Sky's the Limit: an OU RMT

Style_Dota

Bloo Wannabe
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
107u9hf.jpg

Introduction:

Hello Smogon. For those of you who don't know me, my name is Mike. Some of you might know me as the Super Mod from the recently deceased TeamUber, while others might recognize me from Youtube, where I have a small little channel going. I don't really contribute too much to Smogon unfortunately, as sometimes it seems quite difficult to get involved with the community, but today I want to throw in my slight contribution by presenting my OU team. This is the team that won me the most recent Tutee tournament that just happened. I have been working on this team for quite some time, and it is definitely one of the better teams that I have made in a while. Of course, it's definitely not perfect, as there are some threats that still give me a bit of trouble. However, I hope that you guys enjoy.

The name "Sky's the Limit" comes from the song from Persona 4. I was listening to this song when I came up with the final version of the team, and the name just seems to be very appropriate.

Team Building:

Originally, when I wanted to make this team I wanted to revolve it around Expert Belt Hydreigon. Hydreigon is one of those Pokemon that I personally haven't used in quite some time, and the Expert Belt variant gave me a ton of trouble against PokeaimMD in the most recent KOTC tournament (he ended up winning the tourney, so I don't feel as bad). When looking at basic team synergy, I threw in Gyarados to cover Hydreigon's Fighting weakness. I decided to use the T-Wave variant that I remembered seeing in IB's Fable RMT. Next, I threw in a Skarm, Heatran, Virizion core to be my anti-weather core. Finally, I decided to go with offensive Deoxys-S since it literally out speeds everything, even some of the most popular Scarf users, and can hit them with a Life Orb Psycho Boost (it's freaking awesome).
386_s.gif
227.gif
485.gif
640.gif
130.gif
635.gif

I used this team in the first round of the Tutee tournament. I ended up winning, but I wasn't too happy about it. Gyarados wasn't doing as much as I was hoping it would, and it ended up being set up fodder on a ton of things. I also realized how Dragonite weak I could be if Skarm is weakened enough. Hydreigon was cool, but it ended up also not really fitting into anything. I decided to swap these two out for a Specially Bulky Rotom-W with Will-O-Wisp and my own Dragonite with Lum Berry and Dragon Dance with 3 attacks.
386_s.gif
227.gif
485.gif
640.gif
479-w.gif
149.gif
This team did slightly better, but overtime I came to dislike Virizion on the team. It honestly ended up being dead weight in certain situations, and it never took hits as well as I was hoping it would. Eventually, I decided to drop Virizion for Celebi. Rotom also really wasn't doing too much for me, so I decided to change him for Gastrodon.
386_s.gif
227.gif
485.gif
251.gif
423_e.gif
149.gif
At this point i realized that I desperately needed a Rapid Spinner. Dragonite really needed it in order to have any chance of functioning, and it really would in order to remove the hazards from Deoxys-S leads, who tend to often be suicide hazard users, which really would help my team out. Gastrodon seemed to be really redundant to my team. Gastrodon also wasn't doing anything like I thought it would. Since it became so much more popular, a lot more teams have counters to him, making him a lot less useful. i decided to swap him out for Starmie, and the final version of the team was born.
386_s.gif
227.gif
485.gif
251.gif
121.gif
149.gif

In-Depth Look at the Team:

