Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

Status
Not open for further replies.
Fightinium Z Weavile
4C37596F-551A-4B19-AE64-B35CDAF86B1E.gif

Weavile @ Fightinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash / Ice Shard
- Focus Punch
Similar to Superpower Tyranitar, but it’s Weavile. Once Mega Latias uses Reflect Type use All Out Pummeling to OHKO. This can also be used to lure Ferrothorn, Heatran trying to come in on Choiced-Ice moves, and other similar Pokemon.
 
Last edited:
Childish Gambino (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 92 HP / 164 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Zen Headbutt
- Final Gambit



Victini Final Gambit vs. 252 HP Latias-Mega: 364-364 (100 - 100%) -- guaranteed OHKO

Latias-Mega loves to switch in most of the time as it walls both Z Celebrate and Choice Scarf most of the time

Z Celebrate Calcs
+1 252 SpA Victini Searing Shot vs. 252 HP / 0 SpD Latias-Mega: 72-85 (19.7 - 23.3%) -- possible 5HKO
+1 252 SpA Victini Stored Power (120 BP) vs. 252 HP / 0 SpD Latias-Mega: 86-102 (23.6 - 28%) -- 86.8% chance to 4HKO
+1 252 SpA Victini Focus Blast vs. 252 HP / 0 SpD Latias-Mega: 57-68 (15.6 - 18.6%) -- possible 6HKO

Choice Scarf Calcs
252 Atk Victini U-turn vs. 252 HP / 4 Def Latias-Mega: 110-130 (30.2 - 35.7%) -- 33.1% chance to 3HKO
252 Atk Victini Bolt Strike vs. 252 HP / 4 Def Latias-Mega: 50-59 (13.7 - 16.2%) -- possible 7HKO
252 Atk Victini V-create vs. 252 HP / 4 Def Latias-Mega: 105-123 (28.8 - 33.7%) -- 0.9% chance to 3HKO

But instead of running Trick I've decided to run Final Gambit as a Mega-Latias lure to OHKO.

The reason for running 92HP EVs is to guarrantee an OHKO against Latias-Mega

this is my first time ever posting so if ive left some things out please let me know for future reference :]
 
Last edited:

Daydreamer dance

Banned deucer.

Bisharp @ Dread Plate
Adamant Nature
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
- Knock Off
- Iron Head
- Low Kick
- Sucker Punch

Bisharp is a good option here. It has that double stab Knock Off / Iron Head that are two very good moves offensively. Since the Latias set is Reflect Type, it is not a good idea to go with the Dark type, which is why the Low Kick resource is used to gain advantage and gg.
 
Heart Swap Magearna

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heart Swap
- Fleur Cannon
- Focus Blast
- Thunderbolt

General idea
Fleur Cannor is really a powerful nuke, but it has the downside of leaving you at -2 after the hit or at -1 if you kill something in the process.
In this set Fightnium Z is used alongside Focus Blast in order to bring down the Fairy resist (mainly Steels) or, at least, weaking it to the point it become in range of another move.
The meaning of Heart Swap is simple: you can use it alongside Fleur Cannon to steal Reflect-Type Mega Latias' boosts and to give it the SpA drops you can have.
Generally speaking, you can spam Fleur Cannon to demolish dragons, but this is what happens if Mega Latias has Reflect Type:
252 SpA Magearna Fleur Cannon vs. 252 HP / 0 SpD Latias-Mega: 75-88 (20.6 - 24.1%) -- guaranteed 5HKO​
+4 0 SpA Latias-Mega Stored Power (200 BP) vs. 0 HP / 0 SpD Magearna: 255-300 (84.7 - 99.6%) -- guaranteed 2HKO after Leftovers recovery
This is an example of what Magearna can tank from Latias Mega, after losing the STAB on Psychic.

+3 252 SpA Magearna All-Out Pummeling (190 BP) vs. 252 HP / 0 SpD Latias-Mega: 363-428 (99.7 - 117.5%) -- 93.8% chance to OHKO
Interesting enough, towards a Fairy/Steel Mega Latias a Z-Focus Blast has a new niche.

You can steal Manaphy's Tail Glow or Z-Rain Dance and so on about the other Nasty Plot users in the OU environment that try to boost in front of a weakened Magearna.

This means that you really need extra power to get past this threat
You can even pass Intimidate drop if really needed.

EVs spread and item
A standard offensive one. Fightnium Z is used alongside Focus Blast in order to bring down the Fairy resist (mainly Steels). You can even afford to

Team(mates) support
A way to deal with Grounds and Earthquake users in general. Wish pass is also nice to recharge Magearna's HP.
 
Last edited:
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Heat Wave
- Toxic
- Roost

Generally, if you're trying to set up CM Mega Latias, the opponent sending in Zapdos means that they're going to try for a Discharge paralysis, followed by beating Lati down with a faster physical attacker afterwards; what's special about the Reflect Type set is that this strategy doesn't force you out -- just get Zapdos's Electric typing and avoid paralysis. By landing a surprise Toxic on Mega Latias, you can nullify its sweeping potential entirely.

Toxic isn't purely a Mega Latias lure, though -- with Weakness Policy Zygarde being in vogue, HP Ice can be somewhat risky to use, whereas Toxic can put non-Rest Zygarde on a timer. Toxic Zapdos likewise performs vs. Gastrodon, Mega Charizard X, Mega Latios, and Mega Swampert, which can otherwise check it pretty well.
 
I actually didn't expect to get this many subs this time round - this thing is pretty annoying to lure but you guys came up with a number of ways, kudos :]. Also btw, I'm working on the archive, been pretty busy as of late so haven't quite gotten around to finishing it yet.
Good

Toxic Tornadus-T - Latias comes in fairly safely on Torn, so this really punishes it trying to set up on you. Also noteworthy that it outspeeds and can break sub you don't even need to catch it on the switch.
Toxic Gliscor - Same as Latias, doesn't outspeed though but still functions well.
Toxic Zapdos - " "
Superpower Mega Tyranitar - I was actually considering submitting this week but you stole my submission so I didn't bother lol. This works super well since Tar gets worn down by Toxic Spikes and how hilarious it is to OHKO it with Superpower.
FInal Gambit Victini - I know it's listed on the analysis but if a Victini came in against my Latias I'd probably just Recover expecting the U-Turn / Final Gambit that doesn't OHKO, but obviously the HP guarantees you do die.

Decent

Fightinium Z Weavile - SD Weavile is fairly unexplored and I think Fight Z is pretty cool sending Ferrothorn, Heatran etc flying. However, it's a bit situational as a lure for this as you have to hope they either Reflect Type on the switch (since you outspeed and threaten it immensely) or they bank on you predicting wrong or not being Banded. This isn't to say this wouldn't work though - it would, but it's just more situational.

Bad

Low Kick Bisharp - You'd think this'd be in a similar vein to Superpower Tyranitar right? Well, the problem is 1. Low Kick is hot ass on Bisharp, it just can't spare a slot for it and 2. You beat the Latias set even without Low Kick - you're immune to Toxic Spikes, Stored Power and you PP stall it. You can also just SD up on it for free and kill it with a +6 Z / deal more than it can Recover with repeated +6 Knock Offs or Iron Heads.
Heart Swap Magearna - I like Heart Swap Magearna, however I don't like this Heart Swap Magearna - it should only be ran on defensive sets. Also, this isn't really a lure, it's just a defensive counterplay.


Here's the threat for this round. Deadline is the 27th.

Round 21: Physically Defensive Mew


Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
- Ice Beam
- Will-O-Wisp
- Soft-Boiled
- Defog

Mew hasn't been used as much as of late but it's still a solid check to big threats like Zygarde and Medicham. That being said, bully this lil pink thing.​
 
Last edited:
252 Atk Pure Power Medicham-Mega Double-Edge vs. 240 HP / 156 Def Mew: 187-221 (46.6 - 55.1%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Pure Power Medicham-Mega Double-Edge vs. 252 HP / 212+ Def Reuniclus: 197-232 (46.4 - 54.7%) -- 9.4% chance to 2HKO after Leftovers recovery
252 Atk Pure Power Medicham-Mega Double-Edge vs. 0 HP / 0 Def Victini: 218-257 (63.9 - 75.3%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Pure Power Medicham-Mega Double-Edge vs. 0 HP / 4 Def Alakazam-Mega: 307-362 (122.3 - 144.2%) -- guaranteed OHKO
252 Atk Pure Power Medicham-Mega Double-Edge vs. 0 HP / 0 Def Tapu Lele: 277-326 (98.5 - 116%) -- guaranteed OHKO after Stealth Rock

252+ Atk Pure Power Medicham-Mega Double-Edge vs. 252 HP / 212+ Def Reuniclus: 215-254 (50.7 - 59.9%) -- 85.9% chance to 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Double-Edge vs. 240 HP / 156 Def Mew: 205-242 (51.1 - 60.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Pure Power Medicham-Mega Double-Edge vs. 0 HP / 0 Def Victini: 239-282 (70 - 82.6%) -- 62.5% chance to OHKO after Stealth Rock

Double Edge while clearly not the best move for Medicham, can help it beat some of the Psychics it has trouble with that it otherwise has to rely on a HJK to 2hko, an adamant Nature is clearly the best for Medicham in this situation as it helps it beat mons like Reuiniclus and Mew more reliably.
While dropping Fake out may not seem like the best option, this is certainly a useable one, as most teams lose their Medicham switch in, and if running Adamant, you beat clefable as well.

Medicham-Mega @ Medichamite
Adamant/Jolly Nature
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
- Double-Edge
- High Jump Kick
- Ice Punch
- Zen Headbutt
 
Last edited:
Toxic Ferrothorn.
DDB48A31-2C41-4633-9E56-73A3BEEF980E.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Toxic
- Power Whip
- Leech Seed
- Spikes
Mew usually tries to switch into Ferrothorn to clear away hazards and to burn it, but Ferrothorn can catch Mew on the switch to cripple it. Ferrothorn also avoids the poison from Synchronize. Toxic also can be useful for teams weak to Mega Lati@s, (pair this set with a Dark-type for Substitute Mega Latias,) Charizard, Zapdos, and Tornadus-T.
 
Last edited:

Felixx

I'm back.
Encore PuP Lopunny


Lopunny-Mega (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Encore
- Power-Up Punch
- Return
- High Jump Kick

252 Atk Lopunny-Mega Return vs. 240 HP / 156 Def Mew: 148-175 (36.9 - 43.6%) -- 99.4% chance to 3HKO after Leftovers recovery

Mew will definitely want to Soft Boil that damage off especially with rocks up, so you encore that fucker and use it as set-up fodder with PuP. Simple but effective, and a pretty good lure because it can also take on Clef and use that as set-up fodder too.
 
Last edited:

TPP

is a Tournament Directoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Past SPL Championis a Past WCoP Champion
Head TD
Zoroark disguised as Medicham or Zygarde.
Getting a crit with HJK.
Freezing it with any Ice Beam user.


My experience tells me the above 3 options can all work very well, especially the last 2. Anyways, here's a serious one that I use a lot:


Zygarde @ Groundium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Extreme Speed​

+1 252+ Atk Zygarde Tectonic Rage (180 BP) vs. 240 HP / 156 Def Mew: 346-408 (86.2 - 101.7%) -- 50% chance to OHKO after Leftovers recovery

You DD as Mew comes in, which will probably be on rocks if they have Defog or if rocks and/or spikes are up. This works on Lando-T too and literally anything so it's not useless outside of this week. It's not that hard to get some chip on Mew from hazards since you can have something like Ash Greninja force it out as you set up Spikes, and then it's all a matter of clicking DD once and hoping they fall for the Z Move. Dodging Wisp, avoiding the KO/Freeze from Ice Beam and critting back are all very possible strategies that you may also utilize.
 

Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out / Thunder Punch
- High Jump Kick
- Thunder Punch / Ice Punch
- Zen Headbutt

This is arguably one of, if not the best Mew lure. An Electric Terrain-boosted Thunder Punch with Stealth Rock up (in mews case) can 2HKO the bulky Psychic-types that tend to switch into Mega Medicham, such as Mew and Reuniclus. This set is forced to run an Adamant nature as it will fail to 2HKO Mew otherwise.​
 
Last edited:
Toxic Celesteela

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Toxic
- Heavy Slam
- Flamethrower

Toxic is a really powerful status onto bulky pokemons because it puts a really huge amount of pressure on that opposing threat.
Mew can think it is safe to enter in order to burn this Ultra Beast, fearing only Leech Seed, which finishes to work until Mew switches out......but now, with Toxic, we are able to weaken that Mew to the point it doesn't have staying power anymore as defensive pokemon.
Celesteela's Steel type prevent itself from being poisoned from Synchronize.we can't afford to lose one of the coverage moves and Leech Seed is needed in order to have some other ways to regain HP aside from Leftovers.

The loss of Protect is huge, but .

Toxic can be used to cripple other bulky Pokemon such as Tangrowth, Zapdos and many others.
 
Last edited:

Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out / Thunder Punch
- High Jump Kick
- Thunder Punch / Ice Punch
- Zen Headbutt

This is arguably one of, if not the best Mew lure. An Electric Terrain-boosted Thunder Punch with Stealth Rock up (in mews case) can 2HKO the bulky Psychic-types that tend to switch into Mega Medicham, such as Mew and Reuniclus. This set is forced to run an Adamant nature as it will fail to 2HKO Mew otherwise.​
just freeze with ice punch


Mawile @ Mawilite
Ability: Intimidate
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sing
- Play Rough
- Sucker Punch
- Thunder Punch

if you reveal tpunch your opponent hopefully thinks no knock off and switches in their mew to wisp, only to be put to sleep. also works for heatran and lando, just have to hit.
 
Last edited:
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Return
- High Jump Kick
- Power-Up Punch

Honestly ran out of ideas for a Mew lure since most of the good ones were taken, this set is pretty similar to encore pup Mlop but with taunt over encore to beat willo mew.

what you do with mlop is pup on the mew switch then taunt the willo wisp then return twice to beat it.

+1 252 Atk Lopunny-Mega Return vs. 240 HP / 156 Def Mew: 222-262 (55.3 - 65.3%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Mew Ice Beam vs. 0 HP / 36 SpD Lopunny-Mega: 65-77 (23.9 - 28.4%) -- 95.8% chance to 4HKO


the only way mew can win is if it haxes you with freeze but other than that you are good.
 
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Return
- High Jump Kick
- Power-Up Punch

Honestly ran out of ideas for a Mew lure since most of the good ones were taken, this set is pretty similar to encore pup Mlop but with taunt over encore to beat willo mew.

what you do with mlop is pup on the mew switch then taunt the willo wisp then return twice to beat it.

+1 252 Atk Lopunny-Mega Return vs. 240 HP / 156 Def Mew: 222-262 (55.3 - 65.3%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Mew Ice Beam vs. 0 HP / 36 SpD Lopunny-Mega: 65-77 (23.9 - 28.4%) -- 95.8% chance to 4HKO


the only way mew can win is if it haxes you with freeze but other than that you are good.
Lop doesn't get taunt though. Maybe try substitute or encore?



