Smogon Premier League VII - Comemesment

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underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion

#alpharuiners / #bigs / #theclassiest / #cryonicles / #falcons / #los_tigres / #teamraiders / #scootin / #sharks / #awoo

Welcome to the seventh installment of the tournament widely considered Smogon's best - the Smogon Premier League. For the uninitiated, the Smogon Premier League (SPL) is a team-based tournament where 10 team managers draft their team from a pool of players and duke it out for the following nine weeks to make it to playoffs, where the top four teams face off to determine this year's winning team (and, of course, all for the glory of the red trophy). It's one of the most fun and engaging tournaments Smogon has to offer, so read on if you're interested!

I will be the primary host this year, with Aldaron as the assistant host. A reminder of rulings that were changed from last year and still hold true for this year:
  1. Managers are allowed one (1) assistant Manager.
  2. Teams are only allowed three (3) retained players from last year's SPL.
In addition, another change that will be cracked down on this year:
  1. There will be a severe penalty for any team that picks up a known alt of a banned player, or any player masquerading as another person to lower their cost in the auction. This has not been a big issue in the past, but it is important to establish that both parties will be penalized immediately and harshly if they are found doing so.
With that said, I'd like to welcome all of our managers this year, new and old! Five managers (six counting bro fist returning as assistant manager for the Scooters) are back from last year, each with different assistant managers, and five teams have fresh faces as new head managers.

Alpha Ruiners: Ciele & BAIKA
Circus Maximus Tigers: tennisace & Sweep
Congregation of the Classiest: -Tsunami- & KratosMana
Cryonicles: Vinc2612 & Valentine
Ever Grande Bigs: Funkasaurus & Mizuhime
Firebot Falcons: Texas Cloverleaf & trc
Indie Scooters: BKC & bro fist
Stark Sharks: makiri & M Dragon
Team Raiders: Sam & FLCL
Wi-Fi Wolfpack: Nails & Kotori
Player sign-ups will go up at the same time or shortly after this commencement post is made. When a prospective player signs up, they are expected to also note which tiers they are interested in playing during the tournament. In order to ensure the best possible experience for yourself, the managers, and your team, please do NOT sign up for any tier you are unwilling to play. If you would not seriously consider playing that tier in a tournament environment, do not list it. The tiers you put down in your signup are not binding, but they will affect how your prospective manager sees you, and as such they should be as accurate to your skillset as possible. Don't make dumb joke posts about playing tiers you do not care for.

Retainer rules:

As stated above, only three retainers are allowed this year. You may not retain more than three, though you may retain less or no players at all if you wish.

The cost to retain a player will be the HIGHER of the following two scenarios (unchanged from last year):
  1. the amount that the player went for in the last auction + 3k (ex. if Oglemi was bought for 13k, it would cost 16k to retain him)
  2. 10k, if the previous price + 3k would end up being lower than 10k (ex. if Oglemi was bought for 6k, his retaining cost would be 10k, not 9k)
Additionally, remember that a player bought for under 10k during last year's auction will not necessarily cost just 10k to retain. If Oglemi were bought for 9k in last year's auction, he would cost 12k to retain this year, not 10k.
The tier lineup this year is as follows:

ORAS Doubles:
Best of 3 (Bo3) RBY OU:
The last two tier slots were determined by Tournament Director vote between ORAS LC, ORAS OU, ORAS Ubers, and Bo3 RBY OU (RBY & LC won).​
General SPL Rules & Regulations
The General Manager of a team is essentially the boss of a team. The GM is the final word in all decisions (barring the host) regarding his team. The GM decides which players play on the team, who plays in what position, and even handles the team finances. Managers also make sure that the team keeps running on a day to day basis. If a team fails to complete their matches by the end of the allotted time, the onus is on the manager to inform the host as to what happened in order to make sure that proper activity calls are made.

Because of these responsibilities, The General Manager is probably the most important part of the team. As such, the position of GM is not one to be taken lightly.

