Battle Spot Snorlax (Singles)


[OVERVIEW]

Snorlax's excellent Special Defense and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types. This allows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja, and Volcarona. On top of this, Snorlax can utilize Gluttony, a pinch Berry, and Recycle to give itself an access to consistent recovery, which further improves its defensive capabilities. These factors can make Snorlax a problematic Pokemon to deal with, especially for teams that lack a way to immediately threaten it. However, Snorlax can struggle with physical attackers due to a low Defense stat and a lack of resistances. This means setting up Curse can be somewhat difficult with the prevalence of powerful physical attackers. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to status moves, particularly Taunt.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 4 HP / 28 Atk / 252 Def / 220 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging it from staying in. It is also useful with preventing Snorlax's team from losing momentum in the event where a foe that offensively checks Snorlax switches in and potentially lets Snorlax provide a safe setup condition for one of its teammates. Recycle in tandem with Iapapa Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko.

Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, preventing it from taking too much damage or punishing them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested into Defense and Special Defense to maximize Snorlax's overall bulk with an Impish nature. 4 HP EVs set Snorlax's HP to even number, making Iapapa Berry activate after getting hit by Nature's Madness. Investing into both defenses aids Snorlax in taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic. Gluttony makes Snorlax consume its Berry after it loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry and Figi Berry are alternatives to bypass item clause if one of Snorlax's teammates is already holding Iapapa Berry.

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up by forcing switches with Whirlwind and Yawn while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch out to Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as an opponent is forced into either switching out and making the switch-in take the damage from Stealth Rock or having one of their Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch to one of its teammates that can take advantage of a sleeping foe. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users like Mega Salamence and Mega Gyarados, as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as this can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be cautious of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile carefully. Status moves, while not as devastating as item removal moves, should also be avoided, as poison greatly reduces Snorlax's longevity while burn leaves it very passive.

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phazing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, and phaze foes itself. Mega Gengar can remove Pokemon that are offensively threatening or defensively troublesome for Snorlax and Skarmory . It also benefits from Snorlax's Yawn, as its Hex will massively damage foes that are asleep. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciate having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken is notable for being capable of turning itself into a fearsome cleaner after a turn of setup, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last Pokemon. Greninja can quickly dispose of offensive foes like Landorus-T and Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammates if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Curse improves both Snorlax's damage output and its bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist Return super effectively, such as Heatran, Aegislash, Mega Metagross, and Tyranitar, and serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively and deals heavy damage to Ferrothorn, Mega Scizor, and Kartana. It also hits Celesteela hard, unlike Earthquake.

Set Details
========

The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses, and heavy investment in Defense EVs is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and an Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge, avoid the 2HKO from Modest Tapu Lele's Psychic and Garchomp's Outrage, and Jolly Blaziken's High Jump Kick most of the time. The rest of the EVs are put into Attack along with an Adamant nature to amplify Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy to let it reliably set up Curse on foes that it isn't threatened too much against. Other pinch Berries like Aguav and Figi Berry can be used to get around Item Clause.

Usage Tips
========

This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat it by setting up multiple Curses to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Greninja and Tapu Koko and repeat a combination of Recycle and Curse to the point where it can overpower them with boosted attacks. Although setting up with this set may seem simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, which prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick, namely all Landorus-T, Ferrothorn, Mega Mawile, and all Rotom formes should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be left unable to heal itself. Although less of an issue, potential OHKO move users like Gliscor or Excadrill and Perish Song users like Politoed must be played with caution as well.

Team Options
========

Landorus-T is the best partner for Snorlax, being able to aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon such as Gliscor, Hippowdon, and Tapu Fini by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax is appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamence and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's Madness, or, if running an offensive set, can even lure and eliminate walls like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax with a situation to reliably set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax and can spread status ailments itself, meaning it can put a problematic Pokemon on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lacks setup options or can heavily damage it, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============

Fissure on the phazing set can let Snorlax occasionally outright KO a problematic foe, but its inconsistency leaves this generally an inferior option. Facade on Curse can be used to take advantage of status, but if a foe would status Snorlax, they would most likely afflict it with Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desirable STAB move due to its consistency. Double-Edge has a better damage output than Return, but it is somewhat counterproductive to Snorlax's gameplan to consistently take hits and set up Curse. Snorlax has access to other useful abilities like Immunity, which helps with one of Snorlax's greatest annoyances by granting it an immunity to poison status, and Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many other Pokemon in the metagame that can blanket check a significantly larger array of threats, and the fact that the most common Fire-type Pokemon in the metagame, Mega Blaziken, possesses a Fighting typing makes Snorlax a disappointing check for Fire-types.


Checks and Counters
===================

**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to their STAB attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it would no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax, and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as a coverage option, such as Tapu Bulu, Mega Metagross, and Kartana, can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam and Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons, aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or Curse prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Toxic and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake and then retaliate the next turn with a boosted Sacred Sword.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently. Therefore, it must play extremely cautiously against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot such as Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users such as Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them can get 2HKOed by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves and even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout and forces Curse variants to fully set up to do notable damage to foes. Snorlax is vulnerable to Breloom's Spore as well.
 
Last edited:
This is now ready for QC. Took a while on Checks & Counters but I feel like they have to be specific, as using both Snorlax sets are quite straightforward and therefore I believe the analysis should aim on informing users about what foes they should be wary of.

Phazer set now has Heavy Slam and Earthquake slashed next to it. I told cant say that I will slash Return, but being unable to touch Mega Gengar sounds quite awful to me. Earthquake also seemed to solve majority of the issues that Heavy Slam has (deadweight against Blaziken if it didn't switch into Whirlwind or Yawn and being unable to put Nagandel to priority range). These changes are subjective to disagreement depending on QC's opinion, however.
 

Theorymon

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Gonna check this now!

[OVERVIEW]

Snorlax's excellent special bulk and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types or extremely powerful physical attackers. This alllows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Volcarona, as well as reliably checking rain attackers like Kingdra, and with heavy investment on Defense, Mega Swampert. On top of this, Snorlax can utilize Gluttony, a pinch berry, and Recycle to give itself an access to a consistent recovery, which not only further improves Snorlax's defensive capabilities but also lets it punish many foes by setting up Curse. All of these factors combine Snorlax a problematic Pokemon to deal with for many teams, especially if they lack a way to immediately threaten it. However, Snorlax tends to struggle with physical attackers even with investment on Defense due to lack of resistances. This means setting up Curse can be somewhat difficult in the metagame filled with physical attackers, among which majority of them are capable of overwhelming Snorlax thanks to setup moves, Z-Moves, or both. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to all variations of status moves, particularly Taunt.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 28 Atk / 252 Def / 228 SpD

[SET COMMENTS]

Moves
========

Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging a foe from staying and falling asleep next turn. It is also useful with preventing Snorlax's team from losing momentum in an event where a foe that offensively checks Snorlax switches in and potentially letting Snorlax provide a safe setup condition for one of its teammates. Recycle in tandem with Wiki Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko. Return is also a viable option that hits harder majority of the time thanks to STAB, but this leaves Snorlax helpless against Mega Gengar. Maybe its just me (I will admit I haven't used bulkylax too much outside of a gravity team lol), but I don't even see the point of mentioning Return when being walled by Mega Gengar and Mimikyu is just way too punishing imo.

Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, letting Snorlax from taking too much damage on punish them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested on Defense and Special Defense to maximize Snorlax's overall bulk with Impish nature, and investment on HP isn't necessary due to Snorlax already possessing an enormous HP stat. Investing on both sides of defense aids Snorlax from taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic and any attack from Choice Specs Kingdra in rain. Gluttony makes Snorlax consume its berry after Snorlax loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Maybe mention that Aguav and Figy Berry work identically in case you need to get around the item clause (technically Mago berry works too, but it does tip off to your opponent that Snorlax doesn't have a -Spe nature. Not really that important though lol)

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up, by forcing switches with Whirlwind and Yawn, while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch into Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as a foe is forced into either switching out and making the switch-in take the damage from Stealth Rock, or having one of its Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch-in to one of its teammates that can take advantage of a foe put to sleep. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users, as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as foes that use moves like Knock Off or Trick can outright shut down Snorlax by preventing it from recovering. Status moves, while not devastating as item removal, should also be avoided, as poison greatly reduces Snorlax's longevity, while burn leaves it very passive.

When you mention bulky users of Substitute and Knock Off / Trick stuff, I'd list a few examples so people can look for them on team preview. Here are some I can think off of the top of my head:

Substitute: Mega Salamence, Gyarados (mega), Celesteela, Gliscor (the last two aren't sweepers, but they will screw Snorlax over if they're the last mons lol)

Knock Off: Landorus-T, Ferrothorn, Mega Mawile

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phasing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, while it can also phaze foes itself. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciates having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken, while it is not bulky, it can take threaten problematic foes like Celesteela, Ferrothorn, and Heatran. Dealing with the former two are especially important, as Leech Seed makes Snorlax's phazing Stealth Rock much less effective. Mega Blaziken also is notable for being capable of turning itself into a fearsome cleaner after a turn of set up, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last foe. Mimikyu is a fantastic check to Fighitng-types, or essentially most setup sweepers that can overwhelm Snorlax, and also appreciates the prior damage dealt on various foes, which aids its cleaning late-game. Greninja can quickly dispose of offensive foes like Landorus-T or Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammate if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Curse improves both Snorlax's damage output and bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist return super effectively, such as Heatran, Aegislash, Mega Metagross, and Tyranitar and serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively, and notably does heavy damage to Ferrothorn, Mega Scizor, and Kartana. I'd mention that Fire Punch is Snorlax's best chance of at hitting Celesteela too. Yeah I know Leech Seed is bad news, but its better than nothing for some teams lol

Set Details
========

The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses, and heavy investment on Defense is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and a choice of Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge, avoid 2HKO from Modest Tapu Lele's Psychic and Outrage from Garchomp, while surviving Jolly Blaziken's High Jump Kick most of the time, if it would end up proving to be a necessity. The rest of the EVs are put into Attack and along with Adamant nature, it amplifies Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy and let reliably set up Curse on foes that it isn't threatened too much against. Again, I'd mention that Aguav and Figy Berry are fine identical options too to get around item clause.

Usage Tips
========

This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat Snorlax by setting up multiple Curses on them to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Porygon2 and Celesteela and repeat a combination of Recycle and Curse to the point where Snorlax can overpower them with boosted attacks. Although setting up with this set may seemingly be simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, or even Taunt in the former's case, and this prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be unable to recover. Although less of an issue, potential OHKO move users like Gliscor or Mamoswine and Perish Song users like Politoed must be viewed with caution as well.

I'd mention the same Knock Off stuff I mentioned above too.

Team Options
========

Landorus-T is the best partner for Snorlax and it can aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring in Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon like Gliscor, Hippowdon, and Tapu Fini, by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax are appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamnce and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's madness, or, if running an offensive set, can even lure and eliminate wall like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax a reliable condition to set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax, and can spread status ailments itself, meaning it can put a problematic foe on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lack setup options or can heavily damage Snorlax, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============

Fissure on phazing set can let Snorlax occasionally outright KO a problematic foe, but inconsistency leaves this generally an inferior option. Facade on Curse can be used to abuse status, but if a foe would status Snorlax, they would most likely afflict it with a Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desireable STAB move due to its consistency. Snorlax has an access to other useful abilities like Immunity, which helps with Snorlax's one of the greatest annoyances by granting it an immunity to poison status, or Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many Pokemon in the metagame that can blanket check a significant larger array of threats, and the fact that Mega Blaziken is the most common Fire-type Pokemon in the metagame that possesses a Fighting typing makes Snorlax a disappointing check for Fire-types.

One option I've had some success with is Double-Edge. I used it on more offensive Curse Snorlax as a way to deal more damage (especially since I often had Trick Room support), and to sometimes activate the pinch berry earlier. It's mainly other options material because taking recoil damage is a bit weird on such a bulky Pokemon that's trying to stick around for a while.

Toxic is sorta neat for wearing down more offensive checks to Snorlax, but its really hard to fit in and goes against Yawn. Also, I noticed Selfdestruct has 10% usage this season. It deals a lot of damage, but blowing up Snorlax is usually pretty counterproductive to what it does lol.


Checks and Counters
===================

**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to Fighting-type attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it will no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as an coverage option, such as Tapu Bulu, Mega Metagross, and Kartana can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances, Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam or Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons, aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or even Destiny Bond prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Taunt and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake retaliate the next turn with a boosted Sacred Sword.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently. Therefore, it must play extremely cautious against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot like Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users like Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them are prone to getting 2HKOd by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout and forces Curse variants to fully set up to do a notable damage to foes. Snorlax is also vulnerable to Breloom's Spore as well.
 

Darkinium

the mighty nuaguunibi
amcheck

[OVERVIEW]

Snorlax's excellent special bulk and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types or extremely powerful physical attackers. This alllows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja, and Volcarona, as well as reliably checking rain attackers like Kingdra, and with heavy investment on Defense, Mega Swampert. The rain sweepers mention feels out of place here; it's not as if Snorlax has an exceptional matchup against them or anything, so I would just scrap it. On top of this, Snorlax can utilize Gluttony, a pinch berry, and Recycle to give itself an access to a consistent recovery, which not only further improves Snorlax's defensive capabilities but also lets it punish many foes by setting up Curse or continue phazing with Whirlwind, which should be mentioned first because its Phazer set is the best one. All of these factors combine Snorlax a problematic Pokemon to deal with for many teams, especially if they lack a way to immediately threaten it. This line is kinda filler-y and doesn't provide much substance; if the opponent doesn't have a way to deal with it, Snorlax will obviously be a problem. However, Snorlax tends to struggle with physical attackers such as? even with investment on Defense due to lack of resistances I'd credit it to its lower natural bulk; it has no resistances on the special side, either, but it does fine there. This means setting up Curse can be somewhat difficult in the metagame filled with physical attackers, among which majority of them are capable of overwhelming Snorlax thanks to setup moves, Z-Moves, or both. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to all variations of status moves, particularly Taunt. It will also need to take an attack before it can heal up or attack itself.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 28 Atk / 252 Def / 228 SpD

[SET COMMENTS]

Moves
========

Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging a foe from staying and falling asleep next turn. It is also useful with preventing Snorlax's team from losing momentum in an event where a foe that offensively checks Snorlax switches in and potentially letting Snorlax provide a safe setup condition for one of its teammates. Recycle in tandem with Wiki Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types such as? and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko.

Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, letting Snorlax from taking too much damage on punish them should they attempt to cripple Snorlax with Taunt. Should another spread be used if using EQ? The rest of the EVs are invested on Defense and Special Defense to maximize Snorlax's overall bulk with Impish nature, and investment on HP isn't necessary due to Snorlax already possessing an enormous HP stat. Investing on both sides of defense aids Snorlax from taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic and any attack from Choice Specs Kingdra in rain. Gluttony makes Snorlax consume its berry after Snorlax loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry or Figi Berry are alternatives to bypass item clause, if one of Snorlax's teammates is already holding Iapapa Berry. Just expand this point to include pinch berries in general, barring Wiki Berry which causes confusion.

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up, by forcing switches with Whirlwind and Yawn, while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch into Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as a foe is forced into either switching out and making the switch-in take the damage from Stealth Rock, or having one of its Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch-in to one of its teammates that can take advantage of a foe put to sleep. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute or Taunt users like Mega Salamence, Mega Gyarados, as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as foes that use moves like Knock Off or Trick can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be wary of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile with caution. Status moves, while not devastating as item removal, should also be avoided, as poison greatly reduces Snorlax's longevity, while burn leaves it very passive.

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phasing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. I feel like Hippowdon should also be mentioned in the same points as Landorus-T, but that's just me. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, while it can also phaze foes itself. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciates having their checks being put to sleep or worn down by Stealth Rock becayse they can then use them as setup bait. Mega Blaziken, while it is not bulky, it can take threaten problematic foes like Celesteela, Ferrothorn, and Heatran. Dealing with the former two are especially important, as Leech Seed makes Snorlax's phazing Stealth Rock much less effective. Mega Blaziken also is notable for being capable of turning itself into a fearsome cleaner after a turn of set up, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last foe. Mimikyu is a fantastic check to Fighitng-types, or essentially most setup sweepers that can overwhelm Snorlax, and also appreciates the prior damage dealt on various foes, which aids its cleaning late-game. Greninja can quickly dispose of offensive foes like Landorus-T or Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammate if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Curse improves both Snorlax's damage output and bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist return super effectively, such as Heatran, Aegislash, Mega Metagross, and Tyranitar and serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively, and notably does heavy damage to Ferrothorn, Mega Scizor, and Kartana. It also provides Snorlax with a way to hit Celesteela much harder. Celesteela can just be grouped together with the other Steel-types from the previous sentence, right? Because the fact that Fire Punch hits Steel-types harder isn't unique to just Celesteela.

