Smeargle (Analysis)

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Right, Paradox wrote most of this, and while I'll be tidying some bits up and rewriting one or two sections, he is still responsible for about 80% of what's here. I'm just pushing this through GP.

---

[Overview]
<p>Smeargle has always been capable of some neat tricks, but with a wide array of new moves, it suddenly has more options to play with. Smeargle's signature move Sketch gives it access to almost every released move in the game, allowing for some unique and effective options for movesets. By using Spore to provide free set-up turns, Smeargle can use moves such as Shell Break and Baton Pass or Spikes and Toxic Spikes, to cause some serious problems for the opposing team.</p>

<p>However, Smeargle's terrible base stats mean it has zero offensive presence, little bulk, and a medicore Speed stat to work with, all of which inhibit its ability to set up. Therefore, Smeargle operates best as a lead so it can utilize an unbroken Focus Sash to ensure a turn of set-up. However, it can also operate outside of the lead slot as long as it manages to switch into a slower opponent; it can then use Spore or otherwise gain a free turn to set up.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Break
move 3: Spore
move 4: Magic Coat / Substitute
nature: Jolly
item: Focus Sash / White Herb
evs: 4 HP / 252 Def / 252 Spe

[SET COMMENTS]

<p>Access to the crippling Spore, the ability to Baton Pass huge stat boosts, and the ability to reflect Taunt and other non-attacking moves such as Roar and Whirlwind with Magic Coat are some of the traits that make Smeargle a formidable support Pokemon. Spore will almost always provide a free turn of setup while also putting an opposing Pokemon temporarily out of commission. This allows Smeargle to use Shell Break, after which it will be faster than almost every Pokémon, allowing it to Baton Pass the obscene offensive boosts to a more threatening sweeper, sometimes even taking no damage in the process. Substitute is another good option on the set, as it not only prevents users of Dragon Tail from phazing Smeargle, but it also provides a safe switch in for the receiver. However Magic Coat is typically the superior option for reflecting faster Taunts and preventing phazers from removing Smeargle's boosts.

[ADDITIONAL COMMENTS]

<p>Smeagle's nature and EVs are designed to give Smeargle as much Speed and bulk as possible, in order to provide ample set-up opportunities. Likewise, Focus Sash is the preferred item for Smeargle, as it will typically provide at least one free turn of setup. This means that Smeargle operates best in the lead position, although it is still viable outside of the lead position with Rapid Spin, Magic Bounce, or Dual Screens support, or simply strategic use of Spore against slower Pokémon. White Herb is also viable, as it negates the defense drops from Shell Break. This works best with Dual Screen support to ensure that Smeargle will indeed survive an attack. Smeargle can also Baton Pass a number of effects other than Shell Break. Other great boosting moves such as Quiver Dance and Shift Gear can also be considered, as they do not have the adverse effect of lowering defenses. Tail Glow and Belly Drum are also options, although Belly Drum comes alongside the sacrifice of half of Smeargle's health, and neither option provides the Speed boost that can be vital for ensuring that Smeargle passes its boosts successfully. Smeargle is also the only Pokémon capable of passing the niche move Ingrain, which is useful for preventing phazing in a Baton Pass chain.</p>

<p>The most important teammate for a Baton Pass Smeargle is of course the intended receiver of its boosts. In order to best take advantage of the offensive boosts, receivers should have strong sweeping stats and typings. The largest threats to recipients are usually status effects, such as paralysis, and priority attacks, which bypass the recipient's high speed, hitting its weakened defenses. Landorus, especially when carrying Substitute, is a great example of a good Shell Break receiver due to its immunity to Thunder Wave, solid bulk, powerful offense, and neutrality to most priority attacks. These threats to receivers can also be worked around by having more than one receiving option, as often opponents will only have one or two ways to check a Shell Break + Baton Pass combination. Combinations of Pokemon with good type synergy and resistance to a number of priority attacks such as Salamence and Heatran can thus be good teammates, as an opponent will be hard-pressed to deal with a pass that could go to either Pokémon. Aside from receivers, Smeargle needs little support, as it provides its own set-up opportunities with Spore and Magic Coat, and its Normal typing and terrible stats both require and offer little offensive or defensive synergy. Espeon also gets a special mention as an effective receiver and teammate due to its amazing ability Magic Bounce, which will prevent Whirlwind, Roar, Taunt, or Thunder Wave from stopping a sweep. Espeon also has access to Baton Pass and boosting moves such as Calm Mind or Work Up, so it can easily pass the boosts on to a more powerful sweeper or another Baton Pass user. If Espeon is being used as a receiver it is recommended to use Substitute in Smeargle's last moveslot to prevent Dragon Tail from phazing Espeon. As mentioned before, Rapid Spin or Magic Bounce support can be useful to increase Smeargle's set-up opportunities. Dual Screen support is also very useful for aiding Smeargle's setup and enhancing the bulk of the receiver for a few turns.</p>