• There will not always be 10 manager slots to fill. Past managers in good standing (as determined by Tournament Directors and the hosts of the tournament) will be invited to return as GMs of their respective teams at the beginning of the season. If they refuse the position, past Assistant Managers of the same team (in good standing, of course) will be offered the position. If he/she too refuses, the position is up for grabs to the general public.
• General Managers are not eligible to play in the Smogon Premier League. You can either play or manage, not both.
• General Managers are chosen largely on a subjective opinion of the host as well as Tournament Directors as to who they believe would be fit for the position. Being fit for the position includes the knowledge of excellent battlers in the community (for fielding a competent team), having above average activity on the forums and IRC (in order to ensure that you don’t abandon your team), as well as possessing a necessary amount of “gravitas” (If you can’t make a player do what you tell them to, such as play an undesirable metagame, you’re not going to make a good manager).

General Managers are required to acquire one Assistant Manager. The General Manager gets full sovereignty in choosing his assistant manager. The assistant manager is essentially the second in command for the team. He/she has all of the functions and roles as the General Manager does, the GM just trumps him in head-to-head decisions.

Lastly, the General Manager has the following duties:

• He/she shall choose one Assistant Manager.
• He/she shall make the host aware of any player retentions before the auction starts.
• He/she shall be present at the live auction, or appoint someone (preferably the Assistant Manager or a retained player if the AM is unavailable) to participate in the live auction in their stead.
• He/she shall send the host weekly rosters.
• He/she shall ensure to the best of his/her abilities that his/her battlers complete their matches on time.
• In the event that a match fails to be completed, he/she shall inform the host as to why the match failed to be completed, and what his/her battler did in order to finish the match.
• He/she shall communicate any grievances with the host.
• He/she shall oversee all trades the team makes.
All players must sign up if they wish to play in the Smogon Premier League, even those who will eventually be retained to their past teams. It is important to note that the Smogon Premier League is an 11 week event and that the activity level of a player is significant. Do not sign up to play for a team if you do not intend to see the tournament through to the end. This includes maintaining a competitive attitude if your team is already eliminated from playoff contention. You never know whether or not winning your end-season matches will make you a more valued player next season, so even if your team isn’t necessarily in the playoff picture anymore, there’s always value in playing your best. Failure to complete matches in a timely manner consistently may result in being barred from entering the Smogon Premier League in future seasons.

The format for signing up to play in the Smogon Premier League is as follows. This is not the sign-up thread. Do NOT post sign-ups in this thread.

Player Name: Zebraiken
Tiers Played: ORAS NU / ORAS OU / ADV OU
Timezone: GMT -5 (CDT)
The sign-up list will then be taken and sorted into appropriate lists for each of the 12 metagames. These lists will then be used by managers for the auction.
Total money for teams is 140,000 credits. There will be no holdover on extra credits from previous years - everyone starts with a blank slate and 140k.

In the weeks preceding the live auction, a time will be chosen by all of the General Managers to meet and perform a live auction in order to choose players. Managers will be expected to remain at the auction for the entire duration, which should take approximately 2-3 hours. If a General Manager cannot, for some reason, find any feasible time that he can attend a Live Auction, then the Assistant Manager will be called upon to fill in the spot. If no Manager can fill the spot for the Live Auction… then a new General Manager + Assistant Manager who can find time to make a live auction will be found to replace the old ones.

Once a time is set, all 10 managers + the hosts will enter #splauction on at the given time. The host will administer vops to the 10 managers, and place mode +m on the chat. Spectators are allowed to join in to watch the fun unfold, but will not be able to speak. Discussion on the bidding at hand should be relegated to #spl.

It is at this time that each manager will reveal who (if anybody) they have chosen to retain from their roster last year. The order by which managers will reveal their retainers will be determined by their ranking from last year. [Note: We now simply just send retainers to the host prior to the auction, and it is publicly posted.] There are a few notes to be made on the subject of retainers:

The cost to retain a player is 10000 credits, or 3000 credits added to the salary the player was paid in the season preceding the current one, whichever is more expensive.

After retainers are revealed, those players retained to teams are taken off of the free agent list. Following this, the live auction starts.

The host will first ask a team to nominate a player. The order by which teams will nominate players will go in a snaking pattern from the highest ranked team from last year to the lowest ranked team, then the lowest ranked team to the highest ranked team. The host will then tell the details of said player and bidding will commence, starting at 3000 credits, with the nominating team automatically placing the first bid. The auction will then be in real time. Managers will simply put in their bids in the channel, raising a minimum of 500 credits. If after 15 seconds there are no new bids, the player is sold to the highest bid in the channel. The host will provide a 5 second warning before bidding is closed on a player. The host will then post updated credit totals and will then prompt the next manager in the rotation to nominate a player.

