ZU Silvally-Ground [Done]

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DC

Kpop Main, No Brain
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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its solid bulk, good Speed tier, and powerful Multi-Attack, which allow it to offensively check prominent threats such as Centiskorch, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom-S, Cryogonal, and Altaria. U-turn allows Silvally-Ground to pivot and weaken checks such as Tangela, Uxie, and Alolan Persian, while Flame Charge lets it outspeed faster foes such as Cinccino, Froslass, and Choice Scarf Sawk after a boost.

Silvally-Ground best fits on offensive teams that appreciate its Electric-immunity and ability to be an early-game pivot while doubling as a late-game sweeper. Partners that can threaten Grass-types such as Centiskorch and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground, as they handle faster foes like Rapidash and Choice Scarf Sawk; the former can also set Spikes to weaken foes such as Poliwrath into range of a +2 Multi-Attack, while the latter can provide Defog support. Other VoltTurn users such as Rotom-S, Cinccino, and Alolan Persian synergize well with Silvally-Ground's U-turn. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Shiftry and Alolan Persian.

[STRATEGY COMMENTS]
Other Options
=============

Substitute lets Silvally-Ground avoid status and set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retain all of its coverage options. Silvally-Ground can also attempt to run Defog, since it has good matchups against common entry hazard setters such as Rhydon and Garbodor. Ice Beam is effective for surprising physically defensive Grass-types such as Tangela and Gourgeist-S. Toxic can be used to cripple physical walls such as Cofagrigus and Pyukumuku, but Silvally-Ground has trouble fitting the move.

Checks and Counters
===================

**Grass-types**: Grass-types such as Tangela and Gourgeist-S are able to comfortably take hits from Silvally-Ground and force it out.

**Water-types**: Bulky Water-types such as Poliwrath, Wishiwashi, and Pyukumuku can pressure Silvally-Ground with their STAB moves or status.

**Ice-types**: Ice-types such as Froslass and Cryogonal outspeed Silvally-Ground and can threaten it with their STAB options. Piloswine is able to take a +2 Multi-Attack and retaliate with Icicle Crash; it can also threaten to revenge kill a weakened Silvally-Ground with Ice Shard.

**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet. It can also be crippled by status, limiting its effectiveness late-game.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [BloodAce, 435539]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Tuthur

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QC 1/2
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its combination of solid bulk, good Speed tier, and powerful Multi-Attack that allow it to offensively check prominent threats such as Magmortar, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom, Rotom-S, and Altaria and also serves as a way to damage Magmortar and Rapidash without activating Flame Body. U-turn allows Silvally-Ground to pivot away from and strongly damage checks such as Tangela, Gourgeist-S Uxie, and Alolan Persian, while Flame Charge lets Silvally outspeed faster foes such as Cinccino and Froslass (also mention choice scarf users) after a boost and retains coverage for Grass-types it's so weak that i wouldn't even mention it, resisted MA is almost as strong as super effective FC.

Silvally-Ground best fits on offensive teams that appreciate its late-game sweeping capabilities and GroundElectric-immunity its pivoting capacities are more important than sweeping if it has turn>fc. Partners that can threaten Grass-types such as Magmortar, Centiskorch, and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground, helping check Ice-types no, that's wrong none of them check Ice-types reliably; the former can set Spikes to weaken foes such as Poliwrath into range of a +2 Multi-Attack, while the latter can provide Defog support, preventing Silvally-Ground from being worn down by the likes of Spikes and Toxic Spikes. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Sneasel and Alolan Persian. Rotom-S and other volt turn users should have a mention somewhere, they are Silvally-Ground's best partners.

[STRATEGY COMMENTS]
Other Options
=============

Substitute helps Silvally-Ground avoid status and provides it more opportunities to set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retains all of its coverage options. Defog, Ice Beam, Toxic

Checks and Counters
===================

**Grass-types**: Although they do not appreciate U-turn or Flame Charge, Grass-types such as Tangela and Gourgeist-S are able to comfortably take hits from Silvally-Ground.

**Water-types**: Water-types such as Poliwrath and Pyukumuku can one-versus-one Silvally-Ground, either by pressuring it with their STAB moves or through status.

**Ice-types**: Ice-types such as Sneasel and Froslass outspeed Silvally-Ground and can OHKO it with their STAB options.

**Priority**: Silvally-Ground is prone to being worn down and revenge killed by priority such as Fake Out from Kangaskhan, Mach Punch from Gurdurr, and Ice Shard from Sneasel. Since Silvally-Ground has a great bulk, I don't think it's that important to mention it.