386-a.png

Deoxys-S w/ Life Orb
Ability: Pressure
Nature: Naive
EVs: 12 Atk; 244 SpAtk; 252 Spe
  • Psycho Boost- A fantastic STAB choice on such a fast Pokemon. Hits anything that's not resistant to it extremely hard. Topping that with the hazards that I have most likely placed on the field means that there's usually not too much of a chance that they can live the next hit. The only pokemon that like to take these hits are Scizor, Jirachi, Metagross and Reuniclus, and I have a solid counter to the first three.
  • Superpower- Mainly to hit Tyranitar, but also nice to hit Pokemon like Blissey and Chansey who think they can come in for free on a Psycho Boost. If I have hazards up, I can usually take out Bliss with a Psycho Boost + Superpower.
  • Ice Beam- Hits Dragonite and Gliscor. Outspeeds almost everything like Scarfed Landorus and +1 Nite/ Mence and can KO with Ice Beam. Of course, Multiscale has to be broken, but I can usually do that thanks to Rocks.
  • Thunderbolt- Mainly for coverage. Hit's Gyarados after +1 which is always nice. Also hits Pokemom like Starmie/ Slowbro/ etc. Very nice to have every now and then.
Why Deoxys-S?- Offensive Deoxys-S is extremely underrated. While Deoxys is known to be the best Dual Screener and the best Pokemon to set up hazards on HO, it is easily a fantastic choice for a sweeper mainly because it can out speed everything. With Excadrill gone, Deoxys-S really has nothing that can out speed it besides anything with base 108 Speed that's Scarfed or higher without the opponent setting up.

227-a.png

Skarmory w/ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP; 240 Def; 16 Spe
  • Spikes- Kind of self explanatory. Spikes is a fantastic move and helps both Dragonite and Deoxys-S accomplish their jobs. It also limits switch ins for some popular walls, like Chansey, Blissey, Gastrodon, and Ferrothorn. If I can get all layers of spikes and SR up, it's usually in my favor at that point.
  • Brave Bird- Prevents Skarm from being Taunt fodder. Also gives me an attacking option against Landorus, Conkeldurr, and Breloom.
  • Whirlwind- Racks up entry hazards, removes boosts. Just a fantastic move on a great Pokemon.
  • Roost- Heals my health to help me set up more hazards and to tank hits. Another fairly self-explanatory move choice.

Why Skarmory
Can easily set up on a ton of Pokemon. Really helps me take hits from Pokemon like Scarfed Landorus and Terrakion (though Banded CC hurts like hell). Spikes really makes it easy for Deoxys-S and Dragonite to do their job late game.

485-a.png
Heatran w/ Leftovers
Ability: Flash Fire
Nature: Calm
EVs: 252 HP; 252 SpDef; 4 Spe
  • Stealth Rock- This move is hands down the best move in the game, and there's no better Pokemon to carry it than one that forces a TON of switches like Heatran. I usually have no problem setting up Stealth Rock on my opponent, which really comes in handy to beat Pokemon like Dragonite and Volcarona.
  • Lava Plume- Such a beastly move on a defensive Pokemon. Prevents me from being Taunt bait while also having a chance to cripple the opponents physical attacker. Such a key move. If I can get a burn on any of my opponent's Pokemon, Skarm is free to come in and set up hazards like there's no tomorrow.
  • Protect- gives me an extra turn for leftovers recovery. Helps me call out Scarfed Pokemon if they're planning to U-Turn/Volt Switch out. Scouting what the opponent can do is also a very nice benefit.
  • Roar- Phazes out Volcarona and other set up sweepers who think that they can try to set up in my face. Racks up entry hazard damage, which is always very nice.
Why Heatran?
Heatran is hands down one of the best Sun counters around. Usually if I can get rid of the opponent's Dugtrio, then Heatran is free to just wall the rest of my opponent's Sun Team.

251-a.png

Celebi w/ Leftovers
Ability: Natural Cure
Nature: Modest
EVs: 224 HP; 252 SpAtk; 32 Spe
  • Nasty Plot- allows me to boost up against CM Reuniclus, since most carry only Psychic and Focus Blast. With getting +2 SpAtk to his +1 SpDef, I can usually win after two boosts and just start Giga Draining away. Also nice for a little late game sweep if possible. I really don't use Nasty Plot outside of this scenario though unless I'm sure that it wouldn't be a wasted boost.
  • Giga Drain- The buff in power makes this one of if not the best STAB option for Celebi. +2 Giga Drain is really awesome, and usually lets me get a ton of health back from my opponent.
  • Hidden Power [Fire]- Celebi is one of my teams best Ferrothorn switchins, so being able to hit it for 4x super effective damage is always nice. It also KOs Scizor after SR + Spikes unless in the rain, which is always extremely useful.
  • Recover- Increases Survivability, and lets me set up multiple Nasty Plots if need be. Another fairly self explanatory move.
Why Celebi?
I need a solid rain counter/check. Gastrodon is becoming way too popular, so more teams are getting prepared for it. It's amazing though how well Celebi can run through Rain teams.

121-a.png

Starmie w/ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 4 HP; 252 SpAtk; 252 Spe
  • Hydro Pump- Demolishes Heatran, who can wall 4 out my other 5 Pokemon. That's mainly the only reason I have it.
  • Thunderbolt- Used so that Jellicent doesn't wall my ass two ways to Sunday. Don't really need Ice Beam as much thanks to the other Pokes on the team. Also gives me a neutral hit against Rotom, who I can now take out after sufficient damage and not get Volt Switch trolled.
  • Rapid Spin- REMOVES STEALTH ROCK. That's the main reason for it. Dragonite absolutely needs Rocks gone in order for it to function, and Starmie is definitely a great parter for Dragonite to remove Rocks.
  • Recover- Allows me to spin more, which in some cases is extremely necessary. Also allows for more switch ins.

Why Starmie?
With Excadrill gone, Starmie returns to its position as the best offensive Rapid Spinner. It keeps a ton of offensive pressure on my opponent.

149-a.png

Dragonite w/ Lum Berry
Ability: Multiscale
Nature: Jolly
EVs: 4 HP; 252 Atk; 252 Spe
  • Dragon Dance- This move makes Dragonite one of the most threatening Pokemon in OU right now. CB and Bulky Nite are cool, but this set is monstrous. I can definitely get at least one DD off thanks to Multiscale + Lum Berry. Even at +1, this thing wreaks a ton of things.
  • Dragon Claw- I use Dragon Claw over Outrage mainly because I really don't want to get locked into Outrage nor do I want to have the Confusion. While the power drop is significant, I can definitely say I am happy without it.
  • Fire Punch- Hits Ferrothorn, Skarmory, and any other Steel Types not names Heatran. Such a great move for coverage.
  • ExtremeSpeed +1 ExtremeSpeed is really vital it prevents me from being KOed by Mamoswine's Ice Shard and I can usually take Mamo down if it's taken a bit of damage with Spikes and SR damage. It also hits Deoxys-S, who still outspeeds after +1 and can KO me if my Multiscale is gone.

Why Dragonite?
Multiscale is literally one of the best abilities out there. It makes Dragonite into an offensive behemoth. I run Jolly over Adamant mainly to catch people off guard since no one ever expects Jolly Nite.

Final Comments

386_s.gif
227.gif
485.gif
251.gif
121.gif
149.gif

This is one of my favorite teams that I've used so far this gen. This was the team that not only won me the Tutee tournament, but the first team that I thought performed really well that I made on my own. It's definitely a team worth using at least once just for fun. I'll probably still use it in Wifi, but I probably won't be using it in any more Tournaments. It's also nice that all of the Pokemon on this team are all Pokemon that were in gens 1-4, so its definitely cool to see that the old Pokes can still hold their own in the new Metagame.

Threats

There have really only been three things that have been major problems to thing team without hax. One is Trick Room Reuniclus, since none of my Pokes can really take a Shadowball/ Psychic/ Focus Blast combo. If it has Psyshock instead of Shadowball, then I have Celebi. If not, I need to play really strategically. Sub Disable Gengar is another Poke that tends to cause the team a bit of hassle. I can usually play around it, but it usually involves me sacking one of my guys, which I really never like to do. A third thing that annoys the team is U-Turn/Volt Switch teams. I have to play extremely carefully, usually involving scouting with Heatran on choiced users and fiddling around with Roar and Hazards, but this is definitely a bug problem that the team has.