Managers are asked to please have a predetermined list of players you intend to nominate as well as potential bid caps, in order to make the process go as quickly and seamlessly as possible.

Here is a sample of how the live auction is expected to take place.

<Zebraiken> Scooters - 140k
<Zebraiken> Ruiners - 140k
<Zebraiken> Tigers - 140k
<Zebraiken> Scooters are up to nominate.
<bro fist> We nominate Oglemi.
<Zebraiken> Oglemi - ORAS RU / Bo3 RBY OU
<Zebraiken> The bidding starts at 3000 Credits to the Indie Scooters.
<Ciele> 3500
<bro fist> 4000
<Valentine> 6000
<CrashinBoomBang> 6500
<Valentine> 7000
<bro fist> 7500

--10 seconds pass--

<Zebraiken> 5 seconds remaining.
<Valentine> 8000
<bro fist> 8500

--10 seconds pass--

<Zebraiken> 5 seconds remaining.

--5 seconds pass--

<Zebraiken> SOLD to the Indie Scooters for 8500 Credits
<Zebraiken> The Scooters - 131.5k
<Zebraiken> The Ruiners - 140k
<Zebraiken> The Tigers - 140k
<Zebraiken> The Ruiners are up to nominate.

Managers: it is necessary for you to field a roster of 12 starters + 2 substitutes of which all must be paid at least 3000 credits. This creates a soft cap of 101,000 credits on any particular bid - that is, the maximum amount of money you can spend on any one player and still have enough money left over to pay at least 3000 credits a piece on 13 more players.

Remember that there are midseason free agent pick-ups. It might be beneficial to save some credits in order to pick up players midseason.
It is at this time that the tournament will commence. The league stages consist of a Round Robin tournament. Every team will face every other team once through 9 weeks of play. Each manager will submit to the host a roster no later than the deadline of the previous week. This roster will list the starting players and what metagames they will play. The metagames represented in the Smogon Premier League are as follows:

ORAS Doubles:
Best of 3 (Bo3) RBY OU:​
When the week starts, teams' players will face off in their respective metagames / tiers. The ORAS OU 1 from Team A will face the ORAS OU 1 from team B, ORAS OU 2 will face ORAS OU 2, and so on. Whichever team wins the most battles will be declared the victor for the week. Rather than score based on how many individual battles a team wins, the only thing that matters is who beat the most teams. As such, points are awarded based only on wins and losses versus teams as a whole, not individual players. Beating a team in a week’s matchups is worth two points, tying with a team is worth one point, and losing is worth none, simple as that. At the end of the round robin, the top four teams in the points proceed to the playoffs and will be seeded into a knock-out style bracket where they will face off until only one team remains.

There are a few regulatory things during the league stages that need to be outlined.

1. Substitutes – At any point in time during the week, a team may make a substitution for an inactive player. In order to do this a manager must PM a host on the forums (or IRC) saying which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, in order to catch any attempts at garnering favorable matchups in ORAS OU (where the lineup you choose affects pairings), all substitutions are subject to veto by the host if the substitution is suspected to be attempting to “game” the system.

2. Pre-Week Battling – Because there is a set schedule generated at the beginning of the season, it is possible to accurately guess what players you will be facing in any given week (especially if you play a metagame that isn’t ORAS OU). However, because the next week’s rosters are not set in stone until the day before the next week, there is no telling what a manager will do with regards to who they slot in one spot… especially if they have more than one player in any given tier. Asking to battle early for future weeks is essentially asking the opposing manager to short themselves options and forces them to make their roster early, perhaps without all of the knowledge they might have gleaned over the course of the week. Due to this, battling early for future weeks is not allowed. Do not ask to battle early for a future week. You will be denied. No exceptions. This is what you have substitutes for.

3. Trades – Teams may trade players with each other at any point during the regular season. In order to complete a trade, both involved managers must submit a PM to the host detailing which player(s) on their team they are trading away, as well as which players they are receiving as compensation. Trades are finalized at the end of the week they are conducted in. In addition, due to potential conflicts of interest, any players involved in trades must be substituted out of the week they’re involved in a trade. For example, if it’s Week 3 and Oglemi is scheduled to play Aldaron, but Oglemi's team wishes to trade Oglemi away for someone new, Oglemi must be substituted out for another player. Oglemi is valid for slotting into the roster of his new team at the beginning of Week 4.

