Quality Control Smokomodo [QC 1/3]

[OVERVIEW]

-Smokomodo serves as a decent balance breaker capable of dismantling many common balance cores such as Heatran+Tangrowth thanks to its great typing, which allows it to hit almost the entire metagame for neutral damage, and its access to Taunt and Morning Sun.
-Once its answers are weakened, Smokomodo is able to break through Stall teams with ease.
-Its typing also allows it to serve as a soft check to many dangerous threats like Heatran, Magearna, and Tapu Koko.

-However, Smokomodo's typing still leaves it open to Rotom-W, Mega Latios, and Mega Latias, which resist both its STAB and have the coverage to deal with it.
-Its Ground-type weakness means that is easily forced out by Ground-types like Landorus-T, Garchomp, and Gliscor and needs to watch out for coverage from the likes of Heatran, Tangrowth, and Arghonaut.
-It's average bulk makes it so that Magearna can still overwhelm Smokomodo with its Z-Move or coverage moves.
-Despite the good coverage of its STAB moves, many threats like Tornadus-T and Volkraken can take advantage of one of them and easily force it out, making Smokomodo very prediction-reliant.
-Because of its middling speed and bulk, many faster offensive threats like Pajantom, Mega Diancie, and Mega Alakazam are capable of easily forcing it out.

[SET]
name: Taunt
move 1: Flare Blitz
move 2: Earthquake
move 3: Morning Sun
move 4: Taunt
item: Metronome
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

-Morning Sun allows Smokomodo to avoid being worn down by weak or resisted moves such as Heatran's Magma Storm and Chansey's Seismic Toss
-Taunt is used to shut down walls like Chansey by preventing them from recovering their health.

Set Details
========

-Metronome is the preferred item, as it works well with the relatively spammable nature of Smokomodo's STAB moves.
-Alternatively, Soft Sand gives Earthquake an immediate boost in power.

Usage Tips
========

-Smokomodo should switch in against threats against threats that can't deal much damage to it like Tapu Koko, Celesteela, defensive Jumbao and Zapdos.
-It should also attempt to check Heatran and Magearna, although it needs to be careful against these, as their powerful attacks can easily overwhelm Smokomodo over time, especially with help from entry hazards.
-Use Taunt to completely shut down walls like Chansey and while checks like Arghonaut and Mega Latios are switching in to prevent them from freely using Recover.
-As long as the opponent has Pokemon capable of playing around Smokomodo, always choose which move to use carefully, as picking the wrong one can let dangerous threats like Volkraken and offensive Tornadus-T in very easily.
-If the opponent has a healthy Rocky Helmet Tornadus-T, consider double switching to a teammate that can handle it instead of trying to directly attack it on the switch, as the damage from Rocky Helmet combined with Flare Blitz recoil would wear down Smokomodo too fast, while Tornadus-T will regain its health back when it switches out thanks to Regenerator.

Team Options
========

-Weavile can help Smokomodo by removing Mega Latios and Tornadus-T with Pursuit. Additionally, it can also remove Arghonaut's Leftovers, making it easier to break for Smokomodo.
-Levitate users can take advantage of the Ground-type move that Smokomodo tends to bait, so Rotom-W and Mega Latios are good teammates. Flying-types like Tornadus-T also work well for the same reason and they also appreciate Smokomodo checking Electric-types like Tapu Koko and Zapdos.
-Electric-types like Krilowatt and Tapu Koko are able to take advantage of Tornadus-T and Arghonaut, making them good options to pair with Smokomodo.
-Grass types like Jumbao and Necturna can take advantage of the Ground- and Water-type moves that Smokomodo tends to attract, such as Choice Scarf Volkraken's Hydro Pump, and appreciate its ability to check Heatran and Celesteela. Ferrothorn might only resist Water-type moves, but it can set up hazards to make it easier for Smokomodo to break walls.



[STRATEGY COMMENTS]
Other Options
=============

-Technician can be used alongside Hidden Power Ice in order to lure in Ground-types like Landorus-T, Garchomp, and Gliscor, although it doesn't do much besides that.
-Smokomodo can act as a Stealth Rock setter, but it has a bad matchup against common forms of hazard removal such as Tornadus-T and Rotom-W.
-Using any of these options means giving up either Taunt or Morning Sun, which would significantly worsen Smokomodo's ability to threaten passive Pokemon.