Importable
PHP:
Deoxys (Deoxys-S) @ Life Orb
Trait: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Psycho Boost
- Superpower
- Ice Beam
- Thunderbolt

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Protect
- Roar

Celebi @ Leftovers
Trait: Natural Cure
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Hidden Power [Fire]
- Giga Drain
- Recover

Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover

Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Fire Punch
- Dragon Dance

Hope you guys enjoyed! Feel free to rate/comment/steal the team ;)
 
Tornadus and Reuniclus look like huge problems for this team. Nothing likes taking Hurricanes except Heatran, who is hit by focus blast. Reuniclus can also be difficult to take down after a CM or if TR is up. Gengar is also annoying from the looks of it. I wouldn't be too worried about volt turn teams, Celebi breaks Scizor + Rotom and you can also set up hazards to screw them over.

Anyway, I would consider a Jirachi, possibly over Deoxys. SpD rachi is kind of lame imo, so I would give Wish CM a try. It sets up on Reuniclus (wish stalls the TR version), Tornadus, ect and can check Gengar too. CM / Psychic / T-bolt / Wish would work. Bold with max defense can even check sub bounce Gyara and prove very difficult to take out due to its bulk. Just a thought,
 
I was also going to consider a CM Jirachi, but a SubCM over Wish, with a bulkier spread such as,
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Substitute
- Thunderbolt
- Psychic
This set allows it to have 100 hp subs (Which Jirachi should always have when running Sub), which lets it set up on Chansey/Blissey. It also can take hits from Reuniclus, Gengar, and a few other threats to the team. It also can take advantage of Ferrothorn setting up hazard and than set up a Substitute on its Leech Seed and than proceeding to set up.

You'd need to replace something on the team obviously, preferably Celebi or Deoxys-s, as the other 4 pokes are quite essential to the team.
PS : I found your youtube yesterday, nice Halloween costume.
 
This team is pretty good. However, I see a pretty huge weakness to toxicroak. Deoxys, starmie, and celebi are raped by sucker punch, ice punch is stupidly good against dragonite and cross chop will scare away heatran. Skarmory is easily amen out by a different rain member that carries thunder, Jirachi is a common example. To help you with this problem I'd switch out a psychic type probably celebi for something with a powerful EQ or hit to croak like terrakion. Woolly no I mean something likeDugtrio
 
Tornadus and Reuniclus look like huge problems for this team. Nothing likes taking Hurricanes except Heatran, who is hit by focus blast. Reuniclus can also be difficult to take down after a CM or if TR is up. Gengar is also annoying from the looks of it. I wouldn't be too worried about volt turn teams, Celebi breaks Scizor + Rotom and you can also set up hazards to screw them over.

Anyway, I would consider a Jirachi, possibly over Deoxys. SpD rachi is kind of lame imo, so I would give Wish CM a try. It sets up on Reuniclus (wish stalls the TR version), Tornadus, ect and can check Gengar too. CM / Psychic / T-bolt / Wish would work. Bold with max defense can even check sub bounce Gyara and prove very difficult to take out due to its bulk. Just a thought,

I've honestly never had any problem with Tornadus, since most Tornadus users play it the exact same way. If I can get Rocks up, Tornadus is really no problem. CM Reuniclus is annoying, but Celebi can handle it honestly. Trick Room Variants really screw me over though.
I was honestly thinking for a while to replace Rachi in for someone else. The problem is that I loose some offensive presence without Deoxys, and Deoxys really has been vital in certain situations.

I was also going to consider a CM Jirachi, but a SubCM over Wish, with a bulkier spread such as,
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Substitute
- Thunderbolt
- Psychic
This set allows it to have 100 hp subs (Which Jirachi should always have when running Sub), which lets it set up on Chansey/Blissey. It also can take hits from Reuniclus, Gengar, and a few other threats to the team. It also can take advantage of Ferrothorn setting up hazard and than set up a Substitute on its Leech Seed and than proceeding to set up.

You'd need to replace something on the team obviously, preferably Celebi or Deoxys-s, as the other 4 pokes are quite essential to the team.
PS : I found your youtube yesterday, nice Halloween costume.

