GG Skarmory [QC 2/2] [GP 1/1]

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UT

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[SET]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Iron Defense / Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense, it is the perfect candidate for the HP teamslot. Skarmory is able to comfortably wall most physical threats, including Dhelmise, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and threatens many of the Pokemon it walls, like Excadrill, but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise, at the cost of taking recoil. Spikes punishes switch-ins and takes advantage of the free turns Skarmory generates. Iron Defense allows Skarmory to check setup sweepers as well, boosting alongside them while also powering up Body Press; Whirlwind is another option in the last moveslot to phaze set-up foes that Skarmory cannot KO. Rocky Helmet lets Skarmory punish physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.

Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Uber Pokemon have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Zeraora appreciate Skarmory's Spikes, which help wear down their checks, and its ability to switch into would-be revenge killers that force them out, such as Landorus-T. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth and Gastrodon to sponge special hits aimed at it. Due to its Electric and Fire weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown and Quagsire make good partners, especially since Skarmory covers their Grass weaknesses.

[STRATEGY COMMENTS]
Other Options
=============

Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but the limited distribution of Spikes makes Skarmory's access to that move more valuable. Taunt is an option to prevent setup and Defog, but Skarmory's low Speed makes it an unreliable option. Skarmory can also forgo Body Press or Brave Bird to run four utility moves, but this makes it exceedingly passive. Skarmory can also run a specially defensive set, but this set is generally outclassed by Corviknight.

Checks and Counters
===================

**Fire- and Electric-types**: Even physical Fire- and Electric-types like Victini, Zeraora, and Dracozolt can reliably 2HKO Skarmory with their super effective STAB moves.

**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of Taunt users like Yveltal and Alolan Persian.

**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that forces it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover. Pivots are especially dangerous when paired with Magnezone.

**Zygarde-10%**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types that Skarmory cannot reliably check.

**Strong Special Attackers**: Even with augmented HP, Skarmory has poor special bulk and it can be 2HKOed by most special attackers such as Mewtwo and Nidoking.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

pannu

MEDKIT CUZ SHES HEALABLE
is a Top Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
Gm ut

[SET]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense but middling HP, it is the perfect candidate to slot into the HP slot. Skarmory is able to comfortably wall most physical threats, including Crawdaunt, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and pressures many of the threats it is supposed to wall maybe you can rewrite this as "bodypress lets skarmory take advantage of its high physical defense to threaten pokemon like...", but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise mention how recoil is bad and contributes to why bpress is better. Roost keeps Skarmory at high health and fluff Spikes punishes switch-ins and gives something for Skarmory to do while walling its foe lets Skarmory take advantage of the free turns it often generates. Whirlwind is the best option in the last moveslot to phaze out setup opponents that Skarmory cannot KO based, mention some mons on its choice of attack. Rocky Helmet punishes physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.

Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Ubers have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Crawdaunt appreciate Skarmory's Spikes that help wear down their checks, and its ability to switch into would-be revenge killers that force them out. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth to sponge special hits aimed at Skarmory. Due to its Electric- and Fire-type weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown or Quagsire make good partners. maybe u wanna mention how it pairs up with some of the mons you mentioned, i.e switching into grass moves for hippo or quag

[STRATEGY COMMENTS]
Other Options
=============

Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but Spikes are generally the more valuable entry hazard. Taunt is an option to prevent set up and block Defog, but Skarmory's low Speed makes it an unreliable option. Skarmory can also forgo Body Press or Brave Bird to run four status moves, but this makes it exceedingly passive and is generally only advisable on stall teams. mention how taunt ruins your life Iron Defense augments Skarmory's bulk and makes Body Press much more threatening. Skarmory can also run a specially defensive set, but this is generally outclassed by Corviknight.

Checks and Counters
===================

**Physical Fire- and Electric-types**: Victini, Zeraora, and Dracozolt are all able to reliably 2HKO Skarmory with their super effective STAB moves.

**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of a Taunt user list some.

**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that threatens it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover.

