A team I have been laddering with recently and it seems to work out fairly nicely but I want your guys feedback and without further ado lets get into this.
Sky High (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Atk / 44 Def / 4 SpD / 176 Spe
Jolly Nature
- Earthquake
- Facade
- Roost
- Swords Dance
Gliscor the star of my team. With an amazing ability, reliable recovery in Roost and Poison Heal, and being able to setup are all factors that make this Pokemon so good. 176 Speed EVS with a Jolly Nature ensures outspeeding Timid Tapu Fini, Adamant Zygarde, and more. 244 HP EVS are to maximize the amount of health returned each turn by Poison Heal. 44 Defense EVS are for its bulk and the Attack EVS are to increase the amount of damage it does.
Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Earthquake
- Scald
- Toxic
- Recover
Gastronomy though being in a bit of a tough spot right now since more counters for it are appearing after its rise such as Energy Ball Zam. Even so Gastrodon is a great pokemon. It can live 3 Ash-Gren Dark Pulses as long as it isn't chipped. It can also wall Koko with no Grass Knot and Heatran. With reliable recovery in Recover Gastrodon can spam that and be annoying to deal with as well as Toxic which can wear down walls like Tangrowth if you don't switch out. With Scale for Burns and good damage on ground types like Lando T and EQ for the likes of Koko and Tran.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Magma Storm
- Toxic
- Stealth Rock
Hestran was the next mon. Heatran can be amazing at being a Utility Mon and it can also lure in common threats such as Zygarde and make a double into Gastrodon which walls Garde most of the times. Gliscor and Gastrodon both have 4X weaknesses to both Grass and Ice. Heatran has a 4X resistance to both. I used Flash Cannon over Earth Power since I have 2 mins that can spam EQ in both Gliscor and Gastrodon.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Kartana can wreak havoc on my team if it is any Z Move and if my Gliscor is weakened. So the next mon I decided to use was Defensive Zapdos. This can deal with a Kartana sweep with Heat Wave as well as being a Defoger. And with reliable recovery in Roost and an annoying move in Dishcarge to slow threats for Gliscor Zapdos is a great addition to the team.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Earthquake
- Knock Off
- Giga Drain
- Hidden Power [Ice]
My special wall that breaks through and walls Ash Gren and Tapu Koko it can also beat Zygarde and Landorus T if they stay in with HP Ice. I chose HP Ice over HP Fire since I had a Heatran and a Zapdos. This did leave me vulnerable to SD or Curse Mega Scizor but I figured I could play around it.
Greninja (M) @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- U-turn
- Dark Pulse
Last but not least we have Ash Gren. Ash Gren with Water Z still hits hard and can beat lots of the metagame including Lando T and Zygarde and more. U Turn is there for purely momentum and being able to hit Dark Types who resist his Dark STAB hard.
Pokepaste: https://pokepast.es/1b5b3ba08398898d edit: Gren should be male
Conclusion: I built this team and am hoping for some good feedback. Thanks Mystical :)
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