BIG ASHLEY
ashley
approved by Sijih
alrighty then shaggers, i've been putting this off for ages now but i've just found out i'm not getting back on campus until second year so i need something to keep me busy
We're making a Pokémon, baybee!
This thread is where you, the good people of Smogoff - you're welcome for the name btw - get to submit your epic concepts for SCAP1. But we're not real CAP (for better or for worse), so I'm not too concerned about justifications or questions to be answered and so on - a name and a description/explanation of the concept should be plenty. Unless you really want to write out a proper real-CAP-standard sub, in which case go for it! Maybe it'll influence the voters in your favour or something.
One important thing to note: this is not a Pokémon subforum. Your concept doesn't need to be competitively minded in any way if you don't want it to be! In fact, it might be fun to make something with no real place in any metagame. Especially since there's like 0 chance this gets coded into Showdown lmao.
Here are a couple of example subs I've whipped up as a sort of guideline for what we're looking for:
Couple of other notes:
(blarajan tried something like this in f*reb*t a few years ago (jesus christ it was just over 5 years ago when did i get old) but it never got finished - let's see if we can see this one through...)
also uh happy 1k to me i guess
alrighty then shaggers, i've been putting this off for ages now but i've just found out i'm not getting back on campus until second year so i need something to keep me busy
We're making a Pokémon, baybee!
This thread is where you, the good people of Smogoff - you're welcome for the name btw - get to submit your epic concepts for SCAP1. But we're not real CAP (for better or for worse), so I'm not too concerned about justifications or questions to be answered and so on - a name and a description/explanation of the concept should be plenty. Unless you really want to write out a proper real-CAP-standard sub, in which case go for it! Maybe it'll influence the voters in your favour or something.
One important thing to note: this is not a Pokémon subforum. Your concept doesn't need to be competitively minded in any way if you don't want it to be! In fact, it might be fun to make something with no real place in any metagame. Especially since there's like 0 chance this gets coded into Showdown lmao.
Here are a couple of example subs I've whipped up as a sort of guideline for what we're looking for:
concept name: definitely not spectrier
description: this pokemon uses a stat-boosting ability to overcome its limited movepool and snowball past its checks (unless you have a blissey lmao)
concept name: definitely not combee (btw please be more inventive with your names these are just examples xoxo)
description: this pokemon is themed around bees because bees are really cool!!!!!
concept name: definitely not cap 28 miasmaw (by smogon user: pipotchi)
Description: A Pokemon that excels at slowing down, punishing or otherwise disrupting the opposing team's pivoting strategies.
Justification - This is a Target concept, we are looking to shut down Teleport, U-turn, Volt Switch strategies in the meta, as well as targeting the abilities and items that enable them. Right now, Teleport has come to dominate the metagame, and the advent of Heavy Duty Boots and new Regen pivots has taken U-turn/TP on certain mons to a new high. Kril is also just as frustrating as before, spamming Volt Switch among others. Furthermore, pivoting goes beyond just moves- Toxapex, Tomohawk and Equilibra are well-known pivots that act as a mid-ground between 2 pokemon, usually scouting and sponging a hit before switching to something more appropriate.
Questions To Be Answered:
- In what way(s) does pivoting most commonly manifest in the CAP meta?
- What typings, abilities and items allow specific mons to become the strongest pivots, and how can we target these?
- What do our target Pokemon gain from pivoting? Are they focused more on scouting information, sponging attacks, or dealing damage?
- Is it possible to dissuade or even block pivoting attacks like U-turn using reactionary methods?
- What are the difference between the direct methods and indirect methods of preventing pivoting, and which is appropriate for each target?
- Do offensive or defensive playstyles work best for preventing different styles of pivoting?
- Is it better in the current to create a blanket check to pivots, or a more tailored response to a few key pivoting mons/strategies?
description: this pokemon uses a stat-boosting ability to overcome its limited movepool and snowball past its checks (unless you have a blissey lmao)
concept name: definitely not combee (btw please be more inventive with your names these are just examples xoxo)
description: this pokemon is themed around bees because bees are really cool!!!!!
concept name: definitely not cap 28 miasmaw (by smogon user: pipotchi)
Description: A Pokemon that excels at slowing down, punishing or otherwise disrupting the opposing team's pivoting strategies.
Justification - This is a Target concept, we are looking to shut down Teleport, U-turn, Volt Switch strategies in the meta, as well as targeting the abilities and items that enable them. Right now, Teleport has come to dominate the metagame, and the advent of Heavy Duty Boots and new Regen pivots has taken U-turn/TP on certain mons to a new high. Kril is also just as frustrating as before, spamming Volt Switch among others. Furthermore, pivoting goes beyond just moves- Toxapex, Tomohawk and Equilibra are well-known pivots that act as a mid-ground between 2 pokemon, usually scouting and sponging a hit before switching to something more appropriate.
Questions To Be Answered:
- In what way(s) does pivoting most commonly manifest in the CAP meta?
- What typings, abilities and items allow specific mons to become the strongest pivots, and how can we target these?
- What do our target Pokemon gain from pivoting? Are they focused more on scouting information, sponging attacks, or dealing damage?
- Is it possible to dissuade or even block pivoting attacks like U-turn using reactionary methods?
- What are the difference between the direct methods and indirect methods of preventing pivoting, and which is appropriate for each target?
- Do offensive or defensive playstyles work best for preventing different styles of pivoting?
- Is it better in the current to create a blanket check to pivots, or a more tailored response to a few key pivoting mons/strategies?
Couple of other notes:
- Max 1 sub per person, so make sure you're posting your bestest idea.
- Try not to dictate too much about the finished product - this is a community project, after all...
- If you don't care about Pokémon concept design or whatever but really like drawing, stay tuned! We'll get art subs going when we have enough info to go off.
- Submissions close a week from now. It's just gone midnight here so that's Friday the 29th of January 2021. Late submissions will be heartily mocked.
(blarajan tried something like this in f*reb*t a few years ago (jesus christ it was just over 5 years ago when did i get old) but it never got finished - let's see if we can see this one through...)
also uh happy 1k to me i guess