**Zygarde**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types Skarmory cannot reliably check.

**Strong Special Attackers**: Even with augmented HP, Skarmory's special bulk is poor and it can be 2HKOed by most special attackers.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


rlly straightforward so i couldn't add / comment on much.
1/2
suzusmall.gif
 

UT

Come one come all, it's happening again
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
Gm ut

[SET]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense but middling HP, it is the perfect candidate to slot into the HP slot. Skarmory is able to comfortably wall most physical threats, including Crawdaunt, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and pressures many of the threats it is supposed to wall maybe you can rewrite this as "bodypress lets skarmory take advantage of its high physical defense to threaten pokemon like...", but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise mention how recoil is bad and contributes to why bpress is better. Roost keeps Skarmory at high health and fluff Spikes punishes switch-ins and gives something for Skarmory to do while walling its foe lets Skarmory take advantage of the free turns it often generates. Whirlwind is the best option in the last moveslot to phaze out setup opponents that Skarmory cannot KO based, mention some mons on its choice of attack. Rocky Helmet punishes physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.

Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Ubers have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Crawdaunt appreciate Skarmory's Spikes that help wear down their checks, and its ability to switch into would-be revenge killers that force them out. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth to sponge special hits aimed at Skarmory. Due to its Electric- and Fire-type weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown or Quagsire make good partners. maybe u wanna mention how it pairs up with some of the mons you mentioned, i.e switching into grass moves for hippo or quag

[STRATEGY COMMENTS]
Other Options
=============

Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but Spikes are generally the more valuable entry hazard. Taunt is an option to prevent set up and block Defog, but Skarmory's low Speed makes it an unreliable option. Skarmory can also forgo Body Press or Brave Bird to run four status moves, but this makes it exceedingly passive and is generally only advisable on stall teams. mention how taunt ruins your life Iron Defense augments Skarmory's bulk and makes Body Press much more threatening. Skarmory can also run a specially defensive set, but this is generally outclassed by Corviknight.

Checks and Counters
===================

**Physical Fire- and Electric-types**: Victini, Zeraora, and Dracozolt are all able to reliably 2HKO Skarmory with their super effective STAB moves.

**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of a Taunt user list some.

**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that threatens it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover.

**Zygarde**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types Skarmory cannot reliably check.

**Strong Special Attackers**: Even with augmented HP, Skarmory's special bulk is poor and it can be 2HKOed by most special attackers.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


rlly straightforward so i couldn't add / comment on much.
1/2
View attachment 413482
Thanks for the check, implemented! Ready for QC 2.
 

hayedenn

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add remove conjecture other

[SET]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Iron Defense / Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense but middling HP, it is the perfect candidate to slot into the HP slot. Skarmory is able to comfortably wall most physical threats, including Crawdaunt, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and threatens many of the Pokemon it wants to wall like Crawdaunt replace with other, but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise, at the cost of taking recoil. Roost is mandatory to provide Skarmory with recovery, and Spikes punishes switch-ins and takes advantage of the free turns Skarmory generates. Whirlwind is the best option in the last moveslot to phaze out setup opponents that Skarmory cannot KO based on its choice of attack, such as Bisharp if running Brave Bird. Rocky Helmet punishes physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.

Move ID up here and explain how if running BPress, ID is the better 4th move and if Brave Bird, WW is the better 4th move

Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Ubers have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Crawdaunt maybe replace craw with Zeraora here or smth appreciate Skarmory's Spikes that help wear down their checks, and its ability to switch into would-be revenge killers that force them out such as?. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth and Gastrodon to sponge special hits aimed at Skarmory. Due to its Electric- and Fire-type weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown or Quagsire make good partners, especially since Skarmory covers their Grass-type weakness.

[STRATEGY COMMENTS]
Other Options
=============

Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but Spikes are generally the more valuable entry hazard idk if this is the reason, moreso that spikes are less common and skarm is put on teams with another rocker usually. Taunt is an option to prevent set up and block Defog, but Skarmory's low Speed makes it an unreliable option maybe also mention that skarm usually wants its 4 primary moves moreso than another support move (each is very valuable for the most part). Skarmory can also forgo Body Press or Brave Bird to run four status support (?) moves, but this makes it exceedingly passive, makes Taunt even more problematic, and is generally only advisable on stall teams i wouldn't even say it fits on stall, stall wants skarm to be able to 1v1 threats like kart. Iron Defense augments Skarmory's bulk and makes Body Press much more threatening. Skarmory can also run a specially defensive set, but this is generally outclassed by Corviknight.

Checks and Counters
===================

**Physical Fire- and Electric-types**: Victini, Zeraora, and Dracozolt are all able to reliably 2HKO Skarmory with their super effective STAB moves.

