STAMPS
QC: 2/2:
(Bad Ass)
(folgorio)
GP: 2/2:
(Snorlaxe)
(Flora)
======
Changes from current:
http://www.smogon.com/dp/pokemon/slaking
======
[OVERVIEW]
<p>While Slaking boasts immense physical strength, a phenomenal movepool, and excellently distributed stats, he is severely hampered by his ability, Truant, which causes him to be idle every other turn. Because of this, Slaking performs best when holding a Choice item, as it allows him to make the most of his discrete turns. Generally, Choiced Pokemon require some level of prediction to be used successfully, but this requirement is of far greater importance when using Slaking. Bringing Slaking onto the field is a huge gamble, and it will almost always result in a casualty; whether it is Slaking's or your opponent's, however, depends on who made the right move.</p>
[SET]
name: Choice Band
move 1: Return
move 2: Earthquake
move 3: Fire Punch
move 4: Shadow Claw / Pursuit
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Slaking exhibits great distinction as a physical sweeper because of his herculean base 160 Attack (the third highest in the game) and quick base 100 Speed. Coupled with an unbelievably wide movepool, a hefty amount of bulk, and the power boost from Choice Band, Slaking will be flattening opposing teams in no time.</p>
<p>STAB Return coming off 690 Attack is no joke at all, and it OHKOes a great number of Pokemon, while at the very least 2HKOing every Pokemon that doesn't resist it. However, using it randomly in the hopes of hitting an opponent hard is not recommended, as Slaking's ability firmly punishes any misplays. Instead, you should initially have Slaking scout with a coverage move to keep your opponents on their toes. Earthquake hits Rock- and Steel-types that resist Return very hard, 2HKOing the standard Steelix and Regirock, as well as OHKOing Registeel with Stealth Rock and two layers of Spikes on the field. Fire Punch also hits Steel-types super effectively, and although it is not as powerful as Earthquake, it also OHKOes frail Levitating Ghost-types such as Mismagius and Rotom with Stealth Rock support. In the final slot, Slaking has two promising options in Shadow Claw and Pursuit. The first is a reliable option to nail defensive Ghost-types, 2HKOing even the bulkiest of them after Stealth Rock, but Pursuit can be used to trap foes that might attempt to flee from Slaking.</p>
[ADDITIONAL COMMENTS]
<p>Because any opponent will gladly set up on Slaking whenever they can, a number of partners can help to counter these nuisances. Having a phazer on your side can dramatically help in defeating Substitute-using stat boosters. Defensive Hariyama with Whirlwind is a great choice for this role, and if Slaking mispredicts against Rock- and Steel-types, Hariyama can also use its super effective STAB Fighting-type attacks to crumble them. In general, Pokemon that are immune to Will-O-Wisp, able to switch in on Fighting-type attacks and threaten their users, and can deal with Rock- and Steel-types are great teammates to Slaking.</p>
<p>This Slaking greatly benefits from the use of entry hazards. With three layers of Spikes and Stealth Rock on the field, Slaking deals a minimum of 99% to the standard Regirock with Earthquake. Similarly, other physically defensive opponents such as Tangrowth and Torterra are also potentially OHKOed with these entry hazards in play. Defensive Drapion is a fantastic partner as it can set up Toxic Spikes, use Whirlwind to phaze, and threaten Slowbro and Mismagius with Crunch. Using a spinblocker to prevent opponents from spinning away any entry hazards you set up is also recommended. Pokemon like Rotom and Spiritomb are the best at the job because they are immune to Fighting-type attacks, and sport good, balanced stats; furthermore, RestTalk versions can absorb any status that opponents might have attempted to inflict upon Slaking.</p>
[SET]
name: Choice Scarf
move 1: Return
move 2: Earthquake
move 3: Shadow Claw / Pursuit
move 4: Ice Punch
item: Choice Scarf
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Choice Scarf Slaking is designed to use a hit-and-run approach to pick off opposing Pokemon one by one. While the loss of Choice Band's power is disheartening, an Attack stat of 460 is still very threatening, and with an Adamant nature, Slaking reaches a Speed stat of 448, which is enough to outrun numerous common Pokemon; up to Scarfed positive-natured base 85s, which is essentially the entire metagame. These characteristics allow Slaking to become a great revenge killer that can even take a hit or two when needed.</p>
<p>Return is the obligatory STAB move, and it packs an insane amount of power; in fact, it even hits harder than a 2x super effective elemental punch, which is why most of them have been omitted from the set. Earthquake is Slaking's response to Rock- and Steel-types that arrogantly believe they can wall him, while Shadow Claw deals with Ghost-types that are immune to Return. The final slot goes to Ice Punch, which is great for revenge killing Rock Polish Torterra and Bulky Dragon Dance Altaria, both of which are not OHKOed by Return.</p>
[ADDITIONAL COMMENTS]
<p>Choice Scarf Slaking is unable to do much damage to bulkier walls, allowing them to have a very easy time with him. Calm Mind Slowbro is more than happy to face Scarf Slaking, as it is able to Slack Off any damage taken, set up with Calm Mind, and cause immense problems for your team. Steelix, Regirock, and Registeel don't take too much damage from Slaking's unboosted Earthquake, and they resist the rest of Slaking's moveset. Tangrowth can easily take whatever Slaking decides to use against it and threaten with Leech Seed, Power Whip, or Sleep Powder. The key to using Choice Scarf Slaking is to realize one very important thing: even with 460 Attack, Slaking still loses to many opponents. Therefore, it would be wise to scout first, know what Slaking can and can't deal with, take down the Pokemon that he can't harm, and then send him in.</p>
<p>To trap and KO Steel-types, Magneton and Dugtrio are sensational options. Dugtrio is particularly great because it can take out both Rock- and Steel-types, as well as Blaziken, all of which Slaking has trouble taking on. As with Choice Band Slaking, bulky phazers and entry hazards will help immensely against stat-boosters and for securing KOs, respectively.</p>
[Team Options]
<p>There are a number of options that you can include on your team to greatly aid Slaking. Reliable phazers are crucial to cover for mispredictions that you will inevitably make with Slaking, leaving him open to be set up on. Scouts can expose vital information about the opponent's team, which is especially important when using Slaking so that you may know what he can and can't KO. Entry hazard support is also particularly beneficial for Slaking, as it changes many 2HKOs into OHKOs, greatly increasing his potential damage output. Solid spinblockers would also be ideal to keep these entry hazards on the field. Finally, teammates that can check Rock-, Steel-, and Fighting-types are very much appreciated.</p>
<p>Nidoqueen resists Fighting, is able to phaze opponents with Roar, set up both Stealth Rock and Toxic Spikes, and also threaten Rock- and Steel-types with her STAB Earth Power, making her a great teammate for Slaking. Uxie is another reliable Stealth Rock user that also resists Fighting. Finally, Qwilfish, another Pokemon that resists Fighting, can be used to set up Spikes. RestTalk Spiritomb is a bulky spinblocker that is able to take on almost any Fighting-type, and also absorb crippling status for Slaking. Swellow and Scyther are good for scouting the opponent's team for threatening Rock- and Steel-types, while Primeape makes a good U-turn partner to deal with said threats. Swellow has the added advantage of also being able to absorb any status, except paralysis, for Slaking thanks to its ability, Guts.</p>
[Optional Changes]
<p>Slaking has many other options that he can use. Aside from Return, Slaking has four other decent STAB moves that can be used in its place. The first option is Body Slam, which has a cool 30% paralysis rate; however, Slaking is actually quite fast and almost always prefers the extra power that Return offers. The second and third options are Double-Edge and Facade in conjunction with Toxic Orb, and while both are more powerful than Return, they both also greatly undermine Slaking's bulk. The final (and most controversial) option is Giga Impact, and while it is without a doubt Slaking's most powerful attack, it also prevents Slaking from switching out the next turn, which can lead to some disastrous scenarios.</p>
<p>Slack Off and Rest are options to keep Slaking healthy. However, Slaking is better off sticking to attacking moves instead, since the recovery is normally negated when Slaking loafs around. Slaking also has access to Rock Slide, but most of the time the elemental Punches offer greater coverage. Brick Break can be used for a reliable Fighting-type move, but with Earthquake being stronger, and there being no part-Flying or Levitating Steel-types in UU, it's almost always better to use the latter. Night Slash and Shadow Claw are practically interchangeable, so use whichever appeals to you more. Sucker Punch is a powerful priority move, but using it on a Choiced Slaking makes it one of the worst examples of set-up bait in the game. A Life Orb set utilizing Sucker Punch is not completely out of the question, though. Taunt can stop Pokemon from setting up on Slaking, and for a huge surprise, Encore can be used to cripple Pokemon that get greedy in doing so. Yawn is also unexpected on Slaking, but many opponents will find themselves switching out from Slaking's attacks anyway.</p>
