[OVERVIEW]
Skarmory serves as one of the best checks to top offensive threats such as Bisharp, Scizor, and Gyarados through its fantastic Defense, great defensive typing, and Roost. Skarmory's Spikes makes it a fantastic support option for bulky offense and balance teams as well, helping its teammates more easily deal with Regenerator Pokemon like Amoonguss and Tangrowth. On defensive and stall teams, it has the option to keep physical wallbreakers such as Conkeldurr and Swords Dance Scizor in check with Iron Defense + Body Press, or have utility against other setup threats such as Bisharp and Reuniclus with Whirlwind. Skarmory faces direct competition from Celesteela, which has higher Special Defense to check threats like Kyurem and Hatterene, but Skarmory has higher Defense to check Pokemon like Bisharp and Tapu Bulu as well as reliable recovery, which lets it easily run Rocky Helmet to punish Pokemon like Scizor. Skarmory is a big target for Electric-types such as Zeraora and their momentum-grabbing Volt Switch, and its passivity means that it lets in dangerous Pokemon like Victini and Primarina much more easily than Celesteela. Coverage run for Celesteela will also severely threaten Skarmory, such as Nidoqueen's Fire Blast and Kommo-o's Flamethrower.
[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Brave Bird / Body Press
move 4: Whirlwind / Toxic / Iron Defense
item: Rocky Helmet
ability: Sturdy
nature: Impish / Bold
evs: 252 HP / 160 Def / 96 Spe
[SET COMMENTS]
Spikes lets Skarmory contribute important damage to defensive pivots such as Amoonguss, Tangrowth, and Jirachi over the course of the game for its teammates to capitalize on, and it has plenty of chances to use it against Pokemon such as Tapu Bulu and Lycanroc-D. The choice of Brave Bird or Body Press comes down to what Skarmory needs to threaten for its teammates; Brave Bird hits Grass-types super effectively and hits Azumarill and Gyarados neutrally, whereas Body Press threatens Lycanroc-D and Bisharp. Whirlwind and Spikes have amazing synergy for spreading residual damage, and Whirlwind also phazes setup threats such as Dragon Dance Gyarados, Calm Mind Reuniclus, and Belly Drum Azumarill. Toxic cripples Defoggers that have a naturally good matchup against Skarmory such as Salamence, Volcanion, and Rotom-W, and it also hinders switch-ins that pressure Skarmory out such as Zeraora, Victini, and Thundurus. Iron Defense, alongside Body Press, makes Skarmory an especially good answer to Conkeldurr and Swords Dance Scizor but leaves it unable to pressure Belly Drum Azumarill. Rocky Helmet punishes the likes of Scizor, Zarude, and Azumarill for repeatedly attacking Skarmory. 96 Speed EVs let Skarmory outspeed Conkeldurr and Adamant Azumarill. This still leaves Skarmory with enough bulk to avoid being 2HKOed by Mamoswine's Icicle Crash after Stealth Rock. Sturdy alongside Whirlwind makes Skarmory come in handy during emergency situations, such as Celesteela boosting with Meteor Beam on hyper offense teams.
Skarmory fits best on balance, stall, and bulky offense teams as a blanket check to physical attackers such as Lycanroc-D and Krookodile that provides crucial Spikes support to outlast the opposing team. Specially defensive pivots such as Slowking and Chansey let Skarmory focus on its specialty by serving as more reliable sponges to Pokemon such Nihilego and Alakazam. Chansey also checks special variants of Victini, whereas Slowking can check all variants. Zeraora heavily appreciates Spikes support wearing down its checks such as Rhyperior, Nidoqueen, Amoonguss, and Tangrowth. In return, Skarmory enjoys reliable Knock Off support making Pokemon like Gastrodon and Tapu Bulu more pressured by entry hazard damage. Wallbreakers such as Toxtricity and Victini perform even better when Spikes worn down their checks, such as Rhyperior and Kommo-o. Choice Specs Keldeo can overwhelm the likes of Chandelure and lure in Amoonguss and damage it heavily with Air Slash to the point where it can no longer switch in reliably with entry hazards up. Stealth Rock setters such as Rhyperior and Nidoqueen form an excellent entry hazard stacking core with Skarmory, as they are able to pressure hazard removers such as Rotom-H and Salamence, with Sheer Force Life Orb Nidoqueen even helping break through other bulky cores. Grass-types ease the pressure of strong Electric- and Water-types such as Zeraora and Azumarill. Tangrowth and Amoongus are notable because they put Defoggers to sleep with Sleep Powder or Spore.
