National Dex Ubers Smeargle [DONE]

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Runo

He so silly
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[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Nuzzle / Spore
move 3: Rapid Spin / Mortal Spin
move 4: Ceaseless Edge / Stone Axe / Magic Coat
item: Focus Sash
ability: Technician
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Steel / Ghost

[SET COMMENTS]
* Due to having nearly every move in the game, Smeargle has fantastic qualities as a versatile suicide lead and Sticky Web setter for hyper offense teams due to the large amount of roles it can compress, such as being able to anti-lead opposing hyper offense leads, punishing entry hazard removers with status, controlling hazards on either side of the field, and minimizing impact from Taunt users. These combined factors make it difficult to shut down Smeargle.
* Sticky Web can help to enable threats such as Eruption Primal Groudon, wallbreaker Primal Kyogre, and Ultra Necrozma by letting them outpace threats such as Deoxys-A and Zacian-C.
* Nuzzle can cripple common Taunt users such as Yveltal, Arceus-Dark, and Arceus-Fairy. Spore is great for crippling opposing hyper offense leads such as Shuckle and Iron Treads. Both options are also valuable in order to punish attempts to remove Smeargle's hazards from Ho-Oh and Giratina-O.
* Rapid Spin or Mortal Spin allows Smeargle to clear hazards from opposing hyper offense leads such as Shuckle and Mega Diancie. Rapid Spin is more valuable if Smeargle needs to clear hazards from Steel-types such as Necrozma-DM, and it provides a Speed boost to cripple threats such as Yveltal and Palkia-O with Spore or Nuzzle. Mortal Spin can clear hazards against spinblockers such as Lunala and Arceus-Ghost and poison them in the process, but it's at the cost of being more susceptible to Tera Steel Pokemon such as Yveltal. The poison chip damage is also valued by Smeargle's partners such as Ultra Necrozma and Rayquaza to break through checks like Arceus-Dark easier.
* Ceaseless Edge and Stone Axe can grant Smeargle access to extra utility with unblockable hazards. Magic Coat is another option to prevent Taunt users like Yveltal, Arceus-Ground, and Deoxys-S from shutting down Smeargle's attempts to set up Sticky Web.
* Smeargle's moveset is very flexible and can be mixed and matched to however you feel to deal with specific scenarios. Running Parting Shot or Teleport can generate momentum for the team while still preserving Smeargle potentially, and running both Stone Axe and Ceaseless Edge in the last two moveslots is possible if you don't care about opposing hazards. However, the given moveset is generally the most optimized variant of Smeargle.
* Tera Ghost and Steel are used only for dealing with opposing suicide leads such as Iron Treads and Glimmora in order to block their attempts to clear Smeargle's hazards with Rapid Spin and Mortal Spin, respectively. Terastallization should only be used on Smeargle for absolute emergencies, as it takes the opportunity away from its wallbreaking partners.
* Smeargle only should be used as a lead in order to enable its teammates as fast as possible.
* Attempts to conserve Smeargle for use later in the game are unnecessary, as its sacrifice generates momentum for its teammates.
* After setting Sticky Web, Smeargle should make every effort to keep Sticky Web up and spread status for as long as possible before it goes down.
* In addition to partners such as Dragon Dance Rayquaza and Arceus enjoying Smeargle's Sticky Web to outpace threats like Zacian-C and Marshadow, Smeargle can benefit from spinblockers such as Arceus-Ghost and your own Zacian-C to block Rapid Spin and Mortal Spin, respectively. Nasty Plot Chi-Yu's strong matchups against common forms of hazard removal such as Ho-oh and Yveltal also makes it a great partner for Smeargle.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:

Bobsican

NatDex Ubers TL
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Ping me after applying this so I can corroborate for a stamp.

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[SET]
name: (Sticky Web Lead) Smeargle
move 1: Sticky Web
move 2: Nuzzle / Spore
move 3: Rapid Spin / Mortal Spin
move 4: Ceaseless Edge / Stone Axe / Magic Coat
item: Focus Sash
ability: Own Tempo Moody This is legal, yeah
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Ghost / Steel Steel / Ghost Iron Treads is far more niche

[SET COMMENTS]

* Due to having nearly every move in the game, Smeargle has fantastic qualities as a suicide lead for hyper offense teams as a Sticky Web setter should be more specific, what stuff Smeargle can do over its competition as a lead? Mention the role compression of spreading status, minimal vulnerability to Taunt, and hazard control.
* Sticky Web can help to enable threats such as Mixed Eruption Primal Groudon, Offensive wallbreaker Primal Kyogre, and Necrozma-U Ultra Necrozma by letting them outpace threats such as Deoxys-A, and Zacian-C.
* Nuzzle can cripple common Taunt users such as Yveltal, Arceus-Dark, and Arceus-Fairy. Spore is great for crippling opposing hyper offense leads such as Shuckle and Iron Treads. With either option, they are also valuable in order to punish attempts to remove Smeargle's webs entry hazards from Ho-oh Ho-Oh or Giratina-O.
* Rapid Spin or Mortal Spin allows Smeagle to clear entry hazards from opposing hyper offense leads such as Shuckle and Iron Treads Mega Diancie Iron Treads blocks Mortal Spin. Rapid Spin's speed boost is more valuable if one needs to clear entry hazards from Steel-types such as Necrozma-DM, While Mortal Spin can clear entry hazards against spinblockers such as Lunala or Arceus-Ghost and cripple them with poison in the process.
* Ceaseless Edge and Stone Axe can grant Smeargle access to extra utility with unblockable entry hazards. Magic Coat is another option to prevent Taunt users such as? from shutting down Smeargle's attempts to setup Sticky Web.
* Smeargle's moveset is very flexible and can be mixed and match to however the user feels to deal with specific scenarios any examples? I'd think this would be a sort of "other options" section to list some stuff broadly, but this is generally the most optimized variant of Smeargle.
* Tera Ghost and Tera Steel are used only for when dealing with opposing suicide leads such as Iron Treads and Glimmora in order to block their attempts to clear Smeargle's entry hazards with Rapid Spin and Mortal Spin respectively. Mention that it virtually never Terastallizes as other Pokemon on its team make better use of it
* Smeargle only should be used in the very early game as a lead in order to enable its teammates as fast as possible.
* Attempts to conserve Smeargle for use later in the game is unnecessary, as it's sacrifice generates momentum for its teammates.
* After setting Sticky Web, Smeargle should make every effort to keep Sticky Webs up and spread status for as long as possible before it goes down.
* Powerful wallbreakers such as Mixed Eruption Primal Groudon, Offensive wallbreaker Primal Kyogre, and Necrozma-U Ultra Necrozma greatly appreciate Smeargle's webs to outpace threats like Deoxys-A, and Zacian-C. They also enjoy Smeargle crippling defensive threats with status such as Ho-oh Ho-Oh, Yveltal, and Zygarde-C.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/

Grammar checked by:
 

Runo

He so silly
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Ping me after applying this so I can corroborate for a stamp.
Implemented nearly everything, as I said on the ND Ubers cord I am against the idea of a luck based ability being on an HO lead because of consistency issues and will continue to defend that point. If it's that big of a deal to drop Moody for a more consistent ability then I will implement it in the next QC check begrudgingly.
 

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
QC 1/2 after this, good job

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[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Nuzzle / Spore
move 3: Rapid Spin / Mortal Spin
move 4: Ceaseless Edge / Stone Axe / Magic Coat
item: Focus Sash
ability: Own Tempo Technician As discussed in the server this is easier to justify than Own Tempo
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Steel / Ghost

[SET COMMENTS]

* Due to having nearly every move in the game, Smeargle has fantastic qualities as a suicide lead for hyper offense teams as a Sticky Web setter due to the large amount of tasks it can role compress; such as being able to anti-lead opposing hyper offense leads, punishing entry hazard removers with status, controlling entry hazards on either side of the field, and minimized impact from Taunt users; which is very hard to replicate on other hyper offense leads.
* Sticky Web can help to enable threats such as Eruption Primal Groudon, wallbreaker Primal Kyogre, and Ultra Necrozma by letting them outpace threats such as Deoxys-A, and Zacian-C.
* Nuzzle can cripple common Taunt users such as Yveltal, Arceus-Dark, and Arceus-Fairy. Spore is great for crippling opposing hyper offense leads such as Shuckle and Iron Treads. With either option, they are also valuable in order to punish attempts to remove Smeargle's entry hazards from Ho-Oh or Giratina-O.
* Rapid Spin or Mortal Spin allows Smeagle to clear entry hazards from opposing hyper offense leads such as Shuckle and Mega Diancie. Rapid Spin's speed boost is more valuable if one needs to clear entry hazards from Steel-types such as Necrozma-DM, While Mortal Spin can clear entry hazards against spinblockers such as Lunala or Arceus-Ghost and cripple them with poison in the process.
* Ceaseless Edge and Stone Axe can grant Smeargle access to extra utility with unblockable entry hazards. Magic Coat is another option to prevent Taunt users Yveltal, Arceus-Ground, and Deoxys-S from shutting down Smeargle's attempts to setup Sticky Web.
* Smeargle's moveset is very flexible and can be mixed and match to however the user feels to deal with specific scenarios, such as running Parting Shot or Teleport in order to generate momentum for a team while still preserving Smeargle potentially or running both Stone Axe and Ceaseless Edge if one doesn't care about opposing entry hazards, but this is generally the most optimized variant of Smeargle.
* Tera Ghost and Tera Steel are used only for when dealing with opposing suicide leads such as Iron Treads and Glimmora in order to block their attempts to clear Smeargle's entry hazards with Rapid Spin and Mortal Spin respectively. The use of Terastal on Smeagle should only be used for absolute emergencies as it takes the opportunity away from its wallbreaking partners.
* Smeargle only should be used as a lead in order to enable its teammates as fast as possible.
* Attempts to conserve Smeargle for use later in the game is unnecessary, as it's sacrifice generates momentum for its teammates.
* After setting Sticky Web, Smeargle should make every effort to keep Sticky Webs up and spread status for as long as possible before it goes down.
* In addition to partners such as Dragon Dance Rayquaza and Arceus enjoying Smeargle's entry hazards to outpace threats like Zacian-C and Marshadow, Smeargle can also benefit from spinblockers such as Arceus-Ghost and its own Zacian-C to block Rapid Spin and Mortal Spin respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/

