
Introduction:
Hello Smogon. For those of you who don't know me, my name is Mike. Some of you might know me as the Super Mod from the recently deceased TeamUber, while others might recognize me from Youtube, where I have a small little channel going. I don't really contribute too much to Smogon unfortunately, as sometimes it seems quite difficult to get involved with the community, but today I want to throw in my slight contribution by presenting my OU team. This is the team that won me the most recent Tutee tournament that just happened. I have been working on this team for quite some time, and it is definitely one of the better teams that I have made in a while. Of course, it's definitely not perfect, as there are some threats that still give me a bit of trouble. However, I hope that you guys enjoy.
The name "Sky's the Limit" comes from the song from Persona 4. I was listening to this song when I came up with the final version of the team, and the name just seems to be very appropriate.
Team Building:
Originally, when I wanted to make this team I wanted to revolve it around Expert Belt Hydreigon. Hydreigon is one of those Pokemon that I personally haven't used in quite some time, and the Expert Belt variant gave me a ton of trouble against PokeaimMD in the most recent KOTC tournament (he ended up winning the tourney, so I don't feel as bad). When looking at basic team synergy, I threw in Gyarados to cover Hydreigon's Fighting weakness. I decided to use the T-Wave variant that I remembered seeing in IB's Fable RMT. Next, I threw in a Skarm, Heatran, Virizion core to be my anti-weather core. Finally, I decided to go with offensive Deoxys-S since it literally out speeds everything, even some of the most popular Scarf users, and can hit them with a Life Orb Psycho Boost (it's freaking awesome).






I used this team in the first round of the Tutee tournament. I ended up winning, but I wasn't too happy about it. Gyarados wasn't doing as much as I was hoping it would, and it ended up being set up fodder on a ton of things. I also realized how Dragonite weak I could be if Skarm is weakened enough. Hydreigon was cool, but it ended up also not really fitting into anything. I decided to swap these two out for a Specially Bulky Rotom-W with Will-O-Wisp and my own Dragonite with Lum Berry and Dragon Dance with 3 attacks.


















In-Depth Look at the Team:

Deoxys-S w/ Life Orb
Ability: Pressure
Nature: Naive
EVs: 12 Atk; 244 SpAtk; 252 Spe
- Psycho Boost- A fantastic STAB choice on such a fast Pokemon. Hits anything that's not resistant to it extremely hard. Topping that with the hazards that I have most likely placed on the field means that there's usually not too much of a chance that they can live the next hit. The only pokemon that like to take these hits are Scizor, Jirachi, Metagross and Reuniclus, and I have a solid counter to the first three.
- Superpower- Mainly to hit Tyranitar, but also nice to hit Pokemon like Blissey and Chansey who think they can come in for free on a Psycho Boost. If I have hazards up, I can usually take out Bliss with a Psycho Boost + Superpower.
- Ice Beam- Hits Dragonite and Gliscor. Outspeeds almost everything like Scarfed Landorus and +1 Nite/ Mence and can KO with Ice Beam. Of course, Multiscale has to be broken, but I can usually do that thanks to Rocks.
- Thunderbolt- Mainly for coverage. Hit's Gyarados after +1 which is always nice. Also hits Pokemom like Starmie/ Slowbro/ etc. Very nice to have every now and then.

Skarmory w/ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP; 240 Def; 16 Spe
- Spikes- Kind of self explanatory. Spikes is a fantastic move and helps both Dragonite and Deoxys-S accomplish their jobs. It also limits switch ins for some popular walls, like Chansey, Blissey, Gastrodon, and Ferrothorn. If I can get all layers of spikes and SR up, it's usually in my favor at that point.
- Brave Bird- Prevents Skarm from being Taunt fodder. Also gives me an attacking option against Landorus, Conkeldurr, and Breloom.
- Whirlwind- Racks up entry hazards, removes boosts. Just a fantastic move on a great Pokemon.
- Roost- Heals my health to help me set up more hazards and to tank hits. Another fairly self-explanatory move choice.
Why Skarmory
Can easily set up on a ton of Pokemon. Really helps me take hits from Pokemon like Scarfed Landorus and Terrakion (though Banded CC hurts like hell). Spikes really makes it easy for Deoxys-S and Dragonite to do their job late game.

Ability: Flash Fire
Nature: Calm
EVs: 252 HP; 252 SpDef; 4 Spe
- Stealth Rock- This move is hands down the best move in the game, and there's no better Pokemon to carry it than one that forces a TON of switches like Heatran. I usually have no problem setting up Stealth Rock on my opponent, which really comes in handy to beat Pokemon like Dragonite and Volcarona.
- Lava Plume- Such a beastly move on a defensive Pokemon. Prevents me from being Taunt bait while also having a chance to cripple the opponents physical attacker. Such a key move. If I can get a burn on any of my opponent's Pokemon, Skarm is free to come in and set up hazards like there's no tomorrow.
- Protect- gives me an extra turn for leftovers recovery. Helps me call out Scarfed Pokemon if they're planning to U-Turn/Volt Switch out. Scouting what the opponent can do is also a very nice benefit.
- Roar- Phazes out Volcarona and other set up sweepers who think that they can try to set up in my face. Racks up entry hazard damage, which is always very nice.
Heatran is hands down one of the best Sun counters around. Usually if I can get rid of the opponent's Dugtrio, then Heatran is free to just wall the rest of my opponent's Sun Team.

Celebi w/ Leftovers
Ability: Natural Cure
Nature: Modest
EVs: 224 HP; 252 SpAtk; 32 Spe
- Nasty Plot- allows me to boost up against CM Reuniclus, since most carry only Psychic and Focus Blast. With getting +2 SpAtk to his +1 SpDef, I can usually win after two boosts and just start Giga Draining away. Also nice for a little late game sweep if possible. I really don't use Nasty Plot outside of this scenario though unless I'm sure that it wouldn't be a wasted boost.
- Giga Drain- The buff in power makes this one of if not the best STAB option for Celebi. +2 Giga Drain is really awesome, and usually lets me get a ton of health back from my opponent.
- Hidden Power [Fire]- Celebi is one of my teams best Ferrothorn switchins, so being able to hit it for 4x super effective damage is always nice. It also KOs Scizor after SR + Spikes unless in the rain, which is always extremely useful.
- Recover- Increases Survivability, and lets me set up multiple Nasty Plots if need be. Another fairly self explanatory move.
I need a solid rain counter/check. Gastrodon is becoming way too popular, so more teams are getting prepared for it. It's amazing though how well Celebi can run through Rain teams.

Starmie w/ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 4 HP; 252 SpAtk; 252 Spe
- Hydro Pump- Demolishes Heatran, who can wall 4 out my other 5 Pokemon. That's mainly the only reason I have it.
- Thunderbolt- Used so that Jellicent doesn't wall my ass two ways to Sunday. Don't really need Ice Beam as much thanks to the other Pokes on the team. Also gives me a neutral hit against Rotom, who I can now take out after sufficient damage and not get Volt Switch trolled.
- Rapid Spin- REMOVES STEALTH ROCK. That's the main reason for it. Dragonite absolutely needs Rocks gone in order for it to function, and Starmie is definitely a great parter for Dragonite to remove Rocks.
- Recover- Allows me to spin more, which in some cases is extremely necessary. Also allows for more switch ins.
Why Starmie?
With Excadrill gone, Starmie returns to its position as the best offensive Rapid Spinner. It keeps a ton of offensive pressure on my opponent.

Dragonite w/ Lum Berry
Ability: Multiscale
Nature: Jolly
EVs: 4 HP; 252 Atk; 252 Spe
- Dragon Dance- This move makes Dragonite one of the most threatening Pokemon in OU right now. CB and Bulky Nite are cool, but this set is monstrous. I can definitely get at least one DD off thanks to Multiscale + Lum Berry. Even at +1, this thing wreaks a ton of things.
- Dragon Claw- I use Dragon Claw over Outrage mainly because I really don't want to get locked into Outrage nor do I want to have the Confusion. While the power drop is significant, I can definitely say I am happy without it.
- Fire Punch- Hits Ferrothorn, Skarmory, and any other Steel Types not names Heatran. Such a great move for coverage.
- ExtremeSpeed +1 ExtremeSpeed is really vital it prevents me from being KOed by Mamoswine's Ice Shard and I can usually take Mamo down if it's taken a bit of damage with Spikes and SR damage. It also hits Deoxys-S, who still outspeeds after +1 and can KO me if my Multiscale is gone.
Why Dragonite?
Multiscale is literally one of the best abilities out there. It makes Dragonite into an offensive behemoth. I run Jolly over Adamant mainly to catch people off guard since no one ever expects Jolly Nite.
Final Comments






This is one of my favorite teams that I've used so far this gen. This was the team that not only won me the Tutee tournament, but the first team that I thought performed really well that I made on my own. It's definitely a team worth using at least once just for fun. I'll probably still use it in Wifi, but I probably won't be using it in any more Tournaments. It's also nice that all of the Pokemon on this team are all Pokemon that were in gens 1-4, so its definitely cool to see that the old Pokes can still hold their own in the new Metagame.
Threats
There have really only been three things that have been major problems to thing team without hax. One is Trick Room Reuniclus, since none of my Pokes can really take a Shadowball/ Psychic/ Focus Blast combo. If it has Psyshock instead of Shadowball, then I have Celebi. If not, I need to play really strategically. Sub Disable Gengar is another Poke that tends to cause the team a bit of hassle. I can usually play around it, but it usually involves me sacking one of my guys, which I really never like to do. A third thing that annoys the team is U-Turn/Volt Switch teams. I have to play extremely carefully, usually involving scouting with Heatran on choiced users and fiddling around with Roar and Hazards, but this is definitely a bug problem that the team has.
Importable
PHP:
Deoxys (Deoxys-S) @ Life Orb
Trait: Pressure
EVs: 12 Atk / 244 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Psycho Boost
- Superpower
- Ice Beam
- Thunderbolt
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Protect
- Roar
Celebi @ Leftovers
Trait: Natural Cure
EVs: 224 HP / 252 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Hidden Power [Fire]
- Giga Drain
- Recover
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Fire Punch
- Dragon Dance
Hope you guys enjoyed! Feel free to rate/comment/steal the team ;)