I calc'd the expected number of crits (since Gliscor would go down to a crit) ie > 1, not the chance he would get crittedactually, the chance he'd get critted was 1 - (15/16)^20 = 0.73
True but what Lemonade calculated is the expected value. So in a "hax-free" game, because the expected value was closest to 1 (higher in fact) you'd expect 1 crit. Though just the chance of getting critted probably makes a bit more sense.actually, the chance he'd get critted was 1 - (15/16)^20 = 0.73