Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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1_TrickPhony

BSS Circuit Co-host
Copied straight from Next Best Thing (Although I'd argue its more of a Old but still good thing)

Like a Hurricane (Tapu Bulu) @ Rockium Z

Ability: Grassy Surge
EVs: 252 Atk / 108 SpD / 148 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Stone Edge
 
Normalium Z Kartana



Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Giga Impact
- Leaf Blade
- Sacred Sword

This isn't Kartana's best set, but it's perfectly capable of blasting through the Moltres + Zapdos Pressure core that some Double Defog builds run. +2 Breakneck Blitz is able to cleanly OHKO either Moltres or Zapdos depending on who comes in on Kartana first, and then after a Beast Boost, +3 Giga Impact can take out the other bird as they come in to retaliate. Frustration's another option to use over Giga Impact if you don't want Kartana to lose a turn after using it post Z move, but the power difference is very noticeable and a +3 Frustration can't take out a Zapdos without prior damage/Stealth Rock, while a +2 Z-Frustration isn't a guaranteed OHKO vs phys def Zapdos although it does 94% min.

This set's also good at getting past Volcarona, the Charizards, Amoonguss, the rare HP Fire Tangrowth, Mega Venusaur, and Mega Pinsir.

vs Moltres

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 208 HP / 60 Def Moltres: 571-672 (153 - 180.1%) -- guaranteed OHKO

+2 252 Atk Kartana Giga Impact vs. 208 HP / 60 Def Moltres: 428-504 (114.7 - 135.1%) -- guaranteed OHKO

vs Zapdos

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 240+ Def Zapdos: 452-532 (118 - 138.9%) -- guaranteed OHKO after Leftovers recovery

+3 252 Atk Kartana Giga Impact vs. 248 HP / 240+ Def Zapdos: 424-499 (110.7 - 130.2%) -- guaranteed OHKO

vs Amoonguss

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 252 HP / 96 Def Amoonguss: 659-776 (152.5 - 179.6%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Kartana Giga Impact vs. 252 HP / 96 Def Amoonguss: 494-582 (114.3 - 134.7%) -- guaranteed OHKO

vs Mega Venusaur

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 88 Def Venusaur-Mega: 434-511 (119.5 - 140.7%) -- guaranteed OHKO after Stealth Rock

vs Tangrowth

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 212+ Def Tangrowth: 355-418 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
 
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Martin

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Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Tomb

Rock Tomb is already a nice option for Exca bc lol FUck Torny-T but it also serves to totally invalidate Moltres, which in ensures that rocks go up+stay up vs stall and consequently makes the matchup that much more managable because the stall player just loses the option to force a situation to switch around endlessly. Like I said before it's still nice vs Torny/Volca/Zard/whatever else it targetted too so it's not like ur just using it for Moltres or anything.
 
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Katy

Banned deucer.
landorus_t_by_spruce56-dbj4jru.png

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Swords Dance

Since Rockium Z Landorus-Therian is uncommon, I decided to lure in Moltres with Z-Stone Edge.
 
Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 15 Def / 0 Spe
Lonely Nature
- Trick Room
- Gyro Ball
- Rock Blast
- Superpower

OHKO Moltres through its Substitute. Delicious. Rock Blast is also more resilient to Pressure stalling than Stone Edge, since it's more accurate and has 16 PP instead of 8. Continental Crush is weaker, but still enough to KO SpD Toxapex after some residual damage. Run Corkscrew Crash if you want to fuck with shit like Hippowdon or whatever.

252+ Atk Stakataka Rock Blast (3 hits) vs. 208 HP / 60 Def Moltres: 576-684 (154.4 - 183.3%) -- guaranteed OHKO after Leftovers recovery
Normally, Stakataka relies on Gyro Ball and Stone Edge: two moves with 8 PP, one of which has a chance to miss. Moltres is not going to switch into Stakataka because it could land Stone Edge on the switch, but if Stakataka is in front of Moltres and Trick Room isn't up, Moltres doesn't lose much by clicking Substitute and stalling Stakataka out of its STABs.
yeah
 

S. Court

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Rock Slide Mega Camerupt



Camerupt @ Cameruptite
Ability: Magma Armor
EVs: 128 HP / 252 SpA / 128 Spe
Modest / Mild / Rash Nature
- Fire Blast
- Earth Power
- Stealth Rock / Nature Power
- Rock Slide

Under normal conditions, Moltres is able to wall Mega Camerupt, resisting Fire Blast and being inmune to Earth Power, but Rock Slide can seriously hurt it during switch

0- Atk Sheer Force Camerupt-Mega Rock Slide vs. 208 HP / 60 Def Moltres: 304-360 (81.5 - 96.5%) -- guaranteed 2HKO after Leftovers recovery

If it survives and it tries to use Roost, Earth Power will destroy it.

You can use a Mild / Rash Nature to have a chance to OHKO, or you can use a Quite Nature with a EV spread of 248 HP / 8 Def / 252 SpA as well if for some reason you want to use it as a Trick Room wallbreaker

0 Atk Sheer Force Camerupt-Mega Rock Slide vs. 208 HP / 60 Def Moltres: 340-400 (91.1 - 107.2%) -- 43.8% chance to OHKO after Leftovers recovery

Now, for Rock Slide uses, it can beat Mega Charizard Y and Volcarona as well.

0- Atk Sheer Force Camerupt-Mega Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 360-428 (121.2 - 144.1%) -- guaranteed OHKO
0- Atk Sheer Force Camerupt-Mega Rock Slide vs. 0 HP / 0 Def Volcarona: 420-496 (135 - 159.4%) -- guaranteed OHKO
 
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Offensive Celesteela with Stone Edge

Celesteela @ Rockium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 SpD
Jolly Nature
- Automize
- Stone Edge
- Heavy Slam/Earthquake
- Flamethrower/Earthquake

Here we have offensive Celesteela with Automize, a broken and underrated boosting move that sometimes makes its appearance.
Heavy Slam is the STAB chosen and is good even afer an Automize.
Stone Edge is a good lure for Zapdos, Moltres and the other Fire/Flying-type pokemons in general.
The last slot is entirely up to you: Earthquake complements the coverage provided by the beforementioned two moves really well by wearing down Electric types that normally revenge kill Celesteela. On the other had, Flamethrower is really good towards Kartana, Scizor, Ferrothorn, Skarmory and in the mirror match. Just pick your poison or drop the Steel STAB, so you are free to set up even twice with the bulk you have.

252 Atk Celesteela Stone Edge vs. 208 HP / 60 Def Moltres: 376-444 (100.8 - 119%) -- guaranteed OHKO
 
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Serperior @ Leftovers
Timid Nature
Ability: Contrary
EVs: 252 SpA / 252 Spe
- Leaf Storm
- Hidden Power Rock
- Substitute
- Leech Seed

Moltres would love to come in on Serperior and PP stall Leaf Storm. Serperior can only break through it with consecutive parahaxes. HP Fire is usually used if you don’t run subseed+glare but HP Rock is a usable coverage option as well since it hits Torn-t, Zapdos, KyuB, Charizard, Volcarona, M-Pinsir etc. I would slash Glare somewhere but 4msss is real. Pair with something like Heatran since this performs worse against steels and grasses.

+6 252 SpA Serperior Leaf Storm vs. 208 HP / 0 SpD Moltres: 168-198 (45 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
+2 252 SpA Serperior Hidden Power Rock vs. 208 HP / 0 SpD Moltres: 416-492 (111.5 - 131.9%) -- guaranteed OHKO
 
I'm super sorry this took so long - I should've announced a hiatus for this since I knew I wasn't gonna have much chance to be on smogon throughout the last fortnight, but I forgot :psyduck: my sincerest apologies. Anyway, back to it, I'll try be more punctual from now, it's never been my strong suit. also if you guys wanna suggest mons to lure, feel free to pm me on discord as i'm really struggling to come up with mons to lure - Mellow#5974

Good

Rockium Bulu
Normalium Z Kartana - Points for not being a Rock move lol.
Rock Tomb Excadrill
Rockium Z Landorus-T - Just watch out for scouting, since Z-sets are increasing in popularity.

Decent


Bad

Rock Slide Tangrowth - It only does like 60 and it's a bit sucky to try fit Rock Slide on.
Rock Blast Stakataka - Points for originality and honesty.
Rock Slide Mega Camerupt - They're most likely just going to go Chansey since Moltres is pretty much only used on stall.
Rockium Z Celesteela - Offensive Cele doodoo
HP Rock Serperior - The coverage is very whack - just cheese through it with Glare and Sub bullshit tbh.


Round 31: Reuniclus
Deadline: 8th September


Reuniclus @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Acid Armor
- Psychic
- Recover​

Psychic's being used to beat Curse Scizor, but it has a few other benefits, such as OHKOing Hawlucha unboosted. This mon's annoying as fuck, please come up with some lure so I stop losing to it, I can't even leave my house anymore without getting flashbacks to the time it 1v1d my Weavile. He's taken my family away from me and this is my last hope of getting them back, oh fuck i can hear him floating up the sta​
 
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Taunt Tornadus-T



Tornadus-Therian (M) @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Taunt
- Defog

Taunt is rarely seen on Tornadus-T anymore, but it's a nice option to help its matchup against bulkier threats, which is Reuniclus in this case. Taunt prevents Reuniclus from using any of its support moves, while Knock Off removes its Leftovers which makes it easier to wear down over time. This combination of Taunt + Knock Off can also be nice for messing with Chansey and Toxapex. Psychic also rarely 2HKOes Torn-T, so once Reuniclus is Taunted, you can do whatever you want the following turn, whether it's Knocking Off the Leftovers or dishing out heavy damage with Hurricane/Supersonic Skystrike.

Pair this with a Pursuit trapper like Banded Weavile or Tyranitar and watch as Reuniclus just falls.
 
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
IVs: 0 Spe
Sassy Nature
- Spikes / Stealth Rock
- Leech Seed
- Power Whip / Gyro Ball
- Worry Seed

Did you know that the counter keeping track of Toxic damage keeps increasing even when the Pokemon in question has Magic Guard? Reuniclus should be more than happy to eat a Toxic earlier in the game, so you just let it do that, spend a few turns setting up Spikes and Leech Seed, click Power Whip a few times in faux-desperation, and then one-shot it with Worry Seed.

Other uses include:
  • OHKOing CM Clefable in this exact fashion.
  • Annoying Gliscor (you can't OHKO since it'll Taunt you or set up but you do force it out)
  • Escaping Magnezone's trap (if it doesn't KO with HP Fire first)
  • Neutering Mega Mawile's Huge Power.
 
I learned of this Magearna set from Simia, so credits to her.



Magearna @ Leftovers
Ability: Soul-Heart
EVs: 248 HP / 88 Def / 172 SpD
Sassy Nature
IVs: 0 Atk
- Flash Cannon
- Volt Switch
- Pain Split
- Heart Swap

This set compresses anti-special bulky setup with utility volt-switch. Heart Swap also handles boosted clefable, an equally annoying mon as reuni. You can switch it in once Reuniclus has accumulated (from the user's point-of-view) a "game-winning" amount of boosts, and turn the boosted momentum against them.




Chansey @ Eviolite
Ability: Natural Cure
Bold Nature
IVs: 0atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Toxic / Stealth Rock / Heal Bell

T-Wave Chansey lures Reuniclus easily, as reuni users capitalize Chansey as setup-bait. T-Wave takes advantage of this and binds reuni to magic guard sweepers most hated status.

T-Wave chansey also lures in many other "safe" check-ins which T-Wave equally takes advantage of, such as: Clefable, Bulky Defensive Grass, Magearna, Toxapex, Heatran, and Kartana.

Dual status is something I've experimented lately, and it works decently as long as your team isn't crippled by the lack of chansey's healing utility.
 
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Not my set at all. Zygarde typically is walled by Reuniculus setting up Acid Armour and outboosting Zygarde, and from there can set up CMs and sweep. However, Dragon Tail turns this on its head and allows Zygarde to set up to +1 or +2 then phase Reuniculus out (though don't get too greedy as Reuniculus 2HKOs with Psychic at +1) and take it out when Reuniculus comes back without boosts.

Zygarde @ Groundium Z/Figy Berry/Leftovers/Earth Plate/Weakness Policy/Dragonium Z/Chesto Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Dragon Tail
- Extreme Speed/Substitute/Glare/Outrage/Iron Tail/Coil/Rest/Whatever you like

+1 Dragon Tail (hitting Reuniculus at up to +2) to Tectonic Rage KOs 99% of the time, but if you want to save your Z-Crystal then you can use one of the many other items Zygarde can run. The fourth move is filler and depends on what your team needs.

The large amount of slashes are because it essentially only needs D-Dance, Thousand Arrows, and D-Tail, and the item is somewhat irrelevant. But be sensible, if you're running sub without a Z-Move, then lefties or a berry are pretty nice.

This set also works well against other setup sweepers, most obviously Curse Mega-Scizor, but also Stored Power Mega-Latias, and again shows the crazy variety Zygarde can have just because of how good Thousand arrows is as coverage, its good stats, and the variety of setup moves Zygarde gets.

Here's a replay from OLT from which I took the mon from (not my own; if there is an etiquette thing about not reposting other people's replays let me know and I'll delete it):
https://replay.pokemonshowdown.com/gen7ou-780617175
 
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Good

Dragon Tail Zygarde- I'd recommend running DD, Thousand Arrows, Dragon Tail and Extreme Speed on this set.
Heart Swap Magearna - I don't know if I like Volt Switch on this set but this is definitely a good lure.
Worry Seed Ferrothorn - This is a cool ass tech option that I've been wanting to try out.

Decent

Thunder Wave Chansey - It's annoying, but it can still function while parad, but you have a better chance of haxing them to death.

Bad

Taunt Tornadus-T - It's a really good option, but not really a lure, just counterplay.


Round 32: Hippowdon
Deadline: 16th September



Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Helmet Hippo's seen a decent uptick in usage recently, specifically on some popular Stall archetypes such as john's Pressure Stall. Because of this, it might be worth luring it for some teams - go ham.
 

Katy

Banned deucer.
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Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick

I've decided to go for Trick Victini in this scenario. Victini can Trick a Choice Scarf to Hippodown to make it practically useless for the rest of the battle, since Hippo is forced into one of it's Attacks.
 

1_TrickPhony

BSS Circuit Co-host
Mixed Attacker Infernape

Infernape @ Life Orb
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
-Overheat
-Grass Knot
-Close Combat
-Gunk Shot

EVs are to 2hko clefable after leftovers, ohkos heatran, and this kills hippo after a close combat.
 
I forgot this thread existed, mellow is fat.

+2 252+ Atk Life Orb Mimikyu Wood Hammer vs. 252 HP / 112+ Def Hippowdon: 413-489 (98.3 - 116.4%) -- 87.5% chance to OHKO after Leftovers recovery
Usually a play rough only does 50-60 percent when it's at plus 2
Lets face it Mimikyu has pitiful attack, a shadow claw is as strong as a wood hammer coming out of it, but on the bright side for mimikyu it can kinda lure hippowdown with wood hammer ig? Not exactly a spectacular lure but it might be worth considering over something like Shadow claw/sneak since it also lets it beat quagsire which is nice.


Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Swords Dance
- Play Rough
- Shadow Sneak/Shadow claw
 
Toxic Buzzwole

Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 96 Atk / 48 Def / 116 Spe
Impish Nature
- Hammer Arm
- Toxic
- Roost
- Earthquake

Buzzwole is a C- threat in OU that is almost unknown.
Its low Spe leaves it prone to be revenge killed or phazed out even after a boost (Bulk Up).
252 Atk EVs + a Jolly nature is not enough to get past Hippowdon most of t]he time, so Toxic helps you to wear down most switch-ins putting a timer onto them.
+1 252 Atk Buzzwole Ice Punch/Hammer Arm vs. 252 HP / 144+ Def Hippowdon: 180-214 (42.8 - 50.9%) -- 3.1% chance to 2HKO

248 HP EVs are here to to the maximum bulk possible with odd amount of health in order to switch into Stealth Rocks as much as possible.
116 Spe EVs (in order to reach 223 Spe points) are enough to outspeed "Landorus-Therian / 91 / Neutral / 16 / 0" and "Rotom-Wash / 86 / Neutral / 56 / 0".

48 Def EVs + an Impish nature+ Leftovers are here to avoid a 3HKO from Garchomp's Outrage:
252 Atk Garchomp Outrage vs. 248 HP / 48+ Def Buzzwole: 130-154 (31.1 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
 
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Egor

нет, товарищ генерал, это вы даёте
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RoAPL Champion

Magearna @ Icium Z
Ability: Soul-Heart
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shift Gear
- Thunderbolt
- Ice Beam
- Focus Blast / Hidden Power Fire

Usually Gear can't setup on Hippo coming on the field because of Whirlwind. Ice Beam only 2HKOes it. Icium Z allows Gear to both setup on Hippo switch-in and KO it, then sweep opposing team.

252 SpA Magearna Subzero Slammer (175 BP) vs. 252 HP / 144 SpD Hippowdon: 418-492 (99.5 - 117.1%) -- 93.8% chance to OHKO
 

msnt

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Jirachi @ Grassium Z
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Calm Mind
- Energy Ball
- Psychic
- Hidden Power [Ground]

Hippowdon is usually a big threat for physical jirachi, Hippowdon can switch in and also laying Stealth Rock for free against Jirachi. This set allows Jirachi to OHKO Hippowdon with the Z-Move after one Calm Mind with the timid nature, but can also OHKO with the Z-Move without anyway calm mind with a Modest Nature (not really worth imo). Sadly is totally blocked by Ferrothorn and Celesteela for example.

252 SpA Jirachi Bloom Doom (175 BP) vs. 252 HP / 112 SpD Hippowdon: 362-426 (86.1 - 101.4%) -- 12.5% chance to OHKO after Leftovers recovery

+1 252 SpA Jirachi Bloom Doom (175 BP) vs. 252 HP / 112 SpD Hippowdon: 540-636 (128.5 - 151.4%) -- guaranteed OHKO after Leftovers recovery

252+ SpA Jirachi Bloom Doom (175 BP) vs. 252 HP / 112 SpD Hippowdon: 396-466 (94.2 - 110.9%) -- 62.5% chance to OHKO after Leftovers recovery

252+ SpA Jirachi Hidden Power Ground vs. 0 HP / 4 SpD Heatran: 228-272 (70.5 - 84.2%) -- guaranteed 2HKO

+1 252 SpA Jirachi Hidden Power Ground vs. 0 HP / 4 SpD Heatran: 312-368 (96.5 - 113.9%) -- 75% chance to OHKO
 
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Staxi

Staxoat
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Scolipede @ Waterium Z
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Megahorn
- Swords Dance
- Aqua Tail
- Poison Jab

Scolipede can Swords Dance on the hippowdon's switch in and can 0hko it with Z Aqua Tail.

+2 252 Atk Scolipede Hydro Vortex (175 BP) vs. 252 HP / 144+ Def Hippowdon: 444-524 (105.7 - 124.7%) -- guaranteed OHKO after Leftovers recovery
 
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