Zygarde @ Lum Berry / Chesto berry
Ability: Aura Break
EVs: Whatever the hell you want
Adamant Nature
- Camouflage
- Extreme Speed / Rest
- Dragon Dance
- Thousand Arrows

Instead of trying and potentially failing to one-shot mew before it can wisp or ice beam like the above zygarde, this set aims to make all of those shenanigans useless. With Camouflage you go from this:
0 SpA Mew Ice Beam vs. 0 HP / 0 SpD Zygarde: 272-320 (76.1 - 89.6%) -- guaranteed 2HKO
to this,
0 SpA Mew Ice Beam vs. 0 HP / 0 SpD Zygarde: 68-80 (19 - 22.4%) -- possible 5HKO
and can use mew as setup fodder. Both lum berry and chesto resto render will-o-wisp pointless, albeit with the trade-off of either being prediction reliant or not having a STAB move. Up to you which one you value more.
 
Last edited:
Landorus-Therian (M) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Earthquake
- Stone Edge

Mew is usually a pretty good check to offensive landos, but with knock off it’s ko’d after a boost

+2 252 Atk Landorus-Therian Knock Off (97.5 BP) vs. 240 HP / 156 Def Mew: 394-464 (98.2 - 115.7%) -- guaranteed OHKO after Stealth Rock

This lets it save its z move for other threats and eases prediction, beating mew every time rather than having its z move baited out. Knock off also still retains great utility and consistently hits switchins for chip damage so that they can be more easily beaten with rockium or stone edge.
 
Good

Adamant Thunder Punch Medicham - Yeah good shit. It's not even like Adamant hurts you that much - it guarantees a 2HKO on Clefable with Zen Headbutt which is super nice as most teams are using that as their Medicham answer currently.
Groundium Z Zygarde - Good shit.
Encore PuP Lopunny - " "
Toxic Ferrothorn - An interesting option for Ferrothorn's last slot, and it is certainly a solid option for certain teams.

Decent

SD Knock Lando - Flyinium Z does the same and other options are mostly preferred over Knock Off.
Toxic Celesteela - This is incredibly niche as Protect is so good, however if you have Wish support maybe this could work. This could easily go in bad but I'm feeling generous.
Double Edge Medicham - Boneless Thunder Punch Medicham. Most of the teams you're using Medicham on have a Koko anyway so I'd rather just use that - does get the job done though, however Thunder Punch also does and at the same time doesn't kill itself.

Bad

Camouflage Zygarde - It can't fit Rest, Lum Berry is pretty shitty, because of this it just gets Wisp'd. Pretty much just a boneless Groundium Z.
Taunt Mega Lopunny -

Sing Mega Mawile - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 240 HP / 156 Def Mew: 342-404 (85.2 - 100.7%) -- 81.3% chance to OHKO after Stealth Rock

Sorry this was late - I honestly just forgot lol, been pretty busy with college so it slipped my mind. Here's this rounds mon to lure - deadline is the 3rd.

Round 22: Payapa Toxapex


Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic

This mon is infamous for it's ability to not die to any one hit, this ability is only strengthened with Payapa Berry - allowing Toxapex to take any Psychic move and throw off a free Toxic. So mess this thing up.​
 
Last edited:

Greninja-Ash @ Darkinium Z / Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Taunt

Taunt Ash Greninja is a pretty potent set with the meta being infested by fat teams. Taunt lets Ash Greninja annoy Toxapex very well, as Toxapex relies on its status moves to properly deal with Ash Greninja.​
 
Last edited:
Z-Dig Greninja

Greninja @ Groundium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- U-turn
- Dig

Z-Dig Greninja lures a bunch of Pokemon that normally wall either Protean or Ash-Greninja, including Toxapex.

252 Atk Protean Greninja Tectonic Rage (160 BP) vs. 248 HP / 92 Def Toxapex: 276-326 (91 - 107.5%) -- 43.8% chance to OHKO
252 Atk Protean Greninja Tectonic Rage (160 BP) vs. 248 HP / 0 Def Magearna: 374-444 (103 - 122.3%) -- guaranteed OHKO
252 Atk Protean Greninja Tectonic Rage (160 BP) vs. 252 HP / 0 Def Heatran: 804-948 (208.2 - 245.5%) -- guaranteed OHKO after Leftovers recovery
252 Atk Protean Greninja Tectonic Rage (160 BP) vs. 0 HP / 0 Def Volcarona: 298-352 (95.8 - 113.1%) -- 75% chance to OHKO
-1 252 Atk Protean Greninja Tectonic Rage (160 BP) vs. 40 HP / 0 Def Mawile: 320-380 (127.4 - 151.3%) -- guaranteed OHKO
 
Last edited:
Sub CM Blace

Blacephalon @ Ghostium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Shadow Ball
- Flamethrower/Fire Blast

Simple Idea, just Sub or Cm up on the switch and ooga booga you win bc even if it is a low roll, it does enough damage where you force it to switch out so you can claim more kills.

+1 252 SpA Blacephalon Never-Ending Nightmare (160 BP) vs. 248 HP / 168+ SpD Toxapex: 259-306 (85.4 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock and Black Sludge recovery

Mellow bb give me bonus points for using for blacephalon waifu k thnks
 
Last edited:

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic / Psyshock
- Focus Blast
- Shadow Ball
- Knock off

This pex will happily switch in on zam if it correctly predicts anything that's not a psychic STAB, so you can take advantage of that and get rid of the berry while not losing anything if your opponent doesn't end up switching to pex - unlike, say, using Psychic on a steel type predicting the switch. You can also remove important items from other switchins to zam like Chansey, making them easier for zam's teammates to deal with. This works because of how ridiculously flexible zam's last slot is.
 
Last edited:

Heika

I may very well be the worst player on this site
is a Pre-Contributor
Keldeo taunt CM

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Calm Mind
- Taunt

Toxapex ining on this means you get two free calm minds, it doesn't litterally check toxapex but it abuse the passivity of toxapex. Moreover with leftovers, fishing for the burn isn't a play against it
 
Encore Mega Lopunny
A2445B4C-E7CB-41EF-B500-988C092C7815.gif

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Power-Up Punch
- High Jump Kick
- Encore
Encore allows Mega Lopunny to beat the majority of its checks, including Toxapex. It does this by using Encore on a predicted Recover/Softboiled. You can use these free turns for Power-Up Punch or to attack an incoming switchin.
 
Last edited:
Gengar @ Electrium Z
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt

While Toxapex might normally try to play around a potential Trick from choiced Gengar, once Gengar has been confirmed as non-choice, it's a pretty safe switch-in, as even Never-Ending Nightmare only does a tad over half to Pex. However, Shadow Ball into Gigavolt Havoc always dispatches non-sludge Toxapex with this spread. Thunderbolt is also useful for dispatching stuff like Mantine and Celesteela, which otherwise trouble Gengar.

252 SpA Gengar Shadow Ball vs. 248 HP / 168+ SpD Toxapex: 78-93 (25.7 - 30.6%) -- 3.5% chance to 4HKO after Black Sludge recovery
252 SpA Gengar Gigavolt Havoc (175 BP) vs. 248 HP / 168+ SpD Toxapex: 226-268 (74.5 - 88.4%) -- guaranteed 2HKO after Black Sludge recovery

252 SpA Gengar Never-Ending Nightmare (160 BP) vs. 248 HP / 168+ SpD Toxapex: 156-184 (51.4 - 60.7%) -- 93.4% chance to 2HKO after Black Sludge recovery
0 SpA Toxapex Scald vs. 4 HP / 0 SpD Gengar: 67-79 (25.5 - 30.1%) -- guaranteed 4HKO
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top