It'll be implemented when Kris gets time to implement it, there is no set date for it being implementedim still seeing kyubs and ho-ohs when does it get implemented?
It'll be implemented when Kris gets time to implement it, there is no set date for it being implementedim still seeing kyubs and ho-ohs when does it get implemented?
Although the name of the tier is in fact "Sketch"mons, this is moreso a flavor option than a dependency on Sketch mechanics. In reality, the pool of moves that can be sketched is more like what STABmons uses, AKA w/e is clickable + whatever is clickable when hacked into the game.Now that smeargle has been released and we know the starmobile torques cannot be sketched as far as I'm aware (they aren't in smeargle's movepool), shouldn't they be banned in this tier because it cannot be sketched? I know this used to be the case with like chatter and other moves that were unsketchable by the move Sketch, but has this philosophy changed?
this wasn't the case in gen 7 iirc because chatter was banned, but I assume this message means that the philosophy has changed?Although the name of the tier is in fact "Sketch"mons, this is moreso a flavor option than a dependency on Sketch mechanics. In reality, the pool of moves that can be sketched is more like what STABmons uses, AKA w/e is clickable + whatever is clickable when hacked into the game.
Dunno anything about gen 7 philosophy. I can only tell you how it works now. It's fine to unban them in your draft league :]this wasn't the case in gen 7 iirc because chatter was banned, but I assume this message means that the philosophy has changed?
I asked this question because I ran a draft league pre DLC1 and had the torque moves banned because I was unsure if they could be sketched, and now that smeargle is in the game and we know it cannot be sketched, I was leaning towards it being banned, but if this is the new philosophy behind the format, I can unban them to remain consistent with smogon.
A highly unoptimized Sketchmons team I've been using the last few hours. It's got potential, would love to see a better teambuilder clean it up.
https://pokepast.es/9ba5cd90b4e37748
Arcanine-Hisui @ Choice Band
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Volt Tackle
- Extreme Speed
They finally did the best boy right with Hisui Arcanine and its bevy of high power recoil(less) moves with excellent coverage. GameFreak just needs to stop being cowards and give it Swords Dance. Volt Tackle is the Sketch move of choice, not helping much with Ground-types but gouging Water-types that want to try to eat Sun-boosted Flare Blitz.
Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Draco Meteor
- Armor Cannon
- Flip Turn
Gen 3 kids are eating very well. Luster Purge getting a very significant buff and native Flip Turn access has turned Latios into the hit-and-run murder machine he was always meant to be, and there's no Dragapult here to rain on his parade. Sketched Armor Cannon for perfect accuracy, great coverage with Dragon/Psychic, and very high power, especially when backed by Sun.
Ninetales @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Tidy Up
- Encore
- Healing Wish
Weather setter, hazard clearer, last gasp for another sweeper, and general shit stirrer. Ninetales's unfortunate 81 Special Attack holds back Weather Ball a little bit, and having my hazard control be on a bootless Fire-type is definitely suboptimal, but I wanted to get this team posted while I have the gumption. Tidy Up and Encore are actually a problem together. Tidy Up is completely unblockable, unlike literally every other removal option (at least you've banned Gholdengo here, what the fuck was GameFreak thinking introducing that mon with that Ability in the same gen as Mortal Spin? Did they think Tidy Up on Maushold was enough to compensate?), and its speed increase helps disrupt Pokemon that see Ninetales as kinda-rightfully set-up bait.
Raging Bolt @ Life Orb
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderclap
- Clanging Scales
- Weather Ball
- Volt Switch
In a recent post on Raging Bolt's ban in AAA, Raging Bolt with Hadron Engine was described explicitly as a slower, bulkier, more powerful Miraidon, and that description is honestly pretty accurate. I smoked an Archaludon from full with Weather Ball earlier tonight. In fact, I didn't even have Clanging Scales sketched on this set until I started this post (I wanted the full nuke of Meteor) and I'm pretty sure my many losses tonight had nothing to do with that. Looking to be one of the strongest Pokemon out of the DLC.
Slither Wing @ Choice Band
Ability: Protosynthesis
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Close Combat
- U-turn
- Stone Axe
Pretty standard Slither Wing set with Stone Axe sketched to punish Fire- or Flying-types that want to switch in, being the sole hazard setter on my team. Proto CB is threatening enough that unless you're looking to be OHKO'd consistently keeping Rocks up isn't super difficult, but I'm also in the 1200s.
Exeggutor @ Life Orb
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Psyshock
- Flamethrower
- Earth Power
This was originally a Bitter Blade Leafeon (who is totally excellent, by the way, I've seen it destroy lives) but my team was resultantly hilariously weak to Gouging Fire. This isn't that much better, but Earth Power will smoke it after Rocks chip, or at least put it in Extreme Speed range.
Overall I've been having fun tonight really digging into the ladder. It looks to be in a great spot now that the obvious problems have been fixed and I'm excited to keep playing.
It's a small tweak but I would really run Wood Hammer over Volt Tackle on Arcanine as it helps against both Water and Ground types. Volt Tackle is only better against Toxapex.Arcanine-Hisui @ Choice Band
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Volt Tackle
- Extreme Speed
Done, and Exeggutor has been swapped out for Modest LO Lilligant (I didn't realize Boostei at Jolly +1 outsped Timid Egg under Sun) with Earth Power and Healing Wish, with Scorched Sands over HW on Ninetales.It's a small tweak but I would really run Wood Hammer over Volt Tackle on Arcanine as it helps against both Water and Ground types. Volt Tackle is only better against Toxapex.
I know you already swapped Exeggutor out for Lilligant, but even just for the sake of visibility and pointing out potential bugs in need of fixing, can Exeggutor-Kanto actually learn Flamethrower on cart? or is that just an erroneous quirk of the current teambuilder implementation? I know it says it can in the teambuilder, but Serebii and Bulbapedia both have only Exeggutor-Alola learning Flamethrower (and Draco Meteor, Dragon Hammer, Knock Off, among other things, despite them also showing up for Exeggutor-Kanto).A highly unoptimized Sketchmons team I've been using the last few hours. It's got potential, would love to see a better teambuilder clean it up.
https://pokepast.es/9ba5cd90b4e37748
Arcanine-Hisui @ Choice Band
Ability: Rock Head
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Flare Blitz
- Volt Tackle
- Extreme Speed
They finally did the best boy right with Hisui Arcanine and its bevy of high power recoil(less) moves with excellent coverage. GameFreak just needs to stop being cowards and give it Swords Dance. Volt Tackle is the Sketch move of choice, not helping much with Ground-types but gouging Water-types that want to try to eat Sun-boosted Flare Blitz.
Latios (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Luster Purge
- Draco Meteor
- Armor Cannon
- Flip Turn
Gen 3 kids are eating very well. Luster Purge getting a very significant buff and native Flip Turn access has turned Latios into the hit-and-run murder machine he was always meant to be, and there's no Dragapult here to rain on his parade. Sketched Armor Cannon for perfect accuracy, great coverage with Dragon/Psychic, and very high power, especially when backed by Sun.
Ninetales @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Tidy Up
- Encore
- Healing Wish
Weather setter, hazard clearer, last gasp for another sweeper, and general shit stirrer. Ninetales's unfortunate 81 Special Attack holds back Weather Ball a little bit, and having my hazard control be on a bootless Fire-type is definitely suboptimal, but I wanted to get this team posted while I have the gumption. Tidy Up and Encore are actually a problem together. Tidy Up is completely unblockable, unlike literally every other removal option (at least you've banned Gholdengo here, what the fuck was GameFreak thinking introducing that mon with that Ability in the same gen as Mortal Spin? Did they think Tidy Up on Maushold was enough to compensate?), and its speed increase helps disrupt Pokemon that see Ninetales as kinda-rightfully set-up bait.
Raging Bolt @ Life Orb
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderclap
- Clanging Scales
- Weather Ball
- Volt Switch
In a recent post on Raging Bolt's ban in AAA, Raging Bolt with Hadron Engine was described explicitly as a slower, bulkier, more powerful Miraidon, and that description is honestly pretty accurate. I smoked an Archaludon from full with Weather Ball earlier tonight. In fact, I didn't even have Clanging Scales sketched on this set until I started this post (I wanted the full nuke of Meteor) and I'm pretty sure my many losses tonight had nothing to do with that. Looking to be one of the strongest Pokemon out of the DLC.
Slither Wing @ Choice Band
Ability: Protosynthesis
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Close Combat
- U-turn
- Stone Axe
Pretty standard Slither Wing set with Stone Axe sketched to punish Fire- or Flying-types that want to switch in, being the sole hazard setter on my team. Proto CB is threatening enough that unless you're looking to be OHKO'd consistently keeping Rocks up isn't super difficult, but I'm also in the 1200s.
Exeggutor @ Life Orb
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Psyshock
- Flamethrower
- Earth Power
This was originally a Bitter Blade Leafeon (who is totally excellent, by the way, I've seen it destroy lives) but my team was resultantly hilariously weak to Gouging Fire. This isn't that much better, but Earth Power will smoke it after Rocks chip, or at least put it in Extreme Speed range.
Overall I've been having fun tonight really digging into the ladder. It looks to be in a great spot now that the obvious problems have been fixed and I'm excited to keep playing.
It’s good but Idt it’s that good cause it can get walled and fails into paradox mons (is tusk banned?)Slaking @ Life Orb
Ability: Truant
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Skill Swap
- Drain Punch
- Double-Edge
- Earthquake
View attachment 612675
just dropping this here. food for thought. Slaking's movepool is decent too.
Non Perma ladders becoming perma ladders don't happen often, for inh and pic they became permas because of 2v2 and NFE officially not being oms anymore and shared power because it had such a high ladder activity during it's month. So for sketch to become a Perma it'd prolly have one of those two things happen.How do we go about getting a permanent ladder for this meta?
It’s one of my favorites, and fairly intuitive to team build for since the only difference from OU is the ability to add surprise moves.
Maybe use parting shot instead of teleport?Finished up my tr https://pokepast.es/640841ff5f1e5d1e (anyone know a better sketch for deo d?)
Anyway I don’t see sketch getting a ladder when it doesn’t even have its own builder yet
Hope that at least happens
Parting shot goes first under trick room tho personally I don’t want em breakers to be taking any chip damageMaybe use parting shot instead of teleport?