It seems that the general consensus is to Drop Deoxys-S for a CM Rachi. I feel a tad reluctant to do this mainly because the team then becomes significantly more weak to Heatran, especially if I lose Starmie. If I were to pick a set though, I would probably go for the CM Wish, which I might test out. My only concern is that it would make me significantly more weak to Heatran, but we shall see.

PS: Thanks about the halloween costume haha

This team is pretty good. However, I see a pretty huge weakness to toxicroak. Deoxys, starmie, and celebi are raped by sucker punch, ice punch is stupidly good against dragonite and cross chop will scare away heatran. Skarmory is easily amen out by a different rain member that carries thunder, Jirachi is a common example. To help you with this problem I'd switch out a psychic type probably celebi for something with a powerful EQ or hit to croak like terrakion. Woolly no I mean something likeDugtrio

I've never had any sort of problem with Toxicroak. A +0 Ice Punch coming from the pure SD set does about 53% to Celebi. Sucker Punch is easy to play around. Especially if I don't let it get a Substitute up. Skarm can also demolish Toxicroak, so the team is defninitely not Toxicroak weak.
Removing Celebi would actually make me much more weak to rain teams, and I would then have no safe switchin to Rotom-W. I could switch in with Dragonite, but then I lose Multiscale, which is never worth it. Dugtrio and Terrakion really offer nothing to the team.
 
Hey there,

Well I'm just gonna help you with the threats you mentioned here, you said that your team had troubles dealing with Subsitute+Disable Gengar and Trick Room Reuniclus. as for the Rotom-W+Scizor combo, I think that Celebi handles it just fine, and you have a Rapid Spinner which is quite useful against that kind of team, so I don't think I can help you further with that weakness. As for the previous two, I really agree with you. Without Outrage, Dragonite isn't a good Reuniclus check and it basically destroys the rest of your team once it sets up, which is quite easy to get especially against Deoxys-S. Well, I think that swapping Heatran for a Specially Defensive Swords Dance Scizor would be the perfect change for this team. Dragonite is an awesome counter to most sun sweepers so I don't think Heatran is really needed, and as for the Dragon types Heatran checks, Scizor actually checks them better! It also uses Gengar as set up fodder and is a good check to all Reuniclus, altough it really hates to be hit by a lot of Focus Blast. With that change, I think that your team will become pretty solid. Here's the Scizor set:

Scizor @ Leftovers
Technician
Adamant
EVs: 252 HP / 40 Atk / 216 SpD
-Bullet Punch
-Bug Bite
-Roost
-Swords Dance
Just play around Gengar intelligently and it won't bug you (break his sub with another mon, switch in Scizor while it Disables and you're set to kill it)

I also think that you should be using Earthquake on Dragonite instead of Fire Punch. Heatran basically switches in your whole team atm without you doing much back to it, and Earthquake basically OHKOes it easily. Fire Punch has nice typing and all, but Earthquake also has awesome coverage with that extra bonus of killing Heatran, which is currently a huge threat to your team, at least defensively. The fact you don't use Outrage also helps you with this, since taht way Heatran can't wall you while you're locked into it.

Good luck!
 
Hey there,

Well I'm just gonna help you with the threats you mentioned here, you said that your team had troubles dealing with Subsitute+Disable Gengar and Trick Room Reuniclus. as for the Rotom-W+Scizor combo, I think that Celebi handles it just fine, and you have a Rapid Spinner which is quite useful against that kind of team, so I don't think I can help you further with that weakness. As for the previous two, I really agree with you. Without Outrage, Dragonite isn't a good Reuniclus check and it basically destroys the rest of your team once it sets up, which is quite easy to get especially against Deoxys-S. Well, I think that swapping Heatran for a Specially Defensive Swords Dance Scizor would be the perfect change for this team. Dragonite is an awesome counter to most sun sweepers so I don't think Heatran is really needed, and as for the Dragon types Heatran checks, Scizor actually checks them better! It also uses Gengar as set up fodder and is a good check to all Reuniclus, altough it really hates to be hit by a lot of Focus Blast. With that change, I think that your team will become pretty solid. Here's the Scizor set:

