Teams out sadly, so gonna talk about the teams I didn't really get a chance to unpack in other posts as well as brief recaps on ones I have.
Game 1 (W vs robjr)
I liked the idea of Z-Focus Hydreigon vs Rob because it took advantage of a lot of his non-fairy builds (or if there was one it is Klefki), as well as luring Cobalion like it did in the game. Aggron and Florges have been used other times besides me, forming a great defensive backbone (substitute Steel in for Aggron if you want etc.), I liked Aggron because it could trade with Hippowdon more easily than other Steel-type thanks to Filter and Hippo proved annoying for earlier drafts of this build. Fire Punch since my main SD sciz check was a Jellicent and wanted to have insurance. Jellicent was meant to help vs Stall and Suicune, Taunt was very useful in conjunction with Nihilego's Toxic Spikes. Krookodile does whatit does and compressed a million roles to make the team functional vs a multitude of threats (Manectric, Latias, etc.) Probably the most all around solid team I made of the tournament.
Game 2 (W vs McMeghan)
Mostly built around unlocking the anti fat / anti offense core of LO Mixed Kommo-o and Hone Claws Aero respectively. Added Specs Band breaker duo of Primarina and Scizor, both also used typing to check dangerous shit like Latias and Hydreigon. Palossand and Rotom-H were the support for the team, providing Hazards, Removal, and a lot of defneivse utility. Very happy with hai this came out as well, ended up fighting wacky offense so Aerodactyl did a lot, Kommo-o ended up checking a Barbaracle of all things. Fun team to play with some cool sets and goat Brockhampton nicknames.
Game 3 (W vs Manipulative)
Shamelessly plugging this team lol already went in depth on this one. Nicknamed off of Fate classes because I'm a weeb and had to let that show at least once. Team performed mostly well in a abd matchup although I messed up the piloting at the end.
Game 4 (L vs Pak)
Pak looked very weak to Altaria and that's where I started for this team, adding Suicune early as I thought it would be a left field pick from me. Unfortunately it was such a good pick that Pak brought Lum Berry Tsareena because of how weak he was to it. Bronzong covered me as a rocker versus opposing Mega Altaria, and Krookodile did Krook things. Salazzle was a Scizor check as well as a way to annoy things like Empoleon and Nihilego, and just gain early momentum. This set is great people should use it more. Rotom got me some momentum generation and removal, even though I had to use dogshit mono Volt Switch because Pain Split was important on a bulky team like this. I'm not mad about how this team turned out, I think it's relatively solid although maybe Rotom-Heat + Something else in the salazzle slot would have covered all bases better. Moltres abused this teams lack of a proper answer to it in the game and I lost for it. Had Stakataka in an earlier draft but got too paranoid of opposing Alts.
GGs to all my opponents, respected you all as players and was glad to be given a chance. Looking forward to handsome gentleman Pak hopefully continue his undefeated streak, and also excited to see how Hogg does playing in this pool for Stage 2 on the Astrotias. UU games have been one of the higher quality in the lower tiers and hopefully that trend continues. @ everyone else post ffs
Edit: week 1 predictions because I'm cool
Hogg over Pasy
Lycans over rob
Pak over HT
Game 1 (W vs robjr)
LCD (Aggron-Mega) @ Aggronite
Ability: Filter
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Fire Punch
- Toxic
Psychotropia (Nihilego) @ Black Sludge
Ability: Beast Boost
EVs: 80 Def / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Power Gem
- Sludge Wave
- Protect
Collapse (Krookodile) (M) @ Choice Scarf
Ability: Intimidate
EVs: 16 HP / 232 Atk / 8 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Crunch
Ultimate Artificer (Jellicent) (M) @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Hex
- Recover
Charging the Void (Florges-White) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Wish
- Heal Bell
Cygnus Terminal (Hydreigon) (F) @ Fightinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Defog
- Roost
Ability: Filter
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Fire Punch
- Toxic
Psychotropia (Nihilego) @ Black Sludge
Ability: Beast Boost
EVs: 80 Def / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Power Gem
- Sludge Wave
- Protect
Collapse (Krookodile) (M) @ Choice Scarf
Ability: Intimidate
EVs: 16 HP / 232 Atk / 8 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Crunch
Ultimate Artificer (Jellicent) (M) @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Hex
- Recover
Charging the Void (Florges-White) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Wish
- Heal Bell
Cygnus Terminal (Hydreigon) (F) @ Fightinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Defog
- Roost
I liked the idea of Z-Focus Hydreigon vs Rob because it took advantage of a lot of his non-fairy builds (or if there was one it is Klefki), as well as luring Cobalion like it did in the game. Aggron and Florges have been used other times besides me, forming a great defensive backbone (substitute Steel in for Aggron if you want etc.), I liked Aggron because it could trade with Hippowdon more easily than other Steel-type thanks to Filter and Hippo proved annoying for earlier drafts of this build. Fire Punch since my main SD sciz check was a Jellicent and wanted to have insurance. Jellicent was meant to help vs Stall and Suicune, Taunt was very useful in conjunction with Nihilego's Toxic Spikes. Krookodile does whatit does and compressed a million roles to make the team functional vs a multitude of threats (Manectric, Latias, etc.) Probably the most all around solid team I made of the tournament.