4. There will be no trades allowed following the conclusion of the midseason pickups.

5. Trades become finalized with host approval; managers may bring up a trade for veto within 24 hours of the trade being made and the TDs will review the trade and re-finalize or veto the trade.

6. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 4-3 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all. Note that this is a tournament that requires a very high level of activity and diligence, if you don’t think you can get your matches done, quite simply don’t sign up.

7. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. Break a rule, you lose. Period.

8. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes: activity rulings / rulings based on rule breaking / anything else under the sun. I'm not going back in time to reevaluate every single decision I've made throughout the tournament on Week 9 because you think you were gypped 1-2 wins along the way and now they're the difference between you and a playoff spot. Any appeals to a ruling must be made during the week that the ruling is made; beyond that, all rulings are final once the week ends.
After Week 4, there will be a “break” week for Midseason Free Agent Pickups. Because players are bound to miss the original sign-ups, as well teams are bound to have players that have to leave for a significant portion of the season, in the middle of the season, sign-ups will reopen for 3 days. Players will sign up and a new free agent list will be made. Note: Even if you signed up the first time around, you must re-signup in order to get on the midseason free agent list. After sign-ups close, the host will remind each manager how many credits they have left over from the original live auction.

Instead of having another live auction, an auction will take place on the forums. A manager will post their bids, with other managers having up to 24 hours from the time of the post to make a higher bid on the player. After 24 hours, if the manager has not been outbid, his or her team will be awarded the players. The Midseason auction will last for a week, until the start of week 5. There is no use for credits leftover after the midseason free agent pickups, so it is in every manager’s best interest to spend all of their remaining points at this time.
At the end of the league stages, there will be a knockout style playoffs involving the top 4 teams in the points. In the event of a tie in overall points standings, the following criteria is used for breaking ties.

• Overall Points >
• Battle Difference (total # battles won - total # battles lost) >
• Best of 3 - each team picks a unique tier that isn't ORAS OU with the winner of the Head to Head matchup picking second, then ORAS OU is the 3rd game

After the top 4 have been determined, each team will be seeded. The #1 seed will play the #4 seed, and the #2 seed will play the #3 seed. The victors of these matches will advance to the finals match. The winning team of this match will be declared the ultimate victors of the Smogon Premier League.
"Revealing" sets and teams during matches is becoming more and more of a hot topic as the SPL season wears on.

- Revealing Teams

This is grounds for immediate unsportsmanlike conduct and infraction on the forums. Posting team pastebins and others of the kind will not be tolerated from here on out. This is your first and only warning.

- Revealing Sets

This is where the gray area starts and where it's hard to actually enforce since I personally don't see it as that large of a problem, but others see it as a huge issue.

There have been many complaints over the course of the past couple weeks of users speculating obscure or gimmicky sets that have been legit possibilities or true to the teams for SPL matches, alerting the other party to scenarios or sets that they may not have considered or been aware, and thus possibly changing their play. In-chat "ghosting" is also not what we want to see in the battles.

Speculating really obscure moves like HP Flying on an Aegislash is not really harmful, nor is speculating standard sets like "incoming Fire Blast" from a Moltres, and will thus not be reprimanded.

However, depending on moderator discretion and the egregiousness of the speculating in question, consistently set revealing/speculating the likes of let's say SD Sceptile in RU or Choice Scarf Excadrill in ORAS OU (which are like the in between of the above examples), may lead to a unsportsmanlike conduct and infraction, and will most definitely lead to a lock and maybe kick on the simulator.

In essence, police yourselves, and know that this is something to watch what you say in the game chats. Work to get this kind of behavior out of the game chats.
Acceptable reasons for sellback:
1. User is a team cancer (as to be judged by TD team and evidenced by logs)
2. User has quit
3. User has disappeared
4. Inactivity (defined below)

We are defining inactivity as this: "So low of inactivity that it makes it difficult to complete battles of the battler's accord." This includes largely IRC inactivity, but forum inactivity will carry weight as well. If the battler has low activity but is still able to schedule by themselves and conduct their own battles, that is not grounds for a sellback.