[SET]
name: Hazard Lead
move 1: Spore
move 2: Magic Coat
move 3: Spikes
move 4: Stealth Rock / Toxic Spikes
nature: Jolly
item: Focus Sash
evs: 4 HP / 252 Def / 252 Spe

[SET COMMENTS]

<p>With access to all entry hazards, Spore, and Magic Coat, Smeargle can be a very effective lead. Spore allows Smeargle to shut down an opposing Pokémon, and provides at least one free turn for Smeargle to set up. The ability to put an opposing Pokémon to sleep is what sets Smeargle apart from other hazard supporters such as Deoxys-S, making it an invaluable move. Smeargle can also make use of Magic Coat to reflect Taunt, status, and more, often providing free set-up turns with proper prediction. With this combination, not much can prevent Smeargle from putting a Pokémon to sleep and setting up at least one layer of hazards.</p>

[ADDITIONAL COMMENTS]

<p>Smeargle received a mixed bag with the introduction of Team Preview. The flexibility offered has significantly decreased the importance of dedicated leads, making Smeargle more predictable and easier for opponents to work around. On the other hand, Team Preview allows you to predict common sleep absorbers such as Gyarados and determine which form of entry hazards will be the most beneficial. There are also a number of very common slow threats such as Ferrothorn and Reuniclus that Smeargle can set up on even outside of the lead slot, making Smeargle viable even outside of the lead position if necessary. Smeargle is typically most useful on offensive teams as a suicide lead, setting up quick hazards and opening a hole in the opponent's team with Spore to support powerful sweepers. And as always, Smeargle's greatest threat can be its unpredictability. Moves such as Toxic Spikes, Counter, U-turn, Endeavour, Encore, Perish Song, and others can replace either hazard or Magic Coat on the set to surprise the opponent.</p>

[Other Options]

<p>Smeargle can use every move in the game, so its options are many. As the only Pokémon capable of passing Ingrain, which prevents phazing, Smeargle has a unique niche on dedicated Baton Pass chains. Ingrain can also be used on the standard Baton Pass set in the fourth slot, but cannot stop Taunt or paralysis. Encore and Taunt are also viable options to provide set-up opportunities while preventing phazing moves and Taunt, and can be used over Magic Coat on both sets or over either entry hazard for the lead set. Counter is another option for the lead set, allowing Smeargle to surprise and KO a physical attacker. U-turn can be used to escape Taunt users and break Focus Sashes or Sturdy. Other sets can also be run, such as a niche Lv. 1 Endeavor Lead set with Trick Room, Spore, Endeavor, and Dragon Rage or a Choice Scarf + Trick set that can lock the opponent into an attack and allow Smeargle to set up. Smeargle can also use other niche moves such as Dual Screens and Rapid Spin, but it is typically outclassed in these roles. One of Smeargle's more infamous skills, Inconsistent, has been banned from standard play. With Spore, Protect, and Substitute, Smeargle could rack up a ridiculous number of stat boosts, which it could then pass on to teammates such as Volcarona or Excadrill; Pokemon which would then lay waste to the opponent's team.</p>

[Checks and Counters]