Grammar checked by:
 

bumboclaat

Primal Groudon used Overheat
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2/2 when applied
[SET]
add remove comment
name: Sticky Web Lead
move 1: Sticky Web
move 2: Nuzzle / Spore
move 3: Rapid Spin / Mortal Spin
move 4: Ceaseless Edge / Stone Axe / Magic Coat
item: Focus Sash
ability: Technician
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Steel / Ghost

[SET COMMENTS]

* Due to having nearly every move in the game, Smeargle has fantastic qualities as a suicide lead for hyper offense teams as a Sticky Web setter due to the large amount of tasks it can role compress; such as being able to anti-lead opposing hyper offense leads, punishing entry hazard removers with status, controlling entry hazards on either side of the field, and minimized impact from Taunt users; which is very hard to replicate on other hyper offense leads. Mention how its versatility ensures it has no surefire answers. i.e. Magic Coat allowing it to set hazards on Taunt Arceus-Ground which would otherwise shut it down. The last sentence is also a little vague and it would be better to talk about why one would want to use Smeargle over Shuckle.
* Sticky Web can help to enable threats such as Eruption Primal Groudon, wallbreaker Primal Kyogre, and Ultra Necrozma by letting them outpace threats such as Deoxys-A, and Zacian-C.
* Nuzzle can cripple common Taunt users such as Yveltal, Arceus-Dark, and Arceus-Fairy.could add Mega Diancie as well Spore is great for crippling opposing hyper offense leads such as Shuckle and Iron Treads. With either option, they are also valuable in order to punish attempts to remove Smeargle's entry hazards from Ho-Oh or Giratina-O.
* Rapid Spin or Mortal Spin allows Smeagle to clear entry hazards from opposing hyper offense leads such as Shuckle and Mega Diancie. Rapid Spin's speed boost is more valuable if one needs to clear entry hazards from Steel-types such as Necrozma-DM, While Mortal Spin can clear entry hazards against spinblockers such as Lunala or Arceus-Ghost and cripple them with poison in the process. A benefit of Rapid Spin is that all Tera Steel is common among dedicated leads to block Mortal Spin. Mortal Spin's Poison is also very nice for something like Ultra Necrozma to break through Arceus-Dark
* Ceaseless Edge and Stone Axe can grant Smeargle access to extra utility with unblockable entry hazards. Magic Coat is another option to prevent Taunt users Yveltal, Arceus-Ground, and Deoxys-S from shutting down Smeargle's attempts to setup Sticky Web.
* Smeargle's moveset is very flexible and can be mixed and match to however the user feels to deal with specific scenarios, such as running Parting Shot or Teleport in order to generate momentum for a team while still preserving Smeargle potentially or running both Stone Axe and Ceaseless Edge if one doesn't care about opposing entry hazards, but this is generally the most optimized variant of Smeargle.
* Tera Ghost and Tera Steel are used only for when dealing with opposing suicide leads such as Iron Treads and Glimmora in order to block their attempts to clear Smeargle's entry hazards with Rapid Spin and Mortal Spin respectively. The use of Terastal on Smeagle should only be used for absolute emergencies as it takes the opportunity away from its wallbreaking partners.
* Smeargle only should be used as a lead in order to enable its teammates as fast as possible.
* Attempts to conserve Smeargle for use later in the game is unnecessary, as it's sacrifice generates momentum for its teammates.
* After setting Sticky Web, Smeargle should make every effort to keep Sticky Webs up and spread status for as long as possible before it goes down.
* In addition to partners such as Dragon Dance Rayquaza and Arceus enjoying Smeargle's entry hazards to outpace threats like Zacian-C and Marshadow, Smeargle can also benefit from spinblockers such as Arceus-Ghost and its own Zacian-C to block Rapid Spin and Mortal Spin respectively. Chi Yu would be good to mention as it is very good at maintaining hazards thanks to its matchup with common hazard removal. I.e. +2 Dark Z OHKOes Ho-Oh and it has a very good matchup against Choice Scarf Yveltal which can be troublesome for Sticky Web teams to handle.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
 