Set Details
========

The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses, and heavy investment on Defense is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and a choice of Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. This sentence is kinda unnecessary. If you're meeting benchmarks then your EVs are obviously going to be distributed in a given manner. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge, avoid 2HKO from Modest Tapu Lele's Psychic and Outrage from Garchomp, while surviving Jolly Blaziken's High Jump Kick most of the time, if it would end up proving to be a necessity. The rest of the EVs are put into Attack and along with Adamant nature, it amplifies Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy and let reliably set up Curse on foes that it isn't threatened too much against. Other pinch berries like Aguav Berry or Figi Berry can be used to get around Item Clause.

Usage Tips
========

This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat Snorlax by setting up multiple Curses on them to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Porygon2 and Celesteela and repeat a combination of Recycle and Curse to the point where Snorlax can overpower them with boosted attacks. I dunno about P2 given it can Toxic you. Although setting up with this set may seemingly be simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, or even Taunt in the former's case, and this prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick, namely all Landorus-T, Ferrothorn, Mega Mawile, and all Rotom forms should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be left unable to recover itself. Although less of an issue, potential OHKO move users like Gliscor or Mamoswine and Perish Song users like Politoed must be viewed with caution as well.

Team Options
========

Landorus-T is the best partner for Snorlax and it can aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring in Snorlax into a favorable matchup via U-turn so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon like Gliscor, Hippowdon, and Tapu Fini, by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax are appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamnce and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's madness, or, if running an offensive set, can even lure and eliminate wall like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax a reliable condition to set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax, and can spread status ailments itself, meaning it can put a problematic foe on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lack setup options or can heavily damage Snorlax, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============

Fissure on phazing set can let Snorlax occasionally outright KO a problematic foe such as?, but inconsistency leaves this generally an inferior option. Facade on Curse can be used to abuse status, but if a foe would status Snorlax, they would most likely afflict it with a Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desireable STAB move due to its consistency. Perhaps mention RestTalk and Lum Berry for the same reason? Double-Edge has better damage output than Return, but it is somewhat counterproductive to Snorlax's tendency to take consistently take hits and set up Curse. Snorlax has an access to other useful abilities like Immunity, which helps with Snorlax's one of the greatest annoyances by granting it an immunity to poison status, or Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many Pokemon in the metagame that can blanket check a significant larger array of threats, and the fact that Mega Blaziken is the most common Fire-type Pokemon in the metagame that possesses a Fighting typing makes Snorlax a disappointing check for Fire-types. The reliable recovery from Gluttony + Pinch Berry + Recycle is also very nice, and AV sets miss out on stuff like Whirlwind.

Maybe mention a CB set? But also why it's not super good.


Checks and Counters
===================

**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to Fighting-type attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it will no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as an coverage option, such as Tapu Bulu, Mega Metagross, and Kartana can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances, Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam or Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons, aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or even Destiny Bond prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Taunt You mean Toxic? and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake retaliate the next turn with a boosted Sacred Sword.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently. Therefore, it must play extremely cautious against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot like Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users like Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them are prone to getting 2HKOd by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout and forces Curse variants to fully set up to do a notable damage to foes. Snorlax is also vulnerable to Breloom's Spore as well.
 

[OVERVIEW]

Snorlax's excellent special bulk and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types or extremely powerful physical attackers. This alllows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja Perhaps should be mentioned here that Snorlax is one of the very few mons that reliably checks both z-hydrocannon torrent gren as well as protean (asides from the comically rare low kick) which is largely responsible for its rise in popularity, and Volcarona, as well as reliably checking rain attackers like Kingdra, and with heavy investment on Defense, Mega Swampert. On top of this, Snorlax can utilize Gluttony, a pinch berry, and Recycle to give itself an access to a consistent recovery, which not only further improves Snorlax's defensive capabilities but also lets it punish many foes by setting up Curse. All of these factors combine Snorlax a problematic Pokemon to deal with for many teams, especially if they lack a way to immediately threaten it . However, Snorlax tends to struggle with physical attackers even with investment on Defense due to lack of resistances. This means setting up Curse can be somewhat difficult in the metagame filled with physical attackers, among which majority of them are capable of overwhelming Snorlax thanks to setup moves, Z-Moves, or both. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to all variations of status moves, particularly Taunt.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 28 Atk / 252 Def / 228 SpD

[SET COMMENTS]

Moves
========

Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging a foe from staying and falling asleep next turn. It is also useful with preventing Snorlax's team from losing momentum in an event where a foe that offensively checks Snorlax switches in and potentially letting Snorlax provide a safe setup condition for one of its teammates. Recycle in tandem with Wiki Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko.

Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, letting Snorlax from taking too much damage on punish them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested on Defense and Special Defense to maximize Snorlax's overall bulk with Impish nature, and investment on HP isn't necessary due to Snorlax already possessing an enormous HP stat. Investing on both sides of defense aids Snorlax from taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic and any attack from Choice Specs Kingdra in rain. Gluttony makes Snorlax consume its berry after Snorlax loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry or Figi Berry are alternatives to bypass item clause, if one of Snorlax's teammates is already holding Iapapa Berry.

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up, by forcing switches with Whirlwind and Yawn, while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch into Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as a foe is forced into either switching out and making the switch-in take the damage from Stealth Rock, or having one of its Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch-in to one of its teammates that can take advantage of a foe put to sleep. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users like Mega Salamence, Mega Gyarados, as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as foes that use moves like Knock Off or Trick can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be wary of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile with caution. Status moves, while not devastating as item removal, should also be avoided, as poison greatly reduces Snorlax's longevity, while burn leaves it very passive.

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phasing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, while it can also phaze foes itself With Skarm, I believe there is a possibility to run 2 coverage moves and 1 phasing move. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciates having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken, while it is not bulky, it can take threaten problematic foes like Celesteela, Ferrothorn, and Heatran. Dealing with the former two are especially important, as Leech Seed makes Snorlax's phazing Stealth Rock much less effective. Mega Blaziken also is notable for being capable of turning itself into a fearsome cleaner after a turn of set up, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last foe. Mimikyu is a fantastic check to Fighitng-types, or essentially most setup sweepers that can overwhelm Snorlax, and also appreciates the prior damage dealt on various foes, which aids its cleaning late-game. Greninja can quickly dispose of offensive foes like Landorus-T or Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammate if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Curse improves both Snorlax's damage output and bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist return super effectively, such as Heatran, Aegislash whilst avoiding kings shield (unlike fire punch), Mega Metagross, and Tyranitar and serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively, and notably does heavy damage to Ferrothorn, Mega Scizor, and Kartana. It also hits Celesteela hard unlike Earthquake It should be noted even without fire punch, it be celesteela at +6 unless it is sub/protect/seed (though I guess can still pp stall) See this is mentioned later, guess still useful for team

Set Details
========

The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses I think 1 curse is generally decent enough against a non-boosted opponent with that EV spread unless you are up vs. a strong fighting type like mega blaziken If at 100% and 1 curse will still 1v1 mega blaziken with EQ, and heavy investment on Defense is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and a choice of Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge, avoid 2HKO from Modest Tapu Lele's Psychic and Outrage from Garchomp, while surviving Jolly Blaziken's High Jump Kick most of the time, if it would end up proving to be a necessity. The rest of the EVs are put into Attack and along with Adamant nature, it amplifies Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy and let reliably set up Curse on foes that it isn't threatened too much against. Other pinch berries like Aguav Berry or Figi Berry can be used to get around Item Clause.

Usage Tips
========

This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat Snorlax by setting up multiple Curses on them to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Porygon2 and Celesteela and repeat a combination of Recycle and Curse to the point where Snorlax can overpower them with boosted attacks. Although setting up with this set may seemingly be simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos P2 comes here too. Toxapex can also haze/recover and then fish for scald burns. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, or even Taunt in the former's case, and this prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick, namely all Landorus-T, Ferrothorn, Mega Mawile, and all Rotom forms should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be left unable to recover itself. Although less of an issue, potential OHKO move users like Gliscor more of a problem here is lax generally gets stalled out by sub/protect gliscor with toxic or an ohko move or Mamoswine and Perish Song users like Politoed Encore also relevant here must be viewed with caution as well.