<p>Sandstorm, Hail, Fake Out, and multi-hit moves all cause significant trouble for Smeargle running Focus Sash, negating it and often preventing Smeargle from doing anything. However, Smeargle is faster than Tyranitar, Abomasnow, Hippowdon, and the most common multi-hit user, Cloyster, so it can typically outspeed them and incapacitate them with Spore. Status absorbers also cause problems for Smeargle. Pokémon with Lum Berry, Sleep Talk, and various abilities such as Insomnia can negate Smeagle's Spore to hinder its setup. Smeargle is also easily dispatched by faster attacks once its sash is broken due to its frailty. The Baton Pass set is mostly susceptible to priority, due to its weakened defenses and high speed; good prediction is needed to put the opposing priority user to sleep as it switches in.</p>
 
[Overview]
<p>Smeargle has always been
around for capable of some neat tricks, but with a wide array of new moves, it suddenly has more options to play with. Smeargle's signature move Sketch gives it access to almost every released move in the game, allowing for some unique and effective options for movesets. By using Spore, which provides to provide free set-up turns, and Smeargle can use moves such as Shell Break and Baton Pass or Spikes and Toxic Spikes, Smeargle to cause some serious problems for the opposing team in those few turns.</p>

<p>However, Smeargle's terrible base stats mean it has zero offensive presence, little bulk, and a medicore Speed stat to work with, all of which inhibit its ability to set up.
Even though this means that Therefore Smeargle operates best as a lead so it can utilize an unbroken Focus Sash to ensure a turn of set-up. However, it , Smeargle can also operate outside of the lead slot as long as it manages to switch into get in on a slower opponent; this way it can use that it can Spore or otherwise gain a free turn to set up.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Break
move 3: Spore
move 4: Magic Coat / Substitute
nature: Jolly
item: Focus Sash / White Herb
evs: 4 HP / 252 Def / 252 Spe

[SET COMMENTS]

<p>Access to the crippling Spore, the ability to Baton Pass huge stat boosts, and the ability to reflect Taunt and other non-attacking moves such as Roar
or and Whirlwind with Magic Coat are some of the traits that make Smeargle a formidable support Pokemon. Spore will almost always provide a free turn of setup while also putting an opposing Pokemon temporarily out of commission., and after using This allows Smeargle to use Shell Break, after which Smeargle it will be faster than almost every Pokémon, allowing it to Baton Pass the obscene offensive boosts to a more threatening sweeper, sometimes even taking no damage in the process. Substitute is another good option on the set, as it not only prevents users of Dragon Tail from phazing Smeargle, but it also provides a safe switch in for the receiver. However Magic Coat is typically the superior option for reflecting faster Taunts and preventing phazers from removing Smeargle's boosts.

[ADDITIONAL COMMENTS]

<p>Smeagle's nature and EVs are designed to give Smeargle as much Speed and bulk as possible, in order to provide ample set-up opportunities. Likewise, Focus Sash is the preferred item for Smeargle, as it will typically provide at least one free turn of setup. This means that Smeargle operates best in the lead position, although it is still viable outside of the lead position with Rapid Spin, Magic Bounce, or Dual Screens support, or simply strategic use of Spore against slower Pokémon. White Herb is also viable, as it negates the defense drops from Shell Break. This works best with Dual Screen support to ensure that Smeargle will indeed survive an attack. Smeargle can also Baton Pass a number of effects other than Shell Break. Other great boosting moves such as Quiver Dance and Shift Gear can also be considered, as they do not have the adverse effect
s of lowering defenses. Tail Glow and Belly Drum are also options, although Belly Drum comes alongside the risky sacrifice of half of Smeargle's health, and neither option provides the Speed boost that can be vital for ensuring that Smeargle passes its boosts successfully. Smeargle is also the only Pokémon capable of passing the niche move Ingrain, which is useful for preventing phazing in a Baton Pass chain.</p>