Checks and Counters
===================

**Ground-type immune Pokemon**: Mega Latios, Mega Latias, and Rotom-W takes little damage from any of Smokomodo's attacks and scare it out with their super effective moves. Rocky Helmet Tornadus-T can take a Flare Blitz relatively well while Smokomodo is worn down very fast by Rocky Helmet damage and Flare Blitz recoil. Offensive sets can't take Flare Blitz very well but once they are in, they can still threaten Smokomodo with their powerful Hurricane.

**Water-types**: Arghonaut can tank most of Smokomodo's moves and deals heavy damage with Earthquake; however Taunt means that it will have trouble keeping itself healthy and it can be overwhelmed with repeated Earthquakes if you pick Smokomodo's moves correctly. Choice Scarf Volkraken is capable of switching into Flare Blitz, but needs to watch out for Earthquake. Ash-Greninja can force Smokomodo out, but can't switch in directly.

**Ground-types**: Gliscor and Landorus-T avoid the 2HKO from Flare Blitz and always OHKO after Flare Blitz recoil, although the lack of recovery from the latter means it can only switch once. Garchomp doesn't like taking an Earthquake, but it outspeeds Smokomodo, forcing it out immediately. However, all three need to watch up for the rare Technician-boosted Hidden Power Ice.

**Other faster Pokemon**: Pokemon like Krilowatt, Mega Crucibelle, Mega Diancie, and Mega Alakazam can force out Smokomodo thanks to their superior speed, although most of them will require some previous damage in order to KO.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[Jordy, 395754], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Jordy

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Moderator
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[OVERVIEW]

-Smokomodo serves as a decent stallbreaker thanks to its great typing thanks to its typing, which allows it to hit almost the entire metagame for neutral damage, and its access to Taunt and Morning Sun. I disagree with the statement that it is a decent stallbreaker; it is a mediocre stallbreaker if anything, because it's often just incapable of switching into play and actually breaking stuff like Arghonaut. I'd rather focus this on it being a good balance breaker and then say that it can break stall, but a lot of circumstances have to be met.
-With these tools, Smokomodo can dismantle many common balance cores like Heatran+Tangrowth. Interpret this into the above rather than a separate sentence.
-Even walls that avoid being 2HKOed like Arghonaut are unable to switch in repeatedly because of Taunt. If anything this is a point against Smokomodo, because it shows how reliant it is on safely getting a Taunt off.
-Its typing also allows it to serve as a soft check to many dangerous threats like Heatran, Magearna, Mega Mawile, and Tapu Koko. Mega Mawile does way too much to Smokomodo for it to even be a notable soft check.

-However, Smokomodo's Ground-type weakness means that is easily forced out by bulky Ground-types like Landorus-T, Garchomp, and Gliscor and needs to watch out for coverage from the likes of Heatran, Tangrowth, and Arghonaut.
-It's average bulk makes it so that threats such as Magearna and Heatran can still overwhelm Smokomodo with their Z-Move or coverage moves. You mention Heatran already.
-Despite the good coverage of its STAB moves, many threats like Tornadus-T and Volkraken can take advantage of one of them and easily force it out, making Smokomodo very prediction-reliant.
-Because of its middling speed and mediocre bulk, many faster offensive threats like Pajantom, Mega Diancie and Mega Alakazam are capable of easily forcing it out.
I'd definitely add a mention of Mega Latios and Mega Latias.

[SET]
name: Stallbreaker
move 1: Flare Blitz
move 2: Earthquake
move 3: Morning Sun
move 4: Taunt
item: Metronome / Soft Sand
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

-Morning Sun
-Taunt is used to shut down walls like Chansey by preventing them from recovering their health.

Set Details
========

-Metronome helps to break walls like Arghonaut, Zapdos, and Chansey with repeated attacks. Zapdos and Chansey are walled by Smokomodo; they're not the reason why it runs Metronome. I'd honestly just say that because of Smokomodo's good neutral coverage, it has relatively spammable moves and that works well in tandem with Metronome.
-Alternatively, Soft Sand gives Earthquake an immediate boost in power.

