Size Matters: Where (almost) everything gets Pumpkaboo'd!

EV

Banned deucer.
In a world where bigger is better, where the term "supersize me" goes beyond fast food combo meals, where the Average Joe is the new Joe Millionaire, and big things often come in little packages, I present a new pet mod that is all about one thing in particular.

(thanks to Arhops for the art!)

This mod will give any non-Uber Pokemon the Pumpkaboo treatment. That's right, you can now expect to see Small, Average, Large, and Super versions of just about everything running around, all with their stats tweak just enough to make them similar but still distinct.

Before we get started, there are a few guidelines we must follow to keep things uniform. Game Freak set a precedent with Pumpkaboo and Gourgeist, so we will maintain that style going forward. But since there is no middle evolution standard, I'm going to set one myself that I think fits stylistically.

So here are the rules:
  • Stage 1 Pokemon must follow the same "style" as Pumpkaboo
  • Stage 2 Pokemon must follow the same "style" set by me
  • Final evolution Pokemon must follow the same "style" as Gourgeist
  • For now, Mega evolutions will not change. This is to keep coding as simple as possible but may change in the future. But because there will be no Small, Average, Large, and Super Mega evolutions, any Pokemon that can Mega Evolve may not change its HP stat.
  • No Pokemon regardless of its position in the evolution line can change its highest or lowest stat unless it has more than one highest or lowest stat. This is because
    • Neither Pumpkaboo nor Gourgeist change their highest or lowest stats (assuming Average is at net zero)
    • And some Pokemon like Mew or Venusaur wouldn't be eligible because of their stat distribution.
  • Average is considered "net zero", which means Pokemon will retain their normal stats in the Average size.
Here are the "styles":

You must stick to the same stats, so notice how only HP and Speed change. Once you start with one, you must change it in all sizes.
  • (Small) - 44 / 66 / 70 / 44 / 55 / 56 (-5 / - / - / - / - / +5)
  • (Average) - 49 / 66 / 70 / 44 / 55 / 51 (- / - / - / - / - / -)
  • (Large) - 54 / 66 / 70 / 44 / 55 / 46 (+5 / - / - / - / - / -5)
  • (Super) - 59 / 66 / 70 / 44 / 55 / 41 (+10 / - / - / - / - / -10)
Example:
  • (Small) - 45 /
    54 / 44 / 65 / 65 / 45 (- / +5 / -5 / - / - / -)
  • (Average) - 45 / 49 / 49 / 65 / 65 / 45 (- / - / - / - / - / -)
  • (Large) - 45 /
    44 / 54 / 65 / 65 / 45 (- / -5 / +5 / - / - / -)
  • (Super) - 45 /
    39 / 59 / 65 / 65 / 45 (- / -10 / +10 / - / - / -)


You must stick to the same stats, so notice how only Attack and Special Defense change. Once you start with one, you must change it in all sizes.
  • (Small) - 60 /
    72 / 63 / 80 / 70 / 60 (- / +10 / - / - / -10 / -)
  • (Average) - 60 / 62 / 63 / 80 / 80 / 60 (- / - / - / - / - / -)
  • (Large) - 60 /
    52 / 63 / 80 / 90 / 60 (- / -10 / - / - / +10 / -)
  • (Super) - 60 /
    42 / 63 / 80 / 100 / 60 (- / -20 / - / - / +20 / -)


You must stick to the same stats, so notice how only HP, Attack, and Speed change. Once you start with one, you must change it in all sizes.
  • (Small) -
    55 / 85 / 122 / 58 / 75 / 99 (-10 / -5 / - / - / - / +15)
  • (Average) - 65 / 90 / 122 / 58 / 75 / 84 (- / - / - / - / - / -)
  • (Large) -
    75 / 95 / 122 / 58 / 75 / 69 (+10 / +5 / - / - / - / -15)
  • (Super) -
    85 / 100 / 122 / 58 / 75 / 54 (+20 / +10 / - / - / - / -30)
Example:
  • (Small) - 80 /
    77 / 83 / 115 / 100 / 70 (- / -5 / - / +15 / - / -10)
  • (Average) - 80 / 82 / 83 / 100 / 100 / 80 (- / - / - / - / - / -)
  • (Large) - 80 /
    87 / 83 / 85 / 100 / 90 (- / +5 / - / -15 / - / +10)
  • (Super) - 80 /
    92 / 83 / 70 / 100 / 100 (- / +10 / - / -30 / - / +20)


How to participate:
  • Copy the format in the hide tags above. Your submission must match them to make this easier to keep track of otherwise it may not be considered.
  • You may reserve 1 evolutionary line at a time. Once a member of the team has reviewed and accepted your changes, you may start over. There is no cap on how many you can do over the life of the project, however.
    • You cannot reserve just Pidgeot for example. You must also reserve Pidgey and Pidgeotto. All or nothing. Them the brakes. This also means if you reserve Tyrogue, you reserve all of Hitmonchan, Hitmonlee, and Hitmontop.
    • Formes are reserved with the original, so all Rotoms go together and must have the same stat changes (for coding reasons.)
  • When submitting your changes, please write a line or two on how the sizes function. Is Small a fast, frail sweeper? Does Super finally have the bulk this Pokemon has ever wanted? Why did you make these changes? How do you see it affecting that Pokemon's roles? Also make a note of the Pokemon's locked stats (their highest and lowest cannot change!). Remember, if they have multiple highest or lowest stats, then they are unlocked.
    • Kyurem has no locked stats.
    • Jellicent has 1 locked stat, HP.
    • Dragonite has 2 locked stats, Attack and Speed.
    • Alakazam has 3 locked stats, Special Attack, Defense, and HP (because it Mega evolves.)
  • Here is the changelog. For now you need to use the search function to find a Pokemon. We will organize them by dex # at a later date.

  • (image) (Small) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Average) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Large) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Super) - X / X / X / X / X / X (- / - / - / - / - / -)
(Stat reductions must be in red. Stat additions must be in blue.)


Remember, this is a work in progress, so there are bound to be some bumps along the way. Please message me or someone on the review list with questions. And yes, this mod involves the maths. It may be confusing for some, but once you get the hang of how stats change, it's a lot of fun.

Enjoy!

(And for some of you, the tl;dr version:
Make Pokemon like Pumpkaboo and Gourgeist! That's pretty much it!)
 
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EV

Banned deucer.
Members of the review council:

Seismitoad
AWailOfATail
Kit Kasai
Unfixable
Snaquaza
Pikachuun
Monte Cristo
Arhops
Asterat
Adonzo

Once one of them has reviewed and approved your changes (essentially to make sure the numbers add up) you may start over with a new evolutionary line. If your submission hasn't been approved (maybe it was skipped,) tag one of us to check on it.

**We will tag your name in a post if your submission has been accepted. Otherwise I'll tell you why it wasn't.**

Bulbasaur - C The Eevee General
Charmander - C Snaquaza
Squirtle - C The Eevee General
Caterpie -
Weedle -
Pidgey -
Rattata -
Spearow -
Ekans -
Sandshrew -
Nidoran♀ - C The Pizza Man
Nidoran♂ - C Zewwok
Vulpix - C The Pizza Man
Zubat -
Oddish -
Paras -
Venonat -
Diglett -
Meowth -
Psyduck -
Mankey -
Growlithe -
Poliwag -
Abra -
Machop -
Bellsprout -
Tentacool -
Geodude -
Ponyta -
Slowpoke -
Magnemite - C The Reptile
Farfetch'd -
Doduo -
Seel -
Grimer -
Shellder -
Gastly -
Onix -
Drowzee -
Krabby -
Voltorb -
Exeggcute -
Cubone -
Lickitung -
Koffing -
Rhyhorn -
Tangela -
Kangaskhan -
Horsea -
Goldeen -
Staryu -
Scyther -
Pinsir -
Tauros - C The Pizza Man
Magikarp - C michaeloche
Lapras -
Ditto -
Eevee - C Adonzo
Porygon - C Valzy
Omanyte -
Kabuto -
Aerodactyl -
Articuno -
Zapdos - C Valzy
Moltres -
Dratini -
Mewtwo -
Mew -
Chikorita -
Cyndaquil -
Totodile -
Sentret -
Hoothoot -
Ledyba -
Spinarak -
Chinchou -
Pichu - C Pikachuun
Cleffa -
Igglybuff -
Togepi -
Natu -
Mareep -
Hoppip -
Aipom -
Sunkern -
Yanma -
Wooper - C The Pizza Man
Murkrow -
Misdreavus -
Unown -
Girafarig -
Pineco -
Dunsparce - R cressida
Gligar -
Snubbull -
Qwilfish - C The Avalanches
Shuckle - C Adonzo
Heracross -
Sneasel -
Teddiursa -
Slugma -
Swinub -
Corsola -
Remoraid -
Delibird -
Skarmory -
Houndour -
Phanpy -
Stantler -
Smeargle -
Tyrogue - C The Pizza Man
Smoochum -
Elekid - C AWailOfATail
Magby - R AWailOfATail
Miltank -
Raikou - C FreezeFlame
Entei - C FreezeFlame
Suicune - C FreezeFlame
Larvitar - R asterat
Lugia -
Ho-Oh -
Celebi -
Treecko - C Valmanway
Torchic -
Mudkip - R Unfixable
Poochyena -
Zigzagoon -
Wurmple -
Lotad - R TheAmazingFlavio
Seedot -
Taillow -
Wingull -
Ralts - C PokemonMasterDebater
Surskit -
Shroomish -
Slakoth -
Nincada -
Whismur -
Makuhita -
Azurill - C Albacore
Nosepass -
Skitty -
Sableye - C AWailOfATail
Mawile -
Aron - R S0L1D G0LD
Meditite - R BurgerCarbink
Electrike -
Plusle -
Minun -
Volbeat -
Illumise -
Gulpin -
Carvanha -
Wailmer - C AWailOfATail
Numel -
Torkoal - C Dry Paratroopa
Spoink -
Spinda -
Trapinch -
Cacnea -
Swablu -
Zangoose -
Seviper -
Lunatone -
Solrock -
Barboach -
Corphish -
Baltoy -
Lileep -
Anorith -
Feebas -
Castform -
Kecleon -
Shuppet -
Duskull -
Tropius -
Absol -
Wynaut -
Snorunt - C Snaquaza
Spheal -
Clamperl -
Relicanth -
Luvdisc -
Bagon - C Valmanway
Beldum - C Dry Paratroopa
Regirock -
Regice -
Registeel -
Latias -
Latios - C Valmanway
Kyogre -
Groudon -
Rayquaza -
Jirachi -
Deoxys -
Turtwig -
Chimchar - C The Eevee General
Piplup -
Starly -
Bidoof -
Kricketot -
Shinx -
Budew -
Cranidos -
Shieldon -
Burmy -
Combee -
Pachirisu -
Buizel -
Cherubi -
Shellos -
Drifloon - C FireArrow
Buneary -
Glameow -
Chingling -
Stunky -
Bronzor -
Bonsly -
Mime Jr. -
Happiny -
Chatot -
Spiritomb -
Gible - C Valmanway
Munchlax - R Thisisafake name
Riolu -
Hippopotas -
Skorupi -
Croagunk -
Carnivine -
Finneon -
Mantyke -
Snover -
Rotom - C The Reptile
Uxie -
Mesprit -
Azelf -
Dialga -
Palkia -
Heatran - R asterat
Regigigas -
Giratina -
Cresselia -
Phione -
Manaphy - C Snaquaza
Darkrai -
Shaymin -
Arceus -
Victini -
Snivy -
Tepig -
Oshawott - C zerobreaker000
Patrat -
Lillipup -
Purrloin -
Pansage -
Pansear -
Panpour -
Munna -
Pidove -
Blitzle -
Roggenrola -
Woobat -
Drilbur - C zerobreaker000
Audino -
Timburr -
Tympole - R Seismitoad
Throh -
Sawk -
Sewaddle -
Venipede -
Cottonee -
Petilil -
Basculin -
Sandile -
Darumaka - R BurgerCarbink
Maractus -
Dwebble -
Scraggy -
Sigilyph -
Yamask -
Tirtouga -
Archen - C Arhops
Trubbish -
Zorua -
Minccino -
Gothita -
Solosis - C zerobreaker000
Ducklett -
Vanillite -
Deerling -
Emolga -
Karrablast -
Foongus -
Frillish -
Alomomola -
Joltik -
Ferroseed -
Klink -
Tynamo -
Elgyem -
Litwick - R Kit Kasai
Axew - C zerobreaker000
Cubchoo -
Cryogonal -
Shelmet - C zerobreaker000
Stunfisk -
Mienfoo -
Druddigon -
Golett -
Pawniard - C zerobreaker000
Bouffalant -
Rufflet -
Vullaby -
Heatmor -
Durant -
Deino - R ladt2000
Larvesta - C ladt2000
Cobalion -
Terrakion -
Virizion -
Tornadus -
Thundurus - C The Pizza Man
Reshiram -
Zekrom -
Landorus - C Snaquaza
Kyurem - C The Reptile
Keldeo -
Meloetta - C Snaquaza
Genesect -
Chespin -
Fennekin -
Froakie - C The Pizza Man
Bunnelby -
Fletchling - C michaeloche
Scatterbug -
Litleo -
Flabébé -
Skiddo -
Pancham -
Furfrou -
Espurr -
Honedge - C Albacore
Spritzee -
Swirlix -
Inkay -
Binacle -
Skrelp -
Clauncher -
Helioptile -
Tyrunt -
Amaura -
Hawlucha -
Dedenne -
Carbink -
Goomy - C Pikachuun
Klefki -
Phantump -
Bergmite -
Noibat -
Xerneas -
Yveltal -
Zygarde -
Diancie -
 
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reserving Ludicolo evolution line

  • (Small) - 45 / 30 / 30 / 40 / 50 / 25 (+5 / - / - / - / - / -5)
  • (Average) - 40 / 30 / 30 / 40 / 50 / 30 (- / - / - / - / - / -)
  • (Large) - 45 / 25 / 30 / 40 / 50 / 30 (+5 / -5 / - / - / - / -)
  • (Super) - 40 / 20 / 30 / 50 / 50 / 30 (- / -10 / - / +10 / - / -)
Locked: Special Defense
Overview: Small and Large allows Lotad to sport an okay HP stat while downgrading a stat it might not need. Super uses these boosts to allow it to be a better special attacker.
wip
 
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EV

Banned deucer.
Reserving Infernape line

  • (Small) - 44 / 63 / 44 / 53 / 44 / 61 (- / +5 / - / -5 / - / -)
  • (Average) - 44 / 58 / 44 / 58 / 44 / 61 (- / - / - / - / - / -)
  • (Large) - 44 / 53 / 44 / 63 / 44 / 61 (- / -5 / - / +5 / - / -)
  • (Super) - 44 / 48 / 44 / 68 / 44 / 61 (- / -10 / - / +10 / - / -)
Locked: Speed
Overview: Chimchar's changes give it two best options: Small is a stronger physical attacker while Super is all-out special attacker. Any size could still go mixed except for Super, which should focus exclusively on special attacks.

  • (Small) - 64 / 68 / 52 / 88 / 52 / 81 (- / -10 / - / +10 / - / -)
  • (Average) - 64 / 78 / 52 / 78 / 52 / 81 (- / - / - / - / - / -)
  • (Large) - 64 / 88 / 52 / 68 / 52 / 81 (- / +10 / - / -10 / - / -)
  • (Super) - 64 / 98 / 52 / 58 / 52 / 81 (- / +20 / - / -20 / - / -)
Locked: Speed
Overview: Monferno has switched directions and now has saved its largest boost for Attack in Super, letting it take advantage the high base power moves it didn't have access to before like Close Combat and Flare Blitz. Small is now specially oriented and Average retains its mixed capabilities.
  • (Small) - 71 / 94 / 71 / 119 / 71 / 108 (-5 / -10 / - / +15 / - / -)
  • (Average) - 76 / 104 / 71 / 104 / 71 / 108 (- / - / - / - / - / -)
  • (Large) - 81 / 114 / 71 / 89 / 71 / 108 (+5 / +10 / - / -15 / - / -)
  • (Super) - 86 / 124 / 71 / 74 / 71 / 108 (+10 / +20 / - / -30 / - / -)
Locked: Speed
Overview: The transformation is complete. Small and Average are probably the best mixed sets, but the raw power of Attack in Super means there's no hope of falling back on Special Attack anymore. 108 Speed in every size means no matter which you choose, Infernape will stay fast. The 86 HP in Super is a nice bonus, but nothing to focus on.
 
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canno

formerly The Reptile
Reserving Rotom (would this include its forms?)

  • (Small) - 40/50/77/95/77/106 (-10 / - / -5 / - / -/ +15)
  • (Average) - 50/50/77/95/77/91 (- / - / - / - / - / -)
  • (Large) - 60/50/87/95/77/76 (+10 / - / +5 / - / -/ -15)
  • (Super) - 70/50/92/95/77/61 (+20 / - / +10 / - / - / -30)
Locked: Special Attack
Overview: Small attempts to be a fast attacker while the larger sized go for the bulky mon type, as Rotom kind of its awkwardly between those two roles. Probably still outclassed by its other forms, but this makes it kind of interesting.

  • (Small) - 40/65/107/105/107/101 (-10 / - / -5 / - / - / +15)
  • (Average) - 50/65/107/105/107/86 (- / - / - / - / - / -)
  • (Large) - 60/65/112/105/107/71 (+10 / - / +5 / - / - / -15)
  • (Super) - 70/65/117/105/107/56 (+20 / - / +10 / - / - / -30)

Locked: Special Attack
Overview: Pretty much what I said about Rotom. Small is a fast special attacker - 101 speed and 105 SpA is neat. The larger sizes are to help it become bulkier

The Eevee General I'm not sure if you want to me make 3 more of these for the other forms, seeing as they get the same stats. Also I think I fixed it.

EDIT: fuck just noticed that the rotom formes have higher defenses that SpA. Should I lock Defense and SpDef for Rotom then and redo this?
 
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EV

Banned deucer.
Reserving Rotom (would this include its forms?)

WIP (btw, should the other forms also follow the same stat boosts as the original form? Also do I need to post 4 different sections or can I just make one list of 4 for all forms?)
Forms go with the original. I'll add that to OP.

Also, I'm going to change some notes in the hide tags because I think it might have confused you. Look at my Infernape example above for how to tweak Rotom.
 

EV

Banned deucer.
reserving Ludicolo evolution line

  • (Small) - 45 / 30 / 30 / 40 / 50 / 25 (+5 / - / - / - / - / -5)
  • (Average) - 40 / 30 / 30 / 40 / 50 / 30 (- / - / - / - / - / -)
  • (Large) - 45 / 25 / 30 / 40 / 50 / 30 (+5 / -5 / - / - / - / -)
  • (Super) - 40 / 20 / 30 / 50 / 50 / 30 (- / -10 / - / +10 / - / -)
Locked: Special Defense
Overview: Small and Large allows Lotad to sport an okay HP stat while downgrading a stat it might not need. Super uses these boosts to allow it to be a better special attacker.
wip
Regi, remember you have to stay with the same stats per Pokemon, so you can't jump around with your additions and subtractions. That means if you take away 5 Speed in small, you have to give 5 Speed in Large and 10 Speed in Super. Look at Pumpkaboo on how to redo Lotad.
 
Completed The Eevee General

  • (Small) - 90 / 55 / 34 / 60 / 39 / 70 (- / +5 / - / - / -5 / -)
  • (Average) - 90 / 50 / 34 / 60 / 44 / 70 (- / - / - / - / - / -)
  • (Large) - 90 / 45 / 34 / 60 / 49 / 70 (- / -5 / - / - / +5 / -)
  • (Super) - 90 / 40 / 34 / 60 / 54 / 70 (- / -10 / - / - / +10 / -)
Locked: HP, Defense
Concept: Mirrors Drifblim, has no viability outside of LC.

  • (Small) - 150 / 95 / 44 / 85 / 44 / 80 (- / +15 / - / -5 / -10 / -)
  • (Average) - 150 / 80 / 44 / 90 / 54 / 80 (- / - / - / - / - / -)
  • (Large) - 150 / 65 / 44 / 95 / 64 / 80 (- / -15 / - / +5 / +10 / -)
  • (Super) - 150 / 50 / 44 / 100 / 74 / 80 (- / -30 / - / +10 / +20 / -)
Locked: HP, Defense
Concept: Large and Super are significantly more bulky then average drifblim and along with some extra SpA, it can utilize Weakness Policy/CMChestoRest + Unburden or Flare Boost much better. Small is more favorable if your going for acrobatics + unburden, however, without Flying Gem, that may not be your best option.
 
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Reserving Eevee line.

Eevee:
  • Small:
  • Average:
  • Large:
  • Super:
Flareon:
  • Small:
  • Average:
  • Large:
  • Super:
Vaporeon:
  • Small:
  • Average:
  • Large:
  • Super:
Jolteon:
  • Small:
  • Average:
  • Large:
  • Super:
Espeon:
  • Small:
  • Average:
  • Large:
  • Super:
Umbreon:
  • Small:
  • Average:
  • Large:
  • Super:
Leafeon:
  • Small:
  • Average:
  • Large:
  • Super:
Glaceon:
  • Small:
  • Average:
  • Large:
  • Super:
Sylveon:
  • Small:
  • Average:
  • Large:
  • Super:
 
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Reserving Shuckle to show how borked he could be
  • (Small) - 10 / 10 / 215 / 10 / 245 / 5 (-10 / - / -5 / - / +15 / -)
  • (Average) - 20 / 10 / 230 / 10 / 230 / 5 (- / - / - / - / - / -)
  • (Large) - 30 / 10 / 235 / 10/ 215 / 5 (+10 / - / +5 / - / -15 / -)
  • (Super) - 40 / 10 / 240 / 10 / 200 / 5 (+20 / - / +10 / - / -30 / -)
Locked: Speed

40/240/200 bulk is significantly bulkier on both sides than 10/215/245. Super Shuckle or bust.

Just kidding.

For Shuckle to work in this, you really have to avoid changing his HP. It is so low, even the smallest changes cause its overall bulk to swing wildly, and no matter what you do, the spread with the highest HP will be miles and away the best of them. Meanwhile, his stats are so extreme it kind of limits what you can do with them, as the modifiers simply won't fit on some. So here's what is probably the best (only?) solution.
  • (Small) - 20 / 10 / 220 / 5 / 245 / 5 (- / - / -10 / -5 / +15 / -)
  • (Average) - 20 / 10 / 230 / 10 / 230 / 5 (- / - / - / - / - / -)
  • (Large) - 20 / 10 / 240 / 15 / 215 / 5 (- / - / +10 / +5 / -15 / -)
  • (Super) - 20 / 10 / 250 / 20 / 200 / 5 (- / - / +20 / +10 / -30 / -)
Locked: Speed

Basically, do you want physically or specially bulky Shuckle? Physical is bulkier at Super than Special is at Small (and hits slightly harder with Infestation lol), but the trade off on the opposite defense is much steeper, limiting his mixed bulk. Average and Large aren't totally negated either, as between the sizes, EVs, and Natures, your Shuckle's bulk is extremely malleable and can be tailored to survive select attacks on both sides of the spectrum.

EDIT:
Reserving Drifblim line. Where do you get the images?
  • (image) (Small) - 150 / 95 / 44 / 85 / 44 / 80 (- / +15 / - / -5 / -10 / -)
  • (image) (Average) - 150 / 80 / 44 / 90 / 54 / 80 (- / - / - / - / - / -)
  • (image) (Large) - 150 / 65 / 44 / 95 / 64 / 80 (- / -15 / - / +5 / +10 / -)
  • (image) (Super) - 150 / 50 / 44 / 100 / 74 / 80 (- / -30 / - / +10 / +20 / -)
Locked: HP, Defense
WIP
I quite like this Drifblim, and how it emphasizes his two primary existing roles, with Acrobatics/Unburden sets preferring Small while CM or Flare Boost sets want Super, while also giving him a new role, with Super being a solid special wall. It does lack a middle ground, with no real reason to use Average or Large, but that's kind of hard to avoid (and applies to this threads inspiration as well). Good example that all spreads should strive towards.

EDIT249586: Man I really wish I could've gotten my hands on the eeveelutions... already know exactly what i would do with them...
 
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The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Reserving Qwilfish. I'll explain him soon.

  • Small 60 / 95 / 65 / 55 / 55 / 100 ( -5 / - / -10 / - / - / +15 )
  • Average 65 / 95 / 75 / 55 / 55 / 85
  • Large 70 / 95 / 85 / 55 / 55 / 70 ( +5 / - / +10 / - / - / -15 )
  • Super 75 / 95 / 95 / 55 / 55 / 55 ( +10 / - / +20 / - / - / -30 )
 
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Albacore

sludge bomb is better than sludge wave
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Reserving Aegislash line
  • (Small) - 40 / 85 / 100 / 35 / 37 / 33 ( -5 / +5 / - / - / - / -)
  • (Average) - 45 / 80 / 100 / 35 / 37 / 28 (- / - / - / - / - / -)
  • (Large) - 50 / 75 / 100 / 35 / 37 / 23 ( +5 / -5 / - / - / - / -)
  • (Super) - 55 / 70 / 100 / 35 / 37 / 18 ( +10 / -10 / - / - / - / -)
Locked : Speed and Defense
  • (Small) - 49 / 110 / 150 / 45 / 49 / 35 (-10 / +10 / - / - / - / -)
  • (Average) - 59 / 100 / 150 / 45 / 49 / 35 (- / - / - / - / - / -)
  • (Large) - 69 / 90 / 150 / 45 / 49 / 35 (+10 / -10 / - / - / - / -)
  • (Super) - 79 / 80 / 150 / 45 / 49 / 35 (+20 / -20 / - / - / - / -)
Locked : Speed and Defense
Reasoning : Essentially, Small Hoenedge/Doublade forfeits bulk for power and vice-versa. The logic was that a small sword would probably be easier to break, but also sharper. Now, Aegislash was a little tougher to do, since it's a very different beat from its pre-evolutions, but I eventually ended up with this :
  • (Small) - 50 / 45 / 150 / 50 / 150 / 75 ( -10 / -5 / - / - / - / +15)
  • (Average) - 60 / 50 / 150 / 50 / 150 / 60 ( - / - / - / - / - / -)
  • (Large) - 70 / 55 / 150 / 50 / 150 / 45 ( +10 / +5 / - / - / - / -15 )
  • (Super) - 80 / 60 / 150 / 50 / 150 / 30 ( +20 / +10 / - / - / - / -30 )
Reasoning : My first reflex here was to give Large/Super Aegi HP and Small Aegi Speed. The reason for this is that each of these will benefit certain Aegi sets. The former will be able to pull off a defensive tank/pivot set more efficiently thanks to its increased defenses, while the latter is able to use the Speedy Life Orb set pretty well. The last one was tough to choose, I decided on Attack because it's pretty much an insignificant stat given that Aegi's base stats are switched around when it changes forme. It does stop Small Aegi from taking priority quite as well, but since it tends t want to take special hits more it doesn't really matter
 
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Pikachuun

the entire waruda machine
Reserving Pichu line. Also, done with it.


Small: 15 | 40 | 15 | 40 | 35 | 60
Small size has Pichu sacrifice a slight amount of bulk for a slight amount of special attack to go mixed better. Not too LC-breaking, but every bit matters.
Average: 20 | 40 | 15 | 35 | 35 | 60
Average size is the same as normal. No explanation required.
Large: 25 | 40 | 15 | 30 | 35 | 60
Large size is the opposite of small size. A bit more bulk for a bit less special attack. Better for Physical sets that still want to go mixed.
Super: 30 | 40 | 15 | 25 | 35 | 60
Super size is a 1-up of large size, turning it into a much bulkier thing than before at the cost of more special attack. Run mono-physical sets with this.
Locked Stats: Speed and Defense.
Reasoning for stats: Pumpkaboo rules. I picked the 2nd (HP) and 3rd lowest (tie between Special Attack and Special Defense) and worked with those. I noticed that the second smallest rose by 5 as size increased, and vice versa.


Small: 35 | 45 | 40 | 50 | 60 | 90
Running only special moves? Run this for extra special bulk. It's not much, but you can live some stronger attacks at least.
Average: 35 | 55 | 40 | 50 | 50 | 90
Works exactly the same as normal. No explanation needed.
Large: 35 | 65 | 40 | 50 | 40 | 90
Useful for mixed sets [same with the average form], especially those that rely on Fake Out or Extreme Speed to revenge-kill.
Super: 35 | 75 | 40 | 50 | 30 | 90
Absolute beast-mode attack for the whimpiest bulk alive. Deoxys-Attack might even be a bulkier option! If you get hit by Snivy's Leaf Tornado, poof, game over. 75's beast mode now because of Light Ball, which doubles this and all investment. The ultimate of glass cannons that can go mixed, however it's more recommended to do so on Large sets for the extra 10 SDef.
Locked Stats: Speed and HP.
Reasoning for stats: No rules to use as a base. Expect all of my submissions to use the format of 2nd highest, 3rd lowest [2nd highest links to gourgeist. 3rd lowest links to pumpkaboo. Check it for yourself!]. Also, I had to set the trend, so I took both gourgeist [2nd highest increases] and pumpkaboo [3rd lowest decreases] into account.


Small: 50 | 105 | 55 | 85 | 80 | 110
Physically-based sets that are running Hidden Power for various things should use this one. 105 attack's pretty alright.
Medium: 60 | 90 | 55 | 90 | 80 | 110
You get the joke.
Large: 70 | 75 | 55 | 95 | 80 | 110
Specially-based sets with Fake Out/Extremespeed should stick to this one.
Super: 80 | 60 | 55 | 100 | 80 | 110
Now that this thing has decent special attack, it can run Nasty Plot sets kinda alright with its okay bulk and good speed.
Locked Stats: Speed and Defense
Reasoning for stats: Gourgeist rules. I picked the 2nd (Attack in this case) and 3rd highest (Special Attack) as well as the 2nd lowest (HP) and worked with those. I made this more specially oriented in Super-Size because Pikachu's more Physically oriented. You get the point.
 
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Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Reserving Meloetta

Small: 100 / 67 / 72 / 128 / 128 / 105 ( -- / -10 / -5 / -- / -- / + 15 )
Average: 100 / 77 / 77 / 128 / 128 / 90 ( -- / -- / -- / -- / -- / -- )
Large: 100 / 87 / 82 / 128 / 128 / 75 ( -- / +10 / +5 / -- / -- / -15 )
Super: 100 / 97 / 87 / 128 / 128 / 60 ( -- / + 20 / + 10 / -- / -- / - 30 )

Small: This form gains enough speed to get a way better speed tier. It can finally attempt to sweep now it's not outsped by everything, especially considering it's high 128 Special Attack Stat.
Average: This form is like it's normal form: A tank with decently high speed.
Large: Sacrificing speed, this form is able to fill the role of a tank way better. It's normally mediocre physical bulk gets a nice buff which lets it take physical hits better. It's Speed stat is average but enough to outspeed most walls.
Super: This form gains a lot of physical bulk, but sacrifices most of its speed. This is probably the best form to "tank", but it hurts that it won't outspeed other Pokemon, so it'll have to take a hit everytime. It's attack is now usable as well, but still outclassed badly by it's high Special Attack.

Pretty much every of these is usable in some way, you just gotta decide what'll work better for what you need.

Small: 100 / 118 / 85 / 77 / 77 / 143 ( -- / -10 / -5 / -- / -- / + 15 )
Average: 100 / 128 / 90 / 77 / 77 / 128 ( -- / -- / -- / -- / -- / -- )
Large: 100 / 138 / 95 / 77 / 77 / 113 ( -- / +10 / +5 / -- / -- / -15 )
Super: 100 / 148 / 100 / 77 / 77 / 98 ( -- / + 20 / + 10 / -- / -- / - 30 )

Small: This spread focuses on quick attacking. While not as strong as usually, it still packs quite a punch with 118 Base Attack. Meanwhile 143 outspeeds all of the current relevant metagame outside some mediocre Pokemon and Deoxys S, this will let it abuse it's good STAB coverage barring Ghosts.
Average: Pretty much the normal again, is still really fast but has some more power than Small.
Large: This set sacrifices some of it's Speed to be ever stronger, however it's speed is still high enough to outspeed most of the unboosted metagame, just sitting above speed demons as Latios, Keldeo and Thundurus.
Super: This set is by far the strongest and focuses on breaking through Pokemon. While it's not "slow" per se, it's a mediocre speed tier that we all got to know with Hydreigon. It's quick, but just not quick enough to outspeed most offensive threats. On the other hand it is the hardest to switch into, so it abuses defensive Pokemon like Ferrothorn to get a free hit and probably KO something. Lastly its 100/100 bulk is as good as Mew, which lets it take physical hits quite well.

Also all of these should be viable if you wanna use MeloP. While one may be better than another, they all got a niche and you should look at what your team needs the most!
 
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Reserving Tyranitar

Tyranitar:
  • (image) (Small) - 100 / 134 / 105 / 110 / 90 / 61 (- / - / 5 / 15 / 10 / -)
  • (image) (Average) - 100 / 134 / 110 / 95 / 100 / 61 (- / - / - / - / - / -)
  • (image) (Large) - 100 / 134 / 115 / 80 / 110 / 61 (- / - / 5 / 15 / 10 / -)
  • (image) (Super) - 100 / 134 / 120 / 65 / 120 / 61 (- / - / 10 / 30 / 20 / -)
Tyranitar-Mega:
  • (image) (Small) - 100 / 164 / / 110 / 110 / 71 (- / - / 5 / 15 / 10 / -)
  • (image) (Average) - 100 / 164 / 150 / 95 / 120 / 71 (- / - / - / - / - / -)
  • (image) (Large) - 100 / 164 / 155 / 80 / 130 / 71 (- / - / 5 / 15 / 10 / -)
  • (image) (Super) - 100 / 164 / 160 / 65 / 140 / 71 (- / - / 10 / 30 / 20 / -)
Locked: HP, Attack(Increase), Speed(Decrease)

Well basically bulkier and shit. Half the stats are locked anyways, this is all that really seemed to make sense. Increasing SpA while sacrificing defenses seemed dumb, and I put more into SpD because it's naturally lower and it gets 1.5x in sandstorm. Super size Ttar is the only one people should use.





someone remind me to do this

  • (image) (Small) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Average) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Large) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Super) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Small) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Average) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Large) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Super) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Small) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Average) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Large) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Super) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Small) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Average) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Large) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Super) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Small) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Average) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Large) - X / X / X / X / X / X (- / - / - / - / - / -)
  • (image) (Super) - X / X / X / X / X / X (- / - / - / - / - / -)
 
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Reserving Pawniard line
  • (Small) - 45 / 85 / 65 / 40 / 40 / 65 (- / - / -5 / - / - / +5)
  • (Average) - 45 / 85 / 70 / 40 / 40 / 60 (- / - / - / - / - / -)
  • (Large) - 45 / 85 / 75 / 40 / 40 / 55 (- / - / +5 / - / - / -5)
  • (Super) - 45 / 85 / 80 / 40 / 40 / 50 (- / - / +10 / - / - / -10)
Locked: Attack

Small becomes somewhat faster at the expense of a bit of speed, while Super acts as a bulky attacker, which needs Sucker Punch to help with its slower speed.

  • (Small) - 65 / 125 / 90 / 60 / 65 / 85 (- / - / -10 / - / -5 / +15)
  • (Average) - 65 / 125 / 100 / 60 / 70 / 70 (- / - / - / - / - / -)
  • (Large) - 65 / 125 / 110 / 60 / 75 / 55 (- / - / +10 / - / +5 / -15)
  • (Super) - 65 / 125 / 120 / 60 / 80 / 40 (- / - / +20 / - / +10 / -30)
Locked: Attack, Sp. Attack

The stats pretty much explains themselves; Small is the faster one while Large and Super acts as the slow and bulky one. However, 40 Speed for Super is incredibly slow; Bisharp absolutely needs Sucker Punch in this case.
 
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AWailOfATail

viva la darmz
Well I guess my whole "trying to make it easier to list all the stats without having to manually put them in" is a total waste of time
(Since when did stage 2s get a 10 difference)
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Reserving Quagsire line

  • (Small) - 55 / 45 / 50 / 25 / 20 / 15 (- / - / +5 / - / -5 / -)
  • (Average) - 55 / 45 / 45 / 25 / 25 / 15 (- / - / - / - / - / -)
  • (Large) - 55 / 45 / 40 / 25 / 30 / 15 (- / - / -5 / - / +5 / -)
  • (Super) - 55 / 45 / 35 / 25 / 35 / 15 (- / - / -10 / - / +10 / -)
Locked Stats: HP and Speed

Overview:
Its basically a matter of if you want to have a purely physical or mixed walling Wooper, small is quite bulky on the physical side but frail on the special side and super has a good amount of bulk on each side.

  • (Small) - 95 / 85 / 100 / 60 / 55 / 35 (- / - / +15 / -5 / -10 / -)
  • (Average) - 95 / 85 / 85 / 65 / 65 / 35 (- / - / - / - / - / -)
  • (Large) - 95 / 85 / 70 / 70 / 75 / 35 (- / - / -15 / +5 / +10 / -)
  • (Super) - 95 / 85 / 55 / 75 / 85 / 35 (- / - / -30 / +10 / +20 / -)
Locked Stats: HP and Speed

Overview: Quagsire has some very unique walling abilities with all of its sizes. Do you want increadibly physically bulky but dont mind low special bulk? Then pick small size. Do you want physically bulky and hate having low special bulk? Then pick average size. Do you want it to be equally bulky so you can make a mixed wall? Then pick large size. Or do you want specially bulky? Then pick super size. The special attack boost is to help it compensate its low physical bulk with stronger scalds on its larger sizes.
 
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Reserving Talonflame line
(Sp. Def. and Speed locked for all three)

Fletchling:
  • (Small) - 40 / 50 / 43 / 45 / 38 / 62 (-5 / - / - / +5 / - / -)
  • (Average) - 45 / 50 / 43 / 40 / 38 / 62 (- / - / - / - / - / -)
  • (Large) - 50 / 50 / 43 / 35 / 38 / 62 (+5 / - / - / -5 / - / -)
  • (Super) - 55 / 50 / 43 / 30 / 38 / 62 (+10 / - / - / -10 / - / -)
Because all members of this line have usable special movepools in addition to, well, you know, I opted to make small versions mixed attackers and larger versions bulkier. Fletchling, for one, can use its newfound talents in LC, where Small isn't completely walled by physical walls and Super can act as a respectable tank. Unlike its evolutions, Fletchling is not 4x weak to Rock (only 2x), which helps it be a better offensive pivot.

Fletchinder:
  • (Small) - 52 / 73 / 55 / 66 / 52 / 84 (-10 / - / - / +10 / - / -)
  • (Average) - 62 / 73 / 55 / 56 / 52 / 84 (- / - / - / - / - / -)
  • (Large) - 72 / 73 / 55 / 46 / 52 / 84 (+10 / - / - / -10 / - / -)
  • (Super) - 82 / 73 / 55 / 36 / 52 / 84 (+20 / - / - / -20 / - / -)
Most of what I said about Fletchling applies to Fletchinder as well. Although its offensive stats aren't exceptional, it only has to deal with RU, which lacks most of the higher tier's defensive titans. Again, Small can run a mixed set, though it may need HP Grass or Electric for Alomomola, while Super is tankier.

Talonflame:
  • (Small) - 73 / 71 / 71 / 89 / 69 / 126 (-5 / -10 / - / +15 / - / -)
  • (Average) - 78 / 81 / 71 / 74 / 69 / 126 (- / - / - / - / - / -)
  • (Large) - 83 / 91 / 71 / 59 / 69 / 126 (+5 / +10 / - / -15 / - / -)
  • (Super) - 88 / 101 / 71 / 44 / 69 / 126 (+10 / +20 / - / -30 / - / -)
As the fully evolved form, Talonflame has some more drastic changes. In particular, Small pretty much has to go mixed, or even full special. For example, with a Life Orb, 136 Special Attack EVs, and a boosting nature, it gets a guaranteed 2HKO on max specially defensive Heatran after Stealth Rock. Now for Super, 101 base Attack is a lot more intimidating than the normal 81, plus the extra 10 base HP allows for tanking BB/FB recoil better.
 
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Snaquaza

KACAW
is a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Reserving Charmander line

Small: 39 / 52 / 38 / 65 / 50 / 65
Average: 39 / 52 / 43 / 60 / 50 / 65
Large: 39 / 52 / 48 / 55 / 50 / 65
Super: 39 / 52 / 53 / 50 / 50 / 65

Locked: HP (Lowest), Speed (Highest)

So, this focuses on being a strong special attacker at Small.. and yea Super is pretty bad, but it was hard to avoid that.

Small: 58 / 54 / 58 / 90 / 65 / 80
Average: 58 / 64 / 58 / 80 / 65 / 80
Large: 58 / 74 / 58 / 70 / 65 / 80
Super: 58 / 84 / 58 / 60 / 65 / 80

Locked: None

This Charmeleon can decide if it wants to attack physically or specially, making it quite unpredictable. It can abuse this pretty well using its "high" 80 Speed.

Small: 78 / 74 / 73 / 109 / 85 / 115
Average: 78 / 84 / 78 / 109 / 85 / 100
Large: 78 / 94 / 83 / 109 / 85 / 85
Super: 78 / 104 / 88 / 109 / 85 / 70

Locked: HP (Mega), Special Attack (Highest)

I hope you won't be using normal Charizard, but if you will you have a choice. You can choose for Bellyzard with Sitrus with a high 104 Attack or being a quick Solar Power abuser. You can choose to get a bit higher speed for physical attacker to outspeed certain stuff.

Small: 78 / 120 / 106 / 130 / 85 / 115
Average: 78 / 130 / 111 / 130 / 85 / 100
Large: 78 / 140 / 116 / 130 / 85 / 85
Super: 78 / 150 / 121 / 130 / 85 / 70

Locked: None - Same as Normal Charizard

These changes make MegaCharX even more intimidating! It's attack is good in any more, but gets better as it grows bigger. It speed lowers however. You can freely choose which spread you wanna use, you can outspeed more or hit harder. Super is probably the best for setting up with its high bulk and high attack and it raises speed anyway, but you can use Large, Average or even Small to outspeed extra stuff. Bulky CharX probably wants Small to burn things quicker, even if it has lower physical bulk.

Small: 78 / 94 / 73 / 159 / 115 / 115
Average: 78 / 104 / 78 / 159 / 115 / 100
Large: 78 / 114 / 83 / 159 / 115 / 85
Super: 78 / 124 / 88 / 159 / 115 / 70

Locked: None - Same as Normal Charizard

Yea as I was keeping the same changes, Small is probably the best for it as it has amazing speed and can sweep/wallbreak way more easily. At times you can use another form if you want to have a physical move to surprise counters though. I predict these will be outclassed however.
 
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EV

Banned deucer.
Reserving Rotom (would this include its forms?)
The Eevee General I'm not sure if you want to me make 3 more of these for the other forms, seeing as they get the same stats. Also I think I fixed it.

EDIT: fuck just noticed that the rotom formes have higher defenses that SpA. Should I lock Defense and SpDef for Rotom then and redo this?
If you want all the Rotom formes to be the same, then you may use Rotom-Heat as your example. Otherwise, feel free to diversify them if you want.
Another note, regular Rotom's locked stat is Special Attack, so that's good, but the forme's locked stat is HP, so you can't change it. Defense/Special Defense are both its highest, so they are unlocked and thus can be changed.

Reserving Shuckle to show how borked he could be

Basically, do you want physically or specially bulky Shuckle? Physical is bulkier at Super than Special is at Small (and hits slightly harder with Infestation lol), but the trade off on the opposite defense is much steeper, limiting his mixed bulk. Average and Large aren't totally negated either, as between the sizes, EVs, and Natures, your Shuckle's bulk is extremely malleable and can be tailored to survive select attacks on both sides of the spectrum.
Looks good.

Reserving the Nidoran line. Does this mean I get both the male and female lines, or do I specify one?
One gender at a time, please.

Reserving Tyranitar

someone remind me to do this
I knew you would!

Reserving Pawniard line
Looks good.

Reserving Quagsire line
Looks good.

Reserving Talonflame line
(no idea where to find XY sprites, that's the only thing I'm missing)

Just need the explanation and you're good.
 

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