Monotype Sitrus Berry Drum Azumarill (Fairy) [DONE]

164610





[OVERVIEW]

Fairy

========

Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is.



[SET]
name: Sitrus Berry + Belly Drum (Fairy)
move 1: Belly Drum
move 2: Aqua Jet
move 3: Knock Off
move 4: Return / Play Rough
item: Sitrus Berry
ability: Huge Power
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum allows Azumarill to maximize its Attack stat, increasing it to sky-high levels. Aqua Jet makes up for Azumarill’s lackluster Speed, allowing it to also clean late-game after the opposing team is weakened. Knock Off allows Azumarill to break through bulky Steel-types such as Ferrothorn, Celesteela, and Skarmory and provides further utility in removing items such as Eviolite on Chansey and Porygon2. Return is used alongside a Jolly nature in order to outspeed Mega Venusaur and OHKO it after Stealth Rock as well as break through Toxapex a lot more easily. Play Rough is Azumarill’s strongest Fairy-type STAB attack and, at +6, gets rid of almost any threat that doesn’t resist it. It is used for slower and bulkier foes. Also, an unboosted Play Rough can OHKO Mega Sableye.


Set Details
========

Maximum Attack EVs and Speed EVs with a Jolly nature ensure Azumarill hits as hard and fast as possible. A Jolly nature allows Azumarill to outspeed Mega Venusaur, letting it break through it with Return, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. Alternatively, an Adamant nature allows Azumarill to have the strongest possible Aqua Jet and guarantees the OHKO on Celesteela with a +6 Knock Off as well as letting Azumarill OHKO Porygon2 with +6 Play Rough. The remaining 4 EVs are placed into HP to give Azumarill an even value, allowing it to immediately eat its Sitrus Berry when using Belly Drum from full HP. The benefit of Sitrus Berry is that it frees up a Z-Move slot for another teammate to utilize such as Tapu Bulu or Tapu Koko.


Usage Tips
========

Azumarill should be used as a mid- to late-game sweeper after its checks are either eliminated or worn down within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half, Azumarill should not take any damage if possible and avoid any status conditions such as poison, burn, and paralysis, as these can impede the progress of sweeping. Without Normalium Z, Belly Drum Azumarill must be even more careful and shouldn't take any hits if it can afford to, as if it gets too low, it cannot activate Belly Drum. With dual screens support, Azumarill can set up with Belly Drum more safely. Azumarill can also freely set up in front of Pokemon that it walls as they switch out. Aqua Jet is the main move Azumarill should use for beating faster Pokemon after using Belly Drum. Azumarill may also be sent out at an earlier point if an opposing Pokemon is very weak and can be taken out with Aqua Jet. Also, if it can remove a key item with the threat of Knock Off, it may be sent out earlier as well. Return on Jolly Azumarill is specifically run to break through Mega Venusaur, as it can outspeed and KO Mega Venusaur with Stealth Rock up.

Team Options
========

Klefki is arguably the most vital teammate, as it can set up both Reflect and Light Screen, spread paralysis with Thunder Wave, set up Spikes to break potential Focus Sashes and Sturdy, and wear down the opposing team, aiding Azumarill to sweep. Klefki also can carry Foul Play, which punishes Mega Scizor or any other Attack-boosting Pokemon from setting up Swords Dance. Tapu Bulu can switch into Electric-type attacks, which are a threat to Azumarill, and take care of bulky Water-types, mainly Water Absorb Pokemon that check Azumarill such as Seismitoad and Mantine. Tapu Bulu can also run a Z-Move, either All-Out Pummeling or Continental Crush, now that Azumarill is running Sitrus Berry, which increases Tapu Bulu's wallbreaking potential and allows it to break Pokemon it could not break before as easily. Tapu Bulu also provides Grassy Terrain, which provides Azumarill with passive recovery. Tapu Koko is also a great teammate for Azumarill, as it can get rid of Pokemon that can threaten Azumarill such as Keldeo , Gyarados, and Suicune. It also can get rid of threats that Azumarill may not be able to outspeed and KO such as faster variants of Mantine and Mandibuzz. Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon. With Babiri Berry and Fire Blast, Clefable can also serve as a Mega Scizor check, which can open up an opportunity for Azumarill to sweep, and wear down Ferrothorn substantially. It can also utilize Thunder Wave to slow down threats, allowing Azumarill to outspeed them. Mega Diancie is a strong mixed attacker that can break through Unaware Pokemon such as Quagsire, which Azumarill struggles to break. Mega Diancie can also bounce back potential hazards and status with the ability Magic Bounce. Mimikyu is a great teammate for Azumarill, as they both share the same checks. For example, Azumarill can break Alakazam's Focus Sash to open up a late-game clean for Mimikyu or vice versa. Mimikyu, can also beat Latios, Latias, Celebi, and Jirachi which, Azumarill cannot.


