[SET]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Iron Defense / Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense, it is the perfect candidate for the HP teamslot. Skarmory is able to comfortably wall most physical threats, including Dhelmise, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and threatens many of the Pokemon it walls, like Excadrill, but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise, at the cost of taking recoil. Spikes punishes switch-ins and takes advantage of the free turns Skarmory generates. Iron Defense allows Skarmory to check setup sweepers as well, boosting alongside them while also powering up Body Press; Whirlwind is another option in the last moveslot to phaze set-up foes that Skarmory cannot KO. Rocky Helmet lets Skarmory punish physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.
Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Uber Pokemon have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Zeraora appreciate Skarmory's Spikes, which help wear down their checks, and its ability to switch into would-be revenge killers that force them out, such as Landorus-T. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth and Gastrodon to sponge special hits aimed at it. Due to its Electric and Fire weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown and Quagsire make good partners, especially since Skarmory covers their Grass weaknesses.
[STRATEGY COMMENTS]
Other Options
=============
Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but the limited distribution of Spikes makes Skarmory's access to that move more valuable. Taunt is an option to prevent setup and Defog, but Skarmory's low Speed makes it an unreliable option. Skarmory can also forgo Body Press or Brave Bird to run four utility moves, but this makes it exceedingly passive. Skarmory can also run a specially defensive set, but this set is generally outclassed by Corviknight.
Checks and Counters
===================
**Fire- and Electric-types**: Even physical Fire- and Electric-types like Victini, Zeraora, and Dracozolt can reliably 2HKO Skarmory with their super effective STAB moves.
**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of Taunt users like Yveltal and Alolan Persian.
**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that forces it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover. Pivots are especially dangerous when paired with Magnezone.
**Zygarde-10%**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types that Skarmory cannot reliably check.
**Strong Special Attackers**: Even with augmented HP, Skarmory has poor special bulk and it can be 2HKOed by most special attackers such as Mewtwo and Nidoking.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Iron Defense / Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense, it is the perfect candidate for the HP teamslot. Skarmory is able to comfortably wall most physical threats, including Dhelmise, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and threatens many of the Pokemon it walls, like Excadrill, but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise, at the cost of taking recoil. Spikes punishes switch-ins and takes advantage of the free turns Skarmory generates. Iron Defense allows Skarmory to check setup sweepers as well, boosting alongside them while also powering up Body Press; Whirlwind is another option in the last moveslot to phaze set-up foes that Skarmory cannot KO. Rocky Helmet lets Skarmory punish physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.
Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Uber Pokemon have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Zeraora appreciate Skarmory's Spikes, which help wear down their checks, and its ability to switch into would-be revenge killers that force them out, such as Landorus-T. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth and Gastrodon to sponge special hits aimed at it. Due to its Electric and Fire weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown and Quagsire make good partners, especially since Skarmory covers their Grass weaknesses.
[STRATEGY COMMENTS]
Other Options
=============
Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but the limited distribution of Spikes makes Skarmory's access to that move more valuable. Taunt is an option to prevent setup and Defog, but Skarmory's low Speed makes it an unreliable option. Skarmory can also forgo Body Press or Brave Bird to run four utility moves, but this makes it exceedingly passive. Skarmory can also run a specially defensive set, but this set is generally outclassed by Corviknight.
Checks and Counters
===================
**Fire- and Electric-types**: Even physical Fire- and Electric-types like Victini, Zeraora, and Dracozolt can reliably 2HKO Skarmory with their super effective STAB moves.
**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of Taunt users like Yveltal and Alolan Persian.
**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that forces it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover. Pivots are especially dangerous when paired with Magnezone.
**Zygarde-10%**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types that Skarmory cannot reliably check.
**Strong Special Attackers**: Even with augmented HP, Skarmory has poor special bulk and it can be 2HKOed by most special attackers such as Mewtwo and Nidoking.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]
Last edited: