What changed in SS to SV that Zacian and Zacian-C are manageable now instead of being AG?
Their base attack was reduced by 10, and their ability only activates once per game, on its first entry.
What changed in SS to SV that Zacian and Zacian-C are manageable now instead of being AG?
Their base attack was reduced by 10, and their ability only activates once per game, on its first entry.
252 hp 204 def rest in speed. this lets ndm tank a +3 cc from zac. another option is to run at least 220 speed so you outspeed Zac after 2 DDs. however you die to cc.What is the EV spread for the dragon dance NDM that uses moonlight or morning sun?
Tanking zacian is far less useful than creeping Bikes at +2. A small chance to die to tera fighting is fineI'm assuming this calculation involves Tera Fighting but it's slightly off:
+3 252 Atk Tera Fighting Zacian-Crowned Close Combat vs. 252 HP / 204+ Def Necrozma-Dusk-Mane: 342-403 (85.9 - 101.2%) -- 12.5% chance to OHKO
To ensure you always survive a +3 Tera Fighting Close Combat from you need to run 228 / 248 + in HP / Defense respectively:
+3 252 Atk Tera Fighting Zacian-Crowned Close Combat vs. 228 HP / 248+ Def Necrozma-Dusk-Mane: 331-391 (84.4 - 99.7%) -- guaranteed 2HKO
The remaining 32 EVs can be allocated to speed so that you outspeed everything up to max speed at +2.
This is the spread I recommend when using Defensive DD
Necrozma-Dusk-Mane @ Heavy-Duty Boots
Ability: Prism Armor
Tera Type: Ground / Dark
EVs: 228 HP / 248 Def / 32 Spe
Impish Nature
- Dragon Dance / Swords Dance
- Earthquake / Sunsteel Strike
- Photon Geyser / Knock Off
- Morning Sun
I’ve not looked at the ladder stats for this month specifically but you’ve got to remember that the ladder for AG also includes little Timmy loading his in game team, as well as people loading 1-2 Pokémon just to be funny. Ladder stats for AG are far from the be all and end all. Fun and enjoyment are ultimately subjective, the best metrics we have to go off of are tournament sizes in which Ubers tends to see significantly more players. The other thing that you’ve also got to remember that AG attracts a different crowd, notably due to its lack of Species and Baton Pass Clause. Calyrex-S is far from the only difference.How is it that in March, 170k games were played in the Ubers tier, and 228k were played in Anything Goes? People are currently complaining about Miraidon and Last Respects, yet it appears that players enjoy using broken Calyrex-Shadow.
They're not something you see at all. Indeedee is the biggest issue there, while in theory Psychic Terrain teams are great, in practice you're bringing an atrociously awful Pokémon to a game, whose one niche can be overriden by going hard into a top 2 Pokémon in the tier (Miraidon' s Hadron Engine which summons Electric Terrain). Manual Psychic Terrain runs into a similar issue, perhaps there's a niche for it but you'd certainly never be able to get away with it even remotely consistently.How good are psychic terrain teams in Ubers? We've got Deoxys-Attack and Necrozma Dusk Mane, two very different abusers that are top mons on their own, while also supporting things such as flutter mane to not get revenge killed by priority.
Why isn’t scarf landorus used more?Welcome to the gen 9 edition of SQSA! This threads acts as a place to ask questions that could be answered in a single post.
Common topics include:
- What is the ideal <item/nature/moveset/Pokemon> for my Pokemon or team?
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Why isn’t scarf landorus used more?
Scarf Koraidon is by far its most common set on non-HO teams. It allows Koraidon to act as a consistent revenge killer to Zacian-C as well as any +1 Spe Arceus (notably Ground), while also acting as a solid cleaner and a strong early game pivot.People use scarf koraidon? And is it also because it’s slower than basically all +1 mons, which it might be able to finish off in the lower tiers? In that case I guess makes sense for scarf to be less common in the lower tiers.
gliscor is better than lando because of its access to passive recovery in poison heal, spikes and knock off. its stat distribution helps in performing its role of a ground type and actually checking miraidon, unlike lando who always dies to it. it is a very annoying pokemon to deal with for bulky teams because it never dies and always makes progress with spikes and knock. between spikes toxic spikes toxic knock protect U-turn bulldoze etc, gliscor has surprising depth in what it can run. even swords dance sets are viable with the right support. lando is better at checking physical threats like zacian and necrozma with intimidate and rocky helmet though. they both do different things but both mons are viable in the meta.What about gliscor? Is it even worse than lando?
Regardless of both having the ability to run spdef invest, gliscor's pheal ability lets it heal enough to take two Draco Meteors from unboosted Miraidon in conjunction w ProtectThanks for that. I heard that lando was used more in ubers though?
Also how does lando die to miraidon when gliscor doesn’t?