decided to use some cool sets over the past few days so ill scrap em here.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Conversion
- Nasty Plot
- Ice Beam
theres a lot of options you can go with pz but this is a cool one ive been using as of late. big kicker of it for me is that youre immune to prankster and dont get punked by sucker punch, latter of which is a problem for ghost (which ive learned to be better than elec atm). nasty plot is cool because at +3 you almost always kill azu and keld. +1 you almost always kill bisharp as well, which is cool. i guess a problem with this set is that its more susceptible to scarfers than the others barring krook and hydrei but its pz so sweeping is not difficult under relatively common circumstances. getting walled by conk is annoying though, that thing is a little underrated to me at least..
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Substitute
finally got around to using this thing. a little difficult to set up with at times, but when you manage to get your boosts up its a monster. nothing likes taking either of its stabs obviously and it can tank some priority decently since it resists mach and sucker. counters are relatively scarce aside from doublade and quag, but those can be dealt with i guess. i tried figy at first and it is basically ass and theres no reason to use it over sitrus.
Thundurus-Therian @ Electrium Z / Lum Berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch / Grass Knot / Agility
- Thunderbolt
- Hidden Power [Flying] / Hidden Power [Ice]
- Nasty Plot
most people have been using scarf and justifiably so due to its good speed tier, but this thing absolutely mauls some teams getting a nasty plot off isnt difficult since it forces so much out and thanks to its good stab coverage theres not a whole lot that can take it on - i put on electrium z here to dick blissey and raikou, but you can put lum or something else if you already have another z-mon on your team. the coverage is pretty flexible, i just use volt switch most of the time to bluff scarf and keep some midgame utility, but grass knot is cool too because fuck pert / quag. agility is cool in theory but honestly you wont get much opps to set it up with np, although setting up it alone is good for offense!
Keldeo @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Rain Dance
- Secret Sword
- Icy Wind
Hogg gave me this idea back in like alpha i think...hopefully someone didnt post it before me (or if i even posted it lol i dont remember at this pt. shit i dont even remember if i posted any of these sets before...). z rain dance gives a +1 speed boost, and boosted hydro pumps in conjunction with that make it a real slap in the face for a lot of playstyles, unfortunately this set isnt as good as it was when i first used it since fat teams are actually viable now and people are starting to realize amoonguss is good, but in conjunction with spikes and something like serperior or thundurus, keldeo is a force to be reckoned with.
feel really awkward about being the only one voting ban on breloom lol. have yet to see it at all atm, maybe my opinion will change though thats a little doubtful.
also maybe its just me but holy fuck mega sharpedo is annoying to check. has everything it needs to wreck offense, getting a buff in psychic fangs added a ton to its viability imo.