Usage Tips
========

-Smokomodo should switch in against threats against threats that can't deal much damage to it like Magearna, Tapu Koko, Celesteela, and Zapdos. You already mention Magearna later on. I think you should probably add defensive Jumbao to the list too.
-It should also attempt to check Heatran and Magearna, although it needs to be careful against these, as their powerful attacks can easily overwhelm Smokomodo with the right prediction.
-Use Taunt to completely shut down walls like Chansey and to prevent checks like Arghonaut and Mega Latios from freely using Recover, although the latter needs to be done while it switches in. You also have to hit Arghonaut on the switch in or predict when it'll use Recover. Knock Off cripples Smokomodo far too much and Earthquake does too much for it to just heal off with Morning Sun.
-As long as the opponent has Pokemon capable of playing around Smokomodo, always choose which move to use carefully, as picking the wrong one can let dangerous threats like Volkraken and Tornadus-T in very easily. Honestly not sure of the Tornadus-T mention, because even if Smokomodo does use Flare Blitz, it'll just do 35% to itself with Rocky Helmet and Flare Blitz recoil, while Tornadus-T just shrugs it off.

Team Options
========

-Pursuit trappers like Weavile and Mega Tyranitar can help Smokomodo by removing Mega Latios and Tornadus-T, some of its most prominent checks. Weavile can also remove Arghonaut's Leftovers, making it easier to break and Mega Tyranitar provides valuable Stealth Rock support. I don't like the Mega Tyranitar mention at all. Although Smokomodo actually provides a lot to Mega Tyranitar teams in theory, it's just far too easy to wear down with the cut in recovery from Morning Sun.
-Electric-types like Krilowatt, Tapu Koko and Zapdos Rotom-W are able to take advantage of Tornadus-T and Arghonaut,making them good options to pair with Smokomodo. The last one also provides a valuable Ground-type immunity, allowing it to check Landorus-T and Gliscor too. Simply more relevant and doesn't lose to Stealth Rock.
-Grass types like Jumbao and Necturna can take advantage of the Ground- and Water-type moves that Smokomodo tends to attract like?? and appreciate its ability to check Heatran and Celesteela. Ferrothorn might only resist Water-type moves, but it can set up hazards to make it easier for Smokomodo to break walls.
-Levitate users can take advantage of the Ground-type move that Smokomodo tends to bait, so Rotom-W and Mega Latios are good teammates. Flying-types like Tornadus-T also work for the same reason, and they also appreciate Smokomodo checking Electric-types like Tapu Koko and Zapdos.


[STRATEGY COMMENTS]
Other Options
=============

-Technician can be used alongside Hidden Power Ice in order to lure in Ground-types like Landorus-T, Garchomp, and Gliscor, although it doesn't do much besides that.
-Smokomodo can act as a Stealth Rock setter, but it has a bad matchup against common forms of hazard removal such as Tornadus-T, Rotom-W, and Gliscor.
-Using any of these options means giving up either Taunt or Morning Sun, which would significantly worsen Smokomodo's ability to threaten passive Pokemon.

Checks and Counters
===================

**Ground-type immune Pokemon**: Mega Latios, Mega Latias, and Rotom-W takes little damage from any of Smokomodo's attacks and scare it out with their super effective moves. Gliscor and Landorus-T avoid the 2HKO from Flare Blitz and always OHKOes after recoil damage, although the lack of recovery from the latter means it can only switch once, and they both need to watch up for the rare Technician-boosted Hidden Power Ice. Tornadus-T can't take Flare Blitz well but once it's in, it can threaten Smokomodo with its powerful Hurricane.

**Water-types**: Arghonaut can tank most of Smokomodo's moves and deals heavy damage with Earthquake; however Taunt means that it will have trouble keeping itself healthy and it can be overwhelmed with repeated Metronome-boosted Earthquakes. You could probably place a bit more emphasis on how prediction reliant Smokomodo is in this situation. Choice Scarf Volkraken is capable of switching into Flare Blitz, but needs to watch out for Earthquake. Ash-Greninja can force Smokomodo out, but has a hard time switching in directly.

**Ground-types**: Garchomp doesn't like taking an Earthquake, but it outspeeds Smokomodo, forcing it out immediately. Colossoil is incapable of switching in, but it can tank one move and retaliate if necessary.

**Other faster Pokemon**: Pokemon like Krilowatt, Mega Crucibelle, Mega Diancie, and Mega Alakazam can force out Smokomodo thanks to their superior speed, although most of them will require some previous damage in order to KO.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
I'm not going to stamp this yet.

On another note, this is also my 2K post. I'll try and keep it short, but my time on Smogon has been amazing and I do not plan on stopping any time soon.
No particular order!!

Mellow - You're a great friend, I really appreciate every day we talk about whatever the fuck. I know that you don't think that you'll be able to get a Contributor badge, but I'm sure that you will, you're a great writer.

