Completed SolarHaven vs. Des121 (B3P1 Lvl 1)

SolarHaven's Corner
:pmd/drampa: :pmd/Solrock: :pmd/skuntank:
:sv/drampa:

Edwin, Elder of Sanctity (Drampa)
Hearts can be as fluffy as clouds. I smite those constructed to be volatile winds.
Level 1 EXP: 0 / 10
tbd
Serious nature ( +None, -None )
Typing: Normal/Dragon
Abilities: Berserk, Sap Sipper Hidden Ability: Cloud Nine (Locked)

HP: 90
Attack: 5
Defen.: 6
Sp.Atk: 10
Sp.Def: 7
Speed: 36
Size: 3
Weight: 5

Movepool
Level 0:
Calm Mind
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Light Screen
Play Rough
Protect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Amnesia
Confide
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Echoed Voice
Extrasensory
Helping Hand
Mist
Play Nice
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Sunny Day
Swift
Tailwind
Tickle
Twister
Water Pulse
:sv/solrock:

Sol Invictus (Solrock)
All who exist inhale my will.
Level 1 EXP: 0 / 10
tbd
Serious nature ( +None, -None )
Typing: Rock/Psychic
Abilities: Levitate
Requires no Tech for their first Technique each battle.

HP: 95
Attack: 7
Defen.: 6
Sp.Atk: 4
Sp.Def: 5
Speed: 70
Size: 2
Weight: 5

Movepool
Level 0:
Calm Mind
Earth Power
Earthquake
Facade
Flamethrower
Heal Block
Hypnosis
Iron Head
Light Screen
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Cosmic Power
Defense Curl
Double Team
Fire Spin
Flash
Harden
Helping Hand
Incinerate
Iron Defense
Morning Sun
Pain Split
Psychic Terrain
Psywave
Rain Dance
Recycle
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Stealth Rock
Sunny Day
Swagger
Swift
Weather Ball
:sv/skuntank:

Baron, Usher of Putrefaction (Skuntank)
The cycle of life and death is... mostly natural. Come, have a seat.
Level 1 EXP: 0 / 10
tbd
Serious nature ( +None, -None )
Typing: Poison/Dark
Abilities: Stench, Aftermath Hidden Ability: Keen Eye (Locked)
Requires no Tech for their first Technique each battle.

HP: 95
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 84
Size: 2
Weight: 3

Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Defog
Facade
Flamethrower
Hone Claws
Leer
Nasty Plot
Night Slash
Play Rough
Poison Gas
Poison Jab
Protect
Rest
Roar
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Bite
Captivate
Confide
Cut
Double Team
Fire Spin
Haze
Helping Hand
Incinerate
Mud-Slap
Poison Tail
Rain Dance
Rock Smash
Scary Face
Scratch
Sludge Bomb
Smog
Smokescreen
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Venom Drench

:choice specs: Choice Specs
:lucky egg: Lucky Egg
:leftovers: Leftovers
:quick claw: Quick Claw:
:life orb: Life Orb:
:nanab berry: Nanab Berry
:rawst berry: Rawst Berry:
Des121's Corner
Nothing - Nothing - :pmd/incineroar:
Incineroar — Lv1
:sv/incineroar:
Incineroar
Level 1 EXP: 6 / 10

Serious nature ( +None, -None )
Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate (Locked)

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1:
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt
Nothing
Nothing

:oran berry:Oran berry
:pecha berry:Pecha berry
:cheri berry:Cheri Berry
:rawst berry:Rawst berry
:muscle band: Muscle Band
:wise glasses: Wise Glasses
:sv/solrock:
A fiery convergence brings us here today. Des121, with radiant vigor, approaches the hearth in pursuits of demonstrating a flame that burns hotter than the very SolarHaven himself. This battle should intensify very quickly... I'm intrigued.

SolarHaven to Send + Equip
des121 to Send + Equip + Order
SolarHaven to Order​
 
magmagruntf-rse.png
"nah if you can't take the heat get out of the sun."

Sending out incineroar with oran berry.
Darkpulse Bulk Up, dual Chop.


