literally the best pokemon ever
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- IS VIABLE
- Spikes is a good move on it because it beats most opposing hazard removers
- priority in Ice Shard is helpful utility
- 50 stats across the board are pretty mediocre; it's piss weak and struggles to take hits
- bad defensive typing means it can't stay on the field for long because it doesnt take anything other than ice
- The above is especially bad because fighting types are on pretty much every team
- a very selective choice for teams who need priority and hazards
Spikes
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name: Spikes
move 1: Spikes
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard
ability: Inner Focus
item: Focus Sash / Eviolite
evs: 36 Atk / 36 Def / 200 SpA / 40 SpD / 196 Spe
nature: Naive
Moves
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- Spikes is the main reason you would use Snorunt; wears down offensive teams and stall/bulky teams
- Ice Beam is your best STAB attack apart and is great because it pressures rock removers like archen vullaby
- Hidden Power Ground is pretty weak but lets you hit steel-types and chinchou on the switch and also has perfect neutral coverage outside surskit, but it's still piss weak if it's neutral
- Ice Shard is priority which is sick for teams who lack it and lets it finish off weakened opponents
Set Details
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- 196 speed evs + naive because gotta go fast and outspeed standard chou and magnemite
- 200 special attack evs boost the power of your main STAB much more
- SpD EVs for small bulk
- Attack EVs boost Ice Shard by a bit
- Inner Focus allows you to avoid Fake Out's flinch
- Focus Sash makes it easier to get at least one layer of Spikes
- Eviolite just makes you bulkier in general
Usage Tips
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- Lead off with Snorunt most of the time to set up Spikes
- However, don't use Snorunt as a Suicide lead as it brings priority and can reset spikes; preserve it
- Come in on Ground-types and Grass-types and attempt to force them out for free spikes
- Snorunt can also put up a fight against many Defoggers and Rapid Spinners because they're weak to Ice so use your Ice STAB to take them out
Team Options
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- CHOICE SCARF MIENFOO is a great partner because it can abuse U-turn against its checks and slowly wear them down in tandem with spikes. It also makes use of spikes late-game because it's able to clean up then
- Choice Scarf Magnemite and Choice Scarf Chinchou does the exact same as above
- ghost types bcuz spinblocking - gastly is the best option because it fits on the type of teams work best on
- Wallbreakers like pancham skrelp and corphish enjoy having their switch-ins punished and worn down even more and it also makes wallbreaking in general for them easier
- Pawniard discourages defog
- Late-game sweepers like BU Timburr enjoy having the hazard support, and snorunt can also occasionally beat cottonee
Other Options
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- Life Orb adds that extra oomph but losing longevity is bad
- Shadow Ball
- switcheroo
- toxic bcuz walls
- Not much
Checks & Counters
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**Fighting-types**: Most Fighting-types are an easy stop to Snorunt, due to the fact that they have the type advantage. Mienfoo can OHKO with Drain Punch or High Jump Kick, while Timburr sets up all over Snorunt with Bulk Up and can easily OHKO back with Drain Punch. The aforementioned Timburr and Croagunk can both dent Snorunt with Drain Punch and then use Vacuum Wave to limit Snorunt to one layer of Spikes.
**Hazard Removal**: Rapid Spin or Defog remove Spikes, which are one of the main selling points to using Snorunt at all. Staryu warrants a mention as it is resistant to Ice-type attacks and takes just about nothing from Hidden Power Ground, while being able to use Rapid Spin or hit hard with a STAB.
**Fire-types**: Ponyta, Vulpix, and Larvesta are all able to easily OHKO non-Sash Snorunt with a STAB attack before it sets up Spikes. However, both Vulpix and offensive Ponyta must be wary for Hidden Power Ground while switching in.
**Taunt**: Taunt stops Snorunt from using Spikes which is generally the main reason you'd use Snorunt in the first place; Mienfoo can use Taunt to prevent any Spikes from being set and then proceed to hit with a super effective Drain Punch.
**Multi-Hit Users**: Multi-Hit users negate Focus Sash and thus may stop Snorunt from laying any Spikes; Shellder is guaranteed to break a Sash and OHKO with Rock Blast.
**Setup Sweepers**: Most setup sweepers such as Corphish and Timburr can take advantage of Snorunt due to either its average offensive presence or their type advantage.
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