Team Options
========

Landorus-T is the best partner for Snorlax and it can aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring in Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon like Gliscor, Hippowdon, and Tapu Fini, by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax are appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamnce and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's madness, or, if running an offensive set, can even lure and eliminate wall like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax a reliable condition to set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax, and can spread status ailments itself, meaning it can put a problematic foe on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lack setup options or can heavily damage Snorlax, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============

Fissure on phazing set can let Snorlax occasionally outright KO a problematic foe, but inconsistency leaves this generally an inferior option. Facade on Curse can be used to abuse status, but if a foe would status Snorlax, they would most likely afflict it with a Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desireable STAB move due to its consistency. Double-Edge has better damage output than Return, but it is somewhat counterproductive to Snorlax's tendency to take consistently take hits and set up Curse. Snorlax has an access to other useful abilities like Immunity, which helps with Snorlax's one of the greatest annoyances by granting it an immunity to poison status, or Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many Pokemon in the metagame that can blanket check a significant larger array of threats, and the fact that Mega Blaziken is the most common Fire-type Pokemon in the metagame that possesses a Fighting typing makes Snorlax a disappointing check for Fire-types. Should probably mention Bellydrum + Iapapa + recycle here as it can actually set up on quite a few defensive mons.


Checks and Counters
===================

**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to Fighting-type attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it will no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as an coverage option, such as Tapu Bulu, Mega Metagross, and Kartana can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances, Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam or Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons, aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or even Destiny Bond prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Toxic and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake retaliate the next turn with a boosted Sacred Sword.

Somewhere you should probably mention limited coverage. Generally Snorlax has a maximum of two offensive moves, due to needing recycle and either curse/whirlwind/yawn dependent on the set, generally with return being one of those moves on a 2 move set, which realistically leaves you with one coverage move, leaving you vulnerable to a lot of mons once you know the set. Giving 1 example, mega blaziken can set up on non-eq snorlax with sd even at +1 as it eats return and sweep.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently. Therefore, it must play extremely cautious against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot like Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users like Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them are prone to getting 2HKOd by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout and forces Curse variants to fully set up to do a notable damage to foes. Snorlax is also vulnerable to Breloom's Spore as well.
I've avoided mentioning things already mentioned.
 
Last edited:
This only covers upto the end of the Phazer set. I'll try and get to the rest later, after all it is a long one.

[Overview]
This is my edit on the overview, which removes repeated information, and generally shortens a little to make it read easier as I believe an overview should.
Snorlax's excellent special bulk and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types. This alllows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja, and Volcarona. On top of this, Snorlax can utilize Gluttony, a pinch berry, and Recycle to give itself an access to a consistent recovery, which further improves Snorlax's defensive capabilities. These factors can make Snorlax a problematic Pokemon to deal with, especially for teams which lack a way to immediately threaten it. However, Snorlax can struggle with physical attackers due to a low Defense stat and a lack of resistences. This means setting up Curse can be somewhat difficult with the prevalence of powerful physical attackers. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to status moves, particularly Taunt.
Phazer
[SET]
The current EV spread, 28 Atk / 252 Def / 228 SpD, leaves us with an odd HP value. We should change this to even so a Nature's Madness (from Fini or Koko) activate's the berry when Snorlax is at full HP, instead of being left 1hp above the threshold.
Taking 8 out of SpDef and putting 4 in HP and 4 in Speed will do this for us. Giving us 4 HP / 28 Atk / 252 Def / 220 SpD / 4 Spe

[SET COMMENTS]
Moves
========
Yawn is another move that often forces a foe to switch out by discouraging a foe from staying in and falling asleep next turn.
Add "in" where indicated
It is also useful with preventing Snorlax's team from losing momentum in anthe event [...]
Swap "an" for "the"
Recycle in tandem with Wiki Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team.
Swap Wiki for Iapapa as that's the one used in the set.

Set Details
========
[...] lettingpreventing Snorlax from taking too much damage onor punishing them should they attempt to cripple Snorlax with Taunt.
Swap "letting" for "preventing" and "on" for "or" as indicated. Also add "ing" to "punish"
[..]and investment on HP isn't necessary due to Snorlax already possessing an enormous HP stat.
Add a brief mention about the 4 HP EVs giving an Even HP stat to let the Berry always activate after Nature's Madness.
Investing on both sides of defense aids Snorlax from taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic and any attack from Choice Specs Kingdra in rain.
Remove Kingdra mention, I think Lele there alone is fine.

Team Options
========
There's no mention of Mega Gengar which there definitely should be. Skamory-Snorlax-Gengar was the original core/trio that this Phazing set came from. Basically Mega Gengar can take advantage of the hazard weakened state to sweep, including using sleep inflicted by Yawn to get a boosted Hex. It pairs well with Skarmory and Snorlax especially as the Shadow Tag trapping can allow it to remove a key threat and possibly let Skarm-Lax just wall out the remainder of the team.
In general, this section is quite long and can probably be shortened with some generalisations. Instead of mentioning several would-be sweepers and saying they all capatilise of hazard damage and setup opporunities in their own sentences, you could just say that the hazard damage etc lets Snorlax pair well with sweepers such as example1, example2 etc. Which would shorten it considerably.
 
This only covers upto the end of the Phazer set. I'll try and get to the rest later, after all it is a long one.

[Overview]
This is my edit on the overview, which removes repeated information, and generally shortens a little to make it read easier as I believe an overview should.


Phazer
[SET]
The current EV spread, 28 Atk / 252 Def / 228 SpD, leaves us with an odd HP value. We should change this to even so a Nature's Madness (from Fini or Koko) activate's the berry when Snorlax is at full HP, instead of being left 1hp above the threshold.
Taking 8 out of SpDef and putting 4 in HP and 4 in Speed will do this for us. Giving us 4 HP / 28 Atk / 252 Def / 220 SpD / 4 Spe

[SET COMMENTS]
Moves
========
Add "in" where indicated
Swap "an" for "the"
Swap Wiki for Iapapa as that's the one used in the set.

Set Details
========
Swap "letting" for "preventing" and "on" for "or" as indicated. Also add "ing" to "punish"
Add a brief mention about the 4 HP EVs giving an Even HP stat to let the Berry always activate after Nature's Madness.
Remove Kingdra mention, I think Lele there alone is fine.

Team Options
========
There's no mention of Mega Gengar which there definitely should be. Skamory-Snorlax-Gengar was the original core/trio that this Phazing set came from. Basically Mega Gengar can take advantage of the hazard weakened state to sweep, including using sleep inflicted by Yawn to get a boosted Hex. It pairs well with Skarmory and Snorlax especially as the Shadow Tag trapping can allow it to remove a key threat and possibly let Skarm-Lax just wall out the remainder of the team.
In general, this section is quite long and can probably be shortened with some generalisations. Instead of mentioning several would-be sweepers and saying they all capatilise of hazard damage and setup opporunities in their own sentences, you could just say that the hazard damage etc lets Snorlax pair well with sweepers such as example1, example2 etc. Which would shorten it considerably.
I have implemented this - sorry for taking a while. I focused mostly on condensing stuff.
 
Last edited:
Curse:
Usage Tips
========
Snorlax can easily set up on common Pokemon like Porygon2 Greninja and Celesteela Tapu Koko and repeat a combination of Recycle and Curse to the point where Snorlax can overpower them and their teammates with boosted attacks.
1/5 of P2 have Toxic and Toxic Celest is currently on the rise as an anti-lax measure. So instead, I think we should swap them to the common, weaker special attackers like Greninja and Tapu Koko. I think adding 'and their teammates' lets it read in a way which makes more sense for setting up on offensive rather than defensive stuff too.
Although setting up with this set may seemingly be simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, or even Taunt in the former's case, and this prevents Snorlax from effectively fulfilling its role.
Taunt's not common on BSS Heatran, so don't worry about including that.
Although less of an issue, potential OHKO move users like Gliscor or Mamoswine Excadrill and Perish Song users like Politoed must be viewed with caution as well.
Swap Mamoswine for Excadrill. Both mons have similar usage, but Horn Drill on Exca has like ~55% usage compared to Fissure on Mamo having ~6%, so Exca's the more common OHKO threat.