<p>A wallbreaker set with a Rash nature, an EV spread of 4 Def / 252 SpA / 252 Spe, and a moveset along the lines of Fire Blast / Ice Beam / Thunderbolt / Return has a huge surprise factor, but clever opponents will take advantage of this in any way they can. Other than scoring an occasional KO on the likes of Tangrowth and Donphan, the above set is significantly easier to wall than any of Slaking's other sets, and is therefore less reliable. A Life Orb set is also fine if you feel that the inability to switch attacks is more detrimental than the power boost granted by Choice Band is beneficial.</p>
[Counters]
<p>While Slaking seems like a divine force that is able to outright destroy just about anything with the right move, he can easily be countered by a number of strategies. The first strategy is to use Protect to stall out Slaking's attacking turn, and then strike him on the turn he loafs around. With this strategy, even physically fragile Pokemon such as Wish + Protect Chansey can easily stall him out. Another strategy is to use Substitute. Similar to Protect-abusing opponents, Slaking cannot win against a Substitute-abusing opponent that is faster than him. A dangerous example of a Pokemon that can abuse this strategy is Mismagius, which can switch in on the majority of Slaking's moveset, set up a Substitute, and then obtain a Calm Mind or Nasty Plot boost before sweeping Slaking's entire team. Substitute Dugtrio is particularly useful as he can trap Slaking with Arena Trap, and take it out, though it can only be brought in on a revenge kill. Finally, Slaking can easily be wasted by using a Pokemon that can take a hit and then use a recovery move to heal off the damage. Slowbro is a perfect example of a Pokemon who can effectively utilize this strategy, taking only a maximum of 66% from a Choice Band-boosted Return, Slaking's strongest attack against it; and by alternating between Slack Off and another one of its moves, it will ultimately triumph over Slaking. Be warned, however, that this last strategy is more prone to being ruined by critical hits than the previous two.</p>
======
Post-critique changes a la bmb
QC: 2/2:


GP: 2/2:


======
Changes from current:
- Removed all mentions of OUs and Double Battles
- Redid Choice Scarf set, as many of its options revolved around said OUs
- Major concising (4813 words -> 1881 words)
- Conformed to current layout

http://www.smogon.com/dp/pokemon/slaking
======
[OVERVIEW]
<p>While Slaking boasts immense physical strength, a phenomenal movepool, and excellently distributed stats, he is severely hampered by his ability, Truant, which causes him to be idle every other turn. Because of this, Slaking performs best when holding a Choice item, as it allows him to make the most of his discrete turns. Generally, Choiced Pokemon require some level of prediction to be used successfully, but this requirement is of far greater importance when using Slaking. Bringing Slaking onto the field is a huge gamble, and it will almost always result in a casualty; whether it is Slaking's or your opponent's, however, depends on who made the right move.</p>
[SET]
name: Choice Band
move 1: Return
move 2: Earthquake
move 3: Fire Punch
move 4: Shadow Claw / Pursuit
item: Choice Band
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Slaking exhibits great distinction as a physical sweeper because of his herculean base 160 Attack (the third highest in the game) and quick base 100 Speed. Coupled with an unbelievably wide movepool, a hefty amount of bulk, and the power boost from Choice Band, Slaking will be flattening opposing teams in no time.</p>
<p>STAB Return coming off 690 Attack is no joke at all, and it OHKOes a great number of Pokemon, while at the very least 2HKOing every Pokemon that doesn't resist it. However, using it randomly in the hopes of hitting an opponent hard is not recommended, as Slaking's ability firmly punishes any misplays. Instead, you should initially have Slaking scout with a coverage move to keep your opponents on their toes. Earthquake hits Rock- and Steel-types that resist Return very hard, 2HKOing the standard Steelix and Regirock, as well as OHKOing Registeel with Stealth Rock and two layers of Spikes on the field. Fire Punch also hits Steel-types super effectively, and although it is not as powerful as Earthquake, it also OHKOes frail Levitating Ghost-types such as Mismagius and Rotom with Stealth Rock support. In the final slot, Slaking has two promising options in Shadow Claw and Pursuit. The first is a reliable option to nail defensive Ghost-types, 2HKOing even the bulkiest of them after Stealth Rock, but Pursuit can be used to trap foes that might attempt to flee from Slaking.</p>
[ADDITIONAL COMMENTS]