[STRATEGY COMMENTS]
Other Options
=============
Iron Head is an option to punish Hatterene attempting to reflect entry hazards with Magic Bounce, but it lacks other uses. Stealth Rock can be used if Skarmory has no other teammates that can use it, although it really prefers to use Spikes, which is more capable of wearing down bulky cores and Regenerator Pokemon because it can have multiple layers. Defog is also another option on bulky balance and stall teams over Spikes or in the fourth moveslot, but Skarmory does not match up well against the majority of entry hazard setters, including Nihilego and Nidoqueen. Leftovers allows Skarmory to use Roost less often on accumulated smaller hits, but it leaves it unable to punish U-turn from Jirachi and Scizor. An alternative EV spread running maximum HP and Defense lets Skarmory better stomach hits in general, but makes its matchup against Azumarill much worse. Shed Shell can be considered to avoid being trapped by Magnezone on teams with Skarmory as their only answer to Pokemon like Dragon Dance Gyarados. Skarmory can go for a suicide lead set with Stealth Rock and Spikes alongside Custap Berry, but this set is outclassed by Mew's lead set due to its better Speed tier and access to Explosion.
Checks and Counters
===================
**Electric-types**: Electric-types are the bane of Skarmory's existence because they threaten to gain easy momentum with Volt Switch, and most are immune to Spikes or run Heavy-Duty Boots. Rotom-H and Rotom-W are able to switch in and at least remove Skarmory's Spikes with Defog. Thundurus-T and Rotom-H can also set up on Skarmory with Nasty Plot, and Zeraora can freely use Knock Off after it comes in.
**Fire-types**: Victini completely takes advantage of Skarmory by coming in easily and threatening to blow through it generate momentum with U-turn. Chandelure is even worse because it is an overall threat to balance and stall teams Skarmory finds itself on, and it often uses Skarmory as an entry point to throw out its powerful Choice Specs-boosted attacks or set up a Substitute. Victini and Chandelure sometimes run Heavy-Duty Boots to avoid Spikes and other entry hazard damage completely, making them more difficult to check throughout the game.
**Special Attackers**: Strong special attackers such as Primarina, Keldeo, and Kyurem will have no trouble forcing Skarmory out with neutral attacks, and Skarmory usually ends up as setup fodder for the likes of Galarian Moltres and Meteor Beam Celesteela if not running Whirlwind. However, all but Celesteela have to be wary of coming in on a Toxic, and Keldeo and Kyurem have to be careful with super effective Brave Bird or Body Press.
**Hatterene**: Hatterene's Magic Bounce denies Skarmory's entry hazards, Toxic, and Whirlwind, enabling it to set up on Skarmory with Calm Mind and threaten with Mystical Fire.
[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Estarossa, 461329], [Martha, 384270], [Twilight, 344575]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
Skarmory serves as one of the best checks to top offensive threats such as Bisharp, Scizor, and Gyarados through its fantastic Defense, great defensive typing, and Roost. Skarmory's Spikes makes it a fantastic support option for bulky offense and balance teams as well, helping its teammates more easily deal with Regenerator Pokemon like Amoonguss and Tangrowth. On defensive and stall teams, it has the option to keep physical wallbreakers such as Conkeldurr and Swords Dance Scizor in check with Iron Defense + Body Press, or have utility against other setup threats such as Bisharp and Reuniclus with Whirlwind. Skarmory faces direct competition from Celesteela, which has higher Special Defense to check threats like Kyurem and Hatterene, but Skarmory has higher Defense to check Pokemon like Bisharp and Tapu Bulu as well as reliable recovery, which lets it easily run Rocky Helmet to punish Pokemon like Scizor. Skarmory is a big target for Electric-types such as Zeraora and their momentum-grabbing Volt Switch, and its passivity means that it lets in dangerous Pokemon like Victini and Primarina much more easily than Celesteela. Coverage run for Celesteela will also severely threaten Skarmory, such as Nidoqueen's Fire Blast and Kommo-o's Flamethrower.
[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Brave Bird / Body Press
move 4: Whirlwind / Toxic / Iron Defense
item: Rocky Helmet
ability: Sturdy
nature: Impish / Bold
evs: 252 HP / 160 Def / 96 Spe
[SET COMMENTS]
Spikes lets Skarmory contribute important damage to defensive pivots such as Amoonguss, Tangrowth, and Jirachi over the course of the game for its teammates to capitalize on, and it has plenty of chances to use it against Pokemon such as Tapu Bulu and Lycanroc-D. The choice of Brave Bird or Body Press comes down to what Skarmory needs to threaten for its teammates; Brave Bird hits Grass-types super effectively and hits Azumarill and Gyarados neutrally, whereas Body Press threatens Lycanroc-D and Bisharp. Whirlwind and Spikes have amazing synergy for spreading residual damage, and Whirlwind also phazes setup threats such as Dragon Dance Gyarados, Calm Mind Reuniclus, and Belly Drum Azumarill. Toxic cripples Defoggers that have a naturally good matchup against Skarmory such as Salamence, Volcanion, and Rotom-W, and it also hinders switch-ins that pressure Skarmory out such as Zeraora, Victini, and Thundurus. Iron Defense, alongside Body Press, makes Skarmory an especially good answer to Conkeldurr and Swords Dance Scizor but leaves it unable to pressure Belly Drum Azumarill. Rocky Helmet punishes the likes of Scizor, Zarude, and Azumarill for repeatedly attacking Skarmory. 96 Speed EVs let Skarmory outspeed Conkeldurr and Adamant Azumarill. This still leaves Skarmory with enough bulk to avoid being 2HKOed by Mamoswine's Icicle Crash after Stealth Rock. Sturdy alongside Whirlwind makes Skarmory come in handy during emergency situations, such as Celesteela boosting with Meteor Beam on hyper offense teams.