If drampa uses Earthquake use Protect
If drampa uses rock slide use Substitute
 
Last edited:
:sv/drampa: :nanab berry:
"I fly closer to the sun than anyone in this arena. You think I can't handle a little heat? I'm looking out for you!"

Orders:
Focus Blast, Earthquake, Focus Blast



Round 1
I hope you don't mind that I join my 2nd orders with the round as a player-ref. Just condenses the amount of posting.

SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
90/90 HP | 100% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5
Des121's Corner
:oran berry: @ Incineroar :pmd/incineroar:
Blaze / Intimidate
95/95 HP | 100% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:2 C:5​

Step 1
:incineroar: Incineroar uses Dark Pulse (-6 EN)
Crit (1/24): No (13)
Flinch (1/5): No (4)
Damage: 8+6-7+3 = 10 Damage

:drampa: Drampa uses Focus Blast (-8 EN)
Hit: (1-7/10): Yes (4)
Crit (1/24): No (9)
Eff (1/10): No (4)
Damage: (12+10-7)*1.5 = 23 Damage
:incineroar: Incineroar ate its Oran Berry! (+12 HP, -1 Recovery)

Step 2
:incineroar: Incineroar uses Protect (-12 EN)
Incineroar Protected itself

:drampa: Drampa uses Earthquake (-7 EN)
Incineroar was protected!

Step 3
:incineroar: Incineroar uses Dual Chop (-6 EN)
Hit (1-9/10): Yes (6)
Crit (1/24): No (8)
Damage: (8+4-6)*1.5 + 4*1.5 = 15 Damage

:drampa: Drampa uses Focus Blast (-8 EN)
Hit (1-7/10): Yes (4)
Crit (1/24): No (12)
Eff (1/10): No (7)
Damage: (12+10-7)*1.5 = 23 Damage
SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
65/90 HP | 77% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5
Des121's Corner
Nothing @ Incineroar :pmd/incineroar:
Blaze / Intimidate
61/95 HP | 76% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:1 C:5

SolarHaven to order
des121 to order​
 
:sv/drampa: :nanab berry:
"I fly closer to the sun than anyone in this arena. You think I can't handle a little heat? I'm looking out for you!"

Orders:
Focus Blast, Earthquake, Focus Blast



Round 1
I hope you don't mind that I join my 2nd orders with the round as a player-ref. Just condenses the amount of posting.

SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
90/90 HP | 100% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5
Des121's Corner
:oran berry: @ Incineroar :pmd/incineroar:
Blaze / Intimidate
95/95 HP | 100% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:2 C:5​

Step 1
:incineroar: Incineroar uses Dark Pulse (-6 EN)
Crit (1/24): No (13)
Flinch (1/5): No (4)
Damage: 8+6-7+3 = 10 Damage

:drampa: Drampa uses Focus Blast (-8 EN)
Hit: (1-7/10): Yes (4)
Crit (1/24): No (9)
Eff (1/10): No (4)
Damage: (12+10-7)*1.5 = 23 Damage
:incineroar: Incineroar ate its Oran Berry! (+12 HP, -1 Recovery)

Step 2
:incineroar: Incineroar uses Protect (-12 EN)
Incineroar Protected itself

:drampa: Drampa uses Earthquake (-7 EN)
Incineroar was protected!

Step 3
:incineroar: Incineroar uses Dual Chop (-6 EN)
Hit (1-9/10): Yes (6)
Crit (1/24): No (8)
Damage: (8+4-6)*1.5 + 4*1.5 = 15 Damage

:drampa: Drampa uses Focus Blast (-8 EN)
Hit (1-7/10): Yes (4)
Crit (1/24): No (12)
Eff (1/10): No (7)
Damage: (12+10-7)*1.5 = 23 Damage
SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
65/90 HP | 77% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5
Des121's Corner
Nothing @ Incineroar :pmd/incineroar:
Blaze / Intimidate
61/95 HP | 76% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:1 C:5

SolarHaven to order
des121 to order​
Um wrong orders - I edited mine
 
:sv/drampa: :nanab berry:
"Carrying on... I think we should cool off, just a smidge!"

