This is the "self-KO clause" that's no longer effective, right?
Self-KO Clause: If a player uses a recoil move to cause a draw, that player wins. If a player uses Explosion, Selfdestruct, Destiny Bond, or Perish Song to cause a draw, that player loses. If a draw would be caused by a hold item or ability that causes recoil to the opponent, the player that controls the Pokémon with the hold item or ability wins.
in this replay I (DanteTHOT) lose to timer despite making my move almost immediately because the timer starts running while attack animations happen, which can take longer than 5 seconds, and because my opponent set the timer, i can't turn it off. Is it possible to make the timer always reset back to 20 seconds when the timer goes under 20 seconds because the battle would continue for a lot longer if the timer didn't run during the attack animation. I know you can't see that from the replay, but is there any way to turn off the opponent's timer or make it always default to 20 seconds
skip to turn 250 to get to the point where the timer becomes impossible to avoid
Hey, I was team-building the other day and just wanted to know how effectively my pokemon performed. I was wondering if it would be a good idea to build a damage chart, resembling that of Lseague of Legends. I was just thinking that it would be a good addition.