Single Doubles; Elevator Music vs Flamestrike

2v2 NFE Doubles
Switch=KO
2 Day DQ
2 subs
2 Recovers/5 chills
Items=Training
All abilities
ASB Arena

Elevator Music said:
361.png

Snorunt [Yukiwarashi] (F)
Nature: Hasty (+15% Spe, +8% Acc, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50 *1.15) (+) (+8% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
Total Moves: 32

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect

Avalanche
Bide
Disable
Fake Tears
Hex
Spikes
Weather Ball

Endure
Frost Breath
Hidden Power (Fighting, 7)
Light Screen
Rain Dance
Rest
Safeguard
Shadow Ball
Substitute
Toxic

Sing
Sleep Talk
436.png

Bronzor [Doomiraa] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23 /1.15) (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11
Total Moves: 39

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confuse Ray
Confusion
Extrasensory
Faint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Safeguard
Tackle

Calm Mind
Charge Beam
Double Team
Earthquake
Flash Cannon
Light Screen
Protect
Psychic
Psyshock
Reflect
Rest
Rock Slide
Sandstorm
SolarBeam
Substitute
Toxic
Trick Room

Gravity
Signal Beam
Skill Swap
Stealth Rock
Sleep Talk
Trick

Flamestrike said:
FlarelmFront.png

Flarelm - Cannonstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (40/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
Total Moves: 29

EC: 4/9
MC: 0
DC: 4/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Petal Dance
Synthesis

Blaze Kick
Counter
Earth Power
Revenge
Seed Bomb

Low Kick

Hidden Power (Ice, 7)
Sunny Day
Protect
SolarBeam
Double Team
Fire Blast
Will-O-Wisp
Rock Slide
Grass Knot
Substitute
Flash Cannon
322.png

Numel - Lavastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 27

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Earthquake
Flamethrower
Double-Edge

AncientPower
Body Slam
Endure
Scary Face
Yawn

Heat Wave

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Fire Blast
Flame Charge
Will-O-Wisp
Rock Slide
390.png

Chimchar - Apestrike (M)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 21

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Slack Off
Flamethrower

Counter
Encore
Fake Out
Focus Punch
ThunderPunch

Dig
Brick Break
Fire Blast
Will-O-Wisp
U-Turn

Emma sends out and equips
Flame sends out, equips, and orders
Emma orders
Ref
 
Lavastrike and Apestrike, take these Exp. Shares and let's go!

Numel: Heat Wave -> Lava Plume -> Heat Wave
If Heat Wave is Disabled A3 use Fire Blast (Bronzor) instead
If Bronzor is under the effect of Protect and you would target it with a single-target attack target Snorunt instead
Chimchar: Fire Blast (Bronzor) -> Flamethrower (Bronzor) -> Flame Wheel (Bronzor)
If Snorunt is ordered to use Rain Dance and Snorunt is not taunted and you are faster use Taunt and push actions back
If Light Screen is up when you go to act and the above sub hasn't been activated this action use Brick Break (Bronzor) and push actions down
 
Snorunt: Icy Wind ~ Rain Dance ~ Weather Ball+Weather Ball (Numel)

Bronzor: Protect ~ Rock Slide ~ Earthquake+Earthquake

Not actually thinking through my orders but these might work.
 
361.png

Snorunt
90
100
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC

436.png

Bronzor
90
100
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA

322.png

Numel
90
100
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: -10 EVA

390.png

Chimchar
90
100
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC

Action 1
Bronzor's Protect
EN Check: 7 + (12 + 13.5)/2.5 = 17.2

Chimchar's Fire Blast on Bronzor
Crit Check (625): 8779 (NO)
-I-Damage: (12 + 3 + 3 - 4.5) = 13.5
EN Check: 8 - 1 = 7

Snorunt's Icy Wind
-On Chimchar
Crit Check (625): 2891 (NO)
Damage: (6 * 0.75 + 3 + 3 - 1.5) * 0.67 = 6.03

-On Numel
Crit Check (625): 3729 (NO)
Damage: (6 * 0.75 + 3 + 3 - 3) = 7.5
EN Check: 5 - 1 = 4

Numel's Heat Wave
-On Snorunt
Accuracy Check (9000): 6099 (HIT)
Crit Check (625): 4826 (NO)
Effect Chance (1000): 2599 (NO)
Damage: (10 * 0.75 + 3 + 6 - 3) * 1.5 = 20.25

-On Bronzor
Crit Check (625): 5621 (NO)
Effect Chance (1000): 5367 (NO)
-I-Damage: (10 * 0.75 + 3 + 6 - 4.5) = 12
EN Check: 7 - 1 = 6

Action 2
Snorunt's Rain Dance
EN Check: 10

Chimchar's Flamethrower on Bronzor
Crit Check (625): 5455 (NO)
Effect Chance (1000): 7686 (NO)
Damage: (10 + 3 + 3 - (3 + 4.5)) = 8.5
EN Check: 7 - 1 = 6

Numel's Lava Plume
-On Chimchar
Crit Check (625): 9851 (NO)
Damage: (8 * 0.75 + 3 + 6 - (3 + 1.5)) * 0.67 = 7.035

-On Snorunt
Crit Check (625): 8789 (NO)
Effect Chance (3000): 9345 (NO)
Damage: (8 * 0.75 + 3 + 6 - (3 + 3)) * 1.5 = 13.5

-On Bronzor
Crit Check (625): 6814 (NO)
Effect Chance (3000): 9576 (NO)
Damage: (8 * 0.75 + 3 + 6 - (3 + 4.5)) = 7.5
EN Check: 6 - 1 = 5

Bronzor's Rock Slide
-On Chimchar
Accuracy Check (9000): 6845 (HIT)
Crit Check (625): 2411 (NO)
Damage: (8 * 0.75 + 3 - 3) * 1.5 = 9

-On Numel
Crit Check (625): 5603 (NO)
Damage: (8 * 0.75 + 3 - 3) = 6
EN Check: 6

Action 3
Chimchar's Flame Wheel on Bronzor
Crit Check (625): 3209 (NO)
Effect Chance (1000): 8111 (NO)
Damage: (6 + 3 + 3 - (3 + 4.5)) = 4.5
EN Check: 4 - 1 = 3

Numel's Heat Wave
-On Snorunt
Accuracy Check (9000): 1690 (NO)
Crit Check (625): 6165 (NO)
Effect Chance (1000): 9960 (NO)
Damage: (10 * 0.75 + 3 + 6 - (3 + 3) * 1.5 = 15.75

-On Bronzor
Crit Check (625): 8761 (NO)
Effect Chance (1000): 3792 (NO)
Damage: (10 * 0.75 + 3 + 6 - (3 + 4.5) = 9
EN Check: 7 - 1 = 6

Snorunt's Weather Ball + Weather Ball on Numel
Crit Check (625): 9853 (NO)
Damage: (10 * 2.25 + 3 + 3 - 3) * 2.25 = 57.375
EN Check: (7 + 7 + 4) * 1.75 = 31.5

Bronzor's Earthquake + Earthquake
-On Chimchar
Crit Check (625): 1099 (NO)
Damage: (10 * 0.75 * 2.25 + 3 - 3) * 1.5 = 25.312

-On Snorunt
Crit Check (625): 4300 (NO)
Damage: (10 * 0.75 * 2.25 + 3 - 1.5) = 18.375

-On Numel
Crit Check (625): 9808 (NO)
Damage: (10 * 0.75 * 2.25 + 3 - 3) * 1.5 = 25.312
EN Check: (7 + 7 + 4) * 1.75 = 31.5

Snorunt
90 - (20.25 + 13.5 + 15.75 + 18.375) = 22.125
100 - (4 + 10 + 31.5) = 54.5
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
Cool Down 1a

Bronzor
90 - (8.5 + 7.5 + 4.5 + 9) = 60.5
100 - (17.2 + 6 + 31.5) = 45.3
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
Cool Down 1a
1 KOC

Numel
90 - (7.5 + 6 + 57.375 + 25.312) = -6.187
100 - (6 + 5 + 6) = 83
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: KO

Chimchar
90 - (6.03 + 7.035 + 6 + 25.312) = 45.623
100 - (7 + 6 + 3) = 84
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC

361.png

Snorunt
22
54
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
Cool Down 1a

436.png

Bronzor
60
45
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
1 KOC
Cool Down 1a


