National Dex Slowbro [QC: 3/3] [GP: 1/2]

Funbot28

Banned deucer.
:slowbro: :ss/slowbro: :ss/slowbro-mega: :slowbro-mega:

[OVERVIEW]

Slowbro is an excellent defensive pivot that can switch in against many common offensive threats such as Mega Medicham, Mega Metagross, Mega Swampert, and Galarian Darmanitan thanks to its great defensive typing, incredible physical bulk, and access to reliable recovery, using Teleport to take advantage of forcing them out. Access to Regenerator combined with slow pivoting via Teleport enables Slowbro to generate momentum for its team while simultaneously sustaining its health every time it switches out, making Slowbro a difficult wall to wear down. Upon Mega Evolving, Slowbro also gains additional physical bulk and Special Attack, enabling it to handle more dangerous threats such as Mega Medicham and Choice Band Dracovish. However, Slowbro's special bulk is quite lacking, meaning it can be forced out by many special attackers such as Ash-Greninja, Dragapult, Tangrowth, and Mega Alakazam. Slowbro is also weak to both U-turn and Volt Switch, meaning it can be heavily dented when trying to pivot out against opposing threats such as Choice Band Galarian Darmanitan, Rotom-W, and Mega Scizor. Mega Slowbro also loses Regenerator once it Mega Evolves, making it harder to proactively check offensive threats as a result compared to its base forme, as it tends to get chipped down more easily and loses quite a bit of its pivoting prowess. Slowbro tends to get poisoned quite often throughout the match, thus making it much more difficult to consistently check threats such as Mega Lopunny and Mega Metagross while being worn down at the same time.

[SET]
name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam
move 4: Slack Off
item: Leftovers / Slowbronite
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Teleport enables Slowbro to generate momentum for its teammates, allowing it to safely bring in frailer wallbreakers while simultaneously passively recovering its health via Regenerator. Scald allows Slowbro to cripple physical attackers such as Mega Metagross and Tyranitar and, in general, acts as a spammable STAB move that can also burn and wear down opposing walls. Ice Beam allows Slowbro to target Dragon- and Grass-types such as Hydreigon, Tangrowth, and Dragapult. Leftovers can be crucial when dealing with more immediately threatening wallbreakers such as Mega Medicham, Dracovish, and Mega Mawile, potentially enabling Slowbro to avoid the 2HKO from their incoming attacks as it switches in. Slowbro can also employ Slowbronite to Mega Evolve, enabling it to become an even sturdier physically defensive wall that can shrug off hits from even the most powerful of threats such as Mega Medicham and Choice Band Galarian Darmanitan. However, it is important to note that Mega Slowbro loses Regenerator upon Mega Evolving, making it more prone to chip damage.

Usage Tips
========

Slowbro is best used as a defensive pivot that can come in against physical attackers such as Mega Metagross, Galarian Darmanitan, and Mega Lopunny and force them out with the threat of a burn or its coverage options. Once Slowbro is in a position to force a switch, it can use Teleport to provide momentum for its team while benefiting from Regenerator recovery. When Slowbro is not pivoting out with Teleport, it prefers to spam Scald in order to cripple opposing physical attackers or generally wear down common switch-ins such as Ferrothorn, Magearna, Rotom-W, and Corviknight. Since Regenerator already provides Slowbro with recovery each time it switches out, Slack Off can be used more conservatively and may only be required in situations where Slowbro is incredibly weakened and needs more recovery than what Regenerator can provide. For instance, when going up against immediately hard-hitting wallbreakers such as Choice Band Galarian Darmanitan and Dracovish, Slowbro should try to stay as healthy as possible to adequately check these threats each time they have a chance to come in again. Slowbro should avoid facing off against special attackers due to its suboptimal special bulk, which often enables the majority of such offensive threats to dent it heavily. If holding Slowbronite, Slowbro should hold off from Mega Evolving until it's absolutely necessary, as it loses the ability to regain its HP via Regenerator upon transforming. Thus, Mega Slowbro should be opted for only when dealing with powerful physical wallbreakers such as Dracovish, Choice Band Galarian Darmanitan, and Swords Dance Landorus-T.

Team Options
========

Thanks to the incredible momentum Slowbro can provide, it is best paired with offensive wallbreakers that have a hard time switching in against opposing threats and thus benefit from Slowbro's ability to grant them a safe way to come in. The most notable examples may include Dragapult, Galarian Darmanitan, Mega Medicham, and Ash-Greninja. Specially defensive pivots such as Magearna, Heatran, and Ferrothorn can be crucial in aiding Slowbro against menacing threats such as Hydreigon, Ash-Greninja, Tornadus-T, and Dragapult, while Slowbro can help deal with most physical attackers such as Melmetal and Mega Swampert in return. Slowbro also forms great Regenerator cores with partners such as Tornadus-T and Tangrowth, enabling either pair to check a wide array of threats while constantly generating momentum, especially in the former's case. Assault Vest Tangrowth may also aid Slowbro in handling threats such as Ash-Greninja, Dragapult, and Rotom-W. Entry hazard removal may be crucial in order to prevent Slowbro from missing out on more Regenerator recovery every time it comes in. Therefore, entry hazard removers such as Corviknight, Tapu Fini, and Tornadus-T are also great teammates.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to cripple walls such as Zapdos, Assault Vest Tangrowth, and opposing Slowbro on the switch. However, this makes Slowbro setup bait for Substitute sweepers. Slowbro can opt to run a Calm Mind set, especially when used in tandem with Slowbronite, to become a deadly late-game sweeper. However, such a set can take a while to set up and position properly and does not take advantage of the amazing pivoting potential that Slowbro can provide. If it does chose to run this set, however, an EV spread of 252 HP / 212 Def / 44 Spe should be used in order to outspeed Toxapex and potentially OHKO it with either Psychic or Psyshock. Rocky Helmet may be used as an alternative to wear down physical attackers, especially those that like to use U-turn such as Landorus-T, Dragapult, and Galarian Darmanitan. Other coverage options such as Flamethrower and Psyshock can be used on the main set, where the former can help Slowbro dent Ferrothorn and beat Kartana on the potential switch, while the latter can threaten Fighting-types more immediately. However, Scald and Ice Beam usually offer Slowbro the most coverage in two slots and are nigh irreplaceable. In a similar vein, Thunder Wave can be used as a status move to cripple fast threats that may try to pivot into Slowbro safely such as Hydreigon, Ash-Greninja, and Serperior, although it does not see much use apart from that.

Checks and Counters
===================

**Special Attackers**: Slowbro's below-average special bulk leaves it vulnerable to Pokemon such as Ash-Greninja, Hydreigon, Dragapult, and Mega Blastoise, all of which can force it out with the threat of potentially OHKOing it with their specially offensive coverage. This can be extremely detrimental versus setup sweepers like Hydreigon and Mega Blastoise, in particular, as they may use this opportunity to boost and potentially sweep. However, it is important to note that most of the aforementioned threats do not appreciate switching into Slowbro.