Other Options

========

Fairy
-----------

Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore its HP by 50%. However, if Azumarill's HP value is not 25% or lower, it will not be activated, so Azumarill will not regain HP and will be left very weakened.

[CREDITS]
- Written by: [[Splashbrutha, 437289]]
- Fairy analysis by: [[Splashbrutha, 437289]]
- Quality checked by: [[maroon, 305839] , [ Kev, 314540 ], [Havens, 391540]]
- Grammar checked by: [[ The Dutch Plumberjack, 232216], [Estronic, 240732]]
 
Last edited:

maroon

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View attachment 164610


[OVERVIEW]
Nothing to add

=============

[SET]
name: Sitrus Berry Drum (Fairy)
move 1: Belly Drum
move 2: Aqua Jet
move 3: Knock Off
move 4: Return
item: Sitrus Berry
ability: Huge Power
nature: Jolly
evs: 4 HP / 244 Atk / 252 Spe

[SET COMMENTS]
Moves
========

*Belly Drum allows Azumarill to Maximize its Attack stat to sky high levels.
* Aqua Jet is STAB Priority to make up for Azumarill’s lackluster speed allowing to also clean late game after the opposing team is weakened.
* Knock Off allows Azumarill to break through bulky Steel types such as Ferrothorn, Celesteela, and Skarmory. Knock Off also provides a utility aspect in item removal.
- give examples of what items like evio core on normal

*Return allows Azumarill to hit Mega Venusaur hard on Poison teams which give Fairy teams issues.
- just poison types in general, get hit harder by return even pex. you can specify its mainly for mega venusaur tho

Set Details
========

*252 Atk EVs and 252 Spe EVs with a Jolly Nature ensures Azumarill hits hard and is as fast as possible.
*A Jolly Nature allows Azumarill to outspeed Mega Venusaur, Rotom-Wash, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor.
- rotom-w often runs 44 speed so this is a bad example, sometimes mantine and mandi outspeed azu as well but they are just better examples

*The remaining 4 HP EVs are placed into HP to give Azumarill an even value allowing Azumarill to immediately eat its Sitrus Berry as it will fall to 50% when using Belly Drum from full HP, which provides Azumarill with immediate recovery.
*The benefit of Sitrus Berry is that it frees up a Z-move slot for another teammate to utilize, and it has the potential to leave Azumarill at 75% HP where as Z-Belly Drum will leave Azumarill at 51%.
- unnecessary info

* Sitrus Berry Belly Drum can also bluff a Choice Band Azumarill set if the Z-move user on the team is already revealed.
- this isnt really set details, also cant bluff cb cause the set sucks. its 100% sitrus if another pokemon. also even if it could this sounds more like a usage tip

Usage Tips
========

*Azumarill should be used as a mid to late game sweeper after its checks are either eliminated or within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half Azumarill should not take any damage if possible and not acquire any status problems such as Poison, burn, or paralysis as that can impede in the progress of sweeping.
- focus on a belly drum tip then in the next bullet talk about avoiding status.

*Without Normalium-Z Belly Drum Azumarill must be even more careful and cannot take any hits if it can afford it as if it gets too low it cannot activate Belly Drum. With dual screens support, Azumarill can take advantage and safely set up a Belly Drum as Reflect and Light Screen half the damage from moves your opponent may go for.
* when should it not belly drum and just attack
* talk about using knock off
* poison matchup tip


Team Options
========

*Klefki is arguably the most vital teammate as it sets up both Reflect and Light Screen, can spread paralysis with Thunder Wave to half the speed of the opposing team, and sets up entry hazards in Spikes to break potential Focus Sashes and Sturdy Pokemon, wear down the opposing team aiding Azumarill to sweep.
- say how foul play keys can beat mega scizor for it.

* Tapu Bulu can resist electric attacks which are a threat to Azumarill, and take care of bulky Water-types and mainly Water Absorb Pokemon such as Seismotoad and Mantine which are Azumarill’s checks. Tapu Bulu can also run a Z-Move now that Azumarill is running Sitrus Berry which increases the wall breaking potential for it.
- talk about how it about what it can break with its z move thanks to azu freeing up the z move slot

*Tapu Koko is also a great teammate for Azumarill as it can beat Pokemon that threaten it get rid of Pokemon that can take Aqua jets such as Keldeo, Gyarados, and Suicune. It also can get rid of bulkier threats that Azumarill may not be able to deal with such as Toxapex, Mega Slowbro, and Empoleon.
- give examples of what koko beats that checks azumarill like mantine and mandibuzz, instead of those examples (haze and foul play at 219 speed)

*Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon.
- talk about how it can check steel types like mega scizor and ferrothorn with flamethrower and talk about thunder wave support

* Mega Diancie
* Mimikyu
QC 1/3, nice job on your first analysis!
 

Kev

Part of the journey is the end
is a Pre-Contributor
Overview:

Add a line about how Azumarill's ability to run berry forces the opponent to guess what the z move is on the team

Set:

[SET]
name: Sitrus Berry Drum (Fairy)
move 1: Belly Drum
move 2: Aqua Jet
move 3: Knock Off
move 4: Play Rough / Return
item: Sitrus Berry
ability: Huge Power
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

The set should be updated to this. Then the moves and set details sections should be edited accordingly.

Usage Tips:

Add a bit more advice on good situations to set up Belly Drum.

Team Options:

Can also mention that Bulu's Grassy Terrain can give some passive recovery to Azu.

Other Options:

Make one for Figy Berry.

Good Job, implement these things and then you can move on to the write up.

QC 2/3
 
Last edited:

Havens

Si♪ence
is a Tiering Contributoris a Contributor to Smogon
Mafia Champion
General tip: just fix the formatting of your analysis a tad. You don't need to say "add" when there's something else you want to note; treat it as another bullet.

[OVERVIEW]

Fairy
========
Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess who the potential Z move user is.

Moves:
-I'd say to switch the position of Return and Play Rough considering how beneficial it is to blow past checks in Toxapex and Mega Venusaur better. As with switching the position of the moves in the set, also change the position of the information respectively.

Other Options:
-same thing with the formatting in the Overview. It's very minor, but I prefer consistency throughout.

QC 3/3, good work lad
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Fairy
========

Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess who which Pokemon the potential Z-Move (AH) user is.

Fairy

=============


[SET]
name: Sitrus Berry + Belly Drum (Fairy)
move 1: Belly Drum
move 2: Aqua Jet
move 3: Knock Off
move 4: Return / Play Rough
item: Sitrus Berry
ability: Huge Power
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum allows Azumarill to maximize its Attack stat, increasing it to sky-high (AH) levels. Aqua Jet is STAB Priority to make makes up for Azumarill’s lackluster Speed, (AC) allowing to also clean late-game (AH) after the opposing team is weakened. Knock Off allows Azumarill to break through bulky Steel-types (AH) such as Ferrothorn, Celesteela, and Skarmory. Knock Off also and provides a further utility aspect in item removal. For example, removing the items such as Eviolite on from Chansey (RC) and Porygon2. Return is used alongside a Jolly nature in order to actually outspeed Mega Venusaur and OHKO it after rocks Stealth Rock as well as breaking through Toxapex a lot easier more easily. Alternatively, Play Rough is Azumarill’s strongest Fairy STAB attack and, (AC) at +6, (AC) gets rid of almost any threat that doesn't resist it. It is used for slower and bulkier foes. Also note that a +0 an unboosted Play Rough can OHKO Mega Sableye.


Set Details
========

252 Atk Maximum Attack EVs and 252 Speed EVs with a Jolly nature ensures ensure Azumarill hits as hard and is fast as possible. A Jolly nature can be used alongside Return to allows Azumarill to outspeed Mega Venusaur, letting it break through the Poison matchup teams alongside Return, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. Alternatively, an Adamant nature allows Azumarill to have the strongest possible Aqua Jet (RC) and guarantees the OHKO on Celesteela with a +6 Knock Off, in addition it to letting Azumarill can OHKO Porygon2 with +6 Play Rough. A Jolly Nature allows Azumarill to outspeed Mega Venusaur, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. The remaining 4 HP EVs are placed into HP to give Azumarill an even value, (AC) allowing Azumarill it to immediately eat its Sitrus Berry as it will fall to 50% when using Belly Drum from full HP, which provides Azumarill with immediate recovery. The benefit of Sitrus Berry is that it frees up a Z-Move slot for another teammate to utilize such as Tapu Bulu (RC) or Tapu Koko.


Usage Tips
========

Azumarill should be used as a mid- to late-game (AH) sweeper after its checks are either eliminated or worn down within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half, (AC) Azumarill should not take any damage if possible and not acquire avoid any status problems such as poison, burn, or paralysis, (AC) as those status problems these can impede in the progress of sweeping. Without Normalium Z, (RH, AC) Belly Drum Azumarill must be even more careful and cannot shouldn't take any hits if it can afford it to, (AC) as if it gets too low, (AC) it cannot activate Belly Drum. With dual screens support, Azumarill can take advantage and safely set up a Belly Drum more safely as Reflect and Light Screen half the damage from moves your opponent may go for. Azumarill can also freely setup set up in front of Pokémon Pokemon that it walls or cannot touch it (same thing) and can also take advantage of this and set up on a predicted switch as they switch out. (I think? can't make much sense of it otherwise tbh) Aqua Jet is the main move Azumarill should use for beating faster Pokémon Pokemon after Belly Drum is set up. Azumarill may also be send out at an earlier point if an opponent opposing Pokemon is very weak and can be taken out with a priority Aqua Jet. Also, (AC) if it can remove a key item with the threat of Knock Off, (AC) it may be sent out for a use of utility earlier. Return on Jolly Azumarill with a Jolly Nature is specifically made run to break through Mega Venusaur, as it can outspeed and KO Mega Venusaur with rocks Stealth Rock up.

Team Options
========

Klefki is arguably the most vital teammate, (AC) as it sets up both Reflect and Light Screen, can spread paralysis with Thunder Wave to half halve the Speed of the opposing team, and sets up entry hazards in Spikes to break potential Focus Sashes and Sturdy Pokemon, and wear down the opposing team aiding Azumarill to sweep. Klefki also can carry Foul Play, (AC) which punishes Mega Scizor or any other boosting Attack-boosting (AH) Pokemon from setting up Swords Dance, as Foul play does massive damage to them. Tapu Bulu can resist switch into Electric-type attacks, (AC) which are a threat to Azumarill, and take care of bulky Water-types, (AH, AC) and mainly Water Absorb Pokemon such as Seismotoad Seismitoad and Mantine, (AC) which are check Azumarill’s checks. Tapu Bulu can also run a Z-Move, either All-Out Pummeling or Continental Crush, now that Azumarill is running Sitrus Berry, (AC) which increases the its wall breaking wallbreaking potential for it. Tapu Bulu can Utilize both the Fightinium-Z , and Rockium-Z crystals and allows it to break Pokemon it could not break before as easily. Tapu Bulu also provides Grassy Terrain, (AC) which provides Azumarill with passive recovery. Tapu Koko is also a great teammate for Azumarill, (AC) as it can get rid of Pokemon that can threaten Azumarill such as Keldeo , Gyarados, and Suicune. It also can get rid of threats that Azumarill may not be able to outspeed and kill KO such as faster variants of Mantine and Mandibuzz. Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon. With Babiri Berry and Fire Blast, Clefable can also serve as a Mega Scizor check, (AC) which can open up an Azumarill sweep, (AC) with the use of Babiri Berry and Fire Blast it can also and wear down Ferrothorn substantially with it as well. It can also utilize Thunder Wave to slow down threats, (AC) allowing Azumarill to outspeed them to be outsped by Azumarill. Mega Diancie is a strong mixed attacker that can break through Unaware Pokemon such as Quagsire, (AC) who have unaware in which Azumarill struggles to break. Mega Diancie can also bounce back potential hazards and status with the ability Magic Bounce. Mimikyu is a great teammate for Azumarill, (AC) as they both share the same checks. For example, (AC) Azumarill can break Alakazams Alakazam's Focus Sash to open up a late-game (AH) clean for Mimikyu or vice versa. Mimikyu can also beat Latios, Latias, Celebi, (AC, spacing) and Jirachi, (AC) which Azumarill cannot.


Other Options

========

Fairy

Figy Berry can is also be an option for Azumarill instead of Sitrus Berry, as it will activate when Azumarill is 25% HP or below (RC) and will restore Azumarill’s HP by 50%. This can be used instead of Sitrus Berry, However if you’re Azumarill's HP value is not 25% or lower, (AC) the Berry will not be activate. (rephrase this to what effect it has in an in-battle context)


- Written by: [[Splashbrutha, 437289]]
- Fairy analysis by: [[Splashbrutha, 437289]]
- Quality checked by: [[maroon, 305839] , [ Kev, 314540 ], [Havens, 391540]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
 

Estronic

juiced up
is a Pre-Contributor
add remove (comments)
Fairy

[OVERVIEW]

Fairy
========

Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is.

[SET]
name: Sitrus Berry + Belly Drum (Fairy)
move 1: Belly Drum
move 2: Aqua Jet
move 3: Knock Off
move 4: Return / Play Rough
item: Sitrus Berry
ability: Huge Power
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum allows Azumarill to maximize its Attack stat, increasing it to sky-high levels. Aqua Jet makes up for Azumarill’s lackluster Speed, allowing it to also clean late-game after the opposing team is weakened. Knock Off allows Azumarill to break through bulky Steel-types (AH) such as Ferrothorn, Celesteela, and Skarmory and provides further utility in removing items such as Eviolite on Chansey and Porygon2. Return is used alongside a Jolly nature in order to actually outspeed Mega Venusaur and OHKO it after Stealth Rock as well as break through Toxapex a lot more easier easily. Play Rough is Azumarill’s strongest Fairy-type STAB attack and, at +6, gets rid of almost any threat that doesn’t resist it. It is used for slower and bulkier foes. Also, (AC) note that an unboosted Play Rough can OHKO Mega Sableye.

Set Details
========

Maximum Attack EVs and Speed EVs with a Jolly nature ensure Azumarill hits as hard and is fast as possible. A Jolly nature allows Azumarill to outspeed Mega Venusaur, letting it break through teams alongside it with (i'm assuming this is what you mean? if i got it wrong just contact me and we can sort it out then) Return, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. Alternatively, an Adamant nature allows Azumarill to have the strongest possible Aqua Jet and guarantees the OHKO on Celesteela with a +6 Knock Off, in addition to as well as letting Azumarill OHKO Porygon2 with +6 Play Rough. The remaining 4 HP EVs are placed into HP to give Azumarill an even value, allowing it to immediately eat its Sitrus Berry when using Belly Drum from full HP. The benefit of Sitrus Berry is that it frees up a Z-Move slot for another teammate to utilize such as Tapu Bulu or Tapu Koko.

Usage Tips
========

Azumarill should be used as a mid- to late-game sweeper after its checks are either eliminated or worn down within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half, Azumarill should not take any damage if possible and avoid any status problems conditions such as poison, burn, or and paralysis, as these can impede the progress of sweeping. Without Normalium Z, Belly Drum Azumarill must be even more careful and shouldn't take any hits if it can afford to, as if it gets too low, it cannot activate Belly Drum. With dual screens support, Azumarill can set up a with Belly Drum more safely. Azumarill can also freely set up in front of Pokemon that it walls as they switch out. Aqua Jet is the main move Azumarill should use for beating faster Pokemon after using Belly Drum is set up. Azumarill may also be send sent out at an earlier point if an opposing Pokemon is very weak and can be taken out with a priority Aqua Jet. Also, if it can remove a key item with the threat of Knock Off, it may be sent out earlier as well. Return on Jolly Azumarill is specifically run to break through Mega Venusaur, as it can outspeed and KO Mega Venusaur with Stealth Rock up.

Team Options
========

Klefki is arguably the most vital teammate, as it can sets up both Reflect and Light Screen, can spread paralysis with Thunder Wave to halve the Speed of the opposing team (fluff, people know what paralysis does), and sets up entry hazards in Spikes to break potential Focus Sashes and Sturdy, and wear down the opposing team, (AC) aiding Azumarill to sweep. Klefki also can carry Foul Play, which punishes Mega Scizor or any other Attack-boosting, (RC) Pokemon from setting up Swords Dance. Tapu Bulu can switch into Electric-type attacks, which are a threat to Azumarill, and take care of bulky Water-types, mainly Water Absorb Pokemon that check Azumarill such as Seismitoad and Mantine, which check Azumarill. Tapu Bulu can also run a Z-Move, either All-Out Pummeling or Continental Crush, now that Azumarill is running Sitrus Berry, which increases its Tapu Bulu's wallbreaking potential and allows it to break Pokemon it could not break before as easily. Tapu Bulu also provides Grassy Terrain, which provides Azumarill with passive recovery. Tapu Koko is also a great teammate for Azumarill, as it can get rid of Pokemon that can threaten Azumarill such as Keldeo, Gyarados, and Suicune. It also can get rid of threats that Azumarill may not be able to outspeed and KO such as faster variants of Mantine and Mandibuzz. Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon. With Babiri Berry and Fire Blast, Clefable can also serve as a Mega Scizor check, which can open up an opportunity for Azumarill to sweep, and wear down Ferrothorn substantially. It can also utilize Thunder Wave, (RC) to slow down threats, allowing Azumarill to outspeed them. Mega Diancie is a strong mixed attacker that can break through Unaware Pokemon such as Quagsire, (AC) which Azumarill struggles to break. Mega Diancie can also bounce back potential hazards and status with the ability Magic Bounce. Mimikyu is a great teammate for Azumarill, as they both share the same checks. For example, Azumarill can break Alakazam's Focus Sash to open up a late-game clean for Mimikyu, (AC) or vice versa. Mimikyu can also beat Latios, Latias, Celebi, and Jirachi, (AC) which Azumarill cannot.

Other Options
========

Fairy
--------
Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore Azumarill’s its HP by 50%. However, (AC) if Azumarill's HP value is not 25% or lower, the Berry it will not be activated, (AC) and so Azumarill will not regain HP and will be left very weakened.

[CREDITS]
- Written by: [[Splashbrutha, 437289]]
- Fairy analysis by: [[Splashbrutha, 437289]]
- Quality checked by: [[maroon, 305839] , [ Kev, 314540 ], [Havens, 391540]]
- Grammar checked by: [[ The Dutch Plumberjack, 232216], [<username2>, <username2>]]
2/2 :blobthumbsup:
 

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