**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet. Silvally-Ground can also be crippled by status, limiting its effectiveness late-game.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

BloodAce

Untier Connoisseur
is a Tiering Contributor
QC 2/2, good work!

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its combination of solid bulk, good Speed tier, and powerful Multi-Attack that allow it to offensively check prominent threats such as Centiskorch, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom, Rotom-S, Cryogonal, and Altaria and also serves as a way to damage Rapidash without activating Flame Body. (Flash Fire is usually prefered on Rapidash) U-turn allows Silvally-Ground to weaken checks such as Tangela, Uxie, and Alolan Persian and pivot, while Flame Charge lets Silvally outspeed faster foes such as Cinccino, Froslass, and Choice Scarf Sawk after a boost.

Silvally-Ground best fits on offensive teams that appreciate its Electric-immunity and ability to be an effective pivot early-game pivot while doubling as a late-game sweeper. Partners that can threaten Grass-types such as Centiskorch and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground; the former can set Spikes to weaken foes such as Poliwrath into range of a +2 Multi-Attack, while the latter can provide Defog support, preventing Silvally-Ground from being worn down by entry hazards. the likes of Spikes and Toxic Spikes. Other VoltTurn users such as Rotom-S, Cinccino, and Alolan Persian synergize well with Silvally-Ground's pivoting capabilities. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Shiftry and Alolan Persian.

[STRATEGY COMMENTS]
Other Options
=============

Substitute helps Silvally-Ground avoid status and provides it more opportunities to set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retains all of its coverage options. Silvally-Ground can also attempt to run Defog, since it has good matchups into common hazard setters such as Rhydon and Garbodor. Ice Beam turns Silvally-Ground into a mixed sweeper and is effective for surprising Physically Defensive Grass-types such as Tangela and Gourgeist-S. (Ice Beam is typically run on a defog set over rock slide so I wouldnt describe it as a sweeper in that instance.) Toxic can be used to cripple physical walls such as Cofagrigus and Pyukumuku, but Silvally-Ground has trouble fitting the move.

Checks and Counters
===================

**Grass-types**: Although they do not appreciate U-turn or Flame Charge, Grass-types such as Tangela and Gourgeist-S are able to comfortably take hits from Silvally-Ground and force it out. (Neither necessarily mind u-turn or flame charge that much, especially Tangela)

**Water-types**: Bulky Water-types such as Poliwrath, Wishiwashi, and Pyukumuku can one-versus-one Silvally-Ground, either by pressuring it with their STAB moves or through status.

**Ice-types**: Ice-types such as Froslass and Cryogonal outspeed Silvally-Ground and can OHKO it with their STAB options. (Cryogonal doesnt OHKO w/ Freeze-Dry so reword this; can also mention Piloswine that can stomach even a +2 Multi-Attack and hit back w/ Icicle Crash or pick it off with Ice Shard if weakened.)

**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet. Silvally-Ground can also be crippled by status, limiting its effectiveness late-game.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [BloodAce, 435539]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is my first AM GP check in a very long time. Feel free to implement as few or as many changes as you see fit.
ADD REMOVE (COMMENTS)
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its combination of solid bulk, good Speed tier, and powerful Multi-Attack that allow it to offensively check prominent threats such as Centiskorch, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom-S, Cryogonal, and Altaria. U-turn allows Silvally-Ground to pivot and weaken checks such as Tangela, Uxie, and Alolan Persian, while Flame Charge lets Silvally outspeed faster foes such as Cinccino, Froslass, and Choice Scarf Sawk after a boost.

Silvally-Ground best fits on offensive teams that appreciate its Electric-immunity and ability to be an early-game pivot while doubling as a late-game sweeper. Partners that can threaten Grass-types such as Centiskorch and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground; the former can set Spikes to weaken foes such as Poliwrath into to put it within range of a +2 Multi-Attack, while the latter can provide Defog support, preventing Silvally-Ground from being worn down by entry hazards. Other VoltTurn users such as Rotom-S, Cinccino, and Alolan Persian synergize well with Silvally-Ground's pivoting capabilities. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Shiftry and Alolan Persian.

[STRATEGY COMMENTS]
Other Options
=============

Substitute helps Silvally-Ground avoid status and provides it more opportunities to set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retains retain all of its coverage options. Silvally-Ground can also attempt to run Defog,(RC) since it has good matchups into common hazard setters such as Rhydon and Garbodor. Ice Beam is effective for surprising physically defensive Grass-types such as Tangela and Gourgeist-S. Toxic can be used to cripple physical walls such as Cofagrigus and Pyukumuku, but Silvally-Ground has trouble fitting the move.