322.png

Numel
-6
83
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: KO

390.png

Chimchar
46
84
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC

You order
I ref
 
Snorunt: Cooldown (Chill) ~ Shadow Ball (Chimchar) ~ Hidden Power (Chimchar)

Bronzor: Cooldown (Chill) ~ Rock Slide ~ Psychic (Chimchar)
 
361.png

Snorunt
22
54
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
Cool Down 1a

436.png

Bronzor
60
45
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
1 KOC
Cool Down 1a


322.png

Numel
-6
83
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: KO

390.png

Chimchar
46
84
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC

Action 1
Chimchar Focused its energy
EN Check: 10

Snorunt Cools Down

Bronzor Cools Down

Chimchar's Focus Punch on Snorunt
Crit Check (625): 5027 (NO)
Damage: (15 + 3 - 3) * 1.5 = 22.5

Action 2
Chimchar's Fake Out
Crit Check (625): 2651 (NO)
Damage: (4 + 3 - 4.5) * 0.67 = 1.675
EN Check: 4

Bronzor flinched

Action 3
Chimchar's Will-O-Wisp on Bronzor
EN Check: 7 - 1 = 6

Bronzor's Psychic on Chimchar
Crit Check (625):
Effect Chance (1000):
Damage: (6 + 1 + 3 + 1.5 - 3) = 8.5
EN Check: 5 + 1/2 - 1 = 4.5

-1 HP Bronzor

Snorunt
22 - 22.5 = -0.5
54
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
KO

Bronzor
60 - (1.675 + 1) = 57.325
45 - 4.5 = 40.5
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
1 KOC
Burned

Chimchar
46 - 8.5 = 37.5
84 - (10 + 4 + 6) = 64
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC
1 KOC

361.png

Snorunt
0
54
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
KO

436.png

Bronzor
57
40
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
1 KOC


322.png

Numel
-6
83
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: KO

390.png

Chimchar
37
64
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC
1 KOC

You order
I ref
 
361.png

Snorunt
0
54
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
KO

436.png

Bronzor
57
40
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
1 KOC
Burned


322.png

Numel
-6
83
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: KO

390.png

Chimchar
37
64
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC
1 KOC

Action 1
Chimchar's Fire Blast
Crit Check (625): 5285 (NO)
Damage: (12 + 3 + 3 - 4.5) = 13.5
EN Check: 8 - 1 = 7

Bronzor's Psyshock
Crit Check (625): 2217 (NO)
Damage: (8 + 3 + 1.5 - 3) = 9.5
EN Check: 6 - 1 = 5

-1 HP Bronzor

Action 2
Chimchar's Flamethrower
Crit Check (625): 3971 (NO)
Damage: (10 + 3 + 3 - 4.5) = 11.5
EN Check: 7 - 1 = 6

Bronzor's Earthquake + Earthquake
Crit Check (625): 5645 (NO)
Damage: (10 * 2.25 + 3 - (3 + 1.5)) * 1.5 = 33
EN Check: (7 + 7 + 4) * 1.75 = 31.5

-1 HP Bronzor

Bronzor
57 - (13.5 + 1 + 11.5 + 1) = 30
40 - (5 + 31.5) = 3.5
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
2 KOC

Chimchar
37 - (9.5 + 33) = -5.5
64 - (7 + 6) = 51
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC
1 KOC
KO

361.png

Snorunt
0
54
Ranks: 2/1/2/2/58|12|1/2
Item: EXP Share
Status: +8 ACC
KO

436.png

Bronzor
30
3
Ranks: 2/3/1/3/20|11|1/4
Item: EXP Share
Status: -10 EVA
2 KOC


322.png

Numel
-6
83
Ranks: 2/2/4/2/30|13|1/2
Item: EXP Share
Status: KO

390.png

Chimchar
-6
51
Ranks: 2/2/2/1/71|13|1/1
Item: EXP Share
Status: +17 ACC
1 KOC
KO

Elevator Music wins

Payout:
Elevator Music: 1 CC
-Snorunt: 1 EC/3 MC/1 DC
-Bronzor: 1 EC/3 MC/1 DC + 2 KOC
Flamestrike: 1 CC
-Numel: 1 EC/3 MC/1 DC
-Chimchar: 1 EC/3 MC/1 DC + 1 KOC
akela: 4 UC
 
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