Interesting start for ABR in his first SM game, sacking serperior to paralyze two pokemon at the beginning, but he did get lucky with the para allowing 41% chip on lando. ABR realizes xray has limited Alakazam answers, and thing start to get scary. ABR got more short team predictions right, punishing xray for predicting volt switch and ice beaming and volt switching against charizard's solarbeam. I believe xray made some objectively questionable moves in this game though, such as switching charizard into tapu fini as sunlight goes down wich made him lose a potentially important sack, and solarbeaming a near full health vest magearna cant be a good idea in the first place. ABR manages to hold charizard down until zam can go in get one for himself. Sub u-turn victini is interesting, but by then getting free turns for zard-y doesn't matter as it's free real state for alakazam and scarf landorus. Interesting hp flying landorus reveal in the end. Against Punny, ABR uses ditto and kommo-o to prevent amoongus from making progress, as they are both immune to spore, and eventually one mon gets slept in Punny's side. More nice plays to chip tornadus with facade and come with ditto against heatran. Magma storm misses against kommo and that's a bit unfortunate since tran could at least bring it to low hp, but then Punny brings it back some turns later catching the magnezone with heat wave against ditto but gets unlucky again, missing the hurricane against rotom and dying to pursuit scizor. Punny reveals that his heatran is actually hp ice wich is really cool. Even at this HP, heatran is still a hope for Punny, since it is faster than gliscor, but some plays to heal gliscor's hp seal the fate. I'm not sure why Punny let his most important pokemon in the match take a drain punch, but he played pretty well regardless and would have much more chances without the hurricane miss, maybe even win since ABR would not have a rotom to pivot in the end. Good moves by ABR in the game too, especially the ditto usage to deal with amoongus and heatran and being patient with his gliscor. ABR maintains his style for SM, standard teams with a lot of techs for specific matchups, and A LOT of consistency in getting short terms predictions right, wich makes me think he spends a lot of time studying his opponents alone.
McM's first SM game starts with mawiles being traded, good read by Finch there punishing McM for expecting u-turn. If the calc is not failing me, Finch had around 81% chance of killing zapdos with the z move and McM survives the damage roll, and despite mispredicting, he gets to keep his zapdos for now. McM makes nice moves with kyurem predicting finch's magearna twice and the game feels evenly matched until and a stone edge miss does allow McM to chip the landorus more then. Nice read by finch again u-turning on koko's u-turn, but McM went absolutely crazy in this end game predicting tornadus almost every time to send tapu koko and manages to get past torn+magearna and wins the game. Finch would have probably won without the low roll or edge miss, as landorus would have a lot more oportunities to come in and click earthquake (z rock u-turn is very nice btw), but extremely impressive end game performace by mcm predicting almost everything right for a string of 15 turns after kyurem-b was sacked. A crazy start against John W, McM chooses to bluff hp ground to get a kill on gliscor with a volc that's usually worthless against heatran without hp ground, and uses it to find a free turn for medicham, resulting in another kill. Mawile crits landorus resulting in both players trading kills, until a timely double switch ends the game as medicham heals with grassy terrain enough to take a sucker punch and John W's team is too slow. In his third game, McM brought a classic Ben Gay squad against another fat looking team with a life orb clefable and final gambit victini leaves hippo with 4%. Very drawn out game, with Quaze trying to break through with his life orb clef and McM switching a lot to guard against it, and some weird freeze + toxic miss is unfortunate. McM shows the patience of a shaolin monk in this game, using the sleep tornadus to double into his low hp hippo to heal him up after 75 turns and playing around clefable's flamethrower pp until quaze gets impatient, and he picked apart the exact turn he got impatient to kill it with charizard flare blitz and win the game. Despite winning a game he probably shouldnt have through luck, McM displayed superb flexibility to outplay his opponents, be it through positioning, bluffing and patience, something I did not see him doing in other gens at all, at least in this playoff run.
Very tough call to make, but I will give McM the edge here since ABR has been relying on these short term reads to win his games and I dont think these will work against McM given how incredibly creative he has been to outplay his opponents in all 3 games, I think it will be way too hard for ABR to just download McM's tendencies and act accordingly.
In the end, this entire series feels like preparation vs outsmarting to me, the two masters of two different schools of competitive pokemon, and I can't wait to see it live.
SM: McMeghan, 55-45