Leo GMars - I am really grateful to you for giving me a shot on the OU QC team, if I didn't, I wouldn't be where I am now. You guys are both great friends to talk to too.

locri - No matter how much I may meme you with your abstract word choices, we're still good friends. You're probably one of the best writers on Smogon right now, keep up the great work man.

Finchinator - Thank you for giving me my ladybug, it really meant a lot to me, even if it may not look like it because I took a break not too long after that. You're the best Forum Leader OU could ask for for sure, keep up the great work!

snake_rattler - Thanks to you I'm where I am right now, thank you for giving me a chance on the CAP QC team and eventually even making me a mod! Besides that, you're also a really great friend that I really look up to.

Jho xavgb SHSP Mx LucarioOfLegends - You guys are the best QC team I could've asked for. Since I joined the QC team, the QC team has grown a lot and I'm really proud of it, thanks to you guys!

Nuked - Even though we don't talk as much as we used to, you're a really amazing person. Even though you're saying you've kind of plateau'd on Smogon, I am confident that you will achieve much more sooner rather than later.

Talah - You're a really great person that's pleasant to talk to. Moreover, you're doing really well in tournaments recently and are very motivated to contribute, keep up the great work.

Drapionswing Birkal - Thank you for taking a shot at me during CAPTT, my time on the Argho's was great and without that opportunity I definitely wouldn't be playing CAP right now.

TPP - Even though we don't talk a lot, whenever we do, you're really chill. Congrats on becoming the RMT Leader, keep up the great work.

Indigo Plateau - You're a great mod, quality QC checker, and amazing poster, keep the good work coming!

uwu Sith Lord uwu - You're one of the best, most strict OU mods and also an amazing person to talk to, keep it up!

tondas - You're really cool to talk to whenever there's a PU suspect and even when there isn't. I really like the work that you do for PU, big fan.

Rabia - Even though we don't talk too often, whenever we do, it's always really fun. Keep the great work coming!

Estronic - Keep up the quality AM GPs, I'm sure you'll be accepted onto the GP team sooner rather than later.

HarrisIsAwesome - Even though you haven't had a great run this SPL, you're really motivated and I'm sure that you'll be able to bounce back in the future. The 2 years that we have been friends have been 2 really great years. Thank you.

Crew - Crew is such a nice place to talk, thank you for the great times there. No tags because I am too lazy to tag each one of you, but you know who you are.
 
Last edited:

Jordy

is a Tutoris a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
comments in purple things to remove in red
[OVERVIEW]

-Smokomodo serves as a decent balance breaker capable of dismantling many common balance cores such as Heatran+Tangrowth thanks to its great typing, which allows it to hit almost the entire metagame for neutral damage, and its access to Taunt and Morning Sun.
-Once its answers are weakened, Smokomodo is able to break through Stall teams with ease.
-Its typing also allows it to serve as a soft check to many dangerous threats like Heatran, Magearna, and Tapu Koko.

-However, Smokomodo's typing still leaves it open to Rotom-W, Mega Latios, and Mega Latias, which resist both its STAB and have the coverage to deal with it.
-Its Ground-type weakness means that is easily forced out by Ground-types like Landorus-T, Garchomp, and Gliscor and needs to watch out for coverage from the likes of Heatran, Tangrowth, and Arghonaut.
-It's average bulk makes it so that Magearna can still overwhelm Smokomodo with its Z-Move or coverage moves.
-Despite the good coverage of its STAB moves, many threats like Tornadus-T and Volkraken can take advantage of one of them and easily force it out, making Smokomodo very prediction-reliant.
-Because of its middling speed and bulk, many faster offensive threats like Pajantom, Mega Diancie, and Mega Alakazam are capable of easily forcing it out.

[SET]
name: Stallbreaker !!!
move 1: Flare Blitz
move 2: Earthquake
move 3: Morning Sun
move 4: Taunt
item: Metronome / Soft Sand
ability: Blaze
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

-Morning Sun allows Smokomodo to avoid being worn down by weak or resisted moves such as Heatran's Magma Storm and Chansey's Seismic Toss
-Taunt is used to shut down walls like Chansey by preventing them from recovering their health.

Set Details
========

-Metronome is the preferred item, as it works well with the relatively spammable nature of Smokomodo's STAB moves.
-Alternatively, Soft Sand gives Earthquake an immediate boost in power. Does this help with anything in particular? If it doesn't, it should probably be dropped as a slash.