Orders:
Surf, Surf, Surf

Substitutions:
At the start of Drampa's turn, if Incineroar has Protection, use Play Nice the first instance, Work Up second instance
Once, At the start of Drampa's turn, if Incineroar has a positive Attack Stage, use Play Nice.
At the start of the step, if Incineroar is to use Fake Out, and is not to use Fake Out any other step, use Protect.
 
Round 2
SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
65/90 HP | 77% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5

Des121's Corner
Nothing @ Incineroar :pmd/incineroar:
Blaze / Intimidate
61/95 HP | 76% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:1 C:5​

Step 1
:incineroar: Incineroar uses Protect (-12 EN)
Incineroar was Protected!

:drampa: Drampa uses Play Nice (-5 EN)
Incineroar's Attack fell! (-1, N5T)

Step 2
:incineroar: Incineroar uses Roar (-5 EN)
Drampa received Phazing!

:drampa: Drampa uses Surf (-7 EN)
Crit (1/24): No (17)
Damage: (9+10-7)*1.5 = 18 Damage

Step 3

:incineroar: Incineroar uses Dual Chop (-6 EN)
Hit (1-9/10): Yes (5)
Crit (1/24): Yes (1)
Damage: (8+4-6+3)*1.5 - 3 + 4*1.5 = 17 Damage

:drampa: Drampa uses Surf (-7 EN)
Crit (1/24): No (24)
Damage: (9+10-7)*1.5 = 18 Damage

Drampa reset (Phazing)
SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
48/90 HP | 58% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5

Des121's Corner
Nothing @ Incineroar :pmd/incineroar:
Blaze / Intimidate
25/95 HP | 53% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:1 C:5
-1 ATK (N3T)

:sv/solrock:
Drampa is only 3 HP away from getting angry... Heck, even I don't like to see the old geezer get mad.
This battle appears to be coming to an end. A steam-inducing display from both sides.


des121 to order
SolarHaven to order​
 
:sv/drampa: :nanab berry:
"Oh, don't go to sleep now... You've got me riled up."

Orders:
Work Up, Surf, Surf



Round 3​
SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ :nanab berry:
Berserk / Sap Sipper / Cloud Nine
48/90 HP | 58% EN
5 / 6 / 10 / 7 / 36 | S3 W5
R:2 C:5

Des121's Corner
Nothing @ Incineroar :pmd/incineroar:
Blaze / Intimidate
25/95 HP | 53% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:1 C:5
-1 ATK (N3T)
Step 1
:incineroar: Incineroar uses Protect (-12 EN)
Incineroar is Protected

:drampa: Drampa uses Work Up (-7 EN)
Drampa's Attack + Special Attack rose! (+1, N5T)
Drampa consumed its :nanab berry: Nanab Berry!
Drampa's Attack, Speed, and Special Attack rose! (+1, Still N5T) (63 SPE, N3T)

Step 2
:drampa: Drampa uses Surf (-7 EN)
Crit (1/24): No (18)
Damage: (9+10-7)*1.5 + 8 = 26 Damage

:pmd/incineroar: Incineroar Fainted! :pmd/incineroar:
SolarHaven's Corner
:pmd/drampa: Edwin the Drampa @ Nothing
Berserk / Sap Sipper / Cloud Nine
48/90 HP | 44% EN
5 / 6 / 10 / 7 / 63 | S3 W5
R:2 C:5
+2 ATK (N4T)
+2 SPA (N4T)
+1 SPE (N2T)


Des121's Corner
Nothing @ Incineroar :pmd/incineroar:
Blaze / Intimidate
-1/95 HP | 41% EN
8 / 7 / 6 / 7 / 60 / S3 W4
R:1 C:5
-1 ATK (N2T)


:sv/solrock:
It appears Edwin didn't need the push over the edge to pack a punch. Incineroar showed great resolve against strong super-effective attacks. Well done.


Rewards
des121 : 2 TC, 3 RC, -2 JC
SolarHaven : 2 TC, 6 RC, 2 JC​
 
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