Gen 5 Sloppy Joe (CB Rak + Zam Sand)


:terrakion: Sloppy Joe :alakazam:
:bw/tyranitar: :bw/landorus-therian::bw/alakazam: :bw/terrakion::bw/rotom-wash: :bw/ferrothorn:
Hey BW! its been quite a long time since I made an RMT lately, and I thought it would be time to bless the masses with one more. I tried experimenting with the idea back in April/May, but didn't achieve any success in building it. I have gained a lot more knowledge from then, as well as being given amazing opportunities by this community too, such as playing in ROA Team Trials, playing in a bunch of side tours on discord (I'm playing in UCL as well, if you want to watch my magic happen ) , and also getting drafted in BWPL by my goat Feaniix
Tornadus Therian Forme ./ico-a_old_641-therian.gif
(giving him a tornadus-therian, enjoy) and Fantos13
Growlithe ./ico-a_old_058.gif
(giving him a growlithe, enjoy) , and playing with a bunch of cool BWers like Jaajgko and Nalorium, and even learning some UU with Dingbat. anyways, I finally perfected my idea in week 4 of BWPL, where I played vs Hockey. enough about me though, time to showcase the team.

:bw/tyranitar:
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 88 Atk / 40 Def / 132 SpD
Adamant Nature
- Crunch
- Pursuit
- Ice Beam
- Superpower/Fire Blast​
:Tyranitar: was the first thing i went to when building the team, as its sand is super valuable. its utility here is mainly to be a trapper for :Latios: and :Alakazam:, and be a Hard hitting suprise mixed attacker. I calced it to always live a +1 :Dragonite: Outrage from full, so it can hit with Ice beam to knock it out in a pinch. Ice beam also punishes :Landorus-therian: and :Gliscor:, who both set rocks, which is why it can be nice to pick up a kill to deny hazards. Superpower is for Excadrill and Ferrothorn, as well as hitting pretty hard against Keldeo. I chose to forego Fire blast on this team, but it can be nice for :Ferrothorn: if you want to deny spikes from it.
Tyranitar ./ico-a_old_248.gif
(look at my boy)
:bw/landorus-therian:
Hello! (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 140 Atk / 116 Def / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Punishment/Stone Edge
- Hidden Power [Ice]​
:landorus-therian: is here to provide momentum and intimidate support, which can give my team a better match up vs things like Mold breaker Scarf :excadrill: and CB :Terrakion:. I chose to include scarf for the speed control, and also because it lets me get the jump on things like :jirachi: and :keldeo:, as well as forming a Voltturn core with :rotom-wash:. U-Turn is for pivoting against the strong attackers in the tier, and hp ice lets me destroy the angry :dragonite:. Now Punishment might sound like a weird move here, but hear me out. :reuniclus: is one of the scariest threats in the tier, and this team can trap it with :tyranitar:, and do good damage with :terrakion: and :alakazam:, but all of those checks can be chipped down over the course of the game, which is why i let the :landorus-therian: punish the :reuniclus: with Punishment:, OHKOing once :reuniclus: has set up 2 Calm minds.
Tyranitar ./ico-a_old_248.gif
Landorus Therian Forme ./ico-a_old_645-therian.gif

:bw/terrakion:
Ke!deo (Terrakion) @ Choice Band
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rock Slide
- Quick Attack​
:terrakion: is the start of my breakers, with Choice Band Close Combats being able to rip through :ferrothorn: and many more. CC + Stone Edge is a wonderful Stab Combo, as you can hit :landorus-therian: , :dragonite:, and :Celebi: with it, and you can hit :politoed:, :ferrothorn:. anything else that doesnt resist it will likely be OHKOed or 2HKOed by it. Rock Slide provides a more accurate moveslot if you dont need the power of stone edge, hitting :landorus-therian: and :gyarados: as well. Quick Attack helps snipe weakened :alakazam: and set up sweepers like :breloom: and scarfers like :latios:.
Terrakion ./ico-a_old_639.gif
Tyranitar ./ico-a_old_248.gif
Landorus Therian Forme ./ico-a_old_645-therian.gif