Combinations of the above factors will also be taken into account. Eligibility for sellback will be determined entirely by the host.
This has been a thing in the past and it hasn't caused any problems thus far, but an issue came up during the liberty32 vs Heist battle that needs to be restated:

If a player that is playing on PS has disconnected, DO NOT JOIN THE BATTLE IN THEIR PLACE







This can lead very very very quickly to an infraction, tournament ban, or forum ban and team disqualification of the match (depending on who exactly joined) as it is very easy to then team reveal to the other team.

This is another reason why playing on smogtours is far more preferred so as to protect yourself during disconnects, as we can see who exactly is joining the battle.

If the big JOIN button pops up in your window, DON'T JUST CLICK IT, look to make sure it's not because one of the players disconnected. This is your final and only warning.
League Stages & Playoffs

Tiebreaks in the Playoff stage (ie when teams are tied 6-6, not when they are trying to get into playoffs) have been changed.

League Stages

Not all 10 teams will qualify to play in the playoffs. Based on the results of the League stage, the top 4 teams will advance to the playoffs.

In the league stages, beating another team gives you 2 points, drawing the match gives you 1 point, and losing it gives you nothing. In addition, the manner in which you win will also be stored; that is, how many you won vs how many you lost. This difference will be used in case of a tie at the end of the league stage.​


Based on the league stage, the top 4 teams will be seeded and placed into a bracket, in which they will go head to head. Teams will battle in the same format as during the league stage. At the end of all 12 battles, the team with more wins will advance to the next round.

In the case of a tie, the advancing team will be decided by a best of three - each team picks a unique tier that isn't ORAS OU with the higher seed picking second, then ORAS OU is the 3rd game.
The tournament will progress in this format until there is only one team left standing, the champion of the Smogon Premier League.

This post marks the formal start to SPL 7, which means:
  • Managers can now formalize trades
  • Managers can inform me the players they wish to retain (REMINDER: Players can refuse to be retained, which means if they sign up, they will be a free agent for SPL 7. When conducting trades that involve retainer rights MAKE SURE BEFOREHAND that the player will play for your team.)
  • Managers can hold official tryouts
Here's to a great season!


Banned deucer.

By Stratos

overall doubles is pretty stacked this year which is cool


Laga — Probably the player this SPL season most likely to pull off a really good record, but also with a chance to just buster out. Laga has like the best win rate vs me in friendlies and his play is often really impressive such as vs checkmater in game 2 of their Open semifinals set. He's also the single DOU player least likely to choke. But other times he just plays worse than a ladder kid and has an overall 2-3 record in the seasonals. I think that mostly happens when he isn't motivated for the tournament though so it shouldn't be a problem in SPL. He's not up to date on the metagame, so buying him is betting he can fix that. He probably can though.

kamikaze17 — kamikaze is a very good player that made top 6 in all of DOU Spring Seasonal, DOU Summer Seasonal, and the Doubles Open, and is #3 on the power rankings. Perhaps equally importantly, he's an absolute delight to work with.

Arcticblast — Last year we warned against buying Arcticblast because he'd just come back from a long "quit" and was rusty and prone to choking, but this year is a completely different Arcticblast. He's been playing consistently and working hard on his ability to stay cool under pressure. The one note of warning is that he really likes to use stupid bullshit and hype it up, so if you pick him you'll have to keep a tight watch to make sure he doesn't bring Rocky Helmet Reflect Serperior and Mega Tyranitar to his matches.

BLOOD TOTEM — TOTEM is one of the best DOU players of all time but spending a lot on him is a bet against his motivation. He can bring random bullshit like Mega Pidgeot and beat kamikaze17 or Sigilyph and take a game off of KyleCole even when he's not trying but when he is he's extremely scary. Even if he doesn't go hard in SPL I expect him to end up with a decent record (as long as you hound him to schedule his matches) but he has potential to overperform massively. He did tell me he was interested in building again so I have high hopes.

KyleCole — KyleCole is a very low variance player. I expect him to consistently beat worse players, often more consistently than I expect from the people favored against him. In addition, he's done well in all three seasonals: top 24, then top 12, then a win, and is #2 on the power ranks. His biggest strength is his teambuilding—he's very adept at counterteaming his opponents (he's done it to me twice), but in SPL where people will be building new teams each week I'm not sure if this will be able to carry him against the people who I'd list above him (the above players + myself).