<p>The most important teammate for a Baton Pass Smeargle is of course the intended receiver of its boosts. In order to best take advantage of the offensive boosts, receivers should have strong sweeping stats and typings. The largest threats to recipients are usually status effects, such as paralysis, and priority attacks, which bypass
due to the recipient's weakened defenses and high speed, hitting its weakened defenses. Landorus, especially when carrying Substitute, is a great example of a good Shell Break receiver due to its immunity to Thunder Wave, solid bulk, powerful offense, and neutrality to most priority attacks. These threats to receivers can also be worked around by having more than one receiving option for Baton Pass receivers, as often opponents will only have one or two ways to check a Shell Break + Baton Pass combination. Combinations of Pokemon with good type synergy and resistance to a number of priority attacks, such as Salamence and Heatran, can thus be good teammates, as an opponent will be hard-pressed to deal with a pass that could go to either Pokémon. Aside from receivers, Smeargle needs little support, as it provides its own set-up opportunities with Spore and Magic Coat, and its Normal typing and terrible stats both require and offer little offensive or defensive synergy. Espeon also gets a special mention as an effective receiver and teammate due to its amazing ability Magic Bounce, which will prevent Whirlwind, Roar, Taunt, or Thunder Wave from preventing stopping (just taking out repetition) a sweep. Espeon also has access to Baton Pass and boosting moves such as Calm Mind or Work Up, so it can easily pass the boosts on to a more powerful sweeper or to another Baton Passer continue a Baton Pass chain. If Espeon is being used as a receiver it is recommended to use Substitute in Smeargle's last moveslot to prevent Dragon Tail from phazing Espeon. As mentioned before, Rapid Spin or Magic Bounce support can be useful to increase Smeargle's set-up opportunities. Dual Screen support is also very useful for aiding Smeargle's set up and enhancing the bulk of the receiver for a few turns.</p>

[SET]
name: Hazard Lead
move 1: Spore
move 2: Magic Coat
move 3: Spikes
move 4: Stealth Rock / Toxic Spikes
nature: Jolly
item: Focus Sash
evs: 4 HP / 252 Def / 252 Spe

[SET COMMENTS]

<p>With access to all entry hazards, Spore, and Magic Coat, Smeargle can be a very effective lead. Spore allows Smeargle to shut down an opposing Pokémon, and provides at least one free turn for Smeargle to set up. The ability to put an opposing Pokémon to sleep is what sets Smeargle apart from other hazard supporters such as Deoxys-S, making it an invaluable move. Smeargle can also make use of Magic Coat to reflect Taunt, status, and more, often providing free set-up turns with proper prediction. With this combination, not much can prevent Smeargle from putting a Pokémon to sleep and setting up at least one layer of hazards.</p>

[ADDITIONAL COMMENTS]

<p>Smeargle received a mixed bag with the introduction of Team Preview. The flexibility offered has significantly decreased the importance of dedicated leads, making Smeargle more predictable and easier for opponents to work around. On the other hand, Team Preview allows you to predict common sleep absorbers such as Gyarados and determine which form of entry hazards will be the most beneficial. There are also a number of very common slow threats such as Ferrothorn and Reuniclus that Smeargle can set up on even outside of the lead slot, making Smeargle viable even outside of the lead position if necessary. Smeargle is typically most useful on offensive teams as a suicide lead, setting up quick hazards and opening a hole in the opponent's team with Spore to support powerful sweepers. And as always, Smeargle's greatest threat can be its unpredictability. Moves such as Toxic Spikes, Counter, U-turn, Endeavour, Encore, Perish Song, and others can replace either hazard or Magic Coat on the set to surprise the opponent.</p>

[Other Options]

<p>Smeargle can use every move in the game, so its options are many. As the only Pokémon capable of passing Ingrain, which prevents phazing, Smeargle has a unique niche on dedicated Baton Pass chains. Ingrain can also be used on the standard Baton Pass set in the fourth slot, but cannot stop Taunt or paralysis. Encore and Taunt are also viable options to provide set-up opportunities while preventing
and prevent phazing moves and or Taunt, and can be used over Magic Coat in on both sets or over either entry hazard for the lead set. Counter is another option for the lead set, allowing Smeargle to surprise and KO a physical attacker. or U-turn can be used to escape Taunt users and break Focus Sashes or Sturdy. Other sets can also be run, such as a niche Lv. 1 Endeavor Lead set with Trick Room, Spore, Endeavor, and Dragon Rage or a Choice Scarf + Trick set that can lock the opponent into an attack and allow Smeargle to set up. Smeargle can also use other niche moves such as Dual Screens or and Rapid Spin, but it is typically outclassed in these roles.</p>

