DC
Kpop Main, No Brain
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its solid bulk, good Speed tier, and powerful Multi-Attack, which allow it to offensively check prominent threats such as Centiskorch, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom-S, Cryogonal, and Altaria. U-turn allows Silvally-Ground to pivot and weaken checks such as Tangela, Uxie, and Alolan Persian, while Flame Charge lets it outspeed faster foes such as Cinccino, Froslass, and Choice Scarf Sawk after a boost.
Silvally-Ground best fits on offensive teams that appreciate its Electric-immunity and ability to be an early-game pivot while doubling as a late-game sweeper. Partners that can threaten Grass-types such as Centiskorch and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground, as they handle faster foes like Rapidash and Choice Scarf Sawk; the former can also set Spikes to weaken foes such as Poliwrath into range of a +2 Multi-Attack, while the latter can provide Defog support. Other VoltTurn users such as Rotom-S, Cinccino, and Alolan Persian synergize well with Silvally-Ground's U-turn. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Shiftry and Alolan Persian.
[STRATEGY COMMENTS]
Other Options
=============
Substitute lets Silvally-Ground avoid status and set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retain all of its coverage options. Silvally-Ground can also attempt to run Defog, since it has good matchups against common entry hazard setters such as Rhydon and Garbodor. Ice Beam is effective for surprising physically defensive Grass-types such as Tangela and Gourgeist-S. Toxic can be used to cripple physical walls such as Cofagrigus and Pyukumuku, but Silvally-Ground has trouble fitting the move.
Checks and Counters
===================
**Grass-types**: Grass-types such as Tangela and Gourgeist-S are able to comfortably take hits from Silvally-Ground and force it out.
**Water-types**: Bulky Water-types such as Poliwrath, Wishiwashi, and Pyukumuku can pressure Silvally-Ground with their STAB moves or status.
**Ice-types**: Ice-types such as Froslass and Cryogonal outspeed Silvally-Ground and can threaten it with their STAB options. Piloswine is able to take a +2 Multi-Attack and retaliate with Icicle Crash; it can also threaten to revenge kill a weakened Silvally-Ground with Ice Shard.
**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet. It can also be crippled by status, limiting its effectiveness late-game.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [BloodAce, 435539]]
- Grammar checked by: [[Finland, 517429]]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its solid bulk, good Speed tier, and powerful Multi-Attack, which allow it to offensively check prominent threats such as Centiskorch, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom-S, Cryogonal, and Altaria. U-turn allows Silvally-Ground to pivot and weaken checks such as Tangela, Uxie, and Alolan Persian, while Flame Charge lets it outspeed faster foes such as Cinccino, Froslass, and Choice Scarf Sawk after a boost.
Silvally-Ground best fits on offensive teams that appreciate its Electric-immunity and ability to be an early-game pivot while doubling as a late-game sweeper. Partners that can threaten Grass-types such as Centiskorch and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground, as they handle faster foes like Rapidash and Choice Scarf Sawk; the former can also set Spikes to weaken foes such as Poliwrath into range of a +2 Multi-Attack, while the latter can provide Defog support. Other VoltTurn users such as Rotom-S, Cinccino, and Alolan Persian synergize well with Silvally-Ground's U-turn. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Shiftry and Alolan Persian.
[STRATEGY COMMENTS]
Other Options
=============
Substitute lets Silvally-Ground avoid status and set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retain all of its coverage options. Silvally-Ground can also attempt to run Defog, since it has good matchups against common entry hazard setters such as Rhydon and Garbodor. Ice Beam is effective for surprising physically defensive Grass-types such as Tangela and Gourgeist-S. Toxic can be used to cripple physical walls such as Cofagrigus and Pyukumuku, but Silvally-Ground has trouble fitting the move.
Checks and Counters
===================
**Grass-types**: Grass-types such as Tangela and Gourgeist-S are able to comfortably take hits from Silvally-Ground and force it out.
**Water-types**: Bulky Water-types such as Poliwrath, Wishiwashi, and Pyukumuku can pressure Silvally-Ground with their STAB moves or status.
**Ice-types**: Ice-types such as Froslass and Cryogonal outspeed Silvally-Ground and can threaten it with their STAB options. Piloswine is able to take a +2 Multi-Attack and retaliate with Icicle Crash; it can also threaten to revenge kill a weakened Silvally-Ground with Ice Shard.
**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet. It can also be crippled by status, limiting its effectiveness late-game.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [BloodAce, 435539]]
- Grammar checked by: [[Finland, 517429]]
Last edited: