TheSpecialOne
formerly Santuga
QC: 2/3 GP: 0/0
[Overview]
name: Hazard Lead
move 1: Spore
move 2: Spikes
move 3: Stealth Rock
move 4: Whirlwind / Explosion / Rapid Spin / Thunder Wave
item: Focus Sash
ability: Own Tempo
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
name: Baton Pass
move 1: Baton Pass
move 2: Quilver Dance / Shift Gear
move 3: Spore
move 4: Substitute
item: Focus Sash
ability: Own Tempo
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
name: FEARgle
move 1: Trick Room
move 2: Spore
move 3: Endeavor
move 4: Dragon Rage
item: Focus Sash
ability: Own Tempo
nature: Hardy
evs: 252 Spe
[SET COMMENTS]
[Overview]
- Access to all kind of hazards and Spore make Smeargle one of the best hazard setters in the tier
- Faster than common hazard setters, putting them to sleep easy
- Baton Pass + Quiver Dance / Shift Gear
- Doesn't pack offensive presence
- RU is well prepared for sleeping inducing moves, Sleep Talk and Lum Berry are everywhere and Smeargle is one of the main reasons why this happens
- Very likely to get the job done and can support the team mid and late game as well
name: Hazard Lead
move 1: Spore
move 2: Spikes
move 3: Stealth Rock
move 4: Whirlwind / Explosion / Rapid Spin / Thunder Wave
item: Focus Sash
ability: Own Tempo
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
- One layer guaranteed unless the opponent has Taunt or multi-hit moves
- Spore shuts down the opponent's active Pokemon therefore having extra turns to Spike stack
- Stealth Rock in conjunction with Spikes wear down teams fast
- Whirlwind provides Smeargle with an answer to set up sweeepers and Substitute users, can phaze out the opponent after being put to sleep, helps to rack up entry hazard damage, and can phaze out spinners on a predicted switch-in
- Explosion blocks a potencial Rapid Spin and at the same time lets the user bring a check for the opponent's Pokemon safely. while dealing damage in the process, doing a ton to Cryogonal for example, a common spinner in the tier
- Rapid Spin lets Smeargle get rid of entry hazards against faster and common hazard setter leads, such as Uxie, Qwilfish, and Accelgor, and can be saved for mid and late game to get a surprise Rapid Spin. Nice replacement for Kabutops if you can't afford to run one in your team
- Thunder Wave slows down Pokemon that like to come in on Spore, such as Sawsbuck, Emboar, and Entei. Ensures Smeargle outspeeds the opponent or the chance of getting full para to set up one extra layer,
- The goal of this set is to set up as many entry hazards as possible to help out the rest of the team come through. Spore pretty much nullifies a Pokemon on the opposing side, starting off the match with a small edge. When looking at the team preview, you should account for Sap Sipper or Sleep Talk users, seeing as Lum Berry is hard to see beforehand. When facing one of these, one should refrain from using Spore most of the time, because it is very likely that the opposing side will switch in one of the aforementioned Pokemon to take advantage of such a move, therefore double switching or getting up one extra layer is beneficial as opposed to going for the sleep inducing move
- Although this is set is best used as a lead, Smeargle doesn't perform badly outside of the lead position as long as it has its Focus Sash intact. Volt Switch and U-Turn users, such as Rotom-C and Braviary, really come in handy to make such thing happen
- Without Whirlwind, Substitute users get a free opportunity to come in and set up. Prime users are Sceptile, Gallade and Magmortar, the latter having Vital Spirit to block a potencial Spore on the switch
- If you don't care as much about set up sweepers, the last two slashes work perfectly fine on the set
- Focus Sash because Smeargle won't live one hit otherwise and enables it to get one extra hazard down
- Max Speed to ensure Smeargle outspeeds as many Pokemon as possible to put them to Sleep before getting hit.
- Smeargle won't be attacking, so the remaining EVs are put into HP and Defense
- If running Explosion, max Attack should be used over max HP
- This set is best used as a lead
- Magic Coat
- Memento
- Toxic Spikes
- Endeavor
- Taunt
- Encore
- Works best in offensive playstyles, seeing as it isn't bulky enough to make a strong presence it defensive teams and offensive teams enjoy the damage dealt by hazards when forcing switches. Qwilfish and Roselia are better hazard setters in those kind of teams
- Offensive powerhouses, such as Entei, Druddigon, and Sceptile are able to put to good work the hazards Smeargle lays down on the opposing side
- Keeping up momentum with U-Turn and Volt Switch when combined with such a great amount of hazards set up racks up super fast on the opponent's team
- Spinblocker is recommended, Golurk, Rotom and Spiritomb are kewl
name: Baton Pass
move 1: Baton Pass
move 2: Quilver Dance / Shift Gear
move 3: Spore
move 4: Substitute
item: Focus Sash
ability: Own Tempo
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
- Access to every move in the game, why not Baton Pass? (because it's gay lol)
- Smeargle can support its team mates by passing off boosts
- Quiver Dance for special sweepers, Shift Gear for physical sweepers
- Spore lets Smeargle take advantage of a sleeping for to either set up some more or get a free Baton Pass onto a team member
- Substitute lets Smeargle avoid any kind of status and when Baton Pass'd, it gives the team mate another free turn to strike while having its stats boosted up.