[Checks and Counters]

<p>Sandstorm, Hail, Fake Out, and multi-hit moves all cause significant trouble for Smeargle running Focus Sash, negating it and often preventing Smeargle from doing anything. However, Smeargle is faster than Tyranitar, Abomasnow, Hippowdon, and the most common multi-hit user, Cloyster, so it can typically outspeed them and incapacitate them with Spore. Status absorbers also cause problems for Smeargle. Pokémon with Lum Berry, Sleep Talk, and various
other abilities such as Insomnia can negate Smeagle's Spore to hinder its setup. Smeargle is also easily dispatched by faster attacks once its sash is broken due to its frailty. The Baton Pass set is mostly susceptible to priority, due to its weakened defenses and high speed; , requiring good prediction is needed to try and put the opponents priority user to sleep as it switches in.

[Dream World]
<p>Now released, Smeargle gets the ultra-annoying Inconsistent, allowing it to stall for boosts in Evasion, Speed, and defenses. Smeargle is also the only Pokémon with Inconsistent and Baton Pass, allowing it to pass any accumulated boosts to something that can better take advantage of them. However, Inconsistent is banned in standard play.</p> (I think this isn’t supposed to have a dw section since it is released. Inconsistent might be worth mentioning elsewhere to indicate that it is banned).

GP 1/2
 
Hey Zy, just wondering, are you planning to implement the GP checks from the previous thread that were never implemented?

Also Shell Break should be Shell Smash.
 
I didn't realize the previous thread had GP checks.
Probably not. Feel free to give it your own check.

Also good catch. Fixing that now.
 
Zystral said:
I didn't realize the previous thread had GP checks.

How come? You even stamped one of them iirc

Probably not. Feel free to give it your own check.

Ask and thee shall receive

GP Check [2/2]

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COMMENT


[Overview]

<p>Smeargle has always been capable of some neat tricks, but with a wide array of new moves, it suddenly has many more options to play with. Smeargle's signature move Sketch gives it access to almost every released move in the game, allowing for some unique and effective options for movesets. By using Spore to provide free set-up turns, Smeargle can use moves move combinations such as Shell Smash and Baton Pass, or Spikes and Toxic Spikes, to cause some serious problems for the opposing team.</p>

<p>However, Smeargle's terrible base stats mean it has zero offensive presence, little bulk, and a medicore Speed stat to work with, all of which inhibit its ability to set up. Therefore, Smeargle operates best as a lead,(comma) so it can utilize an unbroken Focus Sash to ensure a turn of setup. However, it can also operate outside of the lead slot as long as it manages to switch into a slower opponent; it can then use Spore or otherwise any of its infinite tricks to gain a free turn to set up.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Shell Smash
move 3: Spore
move 4: Magic Coat / Substitute
nature: Jolly
item: Focus Sash / White Herb
evs: 4 HP / 252 Def / 252 Spe

[SET COMMENTS]

<p>Access to the crippling Spore, the ability to Baton Pass huge stat boosts, and the ability to reflect Taunt and other non-attacking moves such as Roar and Whirlwind with Magic Coat are some of the traits that make Smeargle a formidable support Pokemon. Spore will almost always provide a free turn of setup while also putting an opposing Pokemon temporarily out of commission. This allows Smeargle to use Shell Smash, after which it will be faster than almost every unboosted Pokemon in the game, allowing it to Baton Pass the obscene offensive boosts to a more threatening sweeper, sometimes even taking no damage in the process. Substitute is another good option on the set, as it not only prevents users of Dragon Tail from phazing Smeargle, but it also provides a safe switch in for the receiver. However,(comma) Magic Coat is typically the superior option for reflecting faster Taunts and preventing phazers from removing Smeargle's boosts.

[ADDITIONAL COMMENTS]

<p>Smeagle's nature and EVs are designed to give Smeargle as much Speed and bulk as possible, in order to provide ample set-up opportunities. Likewise, Focus Sash is the preferred item for Smeargle, as it will typically provide at least one free turn of setup. This means that Smeargle operates best in the lead position, although it is still viable outside of the lead position with Rapid Spin, Magic Bounce, or Dual Screens dual screen support, or simply strategic use of Spore against slower Pokemon. White Herb is also viable, as it negates the defense Defense drops from Shell Smash. This works best with Dual Screen dual screen support to ensure that Smeargle will indeed survive an attack. Smeargle can also Baton Pass a number of effects other than Shell Break. Other great boosting moves such as Quiver Dance and Shift Gear can also be considered, as they do not have the adverse effect of lowering defenses. Tail Glow and Belly Drum are also options, although Belly Drum comes alongside the sacrifice of half of Smeargle's health, and neither option provides the Speed boost that can be vital for ensuring that Smeargle passes its boosts successfully. Smeargle is also the only Pokemon capable of passing the niche move Ingrain, which is useful for preventing phazing in a Baton Pass chain.</p>

<p>The most important teammate for a Baton Pass Smeargle is of course the intended receiver of its boosts. In order to best take advantage of the offensive boosts, receivers should have strong sweeping stats and typings. The largest threats to recipients are usually status effects, such as paralysis, and priority attacks, which bypass the recipient's high speed Speed, hitting its weakened defenses. Landorus, especially when carrying Substitute, is a great example of a good Shell Smash receiver due to its immunity to Thunder Wave, solid bulk, powerful offense offensive stats, and neutrality to most priority attacks. These threats to receivers can also be worked around by having more than one receiving option, as often opponents will only have one or two ways to check a Shell Smash + Baton Pass combination. Combinations of Pokemon with good type synergy and resistance to a number of priority attacks such as Salamence and Heatran can thus be good teammates, as an opponent will be hard-pressed to deal with a pass that could go to either Pokemon. Aside from receivers, Smeargle needs little support, as it provides its own set-up opportunities with Spore and Magic Coat, and its Normal typing and terrible stats both require and offer little offensive or defensive synergy. Espeon also gets a special mention as an effective receiver and teammate due to its amazing ability Magic Bounce, which will prevent Whirlwind, Roar, Taunt, or Thunder Wave from stopping a sweep. Espeon also has access to Baton Pass and boosting moves such as Calm Mind or Work Up, so it can easily pass the boosts on to a more powerful sweeper or another Baton Pass user. If Espeon is being used as a receiver it is recommended to use Substitute in Smeargle's last moveslot to prevent Dragon Tail from phazing Espeon. As mentioned before, Rapid Spin or Magic Bounce support can be useful to increase Smeargle's set-up opportunities. Dual Screen screen support is also very useful for aiding Smeargle's setup and enhancing the bulk of the receiver for a few turns.</p>

[SET]
name: Hazard Lead
move 1: Spore
move 2: Magic Coat
move 3: Spikes
move 4: Stealth Rock / Toxic Spikes
nature: Jolly
item: Focus Sash
evs: 4 HP / 252 Def / 252 Spe

[SET COMMENTS]

<p>With access to all entry hazards, Spore, and Magic Coat, Smeargle can be a very effective lead. Spore allows Smeargle to shut down an opposing Pokemon, and provides at least one free turn for Smeargle to set up. The ability to put an opposing Pokemon to sleep is what sets Smeargle apart from other hazard supporters such as Deoxys-S, making it an invaluable move. Smeargle can also make use of Magic Coat to reflect Taunt, status, and more, often providing free set-up turns with proper prediction. With this combination, not much can prevent Smeargle from putting a Pokemon to sleep and setting up at least one layer of hazards.</p>

[ADDITIONAL COMMENTS]