**Grass-types**: Grass-types such as Assault Vest Tangrowth and Ferrothorn can usually come in on Slowbro's attacks and threaten it out with their own STAB moves or use it as bait to set up entry hazards, respectively. Slowbro may circumvent the latter if it chooses to run Flamethrower, but that already is an extremely niche option.

**Opposing Walls**: If it's not running Toxic, Slowbro can struggle to deal with opposing bulkier threats such as Tapu Fini, Zapdos, Tornadus-T, and Alomomola. In particular, Magic Guard setup sweepers such as Reuniclus can take advantage of Slowbro's passivity to utilize it as setup bait, while Toxic-immune walls such as Toxapex and Corviknight can come in against Slowbro rather risk-free as well.

**Poison-status**: Slowbro hates being poisoned, in particular, and thus does not appreciate the presence of Toxic Spikes or status spreaders such as Heatran, Chansey, and Toxic Gliscor as a result, potentially forcing it out every time poison damage begins to rack up.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Jordy, 395754], [Guardsweeper, 360582], [SputnikGT, 475916]]
- Grammar checked by: [[bigtalk, 466663 ], [asa, 400292]]
 
Last edited:
comments in purple things to remove in red
:slowbro: :ss/slowbro: :ss/slowbro-mega: :slowbro-mega:

[OVERVIEW]

* Slowbro is an excellent defensive pivot that takes advantage of switching in against many common offensive threats such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Swampert. How does it take advantage of switching in against many common offensive threats? Do you mean that it's a good check to them, or that it can generate momentum with Teleport? What you mean isn't very clear because of the way you worded it.
* Access to Regenerator combined with slow pivoting via Teleport enables Slowbro to provide great pivoting potential towards it's team while simultaneously sustaining its health every team it switches out, making Slowbro a difficult wall to wear down.
* Slowbro's typing grants it key resistances to Fire-, Fighting-, Water-, and Steel-type moves, enabling it to check the majority of physical attackers in the metagame who commonly run coverage of the same aforementioned types. Why does this have its own bullet point and why's it not interpreted into the first bullet point if anything? I don't really think this is worth noting anyways because not a lot of Pokemon run coverage moves with these types. On top of that, Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Swampert already paint a pretty good picture of what Slowbro can check. I think you can just remove this bullet point altogether.
* Slowbro also is equipped with great STAB in Scald which enables it to potentially cripple opposing physical attackers and other status moves such as Toxic and Slack Off to wear down opposing threats and sustain itself respectively. Bullet points that don't relate directly to the metagame at hand are honestly pretty useless, such as this one. It's common sense that Slowbro gets these moves and doesn't really tell me anything I couldn't figure out with a little common sense.
* Mega Slowbro also has the added benefit of additional physical bulk and offensive special prowess, enabling it to handle more dangerous threats such as Mega Medicham and Choice Band Dracovish.
* However, Slowbro's special bulk is quite lacking, meaning it can be forced out by many special attackers such as Ash-Greninja, Dragapult, Genesect, Tangrowth, and Mega Alakazam as a result.
* Slowbro is also weak to both U-Turn and Volt Switch, meaning it can be heavily dented when trying to pivot out against opposing threats such as Choice Band Galarian Darmanitan, Magearna, and Genesect. Is Magearna really the best mention here? Assault Vest and Heart Swap sets are still struggling a little.
* Slowbro is also quite passive as well if it chooses to forego setup moves such as Calm Mind, relying on status conditions to mainly wear down opposing walls.
Between the ability to burn so many Pokemon with Scald, and Teleport to pivot, Slowbro is not passive like you make it out to be. Mega Slowbro also loses Regenerator when mega evolving, making it harder to proactively check offensive threats as a result compared to it's base form. While this is true in theory, it's not very applicable in practice so I'm not sure if it's really worth pointing out here.

You should definitely talk about the fact that Slowbro is a little easy to wear down once poisoned.


[SET]
name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam / Toxic
move 4: Slack Off
item: Leftovers / Rocky Helmet / Slowbronite
ability: Regenerator
nature: Bold

evs: 252 HP / 252 Def / 4 SpA

[SET]

name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam
move 4: Slack Off
item: Leftovers / Slowbronite
ability: Regenerator
nature: Bold

evs: 252 HP / 252 Def / 4 SpA

Dropping Ice Beam for Toxic is awful, and Rocky Helmet isn't good enough to be a main slash either.


[SET COMMENTS]
Set Description
========
* Teleport enables Slowbro to provide slow pivoting and generate momentum for it's teammate, allowing Slowbro to safely bring in frailer wallbreakers while simultaneously passively recovering it's health via Regenerator.
* Scald allows Slowbro to cripple physical attackers and in general acts as a spammable STAB move that can also status and wear down opposing walls as well. I don't really see why you can't just say that it can burn the foe rather that "can also status", as that almost makes it seem like Scald can apply various status ailments.
* Ice Beam allows Slowbro to beat Zygarde and also target other Dragon and Grass-types such as Hydreigon, Tangrowth, Dragapult, and Tapu Bulu.
* Toxic can be used as an alternative to cripple opposing walls such as Zapdos, Assault Vest Tangrowth, and opposing Slowbro on the switchin. However, this leaves Slowbro setup bait for Subsitute Zygarde variants. Toxic should go in Other Options.
* Slack Off provides Slowbro a more immediate form of recovery which makes it extremely durable as a defensive wall when combined with Regenerator.
* Leftovers grants Slowbro passive recovery each turn which can be crucial when dealing with more immediately threatening wallbreakers such as Mega Medicham, Dracovish, and Choice Band Zygarde, potentially enabling it to avoid the 2HKO from their incoming attacks as Slowbro switches in.
* Rocky Helmet may be used as an alternative to cripple physical attackers, especially those who like to abuse U-Turn such as Landorus-T, Dragapult, Genesect, Galarian Darmanitan. This should go in Other Options too.
* Slowbro can also employ a Slowbronite to mega evolve, enabling it to become an even more sturdier physically defensive threat that can shrug off hits from even the most powerful of threats. However, it is important to note that Mega Slowbro loses Regenerator upon mega evolving, making it more prone to chip damage in return.
* EVs are fully invested in HP and Defense with a Bold nature in order for Slowbro to check as many physical threats as possible.

Usage Tips
========
* Slowbro is best used as a defensive pivot that can come in against physical attackers such as Zygarde, Mega Metagross, Galarian Darmanitan, Landorus-T, and Mega Lopunny and threaten them out with it's STAB move or coverage options. This list is a little too extensive and Landorus-T isn't as good as the other Pokemon mentioned. Once Slowbro is in a position to force a switchin, it can abuse Teleport to provide momentum for it's team while reigning the benefits of Regenerator recovery. This is more of a GP thing, but I don't think reigning is the word you're looking for.
* When Slowbro is not pivoting out with Teleport, it prefers to spam Scald in order to cripple opposing physical attackers or generally wear down common switchins such as Ferrothorn, Tornadus-T, Rotom-W, and Tangrowth.
* Since Regenerator already provides Slowbro with recovery each time it switches out, Slack Off can be used more conservatively and may only be required in situations where Slowbro is incredibly weakened and needs more recovery then what Regenerator may provide. An example of where this is applicable, such as against Choice Band Zygarde would be useful.
* Slowbro should avoid facing off against special attackers as many carry coverage moves that can target Slowbro super-effectively and wear it down immensely, with the most notable examples being Magearna, Mega Alakazam, Genesect, and offensive Tornadus-T. Is Tornadus-T really the best example if you're going to talk about special attackers with coverage moves that can target Slowbro super effectively, as it doesn't have a coverage move that can hit Slowbro super effectively? Just saying that it should avoid facing off against special attackers in general seems much better.
* If holding a Slowbronite, Slowbro should hold off from mega evolving for as long as possible as it loses the ability to regain it's HP via Regenerator upon transforming. Thus, Mega Slowbro should be opted for only when dealing with powerful physical breakers such as Dracovish, Choice Band Galarian Darmanitan, and Swords Dance Landorus-T.


Team Options
========
* Thanks to the incredible momentum Slowbro can provide, it is best paired with offensive wallbreakers that have a hard time switching in against opposing threats and thus benefit from Slowbro's ability to grant them a safe way to come in. The most notable examples may include Genesect, Dragapult, Galarian Darmanitan, Mega Medicham, and Ash Greninja.
* Specially defensive pivots such as Magearna, Heatran, and Ferrothorn can be crucial in aiding Slowbro handle menacing threats such as Hydreigon, Ash Greninja, Genesect, Tornadus-T, and Dragapult, while Slowbro can help deal with most physical attackers in return.
* Slowbro also forms great Regenerator cores with partners such as Tornadus-T and Tangrowth, enabling either pair to check a wide arrange of threats while forming a great "VoltTurn" core with the former especially. For lack of better phrasing, rather than using "VoltTurn", I think you should just say they can constantly generate momentum. Tangrowth may also aid Slowbro in handling threats such as Ash Greninja, Dragapult, and Rotom-W with it's Assault Vest set as well while Slowbro can deal with most Fire-types in return.
* Hazard removal may be crucial in order to prevent Slowbro from missing out from more Regenerator recovery every time it comes in. Therefore, hazard removers such as Corviknight, Tapu Fini, and Zapdos are also great teammates.


[STRATEGY COMMENTS]
Other Options
=============
* Slowbro can opt to run a Calm Mind set, especially when used in tandem with Slowbronite to become a deadly late-game win condition. However, such can take a while to setup and position properly and does not take advantage of the amazing pivoting potential that Slowbro can provide. If it does chose to run this set however, an EV spread of 252 HP / 212 Def / 44 Spe should be used in order to outspeed Toxapex and potentially OHKO it before it can use Haze. How do I OHKO Toxapex with a +1 Scald or Ice Beam? Make sure to specifically point out that you want to be running Psyshock or Psychic with Calm Mind.
* Other coverage options such as Flamethrower and Psyshock can be used on the main set, where the former can help Slowbro beat Ferrothorn while the ladder can threaten Fighting-types more immediately. However, Scald and Ice Beam usually offer Slowbro the most coverage in two slots and are nigh irreplaceable. In a similar vein, Thunder Wave can be used as a status move to cripple fast threats that may try to pivot in to Slowbro safely such as Hydreigon, Ash Greninja, and Serperior, although it does not see much use apart from that.

Don't forget to mention Toxic and Rocky Helmet here.

Checks and Counters
===================

**Special Attackers**: Threats such as Ash Greninja, Hydreigon, Dragapult, Rotom-H, Aegislash, Mega Blastoise, and Genesect can all threaten Slowbro with their specially offensive coverage and may even threaten to OHKO it, forcing Slowbro to retreat every time it faces on of the aforementioned threats due to it's below average special bulk. This can be extremely detrimental versus setup sweepers like Hydreigon and Mega Blastoise in particular as they may use this opportunity to boost and potentially sweep. However, it is important to note that most of the aforementioned threats do not appreciate switching into Slowbro's coverage moves.

**Grass-types**: Grass-types such as Assault Vest Tangrowth and Ferrothorn can usually come in on Slowbro's attacks and threaten it out with their own STAB moves or use it as hazard bait respectively. Slowbro may circumvent the latter if it chooses to run Flamethrower, but that already is an extremely niche option.

**Opposing Walls**: If not running Toxic, Slowbro can struggle to dent opposing bulkier threats such as Tapu Fini, Zapdos, Tornadus-T, and Alomomola and can be thus quite passive as a result if it does not choose to pivot out. The latter part of this sentence doesn't mean anything. Magic Guard setup sweepers such as Clefable and Reuniclus can abuse this fact in particular to utilize Slowbro as setup bait, while Toxic immune walls such as Toxapex and Corviknight can come in against Slowbro rather risk free as well. Calm Mind Magic Guard Clefable doesn't really exist, so I don't really think it's worth mentioning at this point in time.

**Status**: Slowbro hates being inflicted by poison in particular and thus does not appreciate the presence of Toxic Spikes or status spreaders such as Heatran, Chansey, or Toxic Zygarde as a result, potentially forcing it out every time poison damage begins to rack up.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Throughout this analysis, you mention way too many Pokemon to paint an example a lot of the time. I couldn't really be bothered to point out every specific example, but you should aim to mention only three or four Pokemon, as that is often enough to paint a good picture.

Good job, QC 1/3.
 

Guard

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:slowbro: :ss/slowbro: :ss/slowbro-mega: :slowbro-mega:

[OVERVIEW]

* Slowbro is an excellent defensive pivot that can switch in against many common offensive threats such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Swampert and take advantage of forcing them out via Teleport. (Definitely mention its good defensive typing, natural physical bulk and access to reliable recovery through Slack Off and Regenerator as causes of why it is able to check what it checks)
* Access to Regenerator combined with slow pivoting via Teleport enables Slowbro to provide great pivoting potential towards it's team while simultaneously sustaining its health every team time it switches out, making Slowbro a difficult wall to wear down. (Mention that this keeps momentum at your side)
* Mega Slowbro also has the added benefit of additional physical bulk and offensive special prowess, enabling it to handle more dangerous threats such as Mega Medicham and Choice Band Dracovish.
* However, Slowbro's special bulk is quite lacking, meaning it can be forced out by many special attackers such as Ash-Greninja, Dragapult, Genesect, Tangrowth, and Mega Alakazam as a result.
* Slowbro is also weak to both U-Turn and Volt Switch, meaning it can be heavily dented when trying to pivot out against opposing threats such as Choice Band Galarian Darmanitan, Rotom-W, and Genesect. (You should rephrase this into the general weaknesses its typing has; then point out the weakness to VoltTurn as a result of that typing; then mention examples of Pokemon that dent it with Super effective moves in general and not per se just through VoltTurn)
* Mega Slowbro also loses Regenerator when mega evolving, making it harder to proactively check offensive threats as a result compared to it's base form. (You should rephrase this into the fact that it is easier to wear down due to being more susceptible to chip damage and loses quite a bit of its pivoting prowess)
* Slowbro tends to get statused quite often throughout the match by which Pokemon? Explicitly state at least Zygarde, especially via being poison. Thus making it much more difficult to consistently check threats such as Zygarde and Mega Metagross while being worn down at the same time. (I think it is best to just mention Toxic in order to get your point across, as a burned or palaryzed Slowbro is still capable of checking Mega Metagross and especially Zygarde)