<p>Because any opponent will gladly set up on Slaking whenever they can, a number of partners can help to counter these nuisances. Having a phazer on your side can dramatically help in defeating Substitute-using stat boosters. Defensive Hariyama with Whirlwind is a great choice for this role, and if Slaking mispredicts against Rock- and Steel-types, Hariyama can also use its super effective STAB Fighting-type attacks to crumble them. In general, Pokemon that are immune to Will-O-Wisp, able to switch in on Fighting-type attacks and threaten their users, and can deal with Rock- and Steel-types are great teammates to Slaking.</p>
<p>This Slaking greatly benefits from the use of entry hazards. With three layers of Spikes and Stealth Rock on the field, Slaking deals a minimum of 99% to the standard Regirock with Earthquake. Similarly, other physically defensive opponents such as Tangrowth and Torterra are also potentially OHKOed with these entry hazards in play. Defensive Drapion is a fantastic partner as it can set up Toxic Spikes, use Whirlwind to phaze, and threaten Slowbro and Mismagius with Crunch. Using a spinblocker to prevent opponents from spinning away any entry hazards you set up is also recommended. Pokemon like Rotom and Spiritomb are the best at the job because they are immune to Fighting-type attacks, and sport good, balanced stats; furthermore, RestTalk versions can absorb any status that opponents might have attempted to inflict upon Slaking.</p>
[SET]
name: Choice Scarf
move 1: Return
move 2: Earthquake
move 3: Shadow Claw / Pursuit
move 4: Ice Punch
item: Choice Scarf
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Choice Scarf Slaking is designed to use a hit-and-run approach to pick off opposing Pokemon one by one. While the loss of Choice Band's power is disheartening, an Attack stat of 460 is still very threatening, and with an Adamant nature, Slaking reaches a Speed stat of 448, which is enough to outrun numerous common Pokemon; up to Scarfed positive-natured base 85s, which is essentially the entire metagame. These characteristics allow Slaking to become a great revenge killer that can even take a hit or two when needed.</p>
<p>Return is the obligatory STAB move, and it packs an insane amount of power; in fact, it even hits harder than a 2x super effective elemental punch, which is why most of them have been omitted from the set. Earthquake is Slaking's response to Rock- and Steel-types that arrogantly believe they can wall him, while Shadow Claw deals with Ghost-types that are immune to Return. The final slot goes to Ice Punch, which is great for revenge killing Rock Polish Torterra and Bulky Dragon Dance Altaria, both of which are not OHKOed by Return.</p>
[ADDITIONAL COMMENTS]
<p>Choice Scarf Slaking is unable to do much damage to bulkier walls, allowing them to have a very easy time with him. Calm Mind Slowbro is more than happy to face Scarf Slaking, as it is able to Slack Off any damage taken, set up with Calm Mind, and cause immense problems for your team. Steelix, Regirock, and Registeel don't take too much damage from Slaking's unboosted Earthquake, and they resist the rest of Slaking's moveset. Tangrowth can easily take whatever Slaking decides to use against it and threaten with Leech Seed, Power Whip, or Sleep Powder. The key to using Choice Scarf Slaking is to realize one very important thing: even with 460 Attack, Slaking still loses to many opponents. Therefore, it would be wise to scout first, know what Slaking can and can't deal with, take down the Pokemon that he can't harm, and then send him in.</p>
<p>To trap and KO Steel-types, Magneton and Dugtrio are sensational options. Dugtrio is particularly great because it can take out both Rock- and Steel-types, as well as Blaziken, all of which Slaking has trouble taking on. As with Choice Band Slaking, bulky phazers and entry hazards will help immensely against stat-boosters and for securing KOs, respectively.</p>
[Team Options]
<p>There are a number of options that you can include on your team to greatly aid Slaking. Reliable phazers are crucial to cover for mispredictions that you will inevitably make with Slaking, leaving him open to be set up on. Scouts can expose vital information about the opponent's team, which is especially important when using Slaking so that you may know what he can and can't KO. Entry hazard support is also particularly beneficial for Slaking, as it changes many 2HKOs into OHKOs, greatly increasing his potential damage output. Solid spinblockers would also be ideal to keep these entry hazards on the field. Finally, teammates that can check Rock-, Steel-, and Fighting-types are very much appreciated.</p>