Checks and Counters
===================
**Ghost-types**: [...] Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or even Destiny Bond prove to be an annoyance for Snorlax as well.
Swap Destiny Bond here for Curse, which is far more common on Mimikyu, and very annoying for Snorlax.
-
Okay, that's the second part done as well. It's good stuff dude. I'll give the second stamp when this is done. Sorry it took so long.
 

Ununhexium

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[OVERVIEW]

Snorlax's excellent special bulk and a lone weakness to Fighting makes it difficult to KO without relying on dedicated Fighting-types. This alllows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja, and Volcarona. On top of this, Snorlax can utilize Gluttony, a pinch berry, and Recycle to give itself an access to a consistent recovery, which further improves Snorlax's defensive capabilities. These factors can make Snorlax a problematic Pokemon to deal with, especially for teams which lack a way to immediately threaten it. However, Snorlax can struggle with physical attackers due to a low Defense stat and a lack of resistences resistances. This means setting up Curse can be somewhat difficult with the prevalence of powerful physical attackers. Abysmal Speed can also be a detrimental factor for Snorlax,(RC) as it will be vulnerable to status moves, particularly Taunt.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 4 HP / 28 Atk / 252 Def / 220 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging a foe from staying in and falling asleep next turn. It is also useful with preventing as it prevents Snorlax's team from losing momentum in the event where a foe that offensively checks Snorlax switches in.(period) and It potentially allows letting Snorlax to provide a safe setup condition for one of its teammates. Recycle in tandem with Iapapa Berry and Gluttony lets Snorlax recover itself HP and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko.

Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, to OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, preventing Snorlax from taking too much damage or punishing them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested on Defense and Special Defense to maximize Snorlax's overall bulk with Impish nature. 4 HP EVs set Snorlax's HP to even number, making Iapapa Berry activate after getting hit by Nature's Madness. Investing on both sides of defense aids Snorlax from taking ability to take hits, notably letting it avoid a 2HKO from Modest Tapu Lele's Psychic. Gluttony makes Snorlax consume its berry after Snorlax loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry or Figi Figy Berry are alternatives to bypass Item Clause (capitalize), if one of Snorlax's teammates is already holding an Iapapa Berry.

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up,(comma) by forcing switches with Whirlwind and Yawn, while keeping itself healthy with Recycle and its Iapapa Berry. Phazing a foe with Whirlwind is a good idea when a foe is going to switch into Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as a foe is forced into either switching out and making the switch-in take the damage from Stealth Rock, or having one of its Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch-in to one of its teammates that can take advantage of a foe put to sleep. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users like Mega Salamence,(comma) and Mega Gyarados, as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as foes that use moves like Knock Off or Trick can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be wary of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile with caution. Status moves, while not devastating as item removal, should also be avoided, as poison greatly reduces Snorlax's longevity, while burn leaves it very passive.

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phasing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, while it and can also phaze foes itself. Mega Gengar can remove a Pokemon that poses problems to Snorlax and Skarmory by being offensively threatening or defensively troublesome (aren't these the same thing?). It also benefits from Snorlax's Yawn, as its Hex will massively damage sleeping foes asleep. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciates having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken is notable for being capable of turning itself into a fearsome cleaner after a turn of set up, which can be easily done if Snorlax puts a foe to sleep. Priority users are also feasible good ("feasible" means that they are capable of doing it and does not necessarily imply that they are good at it)choices to deal with the last foe. Greninja can quickly dispose of offensive foes like Landorus-T or Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammates if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Curse improves both Snorlax's damage output and bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist Return super effectively, such as Heatran, Aegislash, Mega Metagross, and Tyranitar.(period) and It also serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively,(comma) and notably does heavy damage to Ferrothorn, Mega Scizor, and Kartana. It also hits Celesteela hard,(comma) unlike Earthquake.

Set Details
========

The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses, and heavy investment on Defense is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and a choice of Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge,(comma) avoid the 2HKO from Modest Tapu Lele's Psychic and Outrage from Garchomp, while surviving and survive Jolly Blaziken's High Jump Kick most of the time, if it would end up proving to be a necessity. The rest of the EVs are put into Attack and along with Adamant nature,(comma)it amplifies amplifying Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy and let it reliably set up Curse on foes that it isn't threatened too much against by. Other pinch berries like Aguav Berry or Figi Figy Berry can be used to get around Item Clause.

Usage Tips
========

This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat Snorlax by setting up multiple Curses on them to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Greninja and Tapu Koko and repeat a combination of Recycle and Curse to the point where Snorlax can overpower them with boosted attacks. Although setting up with this set may seemingly be seemingly simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic and this which prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick, namely all Landorus-T, Ferrothorn, Mega Mawile, and all Rotom formes should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be left unable to recover itself HP. Although less of an issue, potential OHKO move users like Gliscor or Excadrill and Perish Song users like Politoed must be viewed with caution as well.

Team Options
========

Landorus-T is the best partner for Snorlax and as it can aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring in Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon like Gliscor, Hippowdon, and Tapu Fini,(comma) by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax are appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamnce and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's madness, or, if running an offensive set, can even lure and eliminate walls like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax a reliable condition to set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax,(comma) and can spread status ailments itself, meaning it can put a problematic foe on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lacks setup options or can't heavily damage Snorlax, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============

Fissure on phazing set can let Snorlax occasionally outright KO a problematic foe, but inconsistency leaves this generally an inferior option. Facade on Curse can be used on Curse to abuse status, but if a foe would status Snorlax, they would most likely afflict it with a Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desireable STAB move due to its consistency. Double-Edge has better damage output than Return, but it is somewhat counterproductive to Snorlax's tendency to take consistently take hits and set up Curse. Snorlax has an access to other useful abilities like Immunity, which helps with one of Snorlax's one of the greatest annoyances by granting it an immunity to poison status, or Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many Pokemon in the metagame that can blanket check a significantly larger array of threats, and the fact that Mega Blaziken,(comma) is the most common Fire-type Pokemon in the metagame,(comma) that possesses a Fighting typing makes Snorlax a disappointing check for Fire-types.


Checks and Counters
===================

**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to Fighting-type attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it will no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as an coverage option, such as Tapu Bulu, Mega Metagross, and Kartana can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances, Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam or Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons,(comma) aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or Curse prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Toxic and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake and retaliate the next turn with a boosted Sacred Sword.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently effectively. Therefore, it must play extremely cautiously against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot like Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users like Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them are prone to getting 2HKOed by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves,(comma) even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout output and forces Curse variants to fully set up to do a notable damage to foes. Snorlax is also vulnerable to Breloom's Spore as well.

remember this is an amcheck so no official stamp
 

Lumari

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GP 1/2
[OVERVIEW]

Snorlax's excellent special bulk and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types. This alllows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja, and Volcarona. On top of this, Snorlax can utilize Gluttony, a pinch Berry, and Recycle to give itself an access to a consistent recovery, which further improves Snorlax's its defensive capabilities. These factors can make Snorlax a problematic Pokemon to deal with, especially for teams which that lack a way to immediately threaten it. However, Snorlax can struggle with physical attackers due to a low Defense stat and a lack of resistences resistances. This means setting up Curse can be somewhat difficult with the prevalence of powerful physical attackers. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to status moves, particularly Taunt.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 4 HP / 28 Atk / 252 Def / 220 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging a foe it from staying in and falling asleep next turn. It is also useful with preventing Snorlax's team from losing momentum in the event where a foe that offensively checks Snorlax switches in and potentially letting Snorlax provide a safe setup condition for one of its teammates. Recycle in tandem with Iapapa Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko.

Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, preventing Snorlax it from taking too much damage or punishing them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested on into Defense and Special Defense to maximize Snorlax's overall bulk with an Impish nature. 4 HP EVs set Snorlax's HP to even number, making Iapapa Berry activate after getting hit by Nature's Madness. Investing on into both sides of defenses aids Snorlax from in taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic. Gluttony makes Snorlax consume its Berry after Snorlax it loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry or Figi Berry are alternatives to bypass item clause, if one of Snorlax's teammates is already holding Iapapa Berry.

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up (RC) by forcing switches with Whirlwind and Yawn (RC) while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch into out to Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as a foe an opponent is forced into either switching out and making the switch-in take the damage from Stealth Rock (RC) or having one of its their Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch-in to one of its teammates that can take advantage of a sleeping foe put to sleep. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users like Mega Salamence, Mega Gyarados, as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as foes that use moves like Knock Off or Trick this can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be wary of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile with caution. Status moves, while not as devastating as item removal, should also be avoided, as poison greatly reduces Snorlax's longevity, while burn leaves it very passive.

