**Grass Spam Ho**
(https://pokepast.es/cf5453d6b479c2c2)
This team is based around the ability to abuse Grassy Terrain from Bulu to a very high extent. Charizard and Bulu, with their powerful offensive nature, bring opportunities for Hawlucha and Magearna to eventually win.
**Explanations**
I chose Hawlucha, Tapu Bulu, and Charizard because Charizard and Bulu can check a good amount of each other's threats and provide good support with the abilities of Grassy Terrain to enable offensive potential. A bulky Calm Mind Magearna helps greatly with its ability to switch into stuff like Zam and Lele while maintaining offensive pressure with Calm Mind.
These guys enable a late-game Hawlucha win by pressuring a lot of stuff that would be hard for Hawlucha to deal with at the very start.
Bulky Magearna and Lando are perfect glue as they provide a VoltTurn core that can pivot into a lot of threats in the entire tier while still being able to provide offensive pressure to force progress. When you can't usually switch into or make much progress against a threat, you always have your Charizard and Bulu that can deal with those said threats.
Imprison max HP Yache Lando is cool here because of its ability to stop opposing hazards from going up while having your own rocks and U-turn to be able to pivot into stuff safely with the max HP investment. Yache is cool because it will definitely catch stuff like Koko and other Ice Beam users off guard, allowing you to kill said threat or pivot out with less risk.
Serp is chosen here to help enable even more offensive pressure with Glare to stop threats and make even more progress with Leaf Storm by abusing terrain, defogging rocks if needed, and preventing rocks from going up with Taunt.
**Threats**
*Charizard Y:*
On preview, it looks like this thing is going to destroy a bunch of stuff, so it usually ends up with you having to trade your Charizard X in most cases, especially with the lack of hazard control for it, so be sure to watch out for that.
*Opposing Hawlucha:*
This thing can definitely become a demon if you lose key mons like Magearna or Charizard to have somewhat of a chance to stop it in its tracks, or you may have to end up in iffy Hawlucha 1v1s.
**Things That Aren't Super Threatening but to Watch Out For**
*Things faster than you:*
As you can see, Hawlucha is the main speed control of this team, but it can only switch in once and keep its Speed boost. This automatically puts you at a disadvantage from a speed perspective, so most of the time, you're going to have to rely on Lando and Serp to switch in and try to take back momentum with the threat of Leaf Storm and the ability to Glare anything that can come in or U-turn to use your other threats. However, this can vary depending on what the opponent has.
Thanks for listening!
(https://pokepast.es/cf5453d6b479c2c2)
This team is based around the ability to abuse Grassy Terrain from Bulu to a very high extent. Charizard and Bulu, with their powerful offensive nature, bring opportunities for Hawlucha and Magearna to eventually win.
**Explanations**
I chose Hawlucha, Tapu Bulu, and Charizard because Charizard and Bulu can check a good amount of each other's threats and provide good support with the abilities of Grassy Terrain to enable offensive potential. A bulky Calm Mind Magearna helps greatly with its ability to switch into stuff like Zam and Lele while maintaining offensive pressure with Calm Mind.
These guys enable a late-game Hawlucha win by pressuring a lot of stuff that would be hard for Hawlucha to deal with at the very start.
Bulky Magearna and Lando are perfect glue as they provide a VoltTurn core that can pivot into a lot of threats in the entire tier while still being able to provide offensive pressure to force progress. When you can't usually switch into or make much progress against a threat, you always have your Charizard and Bulu that can deal with those said threats.
Imprison max HP Yache Lando is cool here because of its ability to stop opposing hazards from going up while having your own rocks and U-turn to be able to pivot into stuff safely with the max HP investment. Yache is cool because it will definitely catch stuff like Koko and other Ice Beam users off guard, allowing you to kill said threat or pivot out with less risk.
Serp is chosen here to help enable even more offensive pressure with Glare to stop threats and make even more progress with Leaf Storm by abusing terrain, defogging rocks if needed, and preventing rocks from going up with Taunt.
**Threats**
*Charizard Y:*
On preview, it looks like this thing is going to destroy a bunch of stuff, so it usually ends up with you having to trade your Charizard X in most cases, especially with the lack of hazard control for it, so be sure to watch out for that.
*Opposing Hawlucha:*
This thing can definitely become a demon if you lose key mons like Magearna or Charizard to have somewhat of a chance to stop it in its tracks, or you may have to end up in iffy Hawlucha 1v1s.
**Things That Aren't Super Threatening but to Watch Out For**
*Things faster than you:*
As you can see, Hawlucha is the main speed control of this team, but it can only switch in once and keep its Speed boost. This automatically puts you at a disadvantage from a speed perspective, so most of the time, you're going to have to rely on Lando and Serp to switch in and try to take back momentum with the threat of Leaf Storm and the ability to Glare anything that can come in or U-turn to use your other threats. However, this can vary depending on what the opponent has.
Thanks for listening!