<p>Nidoqueen resists Fighting, is able to phaze opponents with Roar, set up both Stealth Rock and Toxic Spikes, and also threaten Rock- and Steel-types with her STAB Earth Power, making her a great teammate for Slaking. Uxie is another reliable Stealth Rock user that also resists Fighting. Finally, Qwilfish, another Pokemon that resists Fighting, can be used to set up Spikes. RestTalk Spiritomb is a bulky spinblocker that is able to take on almost any Fighting-type, and also absorb crippling status for Slaking. Swellow and Scyther are good for scouting the opponent's team for threatening Rock- and Steel-types, while Primeape makes a good U-turn partner to deal with said threats. Swellow has the added advantage of also being able to absorb any status, except paralysis, for Slaking thanks to its ability, Guts.</p>
[Optional Changes]
<p>Slaking has many other options that he can use. Aside from Return, Slaking has four other decent STAB moves that can be used in its place. The first option is Body Slam, which has a cool 30% paralysis rate; however, Slaking is actually quite fast and almost always prefers the extra power that Return offers. The second and third options are Double-Edge and Facade in conjunction with Toxic Orb, and while both are more powerful than Return, they both also greatly undermine Slaking's bulk. The final (and most controversial) option is Giga Impact, and while it is without a doubt Slaking's most powerful attack, it also prevents Slaking from switching out the next turn, which can lead to some disastrous scenarios.</p>
<p>Slack Off and Rest are options to keep Slaking healthy. However, Slaking is better off sticking to attacking moves instead, since the recovery is normally negated when Slaking loafs around. Slaking also has access to Rock Slide, but most of the time the elemental Punches offer greater coverage. Brick Break can be used for a reliable Fighting-type move, but with Earthquake being stronger, and there being no part-Flying or Levitating Steel-types in UU, it's almost always better to use the latter. Night Slash and Shadow Claw are practically interchangeable, so use whichever appeals to you more. Sucker Punch is a powerful priority move, but using it on a Choiced Slaking makes it one of the worst examples of set-up bait in the game. A Life Orb set utilizing Sucker Punch is not completely out of the question, though. Taunt can stop Pokemon from setting up on Slaking, and for a huge surprise, Encore can be used to cripple Pokemon that get greedy in doing so. Yawn is also unexpected on Slaking, but many opponents will find themselves switching out from Slaking's attacks anyway.</p>
<p>A wallbreaker set with a Rash nature, an EV spread of 4 Def / 252 SpA / 252 Spe, and a moveset along the lines of Fire Blast / Ice Beam / Thunderbolt / Return has a huge surprise factor, but clever opponents will take advantage of this in any way they can. Other than scoring an occasional KO on the likes of Tangrowth and Donphan, the above set is significantly easier to wall than any of Slaking's other sets, and is therefore less reliable. A Life Orb set is also fine if you feel that the inability to switch attacks is more detrimental than the power boost granted by Choice Band is beneficial.</p>
[Counters]
<p>While Slaking seems like a divine force that is able to outright destroy just about anything with the right move, he can easily be countered by a number of strategies. The first strategy is to use Protect to stall out Slaking's attacking turn, and then strike him on the turn he loafs around. With this strategy, even physically fragile Pokemon such as Wish + Protect Chansey can easily stall him out. Another strategy is to use Substitute. Similar to Protect-abusing opponents, Slaking cannot win against a Substitute-abusing opponent that is faster than him. A dangerous example of a Pokemon that can abuse this strategy is Mismagius, which can switch in on the majority of Slaking's moveset, set up a Substitute, and then obtain a Calm Mind or Nasty Plot boost before sweeping Slaking's entire team. Substitute Dugtrio is particularly useful as he can trap Slaking with Arena Trap, and take it out, though it can only be brought in on a revenge kill. Finally, Slaking can easily be wasted by using a Pokemon that can take a hit and then use a recovery move to heal off the damage. Slowbro is a perfect example of a Pokemon who can effectively utilize this strategy, taking only a maximum of 66% from a Choice Band-boosted Return, Slaking's strongest attack against it; and by alternating between Slack Off and another one of its moves, it will ultimately triumph over Slaking. Be warned, however, that this last strategy is more prone to being ruined by critical hits than the previous two.</p>
======
Post-critique changes a la bmb
- Added Taunt to OC - Flashrider57
- Added Life Orb to OC - shrang
- Added SubDugtrio to Counters - shrang
- Removed Sucker Punch -Bad Ass / EonADS
- Implemented proofread - Komodo
- Implemented proofread - cosmicexplorer
- Implemented proofread - Eraddd
- GP Check 1 - Snorlaxe
- GP Check 2 - Flora