[SET]
name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam
move 4: Slack Off
item: Leftovers / Slowbronite
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpA


[SET COMMENTS]
Set Description
========
* Teleport enables Slowbro to provide slow pivoting and generate momentum for it's teammate, allowing Slowbro to safely bring in frailer wallbreakers while simultaneously passively recovering it's health via Regenerator.
* Scald allows Slowbro to cripple physical attackers such as? and in general acts as a spammable STAB move that can also burn and wear down opposing walls as well such as?.
* Ice Beam allows Slowbro to beat Zygarde and also target other Dragon and Grass-types such as Hydreigon, Tangrowth, Dragapult, and Tapu Bulu on the switch.
* Slack Off provides Slowbro a more immediate form of recovery which makes it extremely durable as a defensive wall when combined with Regenerator. This is obvious
* Leftovers grants Slowbro passive recovery each turn which can be crucial when dealing with more immediately threatening wallbreakers such as Mega Medicham, Dracovish, and Choice Band Zygarde, potentially enabling it to avoid the 2HKO from their incoming attacks as Slowbro switches in.
* Slowbro can also employ a Slowbronite to mega evolve, enabling it to become an even more sturdier physically defensive threat that can shrug off hits from even the most powerful of threats. However, it is important to note that Mega Slowbro loses Regenerator upon mega evolving, making it more prone to chip damage in return.
* EVs are fully invested in HP and Defense with a Bold nature in order for Slowbro to check as many physical threats as possible. This is obvious

Usage Tips
========
* Slowbro is best used as a defensive pivot that can come in against physical attackers such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Lopunny and threaten them out with it's STAB move the threat of a burn or coverage options. Once Slowbro is in a position to force a switchin, it can abuse Teleport to provide momentum for it's team while benefiting from Regenerator recovery.
* When Slowbro is not pivoting out with Teleport, it prefers to spam Scald in order to cripple opposing physical attackers or generally wear down common switchins such as Ferrothorn, Tornadus-T, Rotom-W, and Tangrowth. (This makes it seem like Tornadus-T and Tangrowth are worn down by Scald, which is obviously not true)
* Since Regenerator already provides Slowbro with recovery each time it switches out, Slack Off can be used more conservatively and may only be required in situations where Slowbro is incredibly weakened and needs more recovery then what Regenerator may provide. For instance, when going up against immediate wallbreakers such as Choice Band Zygarde and Dracovish, Slowbro should try to stay as healthy as possible to rededately check these threats each time they have a chance to come in again.
* Slowbro should avoid facing off against special attackers as many carry coverage moves that can target Slowbro super-effectively and wear it down immensely. (Not necessarily due to them carrying Super effective coverage, more so the fact that Slowbro does not have the special bulk to afford it)
* If holding a Slowbronite, Slowbro should hold off from mega evolving for as long as possible until it's absolutely necessary as it loses the ability to regain it's HP via Regenerator upon transforming. Thus, Mega Slowbro should be opted for only when dealing with powerful physical breakers such as Dracovish, Choice Band Galarian Darmanitan, and Swords Dance Landorus-T.


Team Options
========
* Thanks to the incredible momentum Slowbro can provide, it is best paired with offensive wallbreakers that have a hard time switching in against opposing threats and thus benefit from Slowbro's ability to grant them a safe way to come in. The most notable examples may include Genesect, Dragapult, Galarian Darmanitan, Mega Medicham, and Ash Greninja.
* Specially defensive pivots such as Magearna, Heatran, and Ferrothorn can be crucial in aiding Slowbro handle menacing threats such as Hydreigon, Ash Greninja, Genesect, Tornadus-T, and Dragapult, while Slowbro can help deal with most physical attackers in return.
* Slowbro also forms great Regenerator cores with partners such as Tornadus-T and Tangrowth, enabling either pair to check a wide arrange of threats while constantly generating momentum with the former especially. Tangrowth may also aid Slowbro in handling threats such as Ash Greninja, Dragapult, and Rotom-W with it's Assault Vest set as well while Slowbro can deal with most Fire-types in return (it really doesn't though, the only examples I can come up with are Zard X and Victini).
* Hazard removal may be crucial in order to prevent Slowbro from missing out from more Regenerator recovery every time it comes in. Therefore, hazard removers such as Corviknight, Tapu Fini, and Zapdos Tornadus-T are also great teammates.


[STRATEGY COMMENTS]
Other Options
=============
* Toxic can be used as an alternative to cripple opposing walls such as Zapdos, Assault Vest Tangrowth, and opposing Slowbro on the switchin. However, this leaves Slowbro setup bait for Subsitute Zygarde variants.
* Slowbro can opt to run a Calm Mind set, especially when used in tandem with Slowbronite to become a deadly late-game win condition. However, such can take a while to setup and position properly and does not take advantage of the amazing pivoting potential that Slowbro can provide. If it does chose to run this set however, an EV spread of 252 HP / 212 Def / 44 Spe should be used in order to outspeed Toxapex and potentially OHKO it before it can use Haze with either Psychic or Psyshock.
* Rocky Helmet may be used as an alternative to cripple physical attackers, especially those who like to abuse U-Turn such as Landorus-T, Dragapult, Genesect, Galarian Darmanitan.
* Other coverage options such as Flamethrower and Psyshock can be used on the main set, where the former can help Slowbro beat Ferrothorn while the ladder can threaten Fighting-types more immediately. However, Scald and Ice Beam usually offer Slowbro the most coverage in two slots and are nigh irreplaceable. In a similar vein, Thunder Wave can be used as a status move to cripple fast threats that may try to pivot in to Slowbro safely such as Hydreigon, Ash Greninja, and Serperior, although it does not see much use apart from that.


Checks and Counters
===================

**Special Attackers**: Threats such as Ash Greninja, Hydreigon, Dragapult, Rotom-H, Aegislash, Mega Blastoise, and Genesect (these are way too many examples; 3-4 should suffice) can all threaten Slowbro with their specially offensive coverage and may even threaten to OHKO it, forcing Slowbro to retreat every time it faces on of the aforementioned threats due to it's below average special bulk. This can be extremely detrimental versus setup sweepers like Hydreigon and Mega Blastoise in particular as they may use this opportunity to boost and potentially sweep. However, it is important to note that most of the aforementioned threats do not appreciate switching into Slowbro's coverage moves.

**Grass-types**: Grass-types such as Assault Vest Tangrowth and Ferrothorn can usually come in on Slowbro's attacks and threaten it out with their own STAB moves or use it as hazard bait respectively. Slowbro may circumvent the latter if it chooses to run Flamethrower, but that already is an extremely niche option.

**Opposing Walls**: If not running Toxic, Slowbro can struggle to dent deal with opposing bulkier threats such as Tapu Fini, Zapdos, Tornadus-T, and Alomomola. Magic Guard setup sweepers such as Reuniclus can abuse this fact (Reuniclus will use it as setup bait even if it runs Toxic) in particular to utilize Slowbro as setup bait, while Toxic immune walls such as Toxapex and Corviknight can come in against Slowbro rather risk free as well.

**Status**: Slowbro hates being inflicted by poison in particular and thus does not appreciate the presence of Toxic Spikes or status spreaders such as Heatran, Chansey, or Toxic Zygarde as a result, potentially forcing it out every time poison damage begins to rack up.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Jordy, 395754], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good job!
2/3
 

Sputnik

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[OVERVIEW]

Slowbro is an excellent defensive pivot that can switch in against many common offensive threats such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Swampert thanks to it's great defensive typing, incredible physical bulk, and access to reliable recovery, taking advantage of forcing them out via Teleport. Access to Regenerator combined with slow pivoting via Teleport enables Slowbro to provide great pivoting potential towards it's team while simultaneously sustaining its health every time it switches out, making Slowbro a difficult wall to wear down while also providing momentum for it's own team. Mega Slowbro also has the added benefit of additional physical bulk and offensive special prowess, enabling it to handle more dangerous threats such as Mega Medicham and Choice Band Dracovish. However, Slowbro's special bulk is quite lacking, meaning it can be forced out by many special attackers such as Ash-Greninja, Dragapult, Genesect, Tangrowth, and Mega Alakazam as a result. Slowbro is also weak to both U-Turn and Volt Switch, meaning it can be heavily dented when trying to pivot out against opposing threats such as Choice Band Galarian Darmanitan, Rotom-W, and Genesect. Be sure to double check that all mentions of the bug have been removed. You could maybe replace some with Mega Scizor too. Mega Slowbro also loses Regenerator when mega evolving, making it harder to proactively check offensive threats as a result compared to it's base form as it tends to get chipped down more easily and loses quite a bit of it's pivoting prowess. Slowbro tends to get poisoned quite often throughout the match, thus making it much more difficult to consistently check threats such as Zygarde and Mega Metagross while being worn down at the same time. Reword this last bit to say that Slowbro should avoid being poisoned rather than saying that Slowbro has a tendency to get poisoned. It gives the impression that Slowbro getting poisoned is inevitable.

[SET]
name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam
move 4: Slack Off
item: Leftovers / Slowbronite
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

Is there a reason we're dumping the last 4 EVs into Special Attack? It's not a big deal but generally it might be better to put it into Special Defense for a defensive pivot like this.


[SET COMMENTS]
Set Description
========

Teleport enables Slowbro to provide slow pivoting and generate momentum for it's teammate, allowing Slowbro to safely bring in frailer wallbreakers while simultaneously passively recovering it's health via Regenerator. Scald allows Slowbro to cripple physical attackers such as Mega Metagross and Tyranitar and in general acts as a spammable STAB move that can also burn and wear down opposing walls as well. Ice Beam allows Slowbro to beat Zygarde and also target other Dragon and Grass-types such as Hydreigon, Tangrowth, Dragapult, and Tapu Bulu. Bulu is super threatening even if it switches into an Ice Beam thanks to Horn Leech and its bulk. It's also not as relevant as the others. The other examples give a good enough picture. Leftovers can be crucial when dealing with more immediately threatening wallbreakers such as Mega Medicham, Dracovish, and Choice Band Zygarde, potentially enabling it to avoid the 2HKO from their incoming attacks as Slowbro switches in. Slowbro can also employ a Slowbronite to mega evolve, enabling it to become an even more sturdier physically defensive threat that can shrug off hits from even the most powerful of threats. Give Examples of threats that Mega Bro helps out with. However, it is important to note that Mega Slowbro loses Regenerator upon mega evolving, making it more prone to chip damage in return.

Usage Tips
========

Slowbro is best used as a defensive pivot that can come in against physical attackers such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Lopunny and threaten them out with the threat of burn or coverage options. Once Slowbro is in a position to force a switchin, it can abuse Teleport to provide momentum for it's team while benefiting from Regenerator recovery. When Slowbro is not pivoting out with Teleport, it prefers to spam Scald in order to cripple opposing physical attackers or generally wear down common switchins such as Ferrothorn, Magearna, Rotom-W, and Corviknight. Since Regenerator already provides Slowbro with recovery each time it switches out, Slack Off can be used more conservatively and may only be required in situations where Slowbro is incredibly weakened and needs more recovery then what Regenerator may provide. For instance, when going up against immediate wallbreakers such as Choice Band Zygarde and Dracovish, Slowbro should try to stay as healthy as possible to rededately check these threats each time they have a chance to come in again. Slowbro should avoid facing off against special attackers due to it's sub-optimal special bulk which often enables the majority of such offensive threats to dent it heavily. If holding a Slowbronite, Slowbro should hold off from mega evolving until it's absolutely necessary as it loses the ability to regain it's HP via Regenerator upon transforming. Thus, Mega Slowbro should be opted for only when dealing with powerful physical breakers such as Dracovish, Choice Band Galarian Darmanitan, and Swords Dance Landorus-T.


Team Options
========

Thanks to the incredible momentum Slowbro can provide, it is best paired with offensive wallbreakers that have a hard time switching in against opposing threats and thus benefit from Slowbro's ability to grant them a safe way to come in. The most notable examples may include Genesect, Dragapult, Galarian Darmanitan, Mega Medicham, and Ash Greninja. Specially defensive pivots such as Magearna, Heatran, and Ferrothorn can be crucial in aiding Slowbro handle menacing threats such as Hydreigon, Ash Greninja, Genesect, Tornadus-T, and Dragapult, while Slowbro can help deal with most physical attackers Add some examples in return. Slowbro also forms great Regenerator cores with partners such as Tornadus-T and Tangrowth, enabling either pair to check a wide arrange of threats while constantly generating momentum with the former especially. Tangrowth may also aid Slowbro in handling threats such as Ash Greninja, Dragapult, and Rotom-W with it's Assault Vest set as well. If your going to mention Ash-Gren I think pointing out that an extra dark resist is handy too. Hell its good for Slowbro to have anyway. Hazard removal may be crucial in order to prevent Slowbro from missing out from more Regenerator recovery every time it comes in. Therefore, hazard removers such as Corviknight, Tapu Fini, and Tornadus-T are also great teammates.