Usage Tips
========

-Smokomodo should switch in against threats against threats that can't deal much damage to it like Tapu Koko, Celesteela, defensive Jumbao and Zapdos.
-It should also attempt to check Heatran and Magearna, although it needs to be careful against these, as their powerful attacks can easily overwhelm Smokomodo with the right prediction. Rather than the right prediction, I'd say that they can overwhelm it over time when factoring in hazards etc.
-Use Taunt to completely shut down walls like Chansey and while checks like Arghonaut and Mega Latios are switching in to prevent them from freely using Recover.
-As long as the opponent has Pokemon capable of playing around Smokomodo, always choose which move to use carefully, as picking the wrong one can let dangerous threats like Volkraken and offensive Tornadus-T in very easily.
-If the opponent has a healthy Rocky Helmet Tornadus-T, consider double switching to a teammate that can handle it instead of trying to directly attack it on the switch, as the damage from Rocky Helmet combined with Flare Blitz recoil would wear down Smokomodo too fast, while Tornadus-T will regain its health back when it switches out thanks to Regenerator.

Team Options
========

-Weavile can help Smokomodo by removing Mega Latios and Tornadus-T with Pursuit. Additionally, it can also remove Arghonaut's Leftovers, making it easier to break for Smokomodo.
-Levitate users can take advantage of the Ground-type move that Smokomodo tends to bait, so Rotom-W and Mega Latios are good teammates. Flying-types like Tornadus-T also work well for the same reason and they also appreciate Smokomodo checking Electric-types like Tapu Koko and Zapdos.
-Electric-types like Krilowatt and Tapu Koko are able to take advantage of Tornadus-T and Arghonaut, making them good options to pair with Smokomodo.
-Grass types like Jumbao and Necturna can take advantage of the Ground- and Water-type moves that Smokomodo tends to attract, such as Choice Scarf Volkraken's Hydro Pump and Landorus-T's Earthquake, and appreciate its ability to check Heatran and Celesteela. I'm not sure about the Landorus-T mention because Choice Scarf kinda sucks right now. Ferrothorn might only resist Water-type moves, but it can set up hazards to make it easier for Smokomodo to break walls.



[STRATEGY COMMENTS]
Other Options
=============

-Technician can be used alongside Hidden Power Ice in order to lure in Ground-types like Landorus-T, Garchomp, and Gliscor, although it doesn't do much besides that.
-Smokomodo can act as a Stealth Rock setter, but it has a bad matchup against common forms of hazard removal such as Tornadus-T and Rotom-W.
-Using any of these options means giving up either Taunt or Morning Sun, which would significantly worsen Smokomodo's ability to threaten passive Pokemon.

Checks and Counters
===================

**Ground-type immune Pokemon**: Mega Latios, Mega Latias, and Rotom-W takes little damage from any of Smokomodo's attacks and scare it out with their super effective moves. Gliscor and Landorus-T avoid the 2HKO from Flare Blitz and always OHKOes after recoil damage, although the lack of recovery from the latter means it can only switch once, and they both need to watch up for the rare Technician-boosted Hidden Power Ice. Move Gliscor and Landorus-T to the Ground-types section. Tornadus-T can't take Flare Blitz well but once it's in, it can threaten Smokomodo with its powerful Hurricane. Tornadus-T takes Flare Blitz decently well when considering that Regenerator mitigates most of it.

**Water-types**: Arghonaut can tank most of Smokomodo's moves and deals heavy damage with Earthquake; however Taunt means that it will have trouble keeping itself healthy and it can be overwhelmed with repeated Metronome-boosted Earthquakes if you pick Smookomodo's moves correctly. You're forced to switch up moves so this reads like it is kinda misleading, although I get your point. Choice Scarf Volkraken is capable of switching into Flare Blitz, but needs to watch out for Earthquake. Ash-Greninja can force Smokomodo out, but can't switch in directly.

**Ground-types**: Garchomp doesn't like taking an Earthquake, but it outspeeds Smokomodo, forcing it out immediately. Colossoil is incapable of switching in, but it can tank one move and retaliate if necessary.

**Other faster Pokemon**: Pokemon like Krilowatt, Mega Crucibelle, Mega Diancie, and Mega Alakazam can force out Smokomodo thanks to their superior speed, although most of them will require some previous damage in order to KO.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[Jordy, 395754], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3, this is a lot better now :blobthumbsup:
 

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