Hello everyone! I'm proud to be hosting the fourth SM RU Cup. This tournament is one of three individual tournaments that will be part of the RU Generations tour. Unlike last year, playoffs WILL be determined by performances in each part of this tour, but your performances will ALSO be weighted towards the prestigious RU ribbon!
(banner art by iphibi on Twitter)
(banner art by iphibi on Twitter)
- This is a standard USM RU tournament.
- Matches are to be played on PS!, preferably on the smogtours server.
- All rounds will be a best of three, single elimination.
- General tournament rules and regulations can be found here
- Species Clause: A player cannot have two Pokemon with the same PokeDex number on his team.
- Sleep Clause: You cannot inflict sleep upon more than one member of the opposing team.
- Evasion Clause: The moves Double Team and Minimize are banned.
- OHKO Clause: The moves Horn Drill, Guillotine, Sheer Cold, and Fissure are banned.
- Endless Battle Clause: Anything capable of intentionally creating an endless battle is banned.
- Identity: I expect many battles to be completed under alts. This can be bad for tournament security, and thus I will make this clear: If I hear any whispers of identity theft (battling as someone you are not) or proxy battling (helping someone else battle through pm) I will not be pleased and I will take severe actions.
- Scouting: Next, I do not want to hear anything about counterteaming, at all. Do not complain about it. I also don't want to hear about any blatant scouting. There is a difference between "[user] is known for using stall" and "let me follow [user] around all day to watch all his battles since I am his opponent". I expect a lot of the former and none of the latter. I give permission to all battlers to ask any person spectating their battle to leave if they do not want them watching. Everyone will have access to your replays from earlier rounds though.
- Timer Clause: As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
- Disconnections: Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
- Use VMs to schedule with your opponent to make it easier for me to track activity calls when needed. If you use other methods to contact your opponent outside of VMs, then post in this thread confirming you're in contact with your opponent; otherwise, it's not necessary. Extensions for those with time conflicts will only be given when proof is provided of scheduling with their opponent in the beginning of the round (first 2-3 days). Do not schedule last minute expecting to be compensated in case of timezone conflicts or be given an activity win over your opponent.