Camomons Slowbro [Done]

a loser

I'm a loser, baby, so why don't you kill me?
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[SET]
name: Physical Regenerator
move 1: Shadow Ball / Scald
move 2: Body Press
move 3: Slack Off
move 4: Teleport
item: Rocky Helmet / Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpA
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Slowbro's nice physical bulk paired with a pivot move and multiple recovery options make it a great defensive wall with longevity in battle. Colorful coverage options allow for Slowbro to have several usable typings, but Ghost / Fighting and Water / Fighting typings offer it the most defensive utility. Shadow Ball Slowbro gains two great immunities to Fighting-type attacks like Close Combat and strong Normal-type moves like Extreme Speed, Facade, and Boomburst, allowing it to switch into attacks from threats like Entei, Heracross, and Kommo-o to scout and heal with Regenerator. Scald offers no immunities but gives Slowbro a number of useful resistances to Fire, Ice, and Water, which allow it to check physical threats such as Triple Axel Pheromosa, Fire-type Entei, and Aqua Tail Garchomp. Body Press takes advantage of Slowbro's naturally high defense and makes for a powerful attack that requires no offensive investment. Slack Off lets Slowbro recover without needing to switch out, which comes in handy against passive Pokemon like Blissey. Rocky Helmet lets Slowbro punish physical attackers by chipping away at their health, after which Slowbro just heals as it switches out. Leftovers is another option, but it is not as useful as Rocky Helmet because Slowbro already has two methods of healing. Heavy-Duty Boots is a third item option that allows Slowbro to pivot while Spikes and Toxic Spikes are on the field and reduces chip damage. A Relaxed nature with full defensive investment maximizes Slowbro's physical bulk and increases the power of Body Press, while minimum Speed lets Slowbro deal with Trick Room attackers and have the slowest possible Teleport for momentum.

Slowbro appreciates specially defensive teammates such as Dark / Poison Unaware Clefable and Toxapex to handle the special attackers that force it out. These teammates also cover Slowbro's weaknesses to Ghost- and Psychic-type attacks and vulnerability to being poisoned and can help it gain momentum with Stealth Rock or Teleport from Clefable and Regenerator from Toxapex. Opposing Dark / Poison Clefable and Toxapex can also cripple Slowbro with Toxic and Knock Off, so physical wallbreakers like Garchomp and Melmetal make great offensive teammates that can pressure them. These wallbreakers also appreciate Slowbro's Teleport allowing them to safely switch into battle.

[STRATEGY COMMENTS]
Other Options
=============

Slowbro has a few setup options like Calm Mind and Iron Defense that can be used in place of Teleport, but they come at the cost of sacrificing momentum as a pivot. Calm Mind makes up for Slowbro's lower Special Defense and makes it threatening with a boosted Shadow Ball or Scald. Iron Defense doubles the power of Body Press and makes Slowbro even more physically bulky. When running Scald, Toxic can be used over Body Press to provide a solid defensive typing and help Slowbro avoid being poisoned itself, but this makes Slowbro very passive and vulnerable to Taunt. Slowbro makes a good Trick Room setter thanks to its longevity from multiple recovery methods, but such a set only fits on the rare Offensive Trick Room archetype. Slowbro's incredible movepool includes moves like Fire Blast, Ice Beam, and Psychic, which allow it to take on different typings depending on what the team needs.

Checks and Counters
===================

**Flying-types**: Flying is one of Slowbro's most exploitable weaknesses, leaving it vulnerable to common Flying-type threats like Acrobatics Zeraora, Hurricane Tornadus-T, Dual Wingbeat Scizor, and Buzzwole.

**Special Attackers**: Slowbro's below average Special Defense combined with its two main typings leaves it unable to stomach strong, neutral or super effective special attacks from threats like Thunderbolt Porygon-Z, Choice Specs Dragapult, and Hydreigon.

**Fairy-type Pokemon**: Both physical and special Fairy-type attackers, such as Play Rough Lycanroc-D and Moonblast Clefable, are bad news for Slowbro, as they both hit hard with super effective damage and can set up on it as well or gain momentum by setting entry hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[in the hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[Finland, 517429]], [DC, 449990]]
 
Last edited:

in the hills

spreading confusion
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[SET]
name: Physical Regenerator
move 1: Shadow Ball / Scald
move 2: Body Press
move 3: Slack Off
move 4: Teleport
item: Rocky Helmet / Leftovers
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpA
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Slowbro's nice physical bulk paired with a pivot move and multiple recovery options make it a great defensive threat with longevity in battle. Colorful coverage options allow for Slowbro to have several usable typings, but Ghost- and Water-typings given by Shadow Ball and Scald offer great defensive utility that each work well with Body Press. but Fighting-type Slowbro with Body Press coupled with Ghost- and Water-typings given by Shadow Ball and Scald respectively offer it great defensive utility. (reword to make its typings more clear) Shadow Ball Slowbro gains two great immunities to Fighting-type attacks like Close Combat and strong Normal-type moves like Extreme Speed, Facade and Boomburst, allowing it to switch into attacks from threats like Entei, Heracross, and Kommo-o to scout and heal with Regenerator. Body Press takes advantage of Slowbro's naturally high defense and makes for a powerful attack that requires no offensive investment. Scald Slowbro offers no type-based immunities but rather gives Slowbro a number of useful resistances to Fire, Ice, and Water that allow it to check physical threats such as Triple Axel Pheromosa, Fire-type Entei, and Aqua Tail Garchomp. Slack Off lets Slowbro recover half of its health and provides recovery without needing to switch out, which comes in handy against passive Pokemon like Blissey. Rocky Helmet punishes physical attackers by chipping away at their health, limiting their number of opportunities to do damage while Slowbro heals as it switches out. Leftovers is another option to provide more passive healing, but is not as useful as Rocky Helmet since Slowbro already has two methods of healing. A Relaxed nature with full defensive investment maximizes Slowbro's physical bulk and increases the power of Body Press while minimum Speed lets Slowbro deal with Trick Room attackers and have the slowest possible Teleport for momentum.

Slowbro appreciates specially defensive teammates such as Dark / Poison Unaware Clefable and Toxapex to handle the special attackers that force it out. These teammates also cover Slowbro's weaknesses to Ghost- and Psychic-type attacks, its vulnerability to being poisoned, and can help gain momentum with Stealth Rock or Teleport from Clefable and Regenerator from Toxapex. Opposing Dark / Poison Clefable and Toxapex can also cripple Slowbro with Toxic status and Knock Off, so physical wallbreakers like Garchomp and Melmetal make great offensive teammates that can pressure them in return. These breakers also appreciate Slowbro's Teleport allowing them to safely switch into battle.

[STRATEGY COMMENTS]
Other Options
=============

Slowbro has a few options of setup moves like Calm Mind and Iron Defense that can be used in place of Teleport but at the cost of sacrificing momentum as a pivot. Calm Mind makes up for Slowbro's lower Special Defense and makes it threatening with boosted Shadow Ball or Scald. Iron Defense doubles the power of Body Press and makes it even more physically bulky. Heavy-Duty Boots as another option for item maybe for immunity to Spikes, Tspikes, and even Rocks despite resisting them. When running Scald, Toxic can be used over Body Press to make a solid defensive typing and help avoid being poisoned itself, but results in Slowbro being very passive and prone to being Taunted. Slowbro makes a good Trick Room setter thanks to its longevity from multiple recovery methods, but only fits on the rare Trick Room Offensive archetype. Mention Grass Knot for Grass / Water typing to check Dracovish maybe? not necessary

Checks and Counters
===================

**Flying-types Pokemon**: Flying is one of Slowbro's most exploitable weaknesses, leaving it vulnerable to common Flying-type threats like Hurricane Tornadus-Therian and Dual Wingbeat Scizor and Buzzwole.

**Special Attackers**: Slowbro's below average Special Defense combined with its two main typings leave it unable to stomach strong, neutral damage special attacks from threats like Thunderbolt Porygon-Z, Choice Specs Dragapult, and Hydreigon.

**Fairy-type Pokemon**: Lycanroc-Dusk, Clefable, Zeraora, Cresselia, Magearna, etc.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Add in blue, Remove in red
Really nice work
QC 1/2
 