Scizor @ Leftovers
Technician
Adamant
EVs: 252 HP / 40 Atk / 216 SpD
-Bullet Punch
-Bug Bite
-Roost
-Swords Dance
Just play around Gengar intelligently and it won't bug you (break his sub with another mon, switch in Scizor while it Disables and you're set to kill it)

I also think that you should be using Earthquake on Dragonite instead of Fire Punch. Heatran basically switches in your whole team atm without you doing much back to it, and Earthquake basically OHKOes it easily. Fire Punch has nice typing and all, but Earthquake also has awesome coverage with that extra bonus of killing Heatran, which is currently a huge threat to your team, at least defensively. The fact you don't use Outrage also helps you with this, since taht way Heatran can't wall you while you're locked into it.

Good luck!

Thank you for your rate. The main problem I have is that Scizor forces me to use Dragonite against Celebi, which I would rather avoid doing until I'm set to sweep. I do love Specially Defensive Scizor, but Heatran gets SR up and is a solid check to CM Latias with HP Fire. SR right now is significantly more vital for this team, but I will think about your comment. This would probably mean that I would have to stick SR on Skarm or Deoxys S, which means that I would have to rework most of the team.

Also about Nite, Starmie handles Heatran very nicely, so I'm probably going to stick with Fire Punch over EQ. Being able to beat Ferro seems to be more important, especially if it's the T-Wave variant.
 
Hi, this is a very solid team, I love the fact that you're using Late Game sweeper Deoxys since it is a very underrated threat. However, as you've identified in your threat list, Trick Room Reuniclus and Scizor+Rotom-W switch turn combinations are very problematic for your team. The former being able to set up and potentially 6-0 you, and the latter duo being able to screw up every member of your team in tandem. Replacing Celebi with CM Latias running Hidden Power Fire could significantly help against both. Most Switchturn combinations just assume CM Roar nowadays, so you can remove Scizor from the game, taking out an integral component of the opponent's strategy. Although Latias still takes roughly 50% from Trick Room Reuniclus' Shadow Ball, it will more likely than not survive 2 hits and can stall out the Trick Room with a combination of CM+Recover. CM Latias does much better against stall teams for the simple fact that it gets Dragon STAB. Latias also makes for a fantastic Rain and Sun check, so Celebi's niche will mostly be filled. You'll miss is its ability to switch in on CB Terrakion Close Combat, but you have Deoxys-S and Starmie to revenge kill it, so it shouldn't be too much an issue. You might also miss the ability to absorb status, although you still have Starmie for that, so this is probably non-issue.

If you opt for this change, you will have both Latias and Dragonite on your team, Heatran isn't as necessary as before, as 2 Sun checks are more than enough. Yes, Heatran does a much better job against Volcorona than Dragonite, but Dragonite still walls Volcorona's STAB combination and will win 1v1 unless you get haxed by Flame Body twice. Once the Substitue+Flame Body bug on the server is fixed, the chances of this happening are slim to none. A Pokemon I think would really benefit your team in Heatran's place is Specially Defensive Jirachi. CM Reuniclus with Psyshock is problematic for your team, capable of beating Celebi, and if you opt for the Latias change, Latias as well, Jirachi can wall Reuniclus all day long and simply flinch hax it to death. Dragon Dance Tyranitar, who can set up against Latias and cause problems, can be defeated with Jirachi as well, who fears nothing except the rare Earthquake. SubDD Gyarados and Sub Disable Gengar are two other Pokes that could potentially be problematic. If you opt to run Thunderpunch instead of the standard Body Slam, you should be able to patch up this problem. Jirachi also ensures you do not open up a weakness against the Latii twins, and keeps Stealth Rocks on the team. The most important aspect of this change is that it adds Wish support to your team, which could prove clutch if you manage to re-activate Multi Scale or get Starmie another chance to spin. The only downside I see in making this change is having slightly more trouble against Volcorona, and to a lesser extent, Venusaur.