Skarmory fits best on balance, stall, and bulky offense teams as a blanket check to physical attackers such as Lycanroc-D and Krookodile that provides crucial Spikes support to outlast the opposing team. Specially defensive pivots such as Slowking and Chansey let Skarmory focus on its specialty by serving as more reliable sponges to Pokemon such Nihilego and Alakazam. Chansey also checks special variants of Victini, whereas Slowking can check all variants. Zeraora heavily appreciates Spikes support wearing down its checks such as Rhyperior, Nidoqueen, Amoonguss, and Tangrowth. In return, Skarmory enjoys reliable Knock Off support making Pokemon like Gastrodon and Tapu Bulu more pressured by entry hazard damage. Wallbreakers such as Toxtricity and Victini perform even better when Spikes worn down their checks, such as Rhyperior and Kommo-o. Choice Specs Keldeo can overwhelm the likes of Chandelure and lure in Amoonguss and damage it heavily with Air Slash to the point where it can no longer switch in reliably with entry hazards up. Stealth Rock setters such as Rhyperior and Nidoqueen form an excellent entry hazard stacking core with Skarmory, as they are able to pressure hazard removers such as Rotom-H and Salamence, with Sheer Force Life Orb Nidoqueen even helping break through other bulky cores. Grass-types ease the pressure of strong Electric- and Water-types such as Zeraora and Azumarill. Tangrowth and Amoongus are notable because they put Defoggers to sleep with Sleep Powder or Spore.
[STRATEGY COMMENTS]
Other Options
=============
Iron Head is an option to punish Hatterene attempting to reflect entry hazards with Magic Bounce, but it lacks other uses. Stealth Rock can be used if Skarmory has no other teammates that can use it, although it really prefers to use Spikes, which is more capable of wearing down bulky cores and Regenerator Pokemon because it can have multiple layers. Defog is also another option on bulky balance and stall teams over Spikes or in the fourth moveslot, but Skarmory does not match up well against the majority of entry hazard setters, including Nihilego and Nidoqueen. Leftovers allows Skarmory to use Roost less often on accumulated smaller hits, but it leaves it unable to punish U-turn from Jirachi and Scizor. An alternative EV spread running maximum HP and Defense lets Skarmory better stomach hits in general, but makes its matchup against Azumarill much worse. Shed Shell can be considered to avoid being trapped by Magnezone on teams with Skarmory as their only answer to Pokemon like Dragon Dance Gyarados. Skarmory can go for a suicide lead set with Stealth Rock and Spikes alongside Custap Berry, but this set is outclassed by Mew's lead set due to its better Speed tier and access to Explosion.
Checks and Counters
===================
**Electric-types**: Electric-types are the bane of Skarmory's existence because they threaten to gain easy momentum with Volt Switch, and most are immune to Spikes or run Heavy-Duty Boots. Rotom-H and Rotom-W are able to switch in and at least remove Skarmory's Spikes with Defog. Thundurus-T and Rotom-H can also set up on Skarmory with Nasty Plot, and Zeraora can freely use Knock Off after it comes in.
**Fire-types**: Victini completely takes advantage of Skarmory by coming in easily and threatening to blow through it generate momentum with U-turn. Chandelure is even worse because it is an overall threat to balance and stall teams Skarmory finds itself on, and it often uses Skarmory as an entry point to throw out its powerful Choice Specs-boosted attacks or set up a Substitute. Victini and Chandelure sometimes run Heavy-Duty Boots to avoid Spikes and other entry hazard damage completely, making them more difficult to check throughout the game.
**Special Attackers**: Strong special attackers such as Primarina, Keldeo, and Kyurem will have no trouble forcing Skarmory out with neutral attacks, and Skarmory usually ends up as setup fodder for the likes of Galarian Moltres and Meteor Beam Celesteela if not running Whirlwind. However, all but Celesteela have to be wary of coming in on a Toxic, and Keldeo and Kyurem have to be careful with super effective Brave Bird or Body Press.
**Hatterene**: Hatterene's Magic Bounce denies Skarmory's entry hazards, Toxic, and Whirlwind, enabling it to set up on Skarmory with Calm Mind and threaten with Mystical Fire.
[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Estarossa, 461329], [Martha, 384270], [Twilight, 344575]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
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