- This set is put to its fullest potencial after you have set up entry hazards or at least spread some damage on the opposing side so you don't get surprised by a random Focus Sash mid-game or the opponent still has a reliable check to your Baton Pass receiver at a good amount of health. When using this set, most times it is better to boost up first and then Spore, unless the foe packs a priority move or is faster after the Speed boost. This makes the opponent stay asleep for one extra turn which might prove to be key to successfully sweep.
- Focus Sash as the item to make sure Smeargle takes one hit
- It won't live more than one and it won't attack, so Smeargle should have max Speed and max HP
- Belly Drum
- Tail Glow
- Ingrain so that Roar / Whirlwind / Dragon Tail doesn't mess it up
- Taunt over Substitute
- Works better on offensive teams with potent Baton Pass receivers, such as Moltres, Magmortar, Medicham, Sceptile, Entei, Emboar, Galvantula, and Gallade
name: FEARgle
move 1: Trick Room
move 2: Spore
move 3: Endeavor
move 4: Dragon Rage
item: Focus Sash
ability: Own Tempo
nature: Hardy
evs: 252 Spe
[SET COMMENTS]
- Sets up Trick Room no matter what, unless the opponent has Taunt, Sleeping inducing moves, gets full paralyze or multi-hit moves.
- Spore cripples a Pokemon for the rest of the match pretty much
- After being put to sleep, Endeavor bring the opponent down enough to the point where it gets easily revenge killed
- Dragon Rage deals consistent 40 HP damage, enough to take out the opponent after using Endeavor even after Leftovers recovery
- After taking a hit thanks to Focus Sash, Smeargle uses Trick Room to outspeed the opposing Spore and follows with a Spore. Endeavor brings the foe down enough to the point where Dragon Rage knocks them out. Repeat the process, profit.
- Level 1 makes Smeargle's HP stat lowered to the max while lowering its Speed too
- Ghost types are unnafected by Endeavor. Rotom is especially useful against Smeargle because it can also block the Spore with Substitute
- After having its sash broken, Smeargle falls down to every priority user in the tier
- Spiritomb can Pursuit trap those Ghost-types, and it can both set up and benefit from Trick Room.
- Smeargle is best used on a full Trick Room team, so Slowking, Aggron, Druddigon, Exeggutor, Mesprit, and Escavalier are good team mates
- Destiny Bond can be used over Dragon Rage to get a last resort KO, but you lose the ability to attack and knock out the opposing Pokemon.
- Magic Coat can also be used to shut down Taunt users
- Tailwind
- Despite large movepool, the best options are already accounted for in the sets above
- Lum Berry users, such as Gallade, Durant, Kabutops, Uxie, and Lilligant can easily 2HKO Smeargle and not being put to sleep turn one
- Multi-hit moves such as Rock Blast, Bullet Seed, Tail Slap, and Gear Grind annihilate Smeargle. Cinccino is a prime user of these kind of moves, Klinklang is especially good at countering Smeargle since it can block Spore wit Substitute and attempt to sweep from there if Smeargle doesn't pack Whirlwind, Rhydon and Crustle also wreck it with Rock Blast. Smeargle outspeeds the latter two Pokemon and can put them to sleep before they move though
- Volt Switch and U-Turn can be used to break Smeargle's Focus Sash and switch to something that can take Smeargle on, thus preventing it from setting up. Faster Lum Berry users, such as Durant, Gallade, Kabutops, Omastar, Uxie, and Lilligant are very good switch-ins to Smeargle after Volt Switch or U-Turn damage, seeing as they won't be put to sleep and can take down Smeargle afterwards
- Sap Sipper Pokemon can absorb Spore. Bouffalant, Miltank and Sawsbuck
- Substitute blocks Spore, so it's a good way to deal with Smeargle. Sceptile, Uxie, Gallade, and Moltres are good options. Whirlwind is a thing though.
- Sleep Talk users can absorb Spore and directly threaten Smeargle. Emboar and Entei are good options
- Magmortar can't be put to sleep due to its ability Vital Spirit, and it can make quick work of Smeargle
- Faster sleep inducers, such as Jynx and Lilligant, can put Smeargle to sleep before it moves
- Magic Coat users, such as Golurk and Mesprit, can bounce back Spores and hazards back
- A faster Qwilfish with Taunt can easily shut down Smeargle and have a free turn to lay down Spikes if Smeargle doesn't bounce it back with Magic Coat
- Fake Out, Kangaskhan, Hariyama, and Hitmonlee are gud
- Phazing move users like Steelix or haze users like Cryogonal completely stop the Baton Pass set
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