In summary:
CM HP Fire Latias>Nasty Plot Celebi
pros: Combat switcher teams, another Sun check, retain Rain check, better at combating stall
cons: lose Grass STAB, lose switchin to CB Terrakion Close Combat

SpD Jirachi>SpD Heatran
pros: patches up Gengar/ Reuniclus/ Gyarados/ DD Ttar problem, adds valuable Wish support for Dragonite and Starmie
cons: Can't play as recklessly against sun teams

GL

Sets:
Latias @ Leftovers
Levitate
Timid
252 Hp/ 252 Spe/ 4 SpA
- Calm Mind
- Dragon Pulse
- Hidden Power Fire
- Recover

Jirachi @ Leftovers
Serene Grace
Careful
252 Hp/ 224 SpD/ 32 Spe
- Iron Head
- Thunder Wave
- Wish
- Stealth Rock
 
Hey there.

I highly suggest that you run Thunderbolt over Ice Beam on Starmie. Thunderbolt is important because it allows Starmie to force the number 1 OU spinblocker, Jellicent, out if Starmie holds a Life Orb. I suggest that you replace Leftovers with this because it will allow you to deal much more damage to the opponent; Recover will make the recoil from Life Orb a non-factor in most cases. The loss of Ice Beam is not that big of a problem since Dragonite can be phazed out by Skarmory and usually walled by Heatran, Latios can be predicted rather easily, and Grass types such as Celebi can be easily walled by Heatran (most Celebi do not run Earth Power).

I also suggest that you change your Dragonite to a Substitute + Dragon Dance variant. This set can set up multiple DDs, and since Dragonite appears to be your final sweeper, this set will work out better for your team. The opposing team can be easily worn down by entry hazards, and Deoxys-S can get surprise kills on threats to Dragonite such as Skarmory due to its all-out offensive set. The beauty of this set is that it can set up extremely easily due to Multiscale and defensive prowess; it can also easily set up on Pokemon such as Ferrothorn, especially since Gyro Ball can be easily stalled out of PP. With a set of Substitute / Dragon Dance / Roost / Dragon Claw and EV Spread of 252 HP / 80 Def / 16 SDef / 160 Spd with a Careful Nature (taken from Stone_Cold's RMT), Dragonite can wreak havoc on the metagame. The EV Spread makes Dragonite extremely bulky, allowing its subs to withstand hits from the likes of specially defensive Jirachi among others, thus turning the majority of the metagame into set up fodder. Threats such as Mamoswine and Scizor can be easily walled and weared down by entry hazards regardless.

Really nice team. Hope I helped, and good luck!
 
Some quick nit picks before I get into my other suggestions.

First off, in Starmie's description you say "and most of the popular Spin Blockers really don't want to switch into a Hydro Pump". Jellicent would LOVE to switch into a Hydro Pump and your Starmie cannot do anything about it; to fix this I suggest you swap out Ice Beam for ThunderBolt. This way Jellicent will not be switching in for free against your Starmie, besides, your Skarmory and Heatran should be able to handle Dragonite and Lati@s well enough.

Speaking about Dragonite I strongly recommend you to change its Nature from Jolly to Adamant. With Starmie keeping Stealth Rock off the field, Dragonite will have an easy time getting up boosts making the Jolly nature irrelevant and ultimately giving you a larger attacking stat.

Overall this is a solid team, a little too slow for this metagame (in my opinion) but this does not mean it is bad. Its nice to see some bulkier Pokemon, with the current rise in HO lately you do not see that as much.

Good luck!

EDIT: ShakeItUp mentioned the Tbolt switch as well, and I agree completely.
 
