Quality Control Solosis (QC: 0/3)

Merritt

literally the textbook definition of a tsundere
is a Community Contributor
#1
[OVERVIEW]
  • Although Solosis is almost completely overshadowed by Abra as an offensive Psychic-type, it finds a small niche for itself on dedicated Trick Room teams as an offensive Trick Room setter due to its horrendous Speed and huge Special Attack stat.
  • It ties with Abra for the highest Special Attack stat in the tier, and unlike Abra, it can afford to viably run a Modest nature.
  • Solosis is blessed with an excellent ability in Magic Guard, which allows it to avoid all passive damage.
  • Access to Thunder lets it nail Vullaby for very high damage, much more than other Psychic-types
  • However, the issue with this is that Trick Room teams aren't very reliable or consistent, and Solosis' lacking bulk and mediocre typing means it competes with other Trick Room setters like Spritzee.
  • An overreliance on Trick Room being active to sweep makes it almost useless outside of it due to its lacking speed.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic
move 3: Thunder
move 4: Hidden Power [Fighting]
item: Electrium Z / Life Orb / Eviolite
ability: Magic Guard / Regenerator
nature: Quiet
evs: 236 HP / 36 Def / 236 SpA
ivs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe

[SET COMMENTS]
Moves
========

  • Trick Room is the main draw to using Solosis, so it is mandatory. It allows Solosis to "outrun" nearly the entirety of Little Cup.
  • Psychic acts as a reliable STAB move.
  • Thunder nails mainly Vullaby, although it also hits Water-types such as Slowpoke, Staryu, and Wingull.
  • Hidden Power Fighting allows Solosis to damage other Dark-types, most notably Pawniard, who is OHKOed.

Set Details
========

  • The given EV spread maximizes its Special Attack and minimizes its Speed, allowing it to function under Trick Room's effect.
  • Electrium Z grants a 100% accurate nuke that lets Solosis bypass its biggest would-be counter in Vullaby. Additionally, it minimizes Knock Off's damage.
  • If a Z-Crystal is already being used on your team, a Life Orb is an effective alternative that offers more consistent damage output, although Thunder's low accuracy can be difficult to deal with.
  • Magic Guard is the preferred ability due to it allowing Solosis to avoid damage from entry hazards, status, and Life Orb recoil.
  • Regenerator, especially if coupled with an Eviolite, can be an option to heal off damage by pivoting in and out of opposing foes such as Croagunk, and making Solosis a more reliable Trick Room setter. If running such a set, the EV spread should be changed to 76 HP / 120 Def / 240 SpA / 40 SpD. This allows Solosis to survive Gastly's Shadow Ball and Pawniard's Sucker Punch and retaliate with Psychic or Hidden Power Fighting.

Usage Tips
========

  • Solosis should prioritize setting Trick Room in order to start wallbreaking
  • Even if