ZU Silvally-Ice [Done]

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: U-turn
move 4: Flame Charge
item: Ice Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice carves a niche in the ZU tier as a destructive sweeper thanks to its good offensive typing, high-powered drawback-free STAB move in Multi Attack, and access to the combination of Swords Dance and Flame Charge. U-turn allows Silvally-Ice to gain momentum for its team and chip down checks like Wartortle and Lampent. Flame Charge boosts Silvally-Ice's Speed, turning it into a deadly cleaner. Flame Charge also deals respectable damage to Steel-types like Klang and Bronzor. Crunch hits Lampent and Frillish hard, but it lacks any real use outside of this. Explosion is an option on offensively-inclined teams to preserve momentum and potentially dent a bulky Water-type like Wartortle for a teammate.

Silvally-Ice primary functions as a late-game sweeper, cleaning up weakened teams. Bulky Water-types like Pyukumuku and Corsola are the biggest obstacles to Silvally-Ice, so Grass-types that can dispose of them, like Maractus, Ivysaur, Gloom, and Gourgeist-L make for good partners. All of these Pokemon also provide additional utility to Silvally-Ice: Maractus can set Spikes to assist in breaking down the enemy team, while Ivysaur, Gloom, and Gourgeist-L are solid answers to Machoke and Persian. Entry hazards, particularly Stealth Rock, are problematic for Silvally-Ice, as they cut into its longevity significantly. Thus, entry hazard removers, such as Wartortle, Vullaby, and Dartrix, are greatly appreciated. Other Ice-types like Glalie and Galarian Mr. Mime can form a brutal Ice-spam core with Silvally-Ice, wearing down each other's checks with repeated attacks. It should be noted, though, that this makes the team particularly vulnerable to Fighting-, Fire-, and Steel-types, which must be accounted for in the teambuilding process.

[SET]
name: Special Pivot
move 1: Ice Beam
move 2: Thunderbolt
move 3: U-turn
move 4: Flamethrower / Defog
item: Ice Memory
ability: RKS System
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice's near-perfect coverage between Ice Beam and Thunderbolt enables it to function as a solid special attacker. U-turn allows Silvally-Ice to generate momentum and deal chip damage to its checks. Parting Shot is an option to neuter offensive threats, though this leaves Silvally-Ice unable to pivot against Klang due to Clear Body. Flamethrower is used to damage Steel-types like Klang and Cufant, in addition to nailing Shedinja. Though it suffers from a weakness to Stealth Rock, Silvally-Ice can function as an emergency hazard remover with Defog, albeit an unreliable one. Toxic and Thunder Wave are also options to cripple Pokemon that don't mind Ice Beam, like Lampent and Oranguru.

Slow wallbreakers like Octillery, Choice Band Gourgeist-L, and Flame Orb Machoke can capitalize on Silvally-Ice's pivoting support, while Silvally-Ice appreciates their ability to break bulky Pokemon like Dusclops, Gothitelle, and Klang in return. Water-types like Wartortle and Corsola are excellent partners, as Silvally-Ice disposes of problematic Grass-types for them. Wartortle can also remove entry hazards with Rapid Spin, which frees Silvally-Ice to run Flamethrower or Toxic over Defog. Fighting-type checks like Shiinotic are effective answers to Machoke and Mienfoo, both of which can force Silvally-Ice out. Galarian Linoone is a fantastic teammate, as it pressures Silvally-Ice's checks with Knock Off and Taunt and can get Silvally-Ice onto the field safely via Parting Shot.

[CREDITS]
- Written by: [[SpacialRendevous, 483285]]
- Quality checked by: [[Tuthur, 369076], [Union Caboche, 445642]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
 
Last edited by a moderator:

Tuthur

Haha CEO
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Good job, QC 1/2 once this is implemented.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: U-turn
move 4: Flame Charge
item: Ice Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice carves a niche in the ZU tier as a destructive sweeper, thanks to a good offensive typing, a high power drawback-free STAB move in Multi Attack, and access to the combination of Swords Dance and Flame Charge. Only a few Ice-resistant Pokemon such as Pyukumuku (give more examples) and priority users like Persian and Bullet Punch Machoke can stop Silvally-Ice once it sets up. It should be noted, however, that Silvally-Ice offers very little to a team in terms of defensive utility, so this must be accounted for in the teambuilding process. This betters fits in the second paragraph. U-turn allows Silvally-Ice to gain momentum for its team and chip down checks like Wartortle and Lampent. Flame Charge boosts Silvally-Ice's speed, turning into a deadly cleaner. It also deals respectable damage to Steel-types like Klang and Cufant. Crunch hits Lampent and Frillish hard, but lacks any real use outside of this. Explosion is an option on offensively-inclined teams to preserve momentum and punch a hole in the opposing team if Silvally-Ice won't be able to sweep. Mention Explosion can break through Water-types for another teammate to sweep.

Bulky Water-types like Pyukumuku and Corsola are the biggest obstacles to Silvally-Ice, so Grass-types that can dispose of them, like Maractus, Ivysaur, Gloom, and Gourgeist-L make for good partners. All of these Pokemon also provide additional utility to Silvally-Ice: Maractus can set Spikes to assist in breaking down the enemy team, while Ivysaur, Gloom, and Gourgeist-L are solid answers to Machoke and Persian. Entry hazards, particularly Stealth Rock, are problematic for Silvally-Ice, as they cut into its longevity significantly. Thus, entry hazard removers, such as Wartortle, Vullaby, and Dartrix, are greatly appreciated. Wartortle is especially helpful for keeping entry hazards on the opponent's side of the field intact. Don't oversell Wartortle's capacities as a Spinner On this note, entry hazards setters themselves, like Solock, Trubbish, and the aforementioned Maractus are also good partners, as the hazards they set make Silvally-Ice much harder to switch into. fluff, this can be said for every offensive Pokemon. Mention Ice-spam.

[SET]
name: Special Pivot
move 1: Ice Beam
move 2: Thunderbolt
move 3: U-turn / Parting Shot U-turn lets you pivot versus Klang
move 4: Defog / Toxic Flamethrower hits Klang/Cufant hard and touches Shedinja
item: Ice Memory
ability: RKS System
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice's near-perfect coverage between Ice Beam and Thunderbolt enables it to function as a solid special attacker. Parting Shot generates momentum and lets Sivally-Ice pivot out of unfavorable match ups against walls like Bronzor. Though it suffers from a weakness to Stealth Rock, Silvally-Ice can function as an emergency hazard remover with Defog, albeit an unreliable one. Toxic is also an option to cripple Pokemon that don't mind an Ice Beam, like Lampent and Oranguru. Keep this as a mention, but don't forget to add Toxic and U-turn It is also this set's only way of getting past Shedinja.

Slow wallbreakers like Octillery, Choice Band Gourgeist-L, and Flame Orb Machoke can capitalize on Silvally-Ice's pivoting support, while Silvally-Ice appreciates their ability to break bulky Pokemon like Klang and Gothitelle in return. Water-types like Wartortle and Corsola are excellent partners, as Silvally-Ice disposes of problematic Grass-types for them. Wartortle can also remove entry hazards with Rapid Spin, which eases pressure off of Silvally-Ice to Defog you usually don't run double hazard control in Silvally-Ice build. Fighting-type checks like Shiinotic and Dusclops Dusclops isn't a fighting check because it hates Koff are effective answers to Machoke and Choice Scarf Mienfoo, both of which can force Silvally-Ice out. Last but not least, entry hazard setters are helpful to make up for Silvally-Ice's somewhat middling damage output. Trubbish, Glalie, Krokorok, and Solrock are all good teammates in this regard. fluff, this is true for every offensive Pokemon. Mention Ice-spam.