Thank you NWO and Ravenn for your rates. Really appreciate these. I have shortened the rates to just the general edits:

In summary:
CM HP Fire Latias>Nasty Plot Celebi
pros: Combat switcher teams, another Sun check, retain Rain check, better at combating stall
cons: lose Grass STAB, lose switchin to CB Terrakion Close Combat

SpD Jirachi>SpD Heatran
pros: patches up Gengar/ Reuniclus/ Gyarados/ DD Ttar problem, adds valuable Wish support for Dragonite and Starmie
cons: Can't play as recklessly against sun teams

GL

Sets:
Latias @ Leftovers
Levitate
Timid
252 Hp/ 252 Spe/ 4 SpA
- Calm Mind
- Dragon Pulse
- Hidden Power Fire
- Recover

Jirachi @ Leftovers
Serene Grace
Careful
252 Hp/ 224 SpD/ 32 Spe
- Iron Head
- Thunder Wave
- Wish
- Stealth Rock

This is a great rate, and does cover the weaknesses of the team quite well, but removing Celebi makes Gastrodon all the more annoying. I really don't want to switch into Gastro with Nite because wasting my Lum early game would be horrid. After that, I have no real way to take it out besides trying to Dance up and basically sack Nite, which really is ineffective.
Since I'm forced to really keep Celebi, then I really need to have Heatran over Jirachi.

Hey there.

I highly suggest that you run Thunderbolt over Ice Beam on Starmie. Thunderbolt is important because it allows Starmie to force the number 1 OU spinblocker, Jellicent, out if Starmie holds a Life Orb.
I also suggest that you change your Dragonite to a Substitute + Dragon Dance variant.

I will try Thunderbolt on Starmie. Now that I think about it, I have Skarm for all of the physical Dragons, and Heatran for the Special ones. I probably won't be adding Life Orb though because Starmie easily attracts Ferrothorn, and if its one of those Rocky Helmet variants, Life Orb + Iron Barbs + Rocky Helmet already takes out 35% of my HP. Add that into Spikes, SR, and the fact that odds are I won't be able to recover immediately, and Starmie really gets into a lot of trouble. T-bolt would also be nice to take out non-scarfed Rotoms at lower health, because being forced to switch does tend to get rather annoying.
If Jellicent is Taunt + WoW, which they tend to mostly be, then they are forced to run one of two STAB options. If it has Surf, then Celebi wrecks it. If it's Shadow Ball, it's a little more tricky to handle, but Heatran walls it. I'm actually debating on putting Toxic instead of Protect in order to wear down some walls better, but I feel as though the scouting really helps out my team. Not too sure.
The main problem really tends to be if Jellicent is running both STAB options.

As for Sub DD, I'm not saying that it's not a good set, but in order to pull what this team is trying to do, I honestly don't feel that the Sub-DD set is right in this scenario. I tend to avoid using bulkier set up sweepers mainly because it takes longer for them to accomplish their goal. With this set, I really only have to get one DD in for me to be ready to go, which makes it less likely that I will be haxed.

Thank you both for the rate! In summary, these are the changes I'm going to make:
Thunderbolt over Ice Beam on Starmie.
 
Some quick nit picks before I get into my other suggestions.

First off, in Starmie's description you say "and most of the popular Spin Blockers really don't want to switch into a Hydro Pump". Jellicent would LOVE to switch into a Hydro Pump and your Starmie cannot do anything about it; to fix this I suggest you swap out Ice Beam for ThunderBolt. This way Jellicent will not be switching in for free against your Starmie, besides, your Skarmory and Heatran should be able to handle Dragonite and Lati@s well enough.

Speaking about Dragonite I strongly recommend you to change its Nature from Jolly to Adamant. With Starmie keeping Stealth Rock off the field, Dragonite will have an easy time getting up boosts making the Jolly nature irrelevant and ultimately giving you a larger attacking stat.

Overall this is a solid team, a little too slow for this metagame (in my opinion) but this does not mean it is bad. Its nice to see some bulkier Pokemon, with the current rise in HO lately you do not see that as much.

Good luck!

EDIT: ShakeItUp mentioned the Tbolt switch as well, and I agree completely.

Sorry, I was typing in my response to both of the previous rates and didn't see this.

I will be adding in T-Bolt over Ice Beam, and I will test Adamant over Jolly. In most cases, I've never found the power difference to be that crucial, but it doesn't mean that I haven't ran into a situation where it would be better.
 
Back
Top