bumboclaat

Primal Groudon used Overheat
is a Community Contributoris a Contributor to Smogon
Is Perish Song worth slashing in the fourth slot? It has seen a decent amount of use at this point
 

a blue banana

I studied elevator repair!
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GP Team done

add remove comment

[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Nuzzle / Spore
move 3: Rapid Spin / Mortal Spin
move 4: Ceaseless Edge / Stone Axe / Magic Coat
item: Focus Sash
ability: Technician
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
tera type: Steel / Ghost

[SET COMMENTS]
* Due to having nearly every move in the game, Smeargle has fantastic qualities as a versatile suicide lead and Sticky Web setter for hyper offense teams as a Sticky Web setter due to the large amount of tasks roles it can role compress, (RSC, AC) such as being able to anti-lead opposing hyper offense leads, punishing entry hazard removers with status, controlling entry hazards ("entry hazards" can be shortened down to "hazards" per section after the first mention of it) on either side of the field, and minimized minimizing impact from Taunt users. These combined factors make it difficult to shut down Smeargle.
* Sticky Web can help to enable threats such as Eruption Primal Groudon, wallbreaker Primal Kyogre, and Ultra Necrozma by letting them outpace threats such as Deoxys-A (RC) and Zacian-C.
* Nuzzle can cripple common Taunt users such as Yveltal, Arceus-Dark, and Arceus-Fairy. Spore is great for crippling opposing hyper offense leads such as Shuckle and Iron Treads. With either option, they Both options are also valuable in order to punish attempts to remove Smeargle's entry hazards from Ho-Oh or and Giratina-O.
* Rapid Spin or Mortal Spin allows Smeargle to clear entry hazards from opposing hyper offense leads such as Shuckle and Mega Diancie. Rapid Spin is more valuable if one Smeargle needs to clear entry hazards from Steel-types such as Necrozma-DM, (AC) and it provides a speed Speed boost to cripple threats such as Yveltal and Palkia-O with Spore or Nuzzle. Mortal Spin can clear entry hazards against spinblockers such as Lunala or and Arceus-Ghost and cripple poison them with poison (brevity) in the process, but it's at the cost of being more susceptible to Tera Steel Pokemon such as Yveltal. The poison chip damage is also valued by Smeargle's partners such as Ultra (RH) Necrozma and Rayquaza to break through checks like Arceus-Dark easier.
* Ceaseless Edge and Stone Axe can grant Smeargle access to extra utility with unblockable entry hazards. Magic Coat is another option to prevent Taunt users like Yveltal, Arceus-Ground, and Deoxys-S from shutting down Smeargle's attempts to setup set up Sticky Web.
* Smeargle's moveset is very flexible and can be mixed and matched to however the user feels you feel to deal with specific scenarios. (RC, AP) such as running Running Parting Shot or Teleport in order to can generate momentum for a the team while still preserving Smeargle potentially, (AC) or and running both Stone Axe and Ceaseless Edge in the last two moveslots (clarity) is possible if one doesn't you don't care about opposing entry hazards. (RC, AP) but this However, the given moveset is generally the most optimized variant of Smeargle. (This was a very long sentence, so I split it up.)
* Tera Ghost and Tera Steel are used only for when dealing with opposing suicide leads such as Iron Treads and Glimmora in order to block their attempts to clear Smeargle's entry hazards with Rapid Spin and Mortal Spin, (AC) respectively. The use of Terastallization on Smeagle should only be used on Smeargle for absolute emergencies, (AC) as it takes the opportunity away from its wallbreaking partners.
* Smeargle only should be used as a lead in order to enable its teammates as fast as possible.
* Attempts to conserve Smeargle for use later in the game is are unnecessary, as it's its sacrifice generates momentum for its teammates.
* After setting Sticky Web, Smeargle should make every effort to keep Sticky Webs up and spread status for as long as possible before it goes down.
* In addition to partners such as Dragon Dance Rayquaza and Arceus enjoying Smeargle's entry hazards Sticky Web (other hazards don't enable these partners to outspeed these Pokemon) to outpace threats like Zacian-C and Marshadow, Smeargle can also (redundant w/ "In addition...") benefit from spinblockers such as Arceus-Ghost and its your own Zacian-C to block Rapid Spin and Mortal Spin, (AC) respectively. Nasty Plot Chi-Yu's strong matchups into against common forms of hazard removal such as Ho-oh and Yveltal also makes it a great partner for Smeargle.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/runo.568189/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:

GP Check 1/1

 
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