Da Rules:
Double Battle
All Abilites
1 Sub
1 day DQ
ASB Arena
Grrrrr stupid CAP BS,getting me confused and stealing the real pokemon`s spot light
I love ASB pokemon,good thing there are 3 this time
Sir Jesseus`s team
Lady Other Sir.Kaxtar`s team
Look at theseugly adorable CAP things! These pathetic excuse of awesome pokemon are a disgrace blessing for this game.
Kaxtar sends out (Geez,i wonder WHO he will use)
Jesseus sends out and orders
Kaxtar orders
I reff and so on and so on.
Double Battle
All Abilites
1 Sub
1 day DQ
ASB Arena
I love ASB pokemon,good thing there are 3 this time
Sir Jesseus`s team
Lord Jesseus said:
Ivysaur [Triassic] (Male)
Nature: Brave (+Atk, -Spe)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Eva: -10%
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 8/9
MC: 1
DC: 4/5
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Giga Drain
Power Whip
Nature Power
Sunny Day
Light Screen
Protect
Toxic
Venoshock
Hidden Power (Fire 7)
Sludge Bomb
Mollux [Astropod] (Female)
Nature: Bold (+Def, -Atk)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 5/5
Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Recover
Eruption
Heal Bell
Heal Pulse
Helping Hand
Sludge Wave
Thunderbolt
Protect
Hidden Power Grass 7
Kaxtar said:Thanks for reffing!
Mollux (F)
Modest Nature
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW-Locked): (Can Be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
MC: 0
DC: 0/5
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Aqua Ring
Heal Pulse
Helping Hand
Thunderbolt
Sludge Bomb
Thunder Wave
Necturine (F)
Nature: Quiet (+1 Special Attack, -10% evasion and -15% Speed)
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 5/6
MC: 0
DC: 0/5
Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Shadow Ball
Power Whip
Sketch
Leaf Blade
Leaf Storm
Giga Drain
Protect
Psychic
Hidden Power Fire
Torment
Substitute
Look at these
Kaxtar sends out (Geez,i wonder WHO he will use)
Jesseus sends out and orders
Kaxtar orders
I reff and so on and so on.