[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used as an alternative to cripple opposing walls such as Zapdos, Assault Vest Tangrowth, and opposing Slowbro on the switchin. However, this leaves Slowbro setup bait for Subsitute Zygarde variants. Slowbro can opt to run a Calm Mind set, especially when used in tandem with Slowbronite to become a deadly late-game win condition. However, such can take a while to setup and position properly and does not take advantage of the amazing pivoting potential that Slowbro can provide. If it does chose to run this set however, an EV spread of 252 HP / 212 Def / 44 Spe should be used in order to outspeed Toxapex and potentially OHKO it before it can use Haze with either Psychic or Psyshock. Rocky Helmet may be used as an alternative to cripple physical attackers, especially those who like to abuse U-Turn such as Landorus-T, Dragapult, Genesect, Galarian Darmanitan. Other coverage options such as Flamethrower and Psyshock can be used on the main set, where the former can help Slowbro beat Ferrothorn while the ladder can threaten Fighting-types more immediately. Definitely mention that Flamethrower also lets you beat Kartana 1 on 1; Kartana doesn't OHKO you but you also can't OHKO back without Flamethower. However, Scald and Ice Beam usually offer Slowbro the most coverage in two slots and are nigh irreplaceable. In a similar vein, Thunder Wave can be used as a status move to cripple fast threats that may try to pivot in to Slowbro safely such as Hydreigon, Ash Greninja, and Serperior, although it does not see much use apart from that.


Checks and Counters
===================

**Special Attackers**: Threats such as Ash Greninja, Hydreigon, Dragapult, and Mega Blastoise can all threaten Slowbro with their specially offensive coverage and may even threaten to OHKO it, forcing Slowbro to retreat every time it faces on of the aforementioned threats due to it's below average special bulk. This can be extremely detrimental versus setup sweepers like Hydreigon and Mega Blastoise in particular as they may use this opportunity to boost and potentially sweep. However, it is important to note that most of the aforementioned threats do not appreciate switching into Slowbro.

**Grass-types**: Grass-types such as Assault Vest Tangrowth and Ferrothorn can usually come in on Slowbro's attacks and threaten it out with their own STAB moves or use it as hazard bait respectively. Slowbro may circumvent the latter if it chooses to run Flamethrower, but that already is an extremely niche option.

**Opposing Walls**: If not running Toxic, Slowbro can struggle to deal with opposing bulkier threats such as Tapu Fini, Zapdos, Tornadus-T, and Alomomola. Magic Guard setup sweepers such as Reuniclus can abuse Slowbro's inability to inflict immense direct damage in particular to utilize Slowbro as setup bait, while Toxic immune walls such as Toxapex and Corviknight can come in against Slowbro rather risk free as well.

**Status**: Slowbro hates being inflicted by poison in particular and thus does not appreciate the presence of Toxic Spikes or status spreaders such as Heatran, Chansey, or Toxic Zygarde as a result, potentially forcing it out every time poison damage begins to rack up.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Jordy, 395754], [[Guardsweeper, 360582]], [, ]]
- Grammar checked by: [[, ], [, ]]
Good stuff, 3/3
 

bigtalk

Banned deucer.
add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
:slowbro: :ss/slowbro: :ss/slowbro-mega: :slowbro-mega:

[OVERVIEW]

Slowbro is an excellent defensive pivot that can switch in against many common offensive threats such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Swampert thanks to it's its great defensive typing, incredible physical bulk, and access to reliable recovery, taking using Teleport to take (ambiguity; "forcing them out via Teleport") advantage of forcing them out via Teleport. Access to Regenerator combined with slow pivoting via Teleport enables Slowbro to provide great pivoting potential towards it's for its team while simultaneously sustaining its health every time it switches out, making Slowbro a difficult wall to wear down while also providing momentum for it's its own team. Mega Slowbro also has the added benefits of additional physical bulk and offensive special specially offensive prowess, enabling it to handle more dangerous threats such as Mega Medicham and Choice Band Dracovish. However, Slowbro's special bulk is quite lacking, meaning it can be forced out by many special attackers such as Ash-Greninja, Dragapult, Tangrowth, and Mega Alakazam as a result. Slowbro is also weak to both U-turn and Volt Switch, meaning it can be heavily dented when trying to pivot out against opposing threats such as Choice Band Galarian Darmanitan, Rotom-W, and (remove period) Mega Scizor. Mega Slowbro also loses Regenerator when Mega Evolving, making it harder to proactively check offensive threats as a result compared to it's its base forme, (AC) as it tends to get chipped down more easily and loses quite a bit of it's its pivoting prowess. Slowbro tends to get poisoned quite often throughout the match, thus making it much more difficult to consistently check threats such as Zygarde and Mega Metagross while being worn down at the same time.

[SET]
name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam
move 4: Slack Off
item: Leftovers / Slowbronite
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Teleport enables Slowbro to provide slow pivoting and generate momentum for it's its teammates, allowing Slowbro to safely bring in frailer wallbreakers while simultaneously passively recovering it's its health via Regenerator. Scald allows Slowbro to cripple physical attackers such as Mega Metagross and Tyranitar and, (AC) in general, (AC) acts as a spammable STAB move that can also burn and wear down opposing walls as well. Ice Beam allows Slowbro to beat Zygarde and also target other Dragon-(AH) and Grass-types such as Hydreigon, Tangrowth, and Dragapult. Leftovers can be crucial when dealing with more immediately threatening wallbreakers such as Mega Medicham, Dracovish, and Choice Band Zygarde, potentially enabling it to avoid the 2HKO from their incoming attacks as Slowbro switches in. Slowbro can also employ a Slowbronite to Mega Evolve, enabling it to become an even more sturdier physically defensive threat wall (repetition) that can shrug off hits from even the most powerful of threats such as Mega Medicham and Choice Band Galarian Darmanitan. However, it is important to note that Mega Slowbro loses Regenerator upon Mega Evolving, making it more prone to chip damage in return.

Usage Tips
========

Slowbro is best used as a defensive pivot that can come in against physical attackers such as Zygarde, Mega Metagross, Galarian Darmanitan, and Mega Lopunny and threaten force (repetition) them out with the threat of a burn or coverage options. Once Slowbro is in a position to force a switchin, it can abuse Teleport to provide momentum for it's its team while benefiting from Regenerator recovery. When Slowbro is not pivoting out with Teleport, it prefers to spam Scald in order to cripple opposing physical attackers or generally wear down common switch-(AH)ins such as Ferrothorn, Magearna, Rotom-W, and Corviknight. Since Regenerator already provides Slowbro with recovery each time it switches out, Slack Off can be used more conservatively and may only be required in situations where Slowbro is incredibly weakened and needs more recovery then what Regenerator may can provide. For instance, when going up against immediately hard-hitting wallbreakers such as Choice Band Zygarde and Dracovish, Slowbro should try to stay as healthy as possible to rededately adequately (i assume this is what you meant) check these threats each time they have a chance to come in again. Slowbro should avoid facing off against special attackers due to it's sub-optimal its suboptimal special bulk, (AC) which often enables the majority of such offensive threats to dent it heavily. If holding a Slowbronite, Slowbro should hold off from Mega Evolving until it's absolutely necessary, (AC) as it loses the ability to regain it's its HP via Regenerator upon transforming. Thus, Mega Slowbro should be opted for only when dealing with powerful physical wallbreakers such as Dracovish, Choice Band Galarian Darmanitan, and Swords Dance Landorus-T.


Team Options
========

Thanks to the incredible momentum Slowbro can provide, it is best paired with offensive wallbreakers that have a hard time switching in against opposing threats and thus benefit from Slowbro's ability to grant them a safe way to come in. The most notable examples may include Genesect, (i didn't make this change-- you forgot to implement this from one of the qc checks) Dragapult, Galarian Darmanitan, Mega Medicham, and Ash-(AH)Greninja. Specially defensive pivots such as Magearna, Heatran, and Ferrothorn can be crucial in aiding Slowbro handle menacing threats such as Hydreigon, Ash-(AH)Greninja, Tornadus-T, and Dragapult, while Slowbro can help deal with most physical attackers such as Zygarde and Mega Swampert in return. Slowbro also forms great Regenerator cores with partners such as Tornadus-T and Tangrowth, enabling either pair to check a wide arrange ("range" or "array") of threats while constantly generating momentum, (AC) with the former especially in the former's case. Tangrowth may also aid Slowbro in handling threats such as Ash-(AH)Greninja, Dragapult, and Rotom-W with it's its Assault Vest set as well. Entry hazard removal may be crucial in order to prevent Slowbro from missing out from on more Regenerator recovery every time it comes in. Therefore, entry hazard removers such as Corviknight, Tapu Fini, and Tornadus-T are also great teammates.


[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used as an alternative to cripple opposing walls such as Zapdos, Assault Vest Tangrowth, and opposing Slowbro on the switchin. However, this leaves Slowbro setup bait for Subsitute Zygarde variants. Slowbro can opt to run a Calm Mind set, especially when used in tandem with Slowbronite, (AC) to become a deadly late-game win condition. However, such a set can take a while to setup set up and position properly and does not take advantage of the amazing pivoting potential that Slowbro can provide. If it does chose to run this set, (AC) however, an EV spread of 252 HP / 212 Def / 44 Spe should be used in order to outspeed Toxapex and potentially OHKO it before it can use Haze with either Psychic or Psyshock before it can use Haze. Rocky Helmet may be used as an alternative to cripple wear down physical attackers, especially those who that like to abuse U-turn such as Landorus-T, Dragapult, and Galarian Darmanitan. Other coverage options such as Flamethrower and Psyshock can be used on the main set, where the former can help Slowbro beat Ferrothorn and dent Kartana (did you mean dent ferrothorn / beat kartana?) on the potential switchin, (AC) while the ladder latter can threaten Fighting-types more immediately. However, Scald and Ice Beam usually offer Slowbro the most coverage in two slots and are nigh irreplaceable. In a similar vein, Thunder Wave can be used as a status move to cripple fast threats that may try to pivot in to into Slowbro safely such as Hydreigon, Ash-(AH)Greninja, and Serperior, although it does not see much use apart from that.


Checks and Counters
===================

**Special Attackers**: Threats such as Ash-(AH)Greninja, Hydreigon, Dragapult, and Mega Blastoise can all threaten Slowbro with their specially offensive coverage and may even threaten to OHKO it, forcing Slowbro to retreat every time it faces on of the aforementioned threats due to it's its below-(AH)average special bulk. This can be extremely detrimental versus setup sweepers like Hydreigon and Mega Blastoise, (AC) in particular, (AC) as they may use this opportunity to boost and potentially sweep. However, it is important to note that most of the aforementioned threats do not appreciate switching into Slowbro.

**Grass-types**: Grass-types such as Assault Vest Tangrowth and Ferrothorn can usually come in on Slowbro's attacks and threaten it out with their own STAB moves or use it as hazard bait to set up entry hazards, (AC) respectively. Slowbro may circumvent the latter if it chooses to run Flamethrower, but that already is an extremely niche option.

**Opposing Walls**: If not running Toxic, Slowbro can struggle to deal with opposing bulkier threats such as Tapu Fini, Zapdos, Tornadus-T, and Alomomola (optional: remove tapu fini from the list and add ", and it struggles with Tapu Fini either way"). Magic Guard setup sweepers such as Reuniclus, (AC) in particular, (AC) (moved) can abuse take advantage of Slowbro's inability to inflict immense direct damage in particular to utilize Slowbro as setup bait, while Toxic-(AH)immune walls such as Toxapex and Corviknight can come in against Slowbro rather risk-(AH)free as well.

**Status**: Slowbro hates being inflicted by poison, (AC) in particular, (AC) and thus does not appreciate the presence of Toxic Spikes or status spreaders such as Heatran, Chansey, or and Toxic Zygarde as a result, potentially forcing it out every time poison damage begins to rack up.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Jordy, 395754], [[Guardsweeper, 360582]], [SputnikGT, 475916]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 

asa

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[OVERVIEW]

Slowbro is an excellent defensive pivot that can switch in against many common offensive threats such as Mega Medicham, Mega Metagross, Mega Swampert, and Galarian Darmanitan, and Mega Swampert (minor and optional, but it seemed weird to have mpert listed after gdarm instead of after the other megas, esp. because these examples aren't listed in order of viability.) thanks to its great defensive typing, incredible physical bulk, and access to reliable recovery, using Teleport to take advantage of forcing them out. (add period) Access to Regenerator combined with slow pivoting via Teleport enables Slowbro to provide great pivoting potential generate momentum for its team while simultaneously sustaining its health every time it switches out, making Slowbro a difficult wall to wear down while also providing momentum for its own team. Upon Mega Evolving, Slowbro also has the added benefits of gains additional physical bulk and specially offensive prowess Special Attack, enabling it to handle more dangerous threats such as Mega Medicham and Choice Band Dracovish. However, Slowbro's special bulk is quite lacking, meaning it can be forced out by many special attackers such as Ash-Greninja, Dragapult, Tangrowth, and Mega Alakazam as a result. Slowbro is also weak to both U-turn and Volt Switch, meaning it can be heavily dented when trying to pivot out against opposing threats such as Choice Band Galarian Darmanitan, Rotom-W, and Mega Scizor. Mega Slowbro also loses Regenerator when once it Mega Evolving Evolves, making it harder to proactively check offensive threats as a result compared to its base forme, as it tends to get chipped down more easily and loses quite a bit of its pivoting prowess. Slowbro tends to get poisoned quite often throughout the match, thus making it much more difficult to consistently check threats such as Mega Lopunny and Mega Metagross while being worn down at the same time.

