Smeargle

Take Azelfie

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[OVERVIEW]

With access to every move in the game, Smeargle has a unique belt of options to choose from. A decent Speed tier and access to every entry hazard let it perform as an exceptional suicide lead. However, Smeargle's pitiful stats and average typing make it bad in offensive and defensive roles. Even with boosting sets, Smeargle requires a tremendous amount of support. A reliance on status moves means it is also shut down by Taunt. Also, since it can really only contribute to a team as a suicide lead, Smeargle can solely be fully utilized on hyper offensive playstyles. Finally, Leavanny competes with Smeargle for a spot on Sticky Web teams because it also has offensive presence and higher Speed.

[SET]
name: Suicide Lead
move 1: Dark Void / Spore
move 2: Stealth Rock
move 3: Sticky Web / Spikes
move 4: Nuzzle / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Void targets Pokemon immune to Spore like Grass-types, Zebstrika, and Bouffalant and puts them to sleep. Spore is a perfectly accurate alternative that gives Smeargle more turns to lay down entry hazards and cripple the foe. Stealth Rock can help to break Focus Sashes and Sturdy while dealing some chip damage every time the opponent's Pokemon switch in. Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before. Spikes can be used over Sticky Web if Smeargle's teammates like the extra chip damage. Nuzzle can paralyze the foe before Smeargle goes down and catch switch-ins after Smeargle has put something to sleep. Alternatively, Destiny Bond lets Smeargle take down the foe if it KOes Smeargle with an attacking move. Explosion can be used to block Rapid Spin and Defog but can be somewhat weak, since Smeargle is not intended to do much offensively.

Set Details
========

Focus Sash guarantees Smeargle will survive one hit from full health, letting it always do something before going down. 252 Speed EVs and a Timid nature let Smeargle outspeed as many Pokemon as possible, such as Adamant Monferno, Adamant Stoutland, and some Grumpig variants. 252 Defense EVs let Smeargle take priority attacks slightly better to help it avoid being picked off.

Usage Tips
========

Use Smeargle as a suicide lead so that it can start pressuring the foe. Always try to put a Pokemon to sleep so that Smeargle can get both of its entry hazards up. Watch out for Grass-immune Pokemon or Vullaby coming in on Spore, though. Set up whichever entry hazard will be more important throughout the match first in case anything goes wrong, like the foe waking up too early. At Team Preview, watch out for faster Taunt Pokemon, such as Grumpig, Floatzel, and especially Electrode, since it can't be paralyzed by Nuzzle. Sometimes it's best to keep Smeargle in the back if your lead match-up looks undesirable so that it can lay more entry hazards later.

Team Options
========

Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up. Spinblockers, such as Dusknoir and Drifblim, and Defog deterrents, such as Pawniard and Purugly, are also really good for keeping Smeargle's entry hazards up. Smeargle loves being on offensive teams, so Pokemon that can grab momentum like Rotom-F and Monferno make for excellent partners. Ground-types like Golem, Marowak, and Gabite help to stop Zebstrika and Electrode, which can effectively limit Smeargle to setting one entry hazard, if any.

[STRATEGY COMMENTS]
Other Options
=============

Belly Drum + Extreme Speed with Technician can let Smeargle act as a late-game sweeper but requires almost an entire team's worth of support, making it not worth it. Parting Shot can be used to gain momentum and weaken attacks, and it works well with a sleep-inducing move, as Smeagle can act on a likely switch. Will-O-Wisp can be used over Nuzzle; however, it lets Fire-types in more easily, and Nuzzle can force a Pokemon not prone to Sticky Web to be slower. Magic Coat can be used to reflect Taunt and other entry hazards at the foe, forcing both players into a 50/50 position.

Checks and Counters
===================

**Taunt**: Outside of Magic Coat, Smeargle is almost completely useless when Taunted, and it cannot prevent it when it comes from faster users like Electrode, Misdreavus, and Floatzel.

**Faster Pokemon**: Pokemon faster than Smeargle can put it in a really bad position, since Smeargle will only be able to set up one entry hazard and possibly put something to sleep. Zebstrika threatens it more than others do, since it is immune to Spore and Nuzzle, the two moves Smeargle uses to get extra turns to set up.

**Utility**: Pokemon like Bullet Seed Leafeon, Substitute + Will-O-Wisp Rotom-F, and Sleep Powder Jumpluff can all force Smeargle into a bad situation by stopping it from setting up its entry hazards or even stopping it completely.
 
Last edited:
Here's a threat that can be listed be highlited when doing the fast taunt users thing when mentioning smeargle can use nuzzle on these (and then switch out).
taunt electrode
set
Electrode @ Life Orb
Ability: Soundproof
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- taunt


taunt electrode can antilead smeargle, taunt it and can then take whatever smeargle tries to hit it with, though an explosion will hit it rather hard, though not crippling and can also just voltswitch out to another mon afterwards.
0 Atk Smeargle Explosion vs. 60 HP / 0 Def Electrode: 117-138 (42.3 - 50%) -- 0.4% chance to 2HKO
note not para'd by nuzzle

antyedit: its never the right play to boom in that situation and not get any hazards up
 
Last edited by a moderator:

pancake

movement and location
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Mafia Champion
idk why magic coat isn't slashed for the last moveslot. here's what I would do:

[SET]
name: Suicide Lead
move 1: Spore / Dark Void
move 2: Sticky Web / Spikes
move 3: Stealth Rock
move 4: Nuzzle / Magic Coat / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

it's kind of bad slash-wise but meh
 

Anty

let's drop
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Yo, sorry for the wait

Don't kill me for the slashes, I asked Anty. Think Explosion could be in the middle of the last slot but I'll leave that up to QC.
[OVERVIEW]

  • Every move in the game allows it to have an infinate amount of strategies
  • Workable speed tier + every type of hazard under its belt makes it a unique suicide lead
  • Pitiful stats and average typing make it bad offensively and defensively. Even with boosting sets it requires a tremendous amount of support.
  • Shutdown by Taunt
  • Can really only be fully utilized on Hyper Offensive playstyles
  • Rivals with Leavanny for a spot on Sticky Web teams because Leavanny also has offensive presence and faster speed.
[SET]
name: Suicide Lead
move 1: Spore / Dark Void i'd go void first imo
move 2: Sticky Web Spikes should be slashed with webs, with Srock in move 2 and this in move 3
move 3: Stealth Rock
move 4: Nuzzle / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Spore is a perfect accuracy sleep inducing move that gives Smeargle more turns to lay down hazards and cripple the opponent.
  • Dark Void hits Pokemon immune to Spore like Grass-types, Zebstrika, and Boufallant at the cost of the perfect accuracy.
  • Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before.
  • Stealth Rock can help to break Focus Sash and Sturdy while dealing some chip damage every time the opponents Pokemon switches in.
  • Nuzzle can paralyze the opponent before going down and catch switch ins after Smeargle has put something to sleep.
  • Destiny Bond lets Smeargle take down the foe if it KOs Settle with an attacking move.
  • Spikes can be used over Sticky Web or Stealth Rock, but Stealth Rock is much more consistent a trading Sticky Web makes it easier for your teammates to be revenge killed.
  • Magic Coat can be used to reflect Taunt and other hazards at the opponent forcing both players into a 50-50 posistion
  • Explosion can be used to pseudo block Rapid Spin and Defog and deal a significant amount of damage to the opponent.
Set Details
========

  • Focus Sash grantees Smeargle will live one hit from full health letting it always do something before going down.
  • 252 Speed investment and a Timid nature lets it outspeed as much as possible like Adamant Monferno, Adamant Stoutland, and some Grumpig variants.
  • 252 Defense investment let's it take priority slightly better to help Smeargle from being picked off.
Usage Tips
========

  • Use Smeargle as a suicide lead so you start pressuring the for faster.
  • Always try to put a Pokemon to sleep so Smeargle can get both its hazards up. Watch out for Grass immune Pokemon or Vullaby coming in on Spore though.
  • Set up which hazard that will be more important throughout the match first in case anything goes wrong like the opponent wakes up too early.
  • At team preview watch out for faster Taunt Pokemon such as Grumpig, Floatzel, or Electrode. Electrode more so since it can't be paralyzed by Nuzzle.
Team Options
========

  • Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up.
  • Spin blockers and Defog deterrents are also really good for keeping Smeargle hazards up. Some examples would be Dusknoir, Drifblim, Pawniard, and Purugly can all do one of those roles. This is sorta small so just mention typical HO stuff
[STRATEGY COMMENTS]
Other Options
=============

  • Belly Drum + ESpeed with Technician to act as a late game sweeper
  • Parting Shot to gain momentum and weaken attacks, but you end up with a Smeargle at low HP meaning it can also be used later as a sacrifice to provide another switchin.
  • Perish Song + Spider Web + recovery to gain KOs on passive Pokemon but this set requires too much effort to use consistently.
  • Will-o-Wisp is like Nuzzle except with the obvious change of effects, but it let's Fire-types in easier and Nuzzle can force a Pokemon not prone to Sticky Web to slower.
Checks and Counters
===================

**Taunt**: Outside of Magic Coat, Smeargle is almost completely useless when Taunted and can not stop it when it comes from a faster user.examples

**Zebstrika**: With a paralysis immunity, Sap Sipper, and much faster speed Zebstrika is the almost perfect anti lead to Smeargle. The only thing it could hope to accomplish is to lay down either one of its hazards. uh not really, as taunt trode is literally one up from zebby. You could probably just change this to *Faster Pokemon* and mention that smeargle is easily limited to one hazard and maybe one sleep

**Anti-Leads**: Pokemon like Bullet Seed Leafeon, Taunt Electrode, and Electabuzz can all force Smeargle into a bad situation by stopping it from getting both its hazaeds or even stopping it completely. I wouldn't call this anti-leads, maybe something like Utility, and include stuff like sleep powder jumpluff
Take Azelfie 1/3
 

Megazard

mfw toge rises
is a member of the Site Staffis an official Team Rateris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Server Moderator
PU Leader

[OVERVIEW]

  • Every move in the game allows it to have an infinate amount of strategies this point is kind of weird considering you're just about to say that it has shit stats and can't do anything offensively or defensively
  • Workable speed tier + every type of hazard under its belt makes it a unique suicide lead
  • Pitiful stats and average typing make it bad offensively and defensively. Even with boosting sets it requires a tremendous amount of support.
  • Shutdown by Taunt
  • Can really only be fully utilized on Hyper Offensive playstyles
  • Rivals with Leavanny for a spot on Sticky Web teams because Leavanny also has offensive presence and faster speed.
[SET]
name: Suicide Lead
move 1: Dark Void / Spore
move 2: Stealth Rock
move 3: Sticky Web / Spikes
move 4: Nuzzle / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • Dark Void hits Pokemon immune to Spore like Grass-types, Zebstrika, and Bouffalant and puts them to sleep at the cost of the perfect accuracy.
  • Spore is a perfect accuracy sleep inducing move that gives Smeargle more turns to lay down hazards and cripple the opponent.
  • Stealth Rock can help to break Focus Sash and Sturdy while dealing some chip damage every time the opponents Pokemon switches in.
  • Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before.
  • Spikes can be used over Sticky Web if Smeargle's teammates like the extra chip damage.
  • Nuzzle can paralyze the opponent before going down and catch switch ins after Smeargle has put something to sleep.
  • Destiny Bond lets Smeargle take down the foe if it KOs Settle with an attacking move.
  • Magic Coat can be used to reflect Taunt and other hazards at the opponent forcing both players into a 50-50 position
  • Explosion can be used to pseudo block Rapid Spin and Defog and deal a significant amount of damage to the opponent. if anything I'd rather say that it can be somewhat weak, this makes it seem like explosion deals damage to anything
Set Details
========

  • Focus Sash grantees Smeargle will live one hit from full health letting it always do something before going down.
  • 252 Speed investment and a Timid nature lets it outspeed as much as possible like Adamant Monferno, Adamant Stoutland, and some Grumpig variants.
  • 252 Defense investment let's it take priority slightly better to help Smeargle from being picked off.
Usage Tips
========

  • Use Smeargle as a suicide lead so you start pressuring the foe faster
  • Always try to put a Pokemon to sleep so Smeargle can get both its hazards up. Watch out for Grass immune Pokemon or Vullaby coming in on Spore though.
  • Set up which hazard that will be more important throughout the match first in case anything goes wrong like the opponent wakes up too early.
  • At team preview watch out for faster Taunt Pokemon such as Grumpig, Floatzel, or Electrode. Electrode more so since it can't be paralyzed by Nuzzle.
  • you could mention the possibility of keeping smeargle in the back if they have something that is very easy to lead against it so that it can set hazards later
Team Options
========

  • Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up.
  • Spin blockers and Defog deterrents are also really good for keeping Smeargle hazards up. Some examples would be Dusknoir, Drifblim, Pawniard, and Purugly can all do one of those roles.
  • Smeargle loves being on offensive teams so having Pokemon that can grab momentum like Rotom-F and Monferno make excellent partners.
  • Ground-types like Golem, Marowak, and Gabite help to stop Zebstrika and Electrode who can effectively limit Smeargle to one hazard if any.
[STRATEGY COMMENTS]
Other Options
=============

  • Belly Drum + ESpeed with Technician to act as a late game sweeper
  • Parting Shot to gain momentum and weaken attacks, but you end up with a Smeargle at low HP meaning it can also be used later as a sacrifice to provide another switchin. parting shot is pretty good, I'd mention that it becomes easier for smeargle to sleep and immediately shoot out on the switch to get up hazards later
  • Perish Song + Spider Web + recovery to gain KOs on passive Pokemon but this set requires too much effort to use consistently. i really dont think this needs a mention, even for scraping up random ideas it's just bad
  • Will-o-Wisp is like Nuzzle except with the obvious change of effects, but it let's Fire-types in easier and Nuzzle can force a Pokemon not prone to Sticky Web to slower.
Checks and Counters
===================

**Taunt**: Outside of Magic Coat, Smeargle is almost completely useless when Taunted and can not stop it when it comes from a faster users like Electrode and Floatzel.

**Faster Pokemon**: Pokemon faster than Smeargle can put it in a really bad position since it makes it so Smeargle will only be able to get one hazard set up and possibly sleep something. Zebstrika threatens it more so than others since it is immune to spore and nuzzle, the two moves Smeargle uses to get extra turns to set up.

**Utility**: Pokemon like Bullet Seed Leafeon, Taunt Electrode, and Sleep Powder Jumpluff can all force Smeargle into a bad situation by stopping it from getting both its hazards or even stopping it completely. utility doesn't seem quite right but anyway you could also mention subwisp rotom here which is basically guaranteed sub and limits to one hazard if they try to spore
zDganmZ.gif

pretty much nothing to say here, 2/3 Take Azelfie
 

TONE

Get your bitch a cannon. Bitches love cannons.
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
You mentioned Magic Coat in C&C, but forgot to mention it in OO. Misdreavus can be added to Taunt users as well. No need to mention Electrode again in Utility as you already covered it in Taunt users. Nothing much else to add here.

3/3.
 

Eien

Promised Victory
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Monotype Leader
amcheck

Add
Remove
(Comment)
(AC) = Add Comma
(RC) = Remove Comma

[OVERVIEW]

With access to every move in the game, it Smeargle has a unique belt of options to choose from. With A decent Speedtier Speed tier and access to every type of entry hazard lets it perform as an exceptional suicide leader. But, (AC) because of its pitiful ("other"?) stats and average typing, this (what is "this" referring to? Its ability to be a suicide lead? If "this" means "its pitiful stats and average typing", then the sentence should be rewritten: "Its pitiful stats and average typing make Smeargle bad...") makes it Smeargle bad offensively and defensively. Even with boosting sets, (AC) it Smeargle requires a tremendous amount of support. A reliance on status moves means it is also shutdown by Taunt. Also, (AC) since it can really only contribute to a team as a suicide lead (It was just stated that Smeargle has boosting sets, so can it contribute as a boosting Pokemon? Kind of confusing), it Smeargle can really only be fully utilized on hyper offensive playstyles. Leavanny rivals competes with iy it for a spot on Sticky Web teams, (AC) because Leavanny also has offensive presence and faster higher Speed.

[SET]
name: Suicide Lead
move 1: Dark Void / Spore
move 2: Stealth Rock
move 3: Sticky Web / Spikes
move 4: Nuzzle / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Void hits Pokemon immune to Spore like Grass-types, Zebstrika, and Boufallant and puts them to sleep at the cost of the perfect accuracy. Spore is a perfectly accuracy sleep inducing sleep-inducing move that gives Smeargle more turns to lay down entry hazards and cripple the foe opponent. Stealth Rock can help to break Focus Sash and Sturdy while dealing some chip damage every time the opponents opponent's Pokemon switches in. Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before. Spikes can be used over Sticky Web if Smeargle's teammates like the extra chip damage. Nuzzle can paralyze the opponent foe before Smeargle goes going down and catch switch ins switch-ins after Smeargle has put something to sleep. Destiny Bond lets Smeargle take down the foe if it KOes Smeargle with an attacking move. Explosion can be used to pseudo block Rapid Spin and Defog but can be somewhat weak, (AC) since Smeargle is not intended to do much offensively.

Set Details
========

Focus Sash guarentees guarantees Smeargle will live survive one hit from full health, (AC) letting it always do something before going down. 252 Speed EVs investment and a Timid nature lets it Smeargle outspeed as much as possible, (AC) like Adamant Monferno, Adamant Stoutland, and some Grumpig variants. 252 Defense EVs investment let's let it take priority attacks slightly better to help Smeargle from avoid being picked off.

Usage Tips
========

Use Smeargle as a suicide lead so that you it can start pressuring the for foe faster. Always try to put a Pokemon to sleep so that Smeargle can get both of its entry hazards up. Watch out for Grass immune Grass-immune Pokemon or Vullaby coming in on Spore, (AC) though. Set up whichever entry hazard that will be more important throughout the match first, (AC) in case anything goes wrong, (AC) like the opponent foe wakes waking up too early. At Team Preview, (AC) watch out for faster Taunt Pokemon, (AC) such as Grumpig, Floatzel, or and especially Electrode, (AC) . Electrode more so since it can't be paralyzed by Nuzzle. Sometimes, (AC) keep Smeargle in the back, (AC) if your lead match up looks undesirable, (AC) so that you can get more entry hazards later.

Team Options
========

Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up. Spin blockers Spinblockers, such as Dusknoir and Drifblim, and Defog deterrents, such as Pawniard and Purugly, are also really good for keeping Smeargle's entry hazards up. Some examples would be Dusknoir, Drifblim, Pawniard, and Purugly can all do one of those roles. Smeargle loves being on offensive teams, (AC) so having Pokemon that can grab momentum like Rotom-F and Monferno make excellent partners. Ground-types like Golem, Marowak, and Gabite help to stop Zebstrika and Electrode, (AC) who which can effectively limit Smeargle to one entry hazard, (AC) if any.

[STRATEGY COMMENTS]
Other Options
=============

Belly Drum + Extremespeed Extreme Speed with Technician can let Smeargle act as a late game late-game sweeper but requires almost an entire team's worth of support, (AC) making it not worth it. Parting Shot can be used to gain momentum and weaken attacks, and it works well with a sleep move, (AC) as you Smeagle can act on a likely switch. Will-O-Wisp is like Nuzzle, (AC) except with the obvious change of effects, but it let's lets Fire-types in more easily, easier and Nuzzle can force a Pokemon not prone to Sticky Web to be slower. Magic Coat can be used to reflect Taunt and other entry hazards back at the opponent foe, (AC) forcing both players into a 50-50 position posistion.

Checks and Counters
===================

**Taunt**: Outside of Magic Coat, Smeargle is almost completely useless when Taunted and can not stop prevent it when it comes from a faster users like Electrode, Misdreavous Misdreavus, and Floatzel.

**Faster Pokemon**: Pokemon faster than Smeargle can put it in a really bad position, (AC) since it makes it so Smeargle will only be able to get set up one entry hazard set up and possibly put something to sleep something. Zebstrika threatens it more so than others do, (AC) since it is immune to Spore and Nuzzle, the two moves (Should this be "two of the moves"? Dark Void is also used, isn't it, seeing as it's on the set as the first option?) Smeargle uses to get extra turns to set up.

**Utility**: Pokemon like Bullet Seed Leafeon, Substitute + Will-O-Wisp Rotom (I don't play PU, but isn't Rotom NU? If you mean Rotom-F or Rotom-S, you should specify that. Not sure which it is.), and Sleep Powder Jumpluff can all force Smeargle into a bad situation by stopping it from getting both setting up its entry hazards or even stopping it completely.
 

Sobi

Banned deucer.
add/fix/punc
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(comments)
[OVERVIEW]

With access to every move in the game, Smeargle has a unique belt of options to choose from. A decent Speed tier and access to every entry hazard let it perform as an exceptional suicide lead. But However, its Smeargle's pitiful stats and average typing make Smeargle it bad offensively and defensively. Even with boosting sets, Smeargle requires a tremendous amount of support. A reliance on status moves means it is also shut(add space)down by Taunt. Also, since it can really only contribute to a team as a suicide lead, Smeargle can really only solely (or anything other than "really only") be fully utilized on hyper offensive playstyles. Finally, Leavanny competes with it for a spot on Sticky Web teams,(remove comma) because Leavanny also has offensive presence and higher Speed.

[SET]
name: Suicide Lead
move 1: Dark Void / Spore
move 2: Stealth Rock
move 3: Sticky Web / Spikes
move 4: Nuzzle / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Void hits (I would prefer "targets" because it doesn't damage them) Pokemon immune to Spore like Grass-types, Zebstrika, and Boufallant Bouffalant and puts them to sleep. Spore is a perfectly accuracy accurate sleep-inducing move that gives Smeargle more turns to lay down entry hazards and cripple the foe. Stealth Rock can help to break Focus Sashes and Sturdy while dealing some chip damage every time the opponent's Pokemon switch in. Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before. Spikes can be used over Sticky Web if Smeargle's teammates like the extra chip damage. Nuzzle can paralyze the foe before Smeargle goes down and catch switch-ins after Smeargle has put something to sleep. Alternatively, Destiny Bond lets Smeargle take down the foe if it KOes Smeargle with an attacking move. Explosion can be used to block Rapid Spin and Defog but can be somewhat weak, since Smeargle is not intended to do much offensively.

Set Details
========

Focus Sash guarantees Smeargle will survive one hit from full health, letting it always do something before going down. 252 Speed EVs and a Timid nature let Smeargle outspeed as much many Pokemon as possible, like such as Adamant Monferno, Adamant Stoutland, and some Grumpig variants. 252 Defense EVs let it Smeargle take priority attacks slightly better to help Smeargle it avoid being picked off.

Usage Tips
========

Use Smeargle as a suicide lead so that it can start pressuring the foe. Always try to put a Pokemon to sleep so that Smeargle can get both of its entry hazards up. Watch out for Grass-immune Pokemon or Vullaby coming in on Spore, though. Set up whichever entry hazard will be more important throughout the match first,(remove comma) in case anything goes wrong, like the foe waking up too early. At Team Preview, watch out for faster Taunt Pokemon, such as Grumpig, Floatzel, and especially Electrode, since it can't be paralyzed by Nuzzle. Sometimes,(remove comma) it's best to keep Smeargle in the back,(remove comma) if your lead match-(add hyphen)up looks undesirable,(remove comma) so that you it can get lay more entry hazards later.

Team Options
========

Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up. Spinblockers, such as Dusknoir and Drifblim, and Defog deterrents, such as Pawniard and Purugly, are also really good for keeping Smeargle's entry hazards up. Smeargle loves being on offensive teams, so Pokemon that can grab momentum like Rotom-F and Monferno make for excellent partners. Ground-types like Golem, Marowak, and Gabite help to stop Zebstrika and Electrode, which can effectively limit Smeargle to setting one entry hazard, if any.

[STRATEGY COMMENTS]
Other Options
=============

Belly Drum + Extreme Speed with Technician can let Smeargle act as a late-game sweeper but requires almost an entire team's worth of support, making it not worth it. Parting Shot can be used to gain momentum and weaken attacks, and it works well with a sleep-inducing move, as Smeagle can act on a likely switch. Will-O-Wisp is like Nuzzle, except with the obvious change of effects, but can be used over Nuzzle; however, (spoke to you about this change, and you're fine with it) it lets Fire-types in more easily, and Nuzzle can force a Pokemon not prone to Sticky Web to be slower. Magic Coat can be used to reflect Taunt and other entry hazards back at the foe, forcing both players into a 50-50 50/50 position.

Checks and Counters
===================

**Taunt**: Outside of Magic Coat, Smeargle is almost completely useless when Taunted,(add comma) and it can(remove space)not prevent it when it comes from faster users like Electrode, Misdreavus, and Floatzel.

**Faster Pokemon**: Pokemon faster than Smeargle can put it in a really bad position, since Smeargle will only be able to set up one entry hazard and possibly put something to sleep. Zebstrika threatens it more than others do, since it is immune to Spore and Nuzzle, the two of the moves Smeargle uses to get extra turns to set up.

**Utility**: Pokemon like Bullet Seed Leafeon, Substitute + Will-O-Wisp Rotom-F, and Sleep Powder Jumpluff can all force Smeargle into a bad situation by stopping it from setting up its entry hazards or even stopping it completely.
 

The Dutch Plumberjack

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GP 1/2
[OVERVIEW]

With access to every move in the game, Smeargle has a unique belt of options to choose from. A decent Speed tier and access to every entry hazard let it perform as an exceptional suicide lead. However, Smeargle's pitiful stats and average typing make it bad in offensively and defensively roles. Even with boosting sets, Smeargle requires a tremendous amount of support. A reliance on status moves means it is also shut down by Taunt. Also, since it can really only contribute to a team as a suicide lead, Smeargle can solely be fully utilized on hyper offensive playstyles. Finally, Leavanny competes with it Smeargle for a spot on Sticky Web teams because Leavanny it also has offensive presence and higher Speed.

[SET]
name: Suicide Lead
move 1: Dark Void / Spore
move 2: Stealth Rock
move 3: Sticky Web / Spikes
move 4: Nuzzle / Destiny Bond
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 Def / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dark Void targets Pokemon immune to Spore like Grass-types, Zebstrika, and Bouffalant and puts them to sleep. Spore is a perfectly accurate sleep-inducing move alternative that gives Smeargle more turns to lay down entry hazards and cripple the foe. Stealth Rock can help to break Focus Sashes and Sturdy while dealing some chip damage every time the opponent's Pokemon switch in. Sticky Web lets slower wallbreakers outpace Pokemon they weren't able to before. Spikes can be used over Sticky Web if Smeargle's teammates like the extra chip damage. Nuzzle can paralyze the foe before Smeargle goes down and catch switch-ins after Smeargle has put something to sleep. Alternatively, Destiny Bond lets Smeargle take down the foe if it KOes Smeargle with an attacking move. Explosion can be used to block Rapid Spin and Defog but can be somewhat weak, since Smeargle is not intended to do much offensively.

Set Details
========

Focus Sash guarantees Smeargle will survive one hit from full health, letting it always do something before going down. 252 Speed EVs and a Timid nature let Smeargle outspeed as many Pokemon as possible, such as Adamant Monferno, Adamant Stoutland, and some Grumpig variants. 252 Defense EVs let Smeargle take priority attacks slightly better to help it avoid being picked off.

Usage Tips
========

Use Smeargle as a suicide lead so that it can start pressuring the foe. Always try to put a Pokemon to sleep so that Smeargle can get both of its entry hazards up. Watch out for Grass-immune Pokemon or Vullaby coming in on Spore, though. Set up whichever entry hazard will be more important throughout the match first in case anything goes wrong, like the foe waking up too early. At Team Preview, watch out for faster Taunt Pokemon, such as Grumpig, Floatzel, and especially Electrode, since it can't be paralyzed by Nuzzle. Sometimes it's best to keep Smeargle in the back if your lead match-up looks undesirable so that it can lay more entry hazards later.

Team Options
========

Slower wallbreakers like Stoutland and Mr. Mime appreciate being able to outspeed the majority of the tier with Sticky Web up. Spinblockers, such as Dusknoir and Drifblim, and Defog deterrents, such as Pawniard and Purugly, are also really good for keeping Smeargle's entry hazards up. Smeargle loves being on offensive teams, so Pokemon that can grab momentum like Rotom-F and Monferno make for excellent partners. Ground-types like Golem, Marowak, and Gabite help to stop Zebstrika and Electrode, which can effectively limit Smeargle to setting one entry hazard, if any.

[STRATEGY COMMENTS]
Other Options
=============

Belly Drum + Extreme Speed with Technician can let Smeargle act as a late-game sweeper but requires almost an entire team's worth of support, making it not worth it. Parting Shot can be used to gain momentum and weaken attacks, and it works well with a sleep-inducing move, as Smeagle can act on a likely switch. Will-O-Wisp can be used over Nuzzle; however, it lets Fire-types in more easily, and Nuzzle can force a Pokemon not prone to Sticky Web to be slower. Magic Coat can be used to reflect Taunt and other entry hazards back at the foe, forcing both players into a 50/50 position.

Checks and Counters
===================

**Taunt**: Outside of Magic Coat, Smeargle is almost completely useless when Taunted, and it cannot prevent it when it comes from faster users like Electrode, Misdreavus, and Floatzel.

**Faster Pokemon**: Pokemon faster than Smeargle can put it in a really bad position, since Smeargle will only be able to set up one entry hazard and possibly put something to sleep. Zebstrika threatens it more than others do, since it is immune to Spore and Nuzzle, the two moves Smeargle uses to get extra turns to set up.

**Utility**: Pokemon like Bullet Seed Leafeon, Substitute + Will-O-Wisp Rotom-F, and Sleep Powder Jumpluff can all force Smeargle into a bad situation by stopping it from setting up its entry hazards or even stopping it completely.
 
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