[CREDITS]
- Written by: [[SpacialRendevous, 483285]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Apagogie

Zee you later
is a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
Good job. Let me know when implemented to be sure you understood what I meant and it will be ready for GP.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: U-turn
move 4: Flame Charge
item: Ice Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice carves a niche in the ZU tier as a destructive sweeper, thanks to a good offensive typing, a high power drawback-free STAB move in Multi Attack, and access to the combination of Swords Dance and Flame Charge. Only a few Ice-resistant Pokemon such as Pyukumuku, Corsola, and Klang and priority users like Persian and Bullet Punch Machoke can stop Silvally-Ice once it sets up. It's already mentionned in the second section, this section really needs to focus on the set in itself. U-turn allows Silvally-Ice to gain momentum for its team and chip down checks like Wartortle and Lampent. Flame Charge boosts Silvally-Ice's speed, turning into a deadly cleaner. It also deals respectable damage to Steel-types like Klang and Cufant. Crunch hits Lampent and Frillish hard, but lacks any real use outside of this. Explosion is an option on offensively-inclined teams to preserve momentum and potentially dent a bulky Water-type like Wartortle for a teammate.

Mention Silvally-Ice is used in late-game to clean a weaken team. Bulky Water-types like Pyukumuku and Corsola are the biggest obstacles to Silvally-Ice, so Grass-types that can dispose of them, like Maractus, Ivysaur, Gloom, and Gourgeist-L make for good partners. All of these Pokemon also provide additional utility to Silvally-Ice: Maractus can set Spikes to assist in breaking down the enemy team, while Ivysaur, Gloom, and Gourgeist-L are solid answer to Machoke and Persian. Entry hazards, particularly Stealth Rock, are problematic for Silvally-Ice, as they cut into its longevity significantly. Thus, entry hazard removers, such as Wartortle, Vullaby, and Dartrix, are greatly appreciated. Other Ice-types like Glalie and Galarian Mr. Mime can form a brutal Ice-spam core with Silvally-Ice, wearing down each other's checks with repeated attacks. It should be noted, though, that this creates significant weaknesses to Fighting-, Fire, and Steel-types, which must be accounted for in the teambuilding process.

[SET]
name: Special Pivot
move 1: Ice Beam
move 2: Thunderbolt
move 3: U-turn / Parting Shot Parting Shot is blocked by Clear Body, can activate competitive on the switch and offensive stats drop don't matter against most of Silvally-Ice switch in like lickitung/dusclops.
move 4: Defog <-> Flamethrower Switch the order to have Flamethrower / Defog
item: Ice Memory
ability: RKS System
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice's near-perfect coverage between Ice Beam and Thunderbolt enables it to function as a solid special attacker. U-turn allows Silvally-Ice to generate momentum and deal chip damage to its checks. Parting Shot is an option to neuter offensive threats, though this leaves Silvally-Ice unable to pivot against Klang due to Clear Body. [Alternatively, though it suffers from a weakness to Stealth Rock, Silvally-Ice can function as an emergency hazard remover with Defog, albeit an unreliable one]. <-> [Alternatively, Flamethrower can be is used to damage Steel-types like Klang and Cufant, in addition to nailing Shedinja]. Toxic or Thunder Wave is also an option to cripple Pokemon that don't mind an Ice Beam, like Lampent and Oranguru.

In the section above, since the order of moves is not the same anymore, switch in the text between the two parts between [] to have first the part about flamethrower and then defog.

Mention somewhere the ability to pivot with Galarian Linoone which pressures most of Silvally-Ice answers with Taunt and Knock Off. Slow wallbreakers like Octillery, Choice Band Gourgeist-L, and Flame Orb Machoke can capitalize on Silvally-Ice's pivoting support, while Silvally-Ice appreciates their ability to break bulky Pokemon like Klang, Dusclops and Gothitelle in return. Water-types like Wartortle and Corsola are excellent partners, as Silvally-Ice disposes of problematic Grass-types for them. Wartortle can also remove entry hazards with Rapid Spin, which frees Silvally-Ice to run Flamethrower or Toxic over Defog. Fighting-type checks like Shiinotic are effective answers to Machoke and Mienfoo, both of which can force Silvally-Ice out. Other Ice-types like Glalie and Galarian Mr. Mime can form a powerful Ice-spam core with Silvally-Ice, breaking down each other's checks and counters. It should be noted that this stacks weaknesses to Fighting-, Fire-, and Steel-types, though.