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phasing phazing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, while it can also and phaze foes itself. Mega Gengar can remove a Pokemon that poses problems to Snorlax and Skarmory by being offensively threatening or defensively troublesome. It also benefits from Snorlax's Yawn, as its Hex will massively damage foes asleep. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciates appreciate having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken is notable for being capable of turning itself into a fearsome cleaner after a turn of set up setup, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last foe. Greninja can quickly dispose of offensive foes like Landorus-T or and Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammates if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Curse improves both Snorlax's damage output and its bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist Return super effectively, such as Heatran, Aegislash, Mega Metagross, and Tyranitar, (AC) and serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively (RC) and notably does heavy damage to Ferrothorn, Mega Scizor, and Kartana. It also hits Celesteela hard, (AC) unlike Earthquake.

Set Details
========

The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses, and heavy investment on Defense is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and a choice of an Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge, avoid the 2HKO from Modest Tapu Lele's Psychic and Outrage from Garchomp, while surviving and Jolly Blaziken's High Jump Kick most of the time, if it would end up proving to be a necessity. The rest of the EVs are put into Attack and along with an Adamant nature, it amplifies to amplify Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy and let reliably set up Curse on foes that it isn't threatened too much against. Other pinch Berries like Aguav Berry or and Figi Berry can be used to get around Item Clause.

Usage Tips
========

This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat Snorlax it by setting up multiple Curses on them to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Greninja and Tapu Koko and repeat a combination of Recycle and Curse to the point where Snorlax it can overpower them with boosted attacks. Although setting up with this set may seemingly be simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, (AC) and this which prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick, namely all Landorus-T, Ferrothorn, Mega Mawile, and all Rotom forms should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be left unable to recover itself. Although less of an issue, potential OHKO move users like Gliscor or Excadrill and Perish Song users like Politoed must be viewed with caution as well.

Team Options
========

Landorus-T is the best partner for Snorlax, (AC) and it can being able to aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring in Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon like Gliscor, Hippowdon, and Tapu Fini (RC) by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax are is appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamnce Salamence and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's Madness, or, if running an offensive set, can even lure and eliminate wall walls like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax with a reliable condition situation to reliably set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax (RC) and can spread status ailments itself, meaning it can put a problematic foe on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lack lacks setup options or can heavily damage Snorlax it, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============

Fissure on the phazing set can let Snorlax occasionally outright KO a problematic foe, but its inconsistency leaves this generally an inferior option. Facade on Curse can be used to abuse take advantage of status, but if a foe would status Snorlax, they would most likely afflict it with a Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desireable STAB move due to its consistency. Double-Edge has better damage output than Return, but it is somewhat counterproductive to Snorlax's tendency gameplan to take consistently take hits and set up Curse. Snorlax has an access to other useful abilities like Immunity, which helps with one of Snorlax's one of the greatest annoyances by granting it an immunity to poison status, or and Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many Pokemon in the metagame that can blanket check a significantly larger array of threats, and the fact that Mega Blaziken is the most common Fire-type Pokemon in the metagame, Mega Blaziken, that possesses a Fighting typing makes Snorlax a disappointing check for Fire-types.


Checks and Counters
===================

**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to Fighting-type their STAB attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it will no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax, (AC) and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as an coverage option, such as Tapu Bulu, Mega Metagross, and Kartana, (AC) can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances, Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam or and Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons, aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or Curse prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Toxic and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake retaliate the next turn with a boosted Sacred Sword.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently. Therefore, it must play extremely cautiously against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot like Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users like Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them are prone to getting 2HKOd can get 2HKOed by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout and forces Curse variants to fully set up to do a notable damage to foes. Snorlax is also vulnerable to Breloom's Spore as well.
 

Redew

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GP 2/2


[OVERVIEW]

Snorlax's excellent special bulk Special Defense and a lone weakness to Fighting make it difficult to KO without relying on dedicated Fighting-types. This alllows (too many "l's") allows Snorlax to blanket check a number of dangerous threats, such as Tapu Lele, Naganadel, Greninja, and Volcarona. On top of this, Snorlax can utilize Gluttony, a pinch Berry, and Recycle to give itself an access to consistent recovery, which further improves its defensive capabilities. These factors can make Snorlax a problematic Pokemon to deal with, especially for teams that lack a way to immediately threaten it. However, Snorlax can struggle with physical attackers due to a low Defense stat and a lack of resistances. This means setting up Curse can be somewhat difficult with the prevalence of powerful physical attackers. Abysmal Speed can also be a detrimental factor for Snorlax, as it will be vulnerable to status moves, particularly Taunt.


[SET]
name: Phazer
move 1: Whirlwind
move 2: Yawn
move 3: Recycle
move 4: Heavy Slam / Earthquake
item: Iapapa Berry
ability: Gluttony
nature: Impish
evs: 4 HP / 28 Atk / 252 Def / 220 SpD / 4 Spe


[SET COMMENTS]

Moves
========


Snorlax can reliably shuffle foes with Whirlwind and rack up damage when Stealth Rock is up. Yawn is another move that often forces a foe to switch out by discouraging it from staying in. It is also useful with preventing Snorlax's team from losing momentum in the event where a foe that offensively checks Snorlax switches in and potentially letting lets Snorlax provide a safe setup condition for one of its teammates. Recycle in tandem with Iapapa Berry and Gluttony lets Snorlax recover itself and remain longer as an annoyance for opposing team. The fourth move should be an attacking move to prevent Snorlax from being completely passive. Heavy Slam is typically the best option, as no foes are immune to it and the move does heavy damage to Fairy-types and frail foes like Mega Gengar. Earthquake is an alternative option that can notably OHKO a problematic Heatran and can still 2HKO Mega Gengar and Tapu Koko.

Set Details
========


28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, preventing it from taking too much damage or punishing them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested into Defense and Special Defense to maximize Snorlax's overall bulk with an Impish nature. 4 HP EVs set Snorlax's HP to even number, making Iapapa Berry activate after getting hit by Nature's Madness. Investing into both defenses aids Snorlax in taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic. Gluttony makes Snorlax consume its Berry after it loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry or Figi Berry are alternatives to bypass item clause, (RC) if one of Snorlax's teammates is already holding Iapapa Berry.

Usage Tips
========


Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up by forcing switches with Whirlwind and Yawn while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch out to Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as an opponent is forced into either switching out and making the switch-in take the damage from Stealth Rock or having one of their Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch to one of its teammates that can take advantage of a sleeping foe. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users like Mega Salamence, (RC) or Mega Gyarados, (RC) as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as this can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be wary cautious of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile with caution carefully. Status moves, while not as devastating as item removal moves, should also be avoided, as poison greatly reduces Snorlax's longevity, (RC) while burn leaves it very passive.

Team Options
========


A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phasing (this was added from the last check) phazing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, while it can also (this was added from the last check) and phaze foes itself. Mega Gengar can remove a Pokemon that are offensively threatening or defensively troublesome poses problems to for Snorlax and Skarmory by being offensively threatening or defensively troublesome. It also benefits from Snorlax's Yawn, as its Hex will massively damage foes that are asleep. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciate having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken is notable for being capable of turning itself into a fearsome cleaner after a turn of setup, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last foe opponent. Greninja can quickly dispose of offensive foes like Landorus-T and Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammates if using Swords Dance.


[SET]
name: Curse
move 1: Curse
move 2: Recycle
move 3: Return
move 4: Earthquake / Fire Punch
item: Iapapa Berry
ability: Gluttony
nature: Adamant
evs: 148 HP / 12 Atk / 252 Def / 92 SpD / 4 Spe


[SET COMMENTS]

Moves
========


Curse improves both Snorlax's damage output and its bulk, and improving its Defense is especially important, as setting up multiple Curses helps Snorlax overcome one of its defensive shortcomings. Recycle in tandem with Gluttony and Iapapa Berry provides Snorlax with a reliable recovery. Return is a consistent STAB move that becomes progressively more dangerous as Snorlax accumulates boosts from Curse. Earthquake hits various foes that resist Return super effectively, such as Heatran, Aegislash, Mega Metagross, and Tyranitar, and serves as the quickest way to dispose of Mega Blaziken, Naganadel, and Mega Lucario after a Curse. Fire Punch, while it has worse coverage overall, still hits many Steel-types super effectively and notably does deals heavy damage to Ferrothorn, Mega Scizor, and Kartana. It also hits Celesteela hard, unlike Earthquake.