Game 2 (W vs McMeghan)
TRUMAN (Kommo-o) @ Life Orb
Ability: Overcoat
EVs: 28 Atk / 228 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Taunt
TONYA (Scizor) @ Choice Band
Ability: Technician
EVs: 156 HP / 244 Atk / 100 SpD / 8 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
DONT BE FAMOUS (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 248 Atk / 8 Def / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Earthquake
- Aqua Tail
READY FOR WAR (Palossand) @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 172 Def / 16 SpA / 68 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shadow Ball
- Earth Power
- Shore Up
DIANA (Primarina) @ Choice Specs
Ability: Torrent
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Sparkling Aria
- Moonblast
- Psychic
WILDFIRE (Rotom Heat) @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 16 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Toxic
- Defog
Ability: Overcoat
EVs: 28 Atk / 228 SpA / 252 Spe
Naive Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Taunt
TONYA (Scizor) @ Choice Band
Ability: Technician
EVs: 156 HP / 244 Atk / 100 SpD / 8 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower
DONT BE FAMOUS (Aerodactyl-Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 248 Atk / 8 Def / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Earthquake
- Aqua Tail
READY FOR WAR (Palossand) @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 172 Def / 16 SpA / 68 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Shadow Ball
- Earth Power
- Shore Up
DIANA (Primarina) @ Choice Specs
Ability: Torrent
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Sparkling Aria
- Moonblast
- Psychic
WILDFIRE (Rotom Heat) @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 16 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Toxic
- Defog
Mostly built around unlocking the anti fat / anti offense core of LO Mixed Kommo-o and Hone Claws Aero respectively. Added Specs Band breaker duo of Primarina and Scizor, both also used typing to check dangerous shit like Latias and Hydreigon. Palossand and Rotom-H were the support for the team, providing Hazards, Removal, and a lot of defneivse utility. Very happy with hai this came out as well, ended up fighting wacky offense so Aerodactyl did a lot, Kommo-o ended up checking a Barbaracle of all things. Fun team to play with some cool sets and goat Brockhampton nicknames.
Game 3 (W vs Manipulative)
Shamelessly plugging this team lol already went in depth on this one. Nicknamed off of Fate classes because I'm a weeb and had to let that show at least once. Team performed mostly well in a abd matchup although I messed up the piloting at the end.
Game 4 (L vs Pak)
Particles & Waves (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Streams (Altaria-Mega) @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost
Every Town (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 20 Def / 236 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Protect
Far From the City (Rotom-Mow) @ Electrium Z
Ability: Levitate
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Pain Split
- Defog
Vanishing Point (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 16 HP / 232 Atk / 8 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Iron Tail
K56 (Salazzle) (F) @ Leftovers
Ability: Corrosion
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Protect
- Taunt
Ability: Pressure
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Streams (Altaria-Mega) @ Altarianite
Ability: Pixilate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost
Every Town (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 20 Def / 236 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Psywave
- Toxic
- Protect
Far From the City (Rotom-Mow) @ Electrium Z
Ability: Levitate
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Pain Split
- Defog
Vanishing Point (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 16 HP / 232 Atk / 8 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Iron Tail
K56 (Salazzle) (F) @ Leftovers
Ability: Corrosion
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Protect
- Taunt
Pak looked very weak to Altaria and that's where I started for this team, adding Suicune early as I thought it would be a left field pick from me. Unfortunately it was such a good pick that Pak brought Lum Berry Tsareena because of how weak he was to it. Bronzong covered me as a rocker versus opposing Mega Altaria, and Krookodile did Krook things. Salazzle was a Scizor check as well as a way to annoy things like Empoleon and Nihilego, and just gain early momentum. This set is great people should use it more. Rotom got me some momentum generation and removal, even though I had to use dogshit mono Volt Switch because Pain Split was important on a bulky team like this. I'm not mad about how this team turned out, I think it's relatively solid although maybe Rotom-Heat + Something else in the salazzle slot would have covered all bases better. Moltres abused this teams lack of a proper answer to it in the game and I lost for it. Had Stakataka in an earlier draft but got too paranoid of opposing Alts.
GGs to all my opponents, respected you all as players and was glad to be given a chance. Looking forward to handsome gentleman Pak hopefully continue his undefeated streak, and also excited to see how Hogg does playing in this pool for Stage 2 on the Astrotias. UU games have been one of the higher quality in the lower tiers and hopefully that trend continues. @ everyone else post ffs
Edit: week 1 predictions because I'm cool
Hogg over Pasy
Lycans over rob
Pak over HT
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