[CREDITS]
- Written by: [[SpacialRendevous, 483285]]
- Quality checked by: [[Tuthur, 369076], [Union Caboche, 445642]]
- Grammar checked by: [[username1, userid1]]

EDIT : QC 2/2
 
Last edited:

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
add remove comments
please use the reply method detailed in https://spo.ink/gpvideo
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: U-turn
move 4: Flame Charge
item: Ice Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice carves a niche in the ZU tier as a destructive sweeper, (RC) thanks to a its good offensive typing, a high power high-powered drawback-free STAB move in Multi Attack, and access to the combination of Swords Dance and Flame Charge. U-turn allows Silvally-Ice to gain momentum for its team and chip down checks like Wartortle and Lampent. Flame Charge boosts Silvally-Ice's speed Speed, turning it into a deadly cleaner. It Flame Charge also deals respectable damage to Steel-types like Klang and Cufant. Crunch hits Lampent and Frillish hard, but it lacks any real use outside of this. Explosion is an option on offensively-inclined teams to preserve momentum and potentially dent a bulky Water-type like Wartortle for a teammate.

Silvally-Ice primary functions as a late game late-game sweeper, cleaning up weakened teams. Bulky Water-types like Pyukumuku and Corsola are the biggest obstacles to Silvally-Ice, so Grass-types that can dispose of them, like Maractus, Ivysaur, Gloom, and Gourgeist-L make for good partners. All of these Pokemon also provide additional utility to Silvally-Ice: Maractus can set Spikes to assist in breaking down the enemy team, while Ivysaur, Gloom, and Gourgeist-L are solid answers to Machoke and Persian. Entry hazards, particularly Stealth Rock, are problematic for Silvally-Ice, as they cut into its longevity significantly. Thus, entry hazard removers, such as Wartortle, Vullaby, and Dartrix, are greatly appreciated. Other Ice-types like Glalie and Galarian Mr. Mime can form a brutal Ice-spam core with Silvally-Ice, wearing down each other's checks with repeated attacks. It should be noted, though, that this creates significant weaknesses makes the team particularly vulnerable to Fighting-, Fire Fire-, and Steel-types, which must be accounted for in the teambuilding process.

[SET]
name: Special Pivot
move 1: Ice Beam
move 2: Thunderbolt
move 3: U-turn
move 4: Flamethrower / Defog
item: Ice Memory
ability: RKS System
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Silvally-Ice's near-perfect coverage between Ice Beam and Thunderbolt enables it to function as a solid special attacker. U-turn allows Silvally-Ice to generate momentum and deal chip damage to its checks. Parting Shot is an option to neuter offensive threats, though this leaves Silvally-Ice unable to pivot against Klang due to Clear Body. Flamethrower is used to damage Steel-types like Klang and Cufant, in addition to nailing Shedinja. Though it suffers from a weakness to Stealth Rock, Silvally-Ice can function as an emergency hazard remover with Defog, albeit an unreliable one. Toxic and Thunder Wave are also options to cripple Pokemon that don't mind an Ice Beam, like Lampent and Oranguru.

Slow wallbreakers like Octillery, Choice Band Gourgeist-L, and Flame Orb Machoke can capitalize on Silvally-Ice's pivoting support, while Silvally-Ice appreciates their ability to break bulky Pokemon like Dusclops, Gothitelle, and Klang in return. Water-types like Wartortle and Corsola are excellent partners, as Silvally-Ice disposes of problematic Grass-types for them. Wartortle can also remove entry hazards with Rapid Spin, which frees Silvally-Ice to run Flamethrower or Toxic over Defog. Fighting-type checks like Shiinotic are effective answers to Machoke and Mienfoo, both of which can force Silvally-Ice out. Galarian Linoone is a fantastic teammate, as it pressures Silvally-Ice's checks with Knock Off and Taunt, (RC) and can get Silvally-Ice onto the field safely via Parting Shot.

[CREDITS]
- Written by: [[SpacialRendevous, 483285]]
- Quality checked by: [[Tuthur, 369076], [Union Caboche, 445642]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]

GP 1/1
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
SpacialRendevous implement the GP check in the next 48 hours. Additionally, the QC team would now like to slash Surf after U-turn in the Swords Dance set, so also add a something short with a sentence5 like "Alternatively, Surf is effective for targeting Stonjourner and Carkol."
 

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