Set Details
========


The EV spread is focused on improving Snorlax's physical bulk as much as possible, as Snorlax isn't physically durable until it manages to set up multiple Curses, and heavy investment on in Defense EVs is needed to maximize Curse's efficiency. While making such investment, appropriate distribution of EVs to other stats and an Adamant nature are applied for Snorlax to meet a number of important benchmarks against extremely common threats. 148 HP, 252 Defense, and 92 Special Defense allow Snorlax to survive +1 Adamant Mega Salamence's Double-Edge, avoid the 2HKO from Modest Tapu Lele's Psychic and Outrage from Garchomp Garchomp's Outrage, and Jolly Blaziken's High Jump Kick most of the time, if it would end up proving to be a necessity (this makes it sound like it is not an "extremely common" threat. I would take out the mention of the HJK or just this part of the sentence if you think it warrants it). The rest of the EVs are put into Attack along with an Adamant nature to amplify Snorlax's damage output to a degree. Gluttony and Iapapa Berry are mandatory to keep Snorlax healthy and to let it reliably set up Curse on foes that it isn't threatened too much against. Other pinch Berries like Aguav and Figi Berry can be used to get around Item Clause.

Usage Tips
========


This variant of Snorlax aims to take advantage of a bulky foe that can't effectively combat it by setting up multiple Curses to the point where Snorlax becomes nigh impossible to surmount and gains enough offensive presence to make a sweep of its own. Snorlax can easily set up on common Pokemon like Greninja and Tapu Koko and repeat a combination of Recycle and Curse to the point where it can overpower them with boosted attacks. Although setting up with this set may seemingly be simple, always be cautious about any Pokemon that may carry status moves, such as Heatran, Cresselia, and Zapdos. Although Snorlax can easily take any hits from them, said foes tend to carry Toxic, which prevents Snorlax from effectively fulfilling its role. Potential users of Knock Off and Trick, namely all Landorus-T, Ferrothorn, Mega Mawile, and all Rotom formes should also be scouted beforehand so that Snorlax won't lose its Iapapa Berry and be left unable to recover heal itself. Although less of an issue, potential OHKO move users like Gliscor or Excadrill and Perish Song users like Politoed must be viewed played with caution as well.

Team Options
========


Landorus-T is the best partner for Snorlax, being able to aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring in Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon like such as Gliscor, Hippowdon, and Tapu Fini by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax is appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamence and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's Madness, or, if running an offensive set, can even lure and eliminate walls like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax with a situation to reliably set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax and can spread status ailments itself, meaning it can put a problematic foe opponent on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lacks setup options or can heavily damage it, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.


[STRATEGY COMMENTS]

Other Options
=============


Fissure on the phazing set can let Snorlax occasionally outright KO a problematic foe, but its inconsistency leaves this generally an inferior option. Facade on Curse can be used to take advantage of status, but if a foe would status Snorlax, they would most likely afflict it with a Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desireable desirable STAB move due to its consistency. Double-Edge has a better damage output than Return, but it is somewhat counterproductive to Snorlax's gameplan to take consistently take hits and set up Curse. Snorlax has access to other useful abilities like Immunity, which helps with one of Snorlax's greatest annoyances by granting it an immunity to poison status, and Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many other Pokemon in the metagame that can blanket check a significantly larger array of threats, and the fact that the most common Fire-type Pokemon in the metagame, Mega Blaziken, possesses a Fighting typing makes Snorlax a disappointing check for Fire-types.


Checks and Counters
===================


**Fighting-types and Fighting-type moves**: Fighting-types are capable of bypassing Snorlax's enormous bulk by exploiting its weakness to their STAB attacks. If they would not outright OHKO it, most Fighting-type attacks are capable of weakening Snorlax to the point where it will would no longer be effective. Mega Blaziken, Mega Lucario, and Pheromosa are terrifying threats to Snorlax in this regard, but none of them can safely switch into Snorlax, and they do not appreciate switching into Yawn either, as they are forced to switch out or fall asleep next turn. Pokemon that may carry a Fighting-type move as an coverage option, such as Tapu Bulu, Mega Metagross, and Kartana, can threaten to heavily damage Snorlax. Kartana in particular is more threatening due to its ability to take a few Earthquakes and hit Snorlax through Curse boosts with Sacred Sword. However, the former two may struggle bypassing a healthy Snorlax, as in some instances, (RC) Snorlax's Iapapa Berry may prevent a 2HKO.

**Ghost-types**: Though Snorlax typically prepares for Ghost-types by employing moves like Heavy Slam and Earthquake, Ghost-types like Mega Gengar, Mimikyu, and Aegislash are notable threats to Snorlax for different reasons, aside from being immune to Snorlax's STAB Return. Mega Gengar can trap and cripple Snorlax with Taunt or Will-O-Wisp, force its removal with a well-timed use of Destiny Bond, or stall Snorlax and remove it with Perish Song should it lack a reliable way to threaten Mega Gengar. Mimikyu, although it dislikes offensively taking on Snorlax with Curse, is still capable of removing Snorlax with a boosted Let's Snuggle Forever. Variants with Will-O-Wisp, Taunt, or Curse prove to be an annoyance for Snorlax as well. Aegislash, if running a defensive set, can put Snorlax on a timer with Toxic and can easily stall out Curse sets with a combination of King's Shield and Substitute. Offensive variants with Weakness Policy can rather take advantage of Curse Snorlax as long as it hasn't been excessively boosted beforehand, as Aegislash can easily survive an Earthquake and then retaliate the next turn with a boosted Sacred Sword.

**Item Removal**: Without Iapapa Berry, Snorlax is no longer able to utilize its high bulk and fulfill its role efficiently. Therefore, it must play extremely cautiously against potential users of Knock Off or Trick, such as Landorus-T, Mega Scizor, Kartana, and all Rotom formes.

**Wallbreakers**: Due to Snorlax's tendency to avoid potential KOs with a combination of Recycle and Iapapa Berry, boosted attacks or wallbreakers often pose a problem to it. Users of Swords Dance or Nasty Plot like such as Mimikyu and Garchomp for the former and Naganadel and Thundurus-T for the latter can KO Snorlax with a boosted Z-Move with or without prior damage.

**Taunt**: Snorlax largely relies on its utility options to fulfill its roles and stay healthy, and due to this, it is vulnerable to Taunt users like such as Tapu Koko, Tapu Lele, and Mega Gengar. However, most of them can get 2HKOed by common Snorlax variants.

**Status**: Snorlax's extremely low Speed leaves it vulnerable to all kind of status moves and even from many status inducers that are slow by the metagame's standards. Toxic puts Snorlax on a timer, while a burn induced by Will-O-Wisp, Scald, or Lava Plume neuters Snorlax's damage putout and forces Curse variants to fully set up to do notable damage to foes. Snorlax is vulnerable to Breloom's Spore as well.
DMDW
 