Checks and Counters
===================

**Grass-types**: Grass-types such as Tangela and Gourgeist-S are able to can comfortably take hits from Silvally-Ground and force it out.

**Water-types**: Bulky Water-types such as Poliwrath, Wishiwashi, and Pyukumuku can one-versus-one Silvally-Ground, either by pressuring it pressure Silvally-Ground with their STAB moves or through status.

**Ice-types**: Ice-types such as Froslass and Cryogonal outspeed Silvally-Ground and can threaten it with their STAB options. Piloswine is able to can take a +2 Multi-Attack and retaliate with Icicle Crash; it can also threaten to revenge kill a weakened Silvally-Ground with Ice Shard.

**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet. Silvally-Ground can also be crippled by status, limiting its effectiveness late-game.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [BloodAce, 435539]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Very well written; good job!
 

Adeleine

after committing a dangerous crime
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Add Remove Comment
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi-Attack
move 3: Rock Slide
move 4: U-turn / Flame Charge
item: Ground Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ground is a notable setup sweeper in ZU thanks to its solid bulk, good Speed tier, and powerful Multi-Attack, which allow it to offensively check prominent threats such as Centiskorch, Skuntank, and Garbodor. Rock Slide complements Multi-Attack by nailing Ground-immune foes such as Rotom-S, Cryogonal, and Altaria. U-turn allows Silvally-Ground to pivot and weaken checks such as Tangela, Uxie, and Alolan Persian, while Flame Charge lets
Silvally it outspeed faster foes such as Cinccino, Froslass, and Choice Scarf Sawk after a boost.

Silvally-Ground best fits on offen
sive teams that appreciate its Electric-immunity and ability to be an early-game pivot while doubling as a late-game sweeper. Partners that can threaten Grass-types such as Centiskorch and Frosmoth are valuable, enabling Silvally-Ground to clean late-game. Water-types such as Qwilfish and Cramorant are good partners for Silvally-Ground; the former can set Spikes to weaken foes such as Poliwrath into range of a +2 Multi-Attack, while the latter can provide Defog support, preventing Silvally-Ground from being worn down by entry hazards. (as is, the listed benefits are things any offensive mon likes. it's also unclear why them being water types specifically matters. maybe you can solve both things with one addition. or you can do smth else.) Other VoltTurn users such as Rotom-S, Cinccino, and Alolan Persian synergize well with Silvally-Ground's pivoting capabilities. U-turn. Dual screens support from Uxie offers Silvally-Ground more opportunities to set up. Fighting-types such as Gurdurr and Choice Scarf Sawk are also helpful, threatening problematic foes such as Shiftry and Alolan Persian.

[STRATEGY COMMENTS]
Other Options
=============

Substitute
helps lets Silvally-Ground avoid status and provides it more opportunities to set up against passive foes such as Clefairy. However, it is difficult to fit, since Silvally-Ground wants to retain all of its coverage options. Silvally-Ground can also attempt to run Defog, since it has good matchups into against common entry hazard setters such as Rhydon and Garbodor. Ice Beam is effective for surprising physically defensive Grass-types such as Tangela and Gourgeist-S. Toxic can be used to cripple physical walls such as Cofagrigus and Pyukumuku, but Silvally-Ground has trouble fitting the move.

Checks and Counters
===================

**Grass-types**: Grass-types such as Tangela and Gourgeist-S are able to comfortably take hits from Silvally-Ground and force it out.

**Water-types**: Bulky Water-types such as Poliwrath, Wishiwashi, and Pyukumuku can pressure Silvally-Ground with their STAB moves or status.

**Ice-types**: Ice-types such as Froslass and Cryogonal outspeed Silvally-Ground and can threaten it with their STAB options. Piloswine is able to take a +2 Multi-Attack and retaliate with Icicle Crash; it can also threaten to revenge kill a weakened Silvally-Ground with Ice Shard.

**Residual Damage**: Due to its lack of recovery, Silvally-Ground can be worn down by residual damage like Iron Barbs from Ferroseed, Aftermath from Garbodor and Skuntank, and Rocky Helmet.
Silvally-Ground It can also be crippled by status, limiting its effectiveness late-game.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [BloodAce, 435539]]
- Grammar checked by: [[
Finland, 517429]]


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1/1 once you address the comment
 
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