Braverius — Braverius is the one VGC player that I can sincerely recommend for SPL. His builds often tend toward the gimmicky, but he "gets" the transition to 6v6 doubles better than most others and is legitimately enthusiastic about the tier when he builds and plays—he was even on the DOU council for a time. Unfortunately, he's a busy guy and may not have too much time for this SPL. Braverius is the sort of person who won't sign up unless he thinks he can give it his all, but he often thinks he has time for something and then later realizes he really doesn't.

qsns — qsns is the newest addition to the upper ranks of DOU players but has made great progress in the past few months and continues to improve. Though he's new to playing under tournament pressure and thus may require a little moral support from his manager, qsns is showing no signs that he's reached the end of his meteoric rise and could thus be an appreciating investment.

deoxys speed — deoxys speed's results can vary wildly from week to week. One day he's playing fantastic and could beat anyone and the next he's not good. Overall his results average toward the lower end of the SPL range which is why I've placed him here. I wouldn't at all be surprised if he ended 3-6 but his 3 wins were against myself, Laga, and kamikaze. If he can manage to keep up his top level of play every week then he could really overperform, though I wouldn't expect that to happen.


shaian — A decent player, but also tends to get better results when he doesn't use his own teams. He had a good fall seasonal run, getting past deoxys speed, qsns, and TGMD. He has some poor competitor habits (not getting adequate sleep, building right before he plays, NOT READING THE FUCKING BATTLE LOG) but if you can hammer those out of him he will be able to put up a threat.

Lohgock — He's a fine player but has a real lack of data points to help place him. Don't judge him based on his previous SPL season because I was doing most of the work then, but that aside he's still got some notable performances to his name. #1 in the world in CP right now so obviously he's good.

Memoric — Memoric is a good player but not great—he's prone to choking, almost managing to choke away unloseable games in all of winners' semis, winners' finals, and grand finals in the tournament that he won, and his teams though solid are extremely repetitive.

VGC Players — In general I would recommend against buying these guys. Sure they did well in SPL5 but a lot changed since then. In SPL5, we were on a fairly even playing field for metagame knowledge because XY was brand new but now DOU players have two years of meta knowledge VGCers don't. In SPL5, the best DOU players still only had a year of Doubles experience, where now they have three times as much. Also you guys picked people like Joim and youngjake93 so it wasn't really a fair comparison at all. In addition, VGC players tend to become unmotivated as the season goes on. I don't blame them because they're playing a meta they don't care about on a site they don't care about, it's just a fact. The only VGC players to get a positive record in SPL6 were Braverius and Zubat, whereas all of the DOU mains who played the majority of the season ended with positive records. I don't expect SPL7 to be any better for VGCers as time only really works against them.

People not yet mentioned on this list are ones I don't seriously consider tournament threats


finally — There are two types of players: players whose success comes from an intrinsic ability to "get" the game and players whose success comes from playing the game over and over until they can run through 10000 possibilities in the matter of seconds and teambuild in their sleep. I'm not ripping on either type, but finally is the latter. After last SPL ended he basically stopped completely and started playing league and his skill dropped off extremely quick and has probably only gotten worse. Watching finally play toward the end of Winter Seasonal was like a completely different finally. He's not signing up anyways, I'm just putting this in here so the 5-6 managers who probably were planning on buying him will stop hoping he changes his mind.

Checkmater75 — He's gotten good results because of his good instincts but fundamentally fails to understand the game. He thinks every turn is simply each player trying to predict the other's move and cannot grasp the idea of covering multiple options or making optimal plays; he always evaluates whether a play was right or wrong "depending on what the opponent did" which is of course completely wrong because you don't know what your opponent is going to do when you click your move. Also he can't build solid teams.
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It’s just us kittens left, and the rain is coming
is a Tiering Contributor
Checkmater75 — He's gotten good results because of his good instincts but fundamentally fails to understand the game. He thinks every turn is simply each player trying to predict the other's move and cannot grasp the idea of covering multiple options or making optimal plays; he always evaluates whether a play was right or wrong "depending on what the opponent did" which is of course completely wrong because you don't know what your opponent is going to do when you click your move. Also he can't build solid teams.

oh and I forgot this too
If you're going to talk shit back it up please


but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
I think its actually kind of cool that stratos gave the managers some insight into the doubles players, since many managers don't necessarily know a lot about them, I think the same might be the same for RU, so I present to you:

atomicllamas guide to buying RU players:

49 - pretty cute selfie, 8/10 would buy
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