Redew

κακκῶ σεαυτόν
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[19:08:56] +ACakeWearingAHat: yo
[19:08:58] +ACakeWearingAHat: snorlax check
[19:09:04] +Redew: i messed up
[19:09:05] +Redew: i knew it
[19:09:09] +ACakeWearingAHat: comma before as if it means because always no exceptions
[19:09:09] +Redew: where at
[19:09:15] +Redew: really?
[19:09:19] +ACakeWearingAHat: always
[19:09:20] +ACakeWearingAHat: no exceptions
[19:09:22] +Redew: oh wait hang on
[19:09:27] +ACakeWearingAHat: comma before as and since if it means because
[19:09:29] +Redew: oh i see
[19:09:39] +ACakeWearingAHat: be wary of Substitute users like Mega Salamence, (RC) or Mega Gyarados, (RC) as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute.
[19:09:42] +ACakeWearingAHat: in addition this should be and
[19:09:43] +ACakeWearingAHat: not or
[19:09:46] +ACakeWearingAHat: bc the subject is plural
[19:09:49] +ACakeWearingAHat: the list should be plural
[19:10:03] +ACakeWearingAHat: Aguav Berry or Figi Berry are alternatives to bypass item clause
[19:10:07] +ACakeWearingAHat: same issue here, should be and
[19:10:37] +Redew: sure
[19:10:45] +Redew: here was my thought process for the first or:
[19:10:59] +ACakeWearingAHat: can't have 2 megas on 1 team i assume
[19:11:01] +ACakeWearingAHat: but
[19:11:07] +ACakeWearingAHat: still, it's "substitute users"
[19:11:23] +ACakeWearingAHat: so the "and" is preferred, it's implied this isn't all in one battle and is rather multiple battles
[19:11:32] +Redew: Substitute users like Mega Salamence or Mega Mega Gyarados (the "like" is non-specific, whereas "such as" would be more specific
[19:11:40] +Redew: )
[19:11:48] +ACakeWearingAHat: in modern-day gp like vs such as doesn't matter much
[19:11:57] +Redew: rip my old ways
[19:12:16] +Redew: thanks for checking my check!
[19:12:20] +ACakeWearingAHat: dw
[19:12:26] +Redew: did you post?
[19:12:28] +ACakeWearingAHat: lmk if you have any other questions
[19:12:29] +Redew: i can correct
[19:12:33] +Redew: if you haven't
[19:12:34] +ACakeWearingAHat: i didn't post, you can correct if you want
[19:12:37] +Redew: oh sure
[19:12:37] +ACakeWearingAHat: it's already implemented tho so
[19:12:39] +Redew: thanks!
[19:12:46] +Redew: yeah i'll tag him
[19:12:53] +Redew: if it gets uploaded i can just scms change

DMDW I need to correct some mistakes I made:

Phazer set
Set Details
========

28 Attack EVs allow Snorlax to, with Stealth Rock on the field, OHKO Tapu Lele and Mimikyu and 2HKO Tapu Koko and bulky Mega Gengar with Heavy Slam, preventing it from taking too much damage or punishing them should they attempt to cripple Snorlax with Taunt. The rest of the EVs are invested into Defense and Special Defense to maximize Snorlax's overall bulk with an Impish nature. 4 HP EVs set Snorlax's HP to even number, making Iapapa Berry activate after getting hit by Nature's Madness. Investing into both defenses aids Snorlax in taking hits, notably letting it avoid 2HKO from Modest Tapu Lele's Psychic. Gluttony makes Snorlax consume its Berry after it loses more than half of its HP, and Iapapa Berry heals Snorlax's health by 50%. Aguav Berry or and Figi Berry are alternatives to bypass item clause if one of Snorlax's teammates is already holding Iapapa Berry.

Usage Tips
========

Thanks to its sheer bulk, Snorlax can continuously rack up damage on foes when Stealth Rock is up by forcing switches with Whirlwind and Yawn while keeping itself healthy with Recycle. Phazing a foe with Whirlwind is a good idea when a foe is going to switch out to Snorlax's offensive checks or attempt to set up on it. Otherwise, Yawn is usually a good move to use, as an opponent is forced into either switching out and making the switch-in take the damage from Stealth Rock or having one of their Pokemon fall asleep. Repeatedly using Yawn against bulkier teams is typically the best option, as this eventually forces one of the foes to be put to sleep, letting Snorlax take advantage of them to phaze foes more reliably or giving a safe switch to one of its teammates that can take advantage of a sleeping foe. Although a combination of Whirlwind and Yawn usually prevents Snorlax from being used as a setup fodder, be wary of Substitute users like Mega Salamence or and Mega Gyarados, (AC) as they can use Snorlax as a setup fodder if they are the last Pokemon in the team and are behind Substitute. Substitute variants of Celesteela and Gliscor can pose problems to Snorlax in the same regard. Lastly, be very wary of foes that are capable of removing Snorlax's Iapapa Berry, as this can outright shut down Snorlax by preventing it from recovering. This means Snorlax must be cautious of Rotom's Trick and face the likes of Landorus-T, Ferrothorn, and Mega Mawile carefully. Status moves, while not as devastating as item removal moves, should also be avoided, as poison greatly reduces Snorlax's longevity while burn leaves it very passive.

Team Options
========

A physically durable Stealth Rock user pairs the best with this variant of Snorlax, as Snorlax can take advantage of said entry hazard to rack up damage by phazing foes and handle special attackers in return. Landorus-T and Skarmory are excellent choices in this regard. Landorus-T, while it lacks a reliable recovery, can handle Steel-types and Ground-types, which are quite hard to wear down with Stealth Rock damage. It also handles Heatran, which is very problematic for Snorlax to deal with due to it typically carrying Toxic or Taunt. Skarmory, on the other hand, can switch into Toxic for Snorlax, blanket check strong physical attackers like Mega Salamence and Landorus-T, and phaze foes itself. Mega Gengar can remove Pokemon that are offensively threatening or defensively troublesome for Snorlax and Skarmory . It also benefits from Snorlax's Yawn, as its Hex will massively damage foes that are asleep. A bulky, strong teammate is recommended as well to ensure that the last foe, which cannot be phazed, is reliably dealt with. Mega Salamence and Mega Gyarados are excellent choices, as they can switch into predicted Fighting-type moves for Snorlax and vastly appreciate having their checks being put to sleep or worn down by Stealth Rock. Mega Blaziken is notable for being capable of turning itself into a fearsome cleaner after a turn of setup, which can be easily done if Snorlax put a foe to sleep. Priority users are also feasible choices to deal with the last opponent Pokemon. Greninja can quickly dispose of offensive foes like Landorus-T and Mega Blaziken, both of which are capable of overpowering Snorlax and its common teammates if using Swords Dance.

Curse set
Team Options
========

Landorus-T is the best partner for Snorlax, being able to aid Snorlax in a variety of ways. Almost every variant of Landorus-T can viably run Stealth Rock to ensure that Focus Sash users can't recklessly take on boosted Snorlax. Both defensive and Assault Vest variants of Landorus-T can safely bring Snorlax into a favorable matchup so that it can easily set up Curse. Swords Dance variants can take care of problematic defensive Pokemon such as Gliscor, Hippowdon, and Tapu Fini by OHKOing them all with boosted Supersonic Skystrike. Landorus-T's ability to naturally threaten troublesome foes like Mega Gengar and Heatran and switch into Fighting-type moves for Snorlax is appreciated as well. Tapu Fini is another fantastic partner, as Misty Terrain prevents Snorlax from getting crippled by status ailments. On top of being able to handle physical attackers like Mega Salamence and Mega Blaziken that would overwhelm Snorlax, Tapu Fini can wear down various foes with Nature's Madness, or, if running an offensive set, can even lure and eliminate walls like Porygon2 and Ferrothorn. Tapu Lele, while it is not defensively capable of checking Fighting-types, can still massively threaten them and can potentially provide Snorlax with a situation to reliably set up Curse by afflicting a foe with Taunt before it is KOed. Heatran can switch into various status moves for Snorlax and can spread status ailments itself, meaning it can put a problematic opponent Pokemon on a timer with Toxic or spread burn to make physical attackers struggle even more with Snorlax as it sets up Curse. As Snorlax can take on essentially any offensive foe that lacks setup options or can heavily damage it, any teammates that can alleviate Snorlax's vulnerability to status ailments and can handle Fighting-types are generally good fits.

Other Options
=============

Fissure on the phazing set can let Snorlax occasionally outright KO a problematic foe, but its inconsistency leaves this generally an inferior option. Facade on Curse can be used to take advantage of status, but if a foe would status Snorlax, they would most likely afflict it with Toxic poison to make Snorlax eventually succumb to a residual damage, and this leaves Return a far more desirable STAB move due to its consistency. Double-Edge has a better damage output than Return, but it is somewhat counterproductive to Snorlax's gameplan to consistently take hits and set up Curse. Snorlax has access to other useful abilities like Immunity, which helps with one of Snorlax's greatest annoyances by granting it an immunity to poison status, and Thick Fat, which significantly improves Snorlax's ability to check Fire- and Ice-types. These abilities may make defensive sets like Assault Vest plausible options, but there are many other Pokemon in the metagame that can blanket check a significantly larger array of threats, and the fact that the most common Fire-type Pokemon in the metagame, Mega Blaziken, possesses a Fighting typing makes Snorlax a disappointing check for Fire-types.

Thank A Cake Wearing A Hat for the corrections.

GP 3/2
 
Last edited:

Theorymon

Have a wonderful day, wahoo!
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Oh jeez I must have studdied too hard recently, didn't even notice this was done over the weekend!

Gonna upload this now!
 

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