Add in Blue, Remove in Red, Move in Purple
QC 2/2

[SET]
name: Physical Regenerator
move 1: Shadow Ball / Scald
move 2: Body Press
move 3: Slack Off
move 4: Teleport
item: Rocky Helmet / Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpA
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Slowbro's nice physical bulk paired with a pivot move and multiple recovery options make it a great defensive threat with longevity in battle. Colorful coverage options allow for Slowbro to have several usable typings, but Fighting-type Slowbro with Body Press coupled with Ghost- and Water-typings given by Shadow Ball and Scald respectively offer it great defensive utility. Shadow Ball Slowbro gains two great immunities to Fighting-type attacks like Close Combat and strong Normal-type moves like Extreme Speed, Facade and Boomburst, allowing it to switch into attacks from threats like Entei, Heracross, and Kommo-o to scout and heal with Regenerator. Body Press takes advantage of Slowbro's naturally high defense and makes for a powerful attack that requires no offensive investment. Scald Slowbro offers no type-based immunities but rather gives Slowbro a number of useful resistances to Fire, Ice, and Water that allow it to check physical threats such as Triple Axel Pheromosa, Fire-type Entei, and Aqua Tail Garchomp. Slack Off lets Slowbro recover half of its health and provides recovery without needing to switch out, which comes in handy against passive Pokemon like Blissey. Rocky Helmet punishes physical attackers by chipping away at their health, limiting their number of opportunities to do damage while Slowbro heals as it switches out. Leftovers is another option to provide more passive healing, but is not as useful as Rocky Helmet since Slowbro already has two methods of healing. Heavy-Duty Boots is a third option because is a defensive pivot and likes to switch on many threat, have the boots can be a good option, like Blissey. A Relaxed nature with full defensive investment maximizes Slowbro's physical bulk and increases the power of Body Press while minimum Speed lets Slowbro deal with Trick Room attackers and have the slowest possible Teleport for momentum.

Slowbro appreciates specially defensive teammates such as Dark / Poison Unaware Clefable and Toxapex to handle the special attackers that force it out. These teammates also cover Slowbro's weaknesses to Ghost- and Psychic-type attacks, its vulnerability to being poisoned, and can help gain momentum with Stealth Rock or Teleport from Clefable and Regenerator from Toxapex. Opposing Dark / Poison Clefable and Toxapex can also cripple Slowbro with Toxic status and Knock Off, so physical wallbreakers like Garchomp and Melmetal make great offensive teammates that can pressure them in return. These breakers also appreciate Slowbro's Teleport allowing them to safely switch into battle.

[STRATEGY COMMENTS]
Other Options
=============

Slowbro has a few options of setup moves like Calm Mind and Iron Defense that can be used in place of Teleport but at the cost of sacrificing momentum as a pivot. Calm Mind makes up for Slowbro's lower Special Defense and makes it threatening with boosted Shadow Ball or Scald. Iron Defense doubles the power of Body Press and makes it even more physically bulky. Heavy-Duty Boots is another item option for Slowbro to gain immunity to all entry hazards, especially Spikes and Toxic Spikes, but misses out on punishing physical attackers with Rocky Helmet. When running Scald, Toxic can be used over Body Press to make a solid defensive typing and help avoid being poisoned itself, but results in Slowbro being very passive and prone to being Taunted. Slowbro makes a good Trick Room setter thanks to its longevity from multiple recovery methods, but only fits on the rare Trick Room Offensive archetype. Grass Knot paired with Scald gives Slowbro a nice 4x resistance to Dracovish's Fishious Rend, but struggles with inconsistent base power and gives Slowbro an unfortunate weakness to U-turn. Overall, Slowbro has an amazing movepool, and can sacrifice momentum or body press to a coverage or a support move like Fire Blast, Focus Blast, Ice Beam, Psychic or Thunder Wave in addition to the options listed above.

Checks and Counters
===================

**Flying-type Pokemon**: Flying is one of Slowbro's most exploitable weaknesses, leaving it vulnerable to common Flying-type threats like Hurricane Tornadus-Therian and Dual Wingbeat Scizor and Buzzwole.

**Special Attackers**: Slowbro's below average Special Defense combined with its two main typings leave it unable to stomach strong, neutral damage special attacks from threats like Thunderbolt Porygon-Z, Choice Specs Dragapult, and Hydreigon.

**Fairy-type Pokemon**: Both physical and special Fairy-type attackers, such as Play Rough Lycanroc-Dusk and Moonblast Clefable, are bad news for Slowbro as they both hit hard with super effective damage and can setup on it as well or gain momentum by setting hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[in the hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[username1, userid1]]
 

