[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: U-turn
move 4: Flame Charge
item: Ice Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Silvally-Ice carves a niche in the ZU tier as a destructive sweeper thanks to its good offensive typing, high-powered drawback-free STAB move in Multi Attack, and access to the combination of Swords Dance and Flame Charge. U-turn allows Silvally-Ice to gain momentum for its team and chip down checks like Wartortle and Lampent. Flame Charge boosts Silvally-Ice's Speed, turning it into a deadly cleaner. Flame Charge also deals respectable damage to Steel-types like Klang and Bronzor. Crunch hits Lampent and Frillish hard, but it lacks any real use outside of this. Explosion is an option on offensively-inclined teams to preserve momentum and potentially dent a bulky Water-type like Wartortle for a teammate.
Silvally-Ice primary functions as a late-game sweeper, cleaning up weakened teams. Bulky Water-types like Pyukumuku and Corsola are the biggest obstacles to Silvally-Ice, so Grass-types that can dispose of them, like Maractus, Ivysaur, Gloom, and Gourgeist-L make for good partners. All of these Pokemon also provide additional utility to Silvally-Ice: Maractus can set Spikes to assist in breaking down the enemy team, while Ivysaur, Gloom, and Gourgeist-L are solid answers to Machoke and Persian. Entry hazards, particularly Stealth Rock, are problematic for Silvally-Ice, as they cut into its longevity significantly. Thus, entry hazard removers, such as Wartortle, Vullaby, and Dartrix, are greatly appreciated. Other Ice-types like Glalie and Galarian Mr. Mime can form a brutal Ice-spam core with Silvally-Ice, wearing down each other's checks with repeated attacks. It should be noted, though, that this makes the team particularly vulnerable to Fighting-, Fire-, and Steel-types, which must be accounted for in the teambuilding process.
[SET]
name: Special Pivot
move 1: Ice Beam
move 2: Thunderbolt
move 3: U-turn
move 4: Flamethrower / Defog
item: Ice Memory
ability: RKS System
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Silvally-Ice's near-perfect coverage between Ice Beam and Thunderbolt enables it to function as a solid special attacker. U-turn allows Silvally-Ice to generate momentum and deal chip damage to its checks. Parting Shot is an option to neuter offensive threats, though this leaves Silvally-Ice unable to pivot against Klang due to Clear Body. Flamethrower is used to damage Steel-types like Klang and Cufant, in addition to nailing Shedinja. Though it suffers from a weakness to Stealth Rock, Silvally-Ice can function as an emergency hazard remover with Defog, albeit an unreliable one. Toxic and Thunder Wave are also options to cripple Pokemon that don't mind Ice Beam, like Lampent and Oranguru.
Slow wallbreakers like Octillery, Choice Band Gourgeist-L, and Flame Orb Machoke can capitalize on Silvally-Ice's pivoting support, while Silvally-Ice appreciates their ability to break bulky Pokemon like Dusclops, Gothitelle, and Klang in return. Water-types like Wartortle and Corsola are excellent partners, as Silvally-Ice disposes of problematic Grass-types for them. Wartortle can also remove entry hazards with Rapid Spin, which frees Silvally-Ice to run Flamethrower or Toxic over Defog. Fighting-type checks like Shiinotic are effective answers to Machoke and Mienfoo, both of which can force Silvally-Ice out. Galarian Linoone is a fantastic teammate, as it pressures Silvally-Ice's checks with Knock Off and Taunt and can get Silvally-Ice onto the field safely via Parting Shot.
[CREDITS]
- Written by: [[SpacialRendevous, 483285]]
- Quality checked by: [[Tuthur, 369076], [Union Caboche, 445642]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
name: Swords Dance
move 1: Swords Dance
move 2: Multi Attack
move 3: U-turn
move 4: Flame Charge
item: Ice Memory
ability: RKS System
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Silvally-Ice carves a niche in the ZU tier as a destructive sweeper thanks to its good offensive typing, high-powered drawback-free STAB move in Multi Attack, and access to the combination of Swords Dance and Flame Charge. U-turn allows Silvally-Ice to gain momentum for its team and chip down checks like Wartortle and Lampent. Flame Charge boosts Silvally-Ice's Speed, turning it into a deadly cleaner. Flame Charge also deals respectable damage to Steel-types like Klang and Bronzor. Crunch hits Lampent and Frillish hard, but it lacks any real use outside of this. Explosion is an option on offensively-inclined teams to preserve momentum and potentially dent a bulky Water-type like Wartortle for a teammate.
Silvally-Ice primary functions as a late-game sweeper, cleaning up weakened teams. Bulky Water-types like Pyukumuku and Corsola are the biggest obstacles to Silvally-Ice, so Grass-types that can dispose of them, like Maractus, Ivysaur, Gloom, and Gourgeist-L make for good partners. All of these Pokemon also provide additional utility to Silvally-Ice: Maractus can set Spikes to assist in breaking down the enemy team, while Ivysaur, Gloom, and Gourgeist-L are solid answers to Machoke and Persian. Entry hazards, particularly Stealth Rock, are problematic for Silvally-Ice, as they cut into its longevity significantly. Thus, entry hazard removers, such as Wartortle, Vullaby, and Dartrix, are greatly appreciated. Other Ice-types like Glalie and Galarian Mr. Mime can form a brutal Ice-spam core with Silvally-Ice, wearing down each other's checks with repeated attacks. It should be noted, though, that this makes the team particularly vulnerable to Fighting-, Fire-, and Steel-types, which must be accounted for in the teambuilding process.
[SET]
name: Special Pivot
move 1: Ice Beam
move 2: Thunderbolt
move 3: U-turn
move 4: Flamethrower / Defog
item: Ice Memory
ability: RKS System
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Silvally-Ice's near-perfect coverage between Ice Beam and Thunderbolt enables it to function as a solid special attacker. U-turn allows Silvally-Ice to generate momentum and deal chip damage to its checks. Parting Shot is an option to neuter offensive threats, though this leaves Silvally-Ice unable to pivot against Klang due to Clear Body. Flamethrower is used to damage Steel-types like Klang and Cufant, in addition to nailing Shedinja. Though it suffers from a weakness to Stealth Rock, Silvally-Ice can function as an emergency hazard remover with Defog, albeit an unreliable one. Toxic and Thunder Wave are also options to cripple Pokemon that don't mind Ice Beam, like Lampent and Oranguru.
Slow wallbreakers like Octillery, Choice Band Gourgeist-L, and Flame Orb Machoke can capitalize on Silvally-Ice's pivoting support, while Silvally-Ice appreciates their ability to break bulky Pokemon like Dusclops, Gothitelle, and Klang in return. Water-types like Wartortle and Corsola are excellent partners, as Silvally-Ice disposes of problematic Grass-types for them. Wartortle can also remove entry hazards with Rapid Spin, which frees Silvally-Ice to run Flamethrower or Toxic over Defog. Fighting-type checks like Shiinotic are effective answers to Machoke and Mienfoo, both of which can force Silvally-Ice out. Galarian Linoone is a fantastic teammate, as it pressures Silvally-Ice's checks with Knock Off and Taunt and can get Silvally-Ice onto the field safely via Parting Shot.
[CREDITS]
- Written by: [[SpacialRendevous, 483285]]
- Quality checked by: [[Tuthur, 369076], [Union Caboche, 445642]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157]]
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