**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of Taunt users like Yveltal and Persian-Alola.

**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that threatens it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover. mention Magnet Pull here

**Zygarde**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types Skarmory cannot reliably check. i don't think zygarde is relevant enough to mention

**Strong Special Attackers**: Even with augmented HP, Skarmory's special bulk is poor and it can be 2HKOed by most special attackers mention one or two here (maybe Mewtwo, Nidos, Lele, Molt-G, etc).

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [beauts, 484270]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma

[SET]
name: Physical Wall (HP)
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Iron Defense / Whirlwind
item: Rocky Helmet / Leftovers
ability: Sturdy
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Skarmory is the most reliable Spiker in the metagame and one of the sturdiest physical walls. With its amazing defensive typing, access to reliable recovery, and sky-high Defense, it is the perfect candidate to slot into for the HP teamslot. Skarmory is able to comfortably wall most physical threats, including Dhelmise, Bisharp, Excadrill, and Weavile. Body Press works off of its high Defense stat and threatens many of the Pokemon it wants to wall walls, like Excadrill, but Brave Bird is an option for better neutral coverage and the ability to hit Ghost-types, especially Dhelmise, at the cost of taking recoil. Roost is mandatory to provide Skarmory with recovery, and Spikes punishes switch-ins and takes advantage of the free turns Skarmory generates. Iron Defense allows Skarmory to check set up setup sweepers as well, (AC) by boosting alongside them while also powering up Body Press; Whirlwind is another option in the last moveslot to phaze out setup opponents set-up foes that Skarmory cannot KO. Rocky Helmet punishes lets Skarmory punish (at first i read this and thought "more heavily than what?") physical attackers even more heavily, especially pivots that can otherwise wear down Skarmory, while Leftovers provides extra recovery. Maximum Defense investment is required to check the high-powered attackers common in Godly Gift and has the nice side effect of also powering up Body Press.

Skarmory is a good option for stall and balance teams looking for a catch-all physical wall. Since most Ubers Uber Pokemon have a high base HP, Skarmory can work with a wide range of Gods, but some of the best fits are Giratina, Yveltal, and Kyurem-W. Wallbreakers like Victini and Zeraora appreciate Skarmory's Spikes, (AC) that which help wear down their checks, and its ability to switch into would-be revenge killers that force them out, (AC) such as Landorus-T. Since Skarmory's Special Defense is poor, it appreciates bulky teammates like RegenVest Tangrowth and Gastrodon to sponge special hits aimed at Skarmory. it. Due to its Electric- and Fire-type Electric and Fire weaknesses, Skarmory is unable to wall Victini, Zeraora, and Dracozolt; reliable switch-ins to these foes like Hippowdown or and Quagsire make good partners, especially since Skarmory covers their Grass-type weaknesses.

[STRATEGY COMMENTS]
Other Options
=============

Skarmory has a wide range of other status options available. Toxic allows it to punish switch-ins directly and rack up even more residual damage. Skarmory can also set Stealth Rock, but the limited distribution of Spikes makes Skarmory's access to them that move more valuable. Taunt is an option to prevent set up setup and block Defog, but Skarmory's low Speed makes it an unreliable option. Skarmory can also forgo Body Press or Brave Bird to run four support utility moves, but this makes it exceedingly passive. Skarmory can also run a specially defensive set, but this set is generally outclassed by Corviknight.

Checks and Counters
===================

**Physical Fire- and Electric-types**: Even physical Fire- and Electric-types like Victini, Zeraora, and Dracozolt are all able to can reliably 2HKO Skarmory with their super effective STAB moves.

**Taunt**: Skarmory is vulnerable to Taunt, as it cannot recover, phaze, or set Spikes in front of Taunt users like Yveltal and Persian-Alola. Alolan Persian.

**Pivots**: Physical pivots like Landorus-T can draw Skarmory in and pivot to a special attacker that threatens forces it out. Especially with Stealth Rock up, this can wear down Skarmory by denying it a chance to recover. Pivots are especially dangerous when paired with Magnezone.

**Zygarde-10%**: Thanks to Thousand Arrows, Zygarde is one of the few physical Ground-types that Skarmory cannot reliably check.

**Strong Special Attackers**: Even with augmented HP, Skarmory's special bulk is poor Skarmory has poor special bulk and it can be 2HKOed by most special attackers such as Mewtwo and Nidoking. (worth mentioning magnezone here? up to you)

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[pannuracotta, 517892], [beauts, 484270]]
- Grammar checked by: [[Finland, 517429]]

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