Adeleine

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[SET]
name: Physical Regenerator
move 1: Shadow Ball / Scald
move 2: Body Press
move 3: Slack Off
move 4: Teleport
item: Rocky Helmet / Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpA
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Slowbro's nice physical bulk paired with a pivot move and multiple recovery options make it a great defensive threat with longevity in battle. Colorful coverage options allow for Slowbro to have several usable typings, but Fighting-type Slowbro with Body Press coupled with Ghost- and Water-typings given by Shadow Ball and Scald respectively the Ghost / Fighting and Water / Fighting typings possible from the listed set offer it great defensive utility. Shadow Ball Slowbro gains two great immunities to Fighting-type attacks like Close Combat and strong Normal-type moves like Extreme Speed, Facade, (AC) and Boomburst, allowing it to switch into attacks from threats like Entei, Heracross, and Kommo-o to scout and heal with Regenerator. Body Press takes advantage of Slowbro's naturally high Defense and makes for a powerful attack that requires no offensive investment. Scald Slowbro offers no type-based immunities but rather gives Slowbro a number of useful resistances to Fire, Ice, and Water that allow it to check physical threats such as Triple Axel Pheromosa, Fire-type Entei, and Aqua Tail Garchomp. Body Press takes advantage of Slowbro's naturally high Defense and makes for a powerful attack that requires no offensive investment. Slack Off lets Slowbro recover half of its health and provides recovery without needing to switch out, which comes in handy against passive Pokemon like Blissey. Rocky Helmet lets Slowbro punishes physical attackers by chipping away at their health, limiting their number of opportunities to do damage while after which Slowbro just heals as it switches out. Leftovers is another option to provide more passive healing, but it is not as useful as Rocky Helmet since because Slowbro already has two methods of healing. Heavy-Duty Boots is a third item option that allows Slowbro to pivot while Spikes and Toxic Spikes are on the field and reduces chip damage. A Relaxed nature with full defensive investment maximizes Slowbro's physical bulk and increases the power of Body Press, (AC) while minimum Speed lets Slowbro deal with Trick Room attackers and have the slowest possible Teleport for momentum.

Slowbro appreciates specially defensive teammates such as Dark / Poison Unaware Clefable and Toxapex to handle the special attackers that force it out. These teammates also cover Slowbro's weaknesses to Ghost- and Psychic-type attacks, cover its vulnerability to being poisoned, and can help it gain momentum with Stealth Rock or Teleport from Clefable and Regenerator from Toxapex. Opposing Dark / Poison Clefable and Toxapex can also cripple Slowbro with Toxic status and Knock Off, so physical wallbreakers like Garchomp and Melmetal make great offensive teammates that can pressure them in return. These breakers also appreciate Slowbro's Teleport allowing them to safely switch into battle.

[STRATEGY COMMENTS]
Other Options
=============

Slowbro has a few options of setup moves setup options like Calm Mind and Iron Defense that can be used in place of Teleport, (AC) but they come at the cost of sacrificing momentum as a pivot. Calm Mind makes up for Slowbro's lower Special Defense and makes it threatening with a boosted Shadow Ball or Scald. Iron Defense doubles the power of Body Press and makes it Slowbro even more physically bulky. Heavy-Duty Boots is another item option for Slowbro to gain immunity to all entry hazards, especially Spikes and Toxic Spikes, but misses out on punishing physical attackers with Rocky Helmet. (already covered in set comments) When running Scald, Toxic can be used over Body Press to make a solid defensive typing and help Slowbro avoid being poisoned itself, but results in Slowbro being this makes Slowbro very passive and prone to being Taunted. Slowbro makes a good Trick Room setter thanks to its longevity from multiple recovery methods, but such a set only fits on the rare Offensive Trick Room Offensive archetype. Slowbro's incredible movepool includes moves like Fire Blast, Ice Beam, and Psychic, which allow it to take on different typings depending on what the team needs.

Checks and Counters
===================

**Flying-type Pokemon**: Flying is one of Slowbro's most exploitable weaknesses, leaving it vulnerable to common Flying-type threats like Hurricane Tornadus-Therian and Dual Wingbeat Scizor and Buzzwole.

**Special Attackers**: Slowbro's below average Special Defense combined with its two main typings leave it unable to stomach strong, neutral damage or super effective special attacks from threats like Thunderbolt Porygon-Z, Choice Specs Dragapult, and Hydreigon.

**Fairy-type Pokemon**: Both physical and special Fairy-type attackers, such as Play Rough Lycanroc-Dusk and Moonblast Clefable, are bad news for Slowbro, (AC) as they both hit hard with super effective damage and can set up (was "setup") on it as well or gain momentum by setting entry hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[in the hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[Finland, 517429]]

finland-GP.gif
1/not sure actually
 

DC

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[SET]
name: Physical Regenerator
move 1: Shadow Ball / Scald
move 2: Body Press
move 3: Slack Off
move 4: Teleport
item: Rocky Helmet / Leftovers / Heavy-Duty Boots
ability: Regenerator
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpA
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Slowbro's nice physical bulk paired with a pivot move and multiple recovery options make it a great defensive threat wall with longevity in battle. Colorful coverage options allow for Slowbro to have several usable typings, but the Ghost / Fighting and Water / Fighting typings possible from the listed set offer it great the most defensive utility.(Subjective change, but you specifically mentioned these two typings) Shadow Ball Slowbro gains two great immunities to Fighting-type attacks like Close Combat and strong Normal-type moves like Extreme Speed, Facade, and Boomburst, allowing it to switch into attacks from threats like Entei, Heracross, and Kommo-o to scout and heal with Regenerator. Scald offers no immunities but rather gives Slowbro a number of useful resistances to Fire, Ice, and Water,(AC) that which allow it to check physical threats such as Triple Axel Pheromosa, Fire-type Entei, and Aqua Tail Garchomp. Body Press takes advantage of Slowbro's naturally high defense and makes for a powerful attack that requires no offensive investment. Slack Off lets Slowbro recover without needing to switch out, which comes in handy against passive Pokemon like Blissey. Rocky Helmet lets Slowbro punish physical attackers by chipping away at their health, after which Slowbro just heals as it switches out. Leftovers is another option, but it is not as useful as Rocky Helmet because Slowbro already has two methods of healing. Heavy-Duty Boots is a third item option that allows Slowbro to pivot while Spikes and Toxic Spikes are on the field and reduces chip damage. A Relaxed nature with full defensive investment maximizes Slowbro's physical bulk and increases the power of Body Press, while minimum Speed lets Slowbro deal with Trick Room attackers and have the slowest possible Teleport for momentum.

Slowbro appreciates specially defensive teammates such as Dark / Poison Unaware Clefable and Toxapex to handle the special attackers that force it out. These teammates also cover Slowbro's weaknesses to Ghost- and Psychic-type attacks,(RC) cover its and vulnerability to being poisoned,(RC) and can help it gain momentum with Stealth Rock or Teleport from Clefable and Regenerator from Toxapex. Opposing Dark / Poison Clefable and Toxapex can also cripple Slowbro with Toxic and Knock Off, so physical wallbreakers like Garchomp and Melmetal make great offensive teammates that can pressure them. These wallbreakers also appreciate Slowbro's Teleport allowing them to safely switch into battle.

[STRATEGY COMMENTS]
Other Options
=============

Slowbro has a few setup options like Calm Mind and Iron Defense that can be used in place of Teleport, but they come at the cost of sacrificing momentum as a pivot. Calm Mind makes up for Slowbro's lower Special Defense and makes it threatening with a boosted Shadow Ball or Scald. Iron Defense doubles the power of Body Press and makes Slowbro even more physically bulky. When running Scald, Toxic can be used over Body Press to make provide a solid defensive typing and help Slowbro avoid being poisoned itself, but this makes Slowbro very passive and prone vulnerable to Taunt. Slowbro makes a good Trick Room setter thanks to its longevity from multiple recovery methods, but such a set only fits on the rare Offensive Trick Room archetype. Slowbro's incredible movepool includes moves like Fire Blast, Ice Beam, and Psychic, which allow it to take on different typings depending on what the team needs.

Checks and Counters
===================

**Flying-types Pokemon**: Flying is one of Slowbro's most exploitable weaknesses, leaving it vulnerable to common Flying-type threats like Hurricane Tornadus-T,(AC) and Dual Wingbeat Scizor,(AC) and Buzzwole.

**Special Attackers**: Slowbro's below average Special Defense combined with its two main typings leaves it unable to stomach strong, neutral or super effective special attacks from threats like Thunderbolt Porygon-Z, Choice Specs Dragapult, and Hydreigon.

**Fairy-types Pokemon**: Both physical and special Fairy-type attackers, such as Play Rough Lycanroc-D and Moonblast Clefable, are bad news for Slowbro, as they both hit hard with super effective damage and can set up on it as well or gain momentum by setting entry hazards.

[CREDITS]
- Written by: [[a loser, 410702]]
- Quality checked by: [[in the hills, 324242], [Dragonillis, 466276]]
- Grammar checked by: [[Finland, 517429]], [username2, userid2]]
GP 2/2. [DC, 449990]
 

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