:bw/alakazam:
ShaZam (Alakazam) @ Focus Sash
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Psyshock
- Focus Blast
- Hidden Power [Ice]
- Signal Beam​
:alakazam: is the second of the breakers, and its moveset helps with just that. Psyshock is for Blissey and can bypass special Defense boosts from :terrakion: and CM :keldeo:. Focus blast is for :ferrothorn:, :excadrill:, and :heatran:, as well as hitting :tyranitar: to its chople berry. HP Ice is for :gliscor: and :landorus-therian:, as well as hitting :garchomp: and :dragonite:. Signal beam is for the aforementioned :reuniclus: and also hits :celebi: you can also use Signal into F blast to do more chip against :Tyranitar: on the switch if you dont want to risk 2 Focus blast misses.
Terrakion ./ico-a_old_639.gif
Tyranitar ./ico-a_old_248.gif
Landorus Therian Forme ./ico-a_old_645-therian.gif
Alakazam ./ico-a_old_065.gif

:bw/ferrothorn:
Coin Flip (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 248 HP / 48 Def / 212 SpD
Impish Nature
- Stealth Rock
- Spikes
- Thunder Wave
- Power Whip​
:Ferrothorn: is the Steel glue of the team, stacking hazards and providing utility is the goal. Rocks plus Spikes are fantastic for :ferrothorn: , and it can comfortably set these up vs :politoed: and :landorus-therian:. Thunder Wave is a tech for :Latios: and :alakazam: and can punish Offensive attackers that want to switch into it. Power Whip is for the Rain MU, as it can threaten out :politoed: and :starmie: , as well as being the best check to :latios: in the tier. its EVs are to live 4 Scarf Draco Meteors from :latios:. Power Whip also helps vs :gastrodon: and :seismitoad:.
Terrakion ./ico-a_old_639.gif
Tyranitar ./ico-a_old_248.gif
Landorus Therian Forme ./ico-a_old_645-therian.gif
Alakazam ./ico-a_old_065.gif
Ferrothorn ./ico-a_old_598.gif

:bw/rotom-wash:
"Washed" (Rotom-Wash) @ Leftovers/Chesto Berry
Ability: Levitate
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split/Rest​
:rotom-wash: is nice as another glue mon, pairing with :landorus-therian: for Volt switch + U-turn to allow for :terrakion: and :alakazam: to get on the field easier. Will-O-Wisp is to burn Physical attackers which makes it easier for it and :ferrothorn: to provide support and utility. Hydro Pump is the second stab move, being able to punish :thundurus-therian: and Mold breaker :excadrill: that would otherwise want to switch into a Volt switch. Pain split is for recovery and can break multiscale on :dragonite: and chip other attackers. Rest is an option to absorb burns, but I found it very inconsistent, because it has to dodge knock off from Ferrothorn and Gliscor, and being chipped without lefties, it can be super hard to pull a rest off.
Terrakion ./ico-a_old_639.gif Tyranitar ./ico-a_old_248.gifLandorus Therian Forme ./ico-a_old_645-therian.gifAlakazam ./ico-a_old_065.gifFerrothorn ./ico-a_old_598.gif Wash Rotom ./ico-a_old_479-wash.gif (look at my boys)
Would like to give a special thank you to Dababy2, Feaniix, Jaajgko, Nalorium, QWILY, Nigel, and Monai, Brine, and the rest of BWcord for helping me make it here. Also would like thank myself for the opportunity (im joking ) but really, thank you to the BW community for helping me out, you guys are awesome!
 
Hello! (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 140 Atk / 116 Def / 252 Spe
Naive Nature
- Earthquake
- U-turn
- Punishment/Stone Edge
- Hidden Power [Ice]
Punishment Lando-T is a really cool set, especially since its use can extend to Calm Mind Latios. I'm curious though, is the Defense investment specifically meant to survive any attacks?
 
Bit late to reply, but cool team, Mario! I have a few changes and suggestions that I think will improve the team or make it function better.

Firstly, I would consider changing Rotom to Hidden Power Fire. This will help deter Spikes, which is especially needed here with no Rapid Spin support. Tyranitar and Terrakion will go down very quickly if the opponent sets up Spikes in a Ferrothorn versus Ferrothorn war.

My next suggestion is to replace Alakazam. This is because nothing on the team really lures in Tyranitar and forces it to take hits or Spikes, which makes Alakazam's wall-breaking ability somewhat redundant. I’d suggest replacing it with a Colbur Latios, which can be used as another way to deny Spikes, check Keldeo, wallbreak, and also avoid Tyranitar’s Pursuit once, allowing it to stick around longer.

One last change I would suggest is swapping Thunder Wave on Ferrothorn for Knock Off. The team doesn’t really have a solid Ferrothorn switch-in if you decide to engage in the Ferrothorn versus Ferrothorn 1v1, outside of switching into Terrakion and praying or switching into Scarf Landorus and either taking Iron Barbs chip from U-turn or locking into Earthquake and giving up momentum.

Cool team, dude. I hope these changes help!
 
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