<p>Smeargle received a mixed bag with the introduction of Team Preview. The flexibility offered has significantly decreased the importance of dedicated leads, making Smeargle more predictable and easier for opponents to work around. On the other hand, Team Preview allows you to predict common sleep absorbers such as Gyarados and determine which form of entry hazards will be the most beneficial. There are also a number of very common slow threats such as Ferrothorn and Reuniclus that Smeargle can set up on even outside of the lead slot, making Smeargle viable even outside of the lead position if necessary. Smeargle is typically most useful on offensive teams as a suicide lead, setting up quick hazards and opening a hole in the opponent's team with Spore to support powerful sweepers. And as always, Smeargle's greatest threat can be its unpredictability. Moves such as Toxic Spikes, Counter, U-turn, Endeavour Endeavor, Encore, Perish Song, and others can replace either hazard or Magic Coat on the set to surprise the opponent.</p>

[Other Options]

<p>Smeargle can use every move in the game, so its options are many. As the only Pokemon capable of passing Ingrain, which prevents phazing, Smeargle has a unique niche on dedicated Baton Pass chains. Ingrain can also be used on the standard Baton Pass set in the fourth slot, but cannot stop Taunt or paralysis. Encore and Taunt are also viable options to provide set-up opportunities while preventing phazing moves and opposing Taunt, and can be used over Magic Coat on both sets or over either entry hazard for the lead set. Counter is another option for the lead set, allowing Smeargle to surprise and KO a physical attacker. U-turn can be used to escape Taunt users and break Focus Sashes or Sturdy. Other sets can also be run, such as a niche Lv. 1 Endeavor Lead set with Trick Room, Spore, Endeavor, and Dragon Rage or a Choice Scarf + Trick set that can lock the opponent into an attack and allow Smeargle to set up. Smeargle can also use other niche moves such as Dual Screens dual screens and Rapid Spin, but it is typically outclassed in these roles. One of Smeargle's more infamous skills, Inconsistent, has been banned from standard play for being too powerful to combat. With Spore, Protect, and Substitute, Smeargle could rack up a ridiculous number of stat boosts, which it could then pass on to teammates such as Volcarona or Excadrill; Pokemon which would then lay waste to the opponent's team.</p>

[Checks and Counters]

<p>Sandstorm, Hail hail, Fake Out, and multi-hit moves all cause significant trouble for Smeargle running Focus Sash, negating it and often preventing Smeargle from doing anything. However, Smeargle is faster than Tyranitar, Abomasnow, Hippowdon, and the most common multi-hit user, Cloyster, so it can typically outspeed them and incapacitate them with Spore. Status absorbers also cause problems for Smeargle. Pokemon with Lum Berry, Sleep Talk, and various abilities such as Insomnia can negate Smeagle's Spore to hinder its setup. Smeargle is also easily dispatched by faster attacks once its sash is broken due to its frailty. The Baton Pass set is mostly susceptible to priority, due to its weakened defenses and high speed; good prediction is needed to put the opposing priority user to sleep as it switches in.</p>

Pretty much perfect. Only a few capitalisations/British spellings to correct.

Please note that I changed Shell Break to Shell Smash here but didn't highlight where.

Do note for future that weather (eg "hail") and "dual screens" are not capitalised.

contrib_gp.png
 
Since Counter is mentioned in OO for its utility to net a surprise KO against physical attackers, shouldn't Mirror Coat have a mention as well for the same reason against special attackers? Smeargle's defenses are almost the same, and he is as vulnerable to powerful special attacks as he is physical.
 
Perhaps Foul Play should be mentioned in other options. This is one of smeargle few attacking options. It has low attack and is effective against almost any thing.
This is also being discussed recently at the thread "Foul play"
 
Perhaps Foul Play should be mentioned in other options. This is one of smeargle few attacking options. It has low attack and is effective against almost any thing.
This is also being discussed recently at the thread "Foul play"

Agreed, with foul play, smeargle is no longer set up bait once sleep clause activates. It doesn't hurt that attack boosts raise damage done as well.
If a poke uses swords dance, koes a pokemon smeargle can come in and give it a nasty surprise.
 
Is this finished? I know Zy had to step out for a while, but if this is ready there's no reason it can't go up today.
 
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