Introduction
I've been playing PS for about a year or so, but only really getting into it rather late. I have built a lot of teams, probably too many, but never had any that were actually based off a core, I know, what a noob. Anyways, after a bit of research, I decided on a Fighting/ Dark/ Psychic core, as I wanted a more offensive core, and it counters quite a few of the common pokemon in the current meta, and I don't see too many cores based on that, so it does have the element of surprise a bit. This team has flown me up the ladders, from around 1100 to mid-1300s in about a week on 3-4 games a day, because of school.
Teambuilding Process
Probably the hardest part was choosing a good dark type for the team. I was initially thinking of Greninja, possible Ash-Greninja, but I didn't think it had enough ability to take hits. I choose D-Dance Mega-Gyarados as it forces a lot of switches, making it easy to get up, and is a good sweeper after that. Also worth noting that this was actually the last mon on the finalized team, and it has fit in perfectly.
Keldeo was really the only viable fighting type for the team, as I wanted a balance of physical and special attackers, and I already had a very powerful physical mon in the first. I also just really like Keldeo, and I preferred the life orb/ CM set to have a little bit more versatility and punish switches more than scarf Keldeo./FONT]
The final part of the core is probably the best psychic type in the tier, Tapu Lele. It has excellent wall breaking capabilities and very few like switching in on a psychic terrain boosted psychic. I went with scarf as I wanted a strong late game cleaner that could outspeed and take out whatever was left, a job that it has done quite admirably.
I wanted landorus to be my wall breaker. Flyium Z takes care of pesky Tapu Bulus, Stone Edge is a nice way to hit flying foes, U-Turn to get some momentum, and most importantly, Earthquake, which takes care of magnezone, who tend to completely counter my core, outright. Also, it is the most used pokemon in OU for good reason.
Latios takes the role of all important hazard control, as this team does not enjoy hazards, between Zapdos and Gyarados. I also ran 3 attacks to counter other dragons, fighting types/ toxapex, and Ice Beam to deal with the ever-present Lando T. I ran Soul Dew to give it that extra power without the recoil of life orb.
My team doesn't like grass or electric types, and hates magnezone. Fortunately, Zapdos hard counters all of them. It also provides some status support with Discharge, and forces a lot of switches that I can either defog on, double switch, or double attack.
The Team
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Secret Sword
- Hydro Pump
- Icy Wind
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Focus Blast
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fly
- Earthquake
- Stone Edge
- U-turn
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psychic
- Ice Beam
- Draco Meteor
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Conclusion
I've had a lot of success with this team in the lower tiers, and have been doing well in the mid-1300s, however, it does have difficulty with a few pokemon. Tapu Bulu is a huge threat once Zapdos is eliminated, as it can do a lot of damage to my core, lando, and Latios if it is running choice scarf.
Choice scarf Blacephalon is also a problem, as my only counter for it is Mega Gyarados, and even then it isn't a safe switch until it mega evolves.
Priority users like Belly Drum Azumarill and Ash-Greninja don't like switching in, but I don't have any priority users on my team, and this is not a very defensive team.
However, as I've said, I've had a lot of fun and victories with this team, but I am very interested in any feedback to improve the team.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Secret Sword
- Hydro Pump
- Icy Wind
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Focus Blast
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fly
- Earthquake
- Stone Edge
- U-turn
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psychic
- Ice Beam
- Draco Meteor
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Earthquake
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Secret Sword
- Hydro Pump
- Icy Wind
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Hidden Power [Fire]
- Focus Blast
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fly
- Earthquake
- Stone Edge
- U-turn
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psychic
- Ice Beam
- Draco Meteor
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost