Fini and Urshifu-R can deal with Shuckle without much trouble. Tapu Fini can prevent any entry hazards from going up due to Taunt, (AC) while Choice Band Urshifu-R can threaten to OHKO Shuckle with Surging Strikes, (AC) as it renders Sturdy useless. Other Water-types, (AC) like Keldeo, (AC) can easily bypass defeat Shuckle with their STAB super effective STAB moves. (What are they bypassing?)
 
Last edited:

Adeleine

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[SET]
name: Utility (Rock)
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore / Final Gambit
move 4: Knock Off
item: Mental Herb
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Shuckle plays an integral role on every Rock team due to its access to Sticky Web and the ability to reliably set up entry it up against most Pokemon due to its access to Sturdy, setting the path paving the way for Rock's only viable playstyle, Sticky Web Offense. Sticky Web drops foes' Speed by one stage, which greatly benefits Shuckle's teammates such as Terrakion, Nihilego, and Mega Diancie and allows them to deal with faster threats such as Choice Scarf Excadrill and Greninja. Stealth Rock helps wear down foes upon switch in, most notably breaking Focus Sash and Sturdy from Pokemon such as Cloyster and Skarmory. Encore prevents setup sweepers such as Mega Gallade, Azumarill, and Volcarona from using Shuckle as setup bait. It also helps deal with defensive walls like Toxapex by forcing them into using utility moves. Knock Off helps get rid of items such as Heavy-Duty Boots, (AC) Eviolite, and Choice Scarf from Pokemon like Blissey, Porygon2, and Landorus-T. Removing Heavy-Duty Boots also further helps improves the effectiveness of the hazards set up by Shuckle sets. Final Gambit can be opted for over Encore, (AC) as it provides great momentum gain after hazards are set up. Mental Herb allows Shuckle to ignore Taunt from Pokemon such as Aerodactyl, Cobalion, and Tapu Fini for a single turn allowing it to reliably set up at least one entry hazard. 248 HP EVs and 252 Defense EVs along with an Impish nature maximizes Shuckle's physical bulk and minimizes damage taken by Stealth Rock. Sturdy ensures Shuckle survives a hit from full HP, allowing it to set up hazards against powerful wallbreakers like Dracovish.

Mega Diancie pairs well with Shuckle, thanks to its ability to bounce bouncing off entry hazards and Taunt (RC) while also being able to make the most of Shuckle's Sticky Web and Stealth Rock support provided by Shuckle. The former helps Mega Diancie outspeed threats such as Choice Scarf Excadrill and Mega Lopunny, while the latter chips threats, allowing it to successfully net more KOs. Much like Mega Diancie, Terrakion appreciates Shuckle's ability to reliably set up hazards as it allows Choice Scarf Terrakion appreciates Shuckle reliably setting up Sticky Web to outspeed faster threats, such as Sand Rush Excadrill and Choice Scarf Greninja. Terrakion can also run Swords Dance to make the most out of Sticky Web, as it Swords Dance (I imagine?) further improves its wallbreaking abilities and helps greatly in matchups such as Steel and Normal. Nihilego can be a threatening teammate against Fairy, Flying, and Water teams when paired with Shuckle's entry hazards (RC) thanks to a great ability in Beast Boost and a wide range of coverage options. Tyranitar can provide sandstorm support, bolstering Shuckle's already high Special Defense stat, (AC) allowing it to take special hits better, while also improving the Psychic and Ghost matchups greatly due to its STAB-boosted Crunch and Pursuit. Alolan Golem pairs well with Shuckle thanks to an amazing ability in Magnet Pull, allowing it to deal with threats such as Mega Scizor, (AC) and even being able to outspeed it under which it even outspeeds after Sticky Web. Shell Smash Omastar appreciates hazards set up by Shuckle, as they allow it to outspeed most threats without worrying and not worry (I imagine?) about Sturdy and Focus Sash.


[STRATEGY COMMENTS]
Other Options
=============

Shuckle may opt to run Toxic to help cripple defensive walls like Mantine and Porygon2. However, it comes at the cost of forgoing Encore, which prevents Shuckle from being used as setup bait.

Checks and Counters
===================

**Magic Bounce**: Magic Bounce users like Mega Diancie and Mega Sableye bounce off all of Shuckle's utility moves and take little to no damage whatsoever from Knock Off. While Mega Diancie needs to be wary of a full HP Final Gambit, Mega Sableye is completely immune to it, therefore always beating Shuckle.

**Taunt Users**: (put colon on right side of asterisks) Taunt users like Hydreigon, Mew, and Gliscor prevent Shuckle from setting up any entry hazards after Mental Herb has been used. However, Shuckle in return threatens to remove Toxic Orb from Gliscor with Knock Off.

**Steel-types**: (put colon on right side of asterisks) Steel-type Pokemon such as Excadrill and Mega Scizor deal with Shuckle with ease. Excadrill in particular can get rid of any entry hazards set up by Shuckle, and it also ignores Sturdy due to Mold Breaker. However, they need to be wary of Encore when using Swords Dance.

**Water-types**: Water-type Pokemon like Tapu Fini and Urshifu-R can deal with Shuckle without much trouble. Tapu Fini can at least prevent any entry hazards Stealth Rock (bc Herb, no?) from going up due to Taunt, while Choice Band Urshifu-R can threaten to OHKO Shuckle with Surging Strikes, as it renders Sturdy useless. Other Water-types, like Keldeo, can easily defeat Shuckle with their super effective STAB moves.

[CREDITS]
- Written by: [[Maple, 473171]]
- Rock analysis by: [[Maple, 473171]]
- Quality checked by: [[maroon, 305839], [Mateeus, 321991]]
- Grammar checked by: [[Finland, 517429]]

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