[SET]
name: Bulky Pivot
move 1: Teleport
move 2: Scald
move 3: Ice Beam
move 4: Slack Off
item: Leftovers / Slowbronite
ability: Regenerator
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Description
========

Teleport enables Slowbro to provide slow pivoting and generate momentum for its teammates, allowing Slowbro it to safely bring in frailer wallbreakers while simultaneously passively recovering its health via Regenerator. Scald allows Slowbro to cripple physical attackers such as Mega Metagross and Tyranitar and, in general, acts as a spammable STAB move that can also burn and wear down opposing walls as well. Ice Beam allows Slowbro to target Dragon- and Grass-types such as Hydreigon, Tangrowth, and Dragapult. Leftovers can be crucial when dealing with more immediately threatening wallbreakers such as Mega Medicham, Dracovish, and Mega Mawile, potentially enabling it Slowbro to avoid the 2HKO from their incoming attacks as Slowbro it switches in. Slowbro can also employ Slowbronite to Mega Evolve, enabling it to become an even sturdier physically defensive wall that can shrug off hits from even the most powerful of threats such as Mega Medicham and Choice Band Galarian Darmanitan. However, it is important to note that Mega Slowbro loses Regenerator upon Mega Evolving, making it more prone to chip damage.

Usage Tips
========

Slowbro is best used as a defensive pivot that can come in against physical attackers such as Mega Metagross, Galarian Darmanitan, and Mega Lopunny and force them out with the threat of a burn or its coverage options. Once Slowbro is in a position to force a switch, it can use Teleport to provide momentum for its team while benefiting from Regenerator recovery. When Slowbro is not pivoting out with Teleport, it prefers to spam Scald in order to cripple opposing physical attackers or generally wear down common switch-ins such as Ferrothorn, Magearna, Rotom-W, and Corviknight. Since Regenerator already provides Slowbro with recovery each time it switches out, Slack Off can be used more conservatively and may only be required in situations where Slowbro is incredibly weakened and needs more recovery then than what Regenerator can provide. For instance, when going up against immediately hard-hitting wallbreakers such as Choice Band Galarian Darmanitan and Dracovish, Slowbro should try to stay as healthy as possible to adequately check these threats each time they have a chance to come in again. Slowbro should avoid facing off against special attackers due to its suboptimal special bulk, which often enables the majority of such offensive threats to dent it heavily. If holding Slowbronite, Slowbro should hold off from Mega Evolving until it's absolutely necessary, as it loses the ability to regain its HP via Regenerator upon transforming. Thus, Mega Slowbro should be opted for only when dealing with powerful physical wallbreakers such as Dracovish, Choice Band Galarian Darmanitan, and Swords Dance Landorus-T.

Team Options
========

Thanks to the incredible momentum Slowbro can provide, it is best paired with offensive wallbreakers that have a hard time switching in against opposing threats and thus benefit from Slowbro's ability to grant them a safe way to come in. The most notable examples may include Dragapult, Galarian Darmanitan, Mega Medicham, and Ash-Greninja. Specially defensive pivots such as Magearna, Heatran, and Ferrothorn can be crucial in aiding Slowbro handle against menacing threats such as Hydreigon, Ash-Greninja, Tornadus-T, and Dragapult, while Slowbro can help deal with most physical attackers such as Melmetal and Mega Swampert in return. Slowbro also forms great Regenerator cores with partners such as Tornadus-T and Tangrowth, enabling either pair to check a wide array of threats while constantly generating momentum, especially in the former's case. Assault Vest Tangrowth may also aid Slowbro in handling threats such as Ash-Greninja, Dragapult, and Rotom-W with its Assault Vest set as well. Entry hazard removal may be crucial in order to prevent Slowbro from missing out on more Regenerator recovery every time it comes in. Therefore, entry hazard removers such as Corviknight, Tapu Fini, and Tornadus-T are also great teammates.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used as an alternative to cripple opposing walls such as Zapdos, Assault Vest Tangrowth, and opposing Slowbro on the switch. However, this leaves makes Slowbro setup bait for Substitute sweepers. Slowbro can opt to run a Calm Mind set, especially when used in tandem with Slowbronite, to become a deadly late-game win condition sweeper ("win conditions" aren't pokemon, but scenarios in which a game can be won.). However, such a set can take a while to set up and position properly and does not take advantage of the amazing pivoting potential that Slowbro can provide. If it does chose to run this set, however, an EV spread of 252 HP / 212 Def / 44 Spe should be used in order to outspeed Toxapex and potentially OHKO it with either Psychic or Psyshock. Rocky Helmet may be used as an alternative to wear down physical attackers, especially those that like to use U-turn such as Landorus-T, Dragapult, and Galarian Darmanitan. Other coverage options such as Flamethrower and Psyshock can be used on the main set, where the former can help Slowbro dent Ferrothorn and beat Kartana on the potential switch, while the latter can threaten Fighting-types more immediately. However, Scald and Ice Beam usually offer Slowbro the most coverage in two slots and are nigh irreplaceable. In a similar vein, Thunder Wave can be used as a status move to cripple fast threats that may try to pivot into Slowbro safely such as Hydreigon, Ash-Greninja, and Serperior, although it does not see much use apart from that.

Checks and Counters
===================

**Special Attackers**: Threats such as Ash-Greninja, Hydreigon, Dragapult, and Mega Blastoise, which can all threaten Slowbro with their specially offensive coverage and may even threaten to OHKO it, forcing Slowbro to retreat every time it faces on of the aforementioned threats due to its below-average special bulk out. Slowbro's below-average special bulk leaves it vulnerable to Pokemon such as Ash-Greninja, Hydreigon, Dragapult, and Mega Blastoise, all of which can force it out with the threat of potentially OHKOing it with their specially offensive coverage. This can be extremely detrimental versus setup sweepers like Hydreigon and Mega Blastoise, in particular, as they may use this opportunity to boost and potentially sweep. However, it is important to note that most of the aforementioned threats do not appreciate switching into Slowbro.

**Grass-types**: Grass-types such as Assault Vest Tangrowth and Ferrothorn can usually come in on Slowbro's attacks and threaten it out with their own STAB moves or use it as bait to set up entry hazards, respectively. Slowbro may circumvent the latter if it chooses to run Flamethrower, but that already is an extremely niche option.

**Opposing Walls**: If it's not running Toxic, Slowbro can struggle to deal with opposing bulkier threats such as Tapu Fini, Zapdos, Tornadus-T, and Alomomola. In particular, Magic Guard setup sweepers such as Reuniclus, in particular, can take advantage of Slowbro's inability to inflict immense direct damage passivity to utilize Slowbro it as setup bait, while Toxic-immune walls such as Toxapex and Corviknight can come in against Slowbro rather risk-free as well.

**Status**: Slowbro hates being inflicted by poisoned, in particular, and thus does not appreciate the presence of Toxic Spikes or status spreaders such as Heatran, Chansey, and Toxic Gliscor as a result, potentially forcing it out every time poison damage begins to rack up. (how come this section is named "status" when the only status condition mentioned is poison? you even emphasize that slowbro particularly hates poison, which makes this a little weirder. to remedy this, either rename the section or briefly mention other status conditions if they're annoying enough for slowbro.)

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Jordy, 395754], [[Guardsweeper, 360582]], [SputnikGT, 475916]]
- Grammar checked by: [[bigtalk, 466663 ], [asa, 400292]]

GP 2/2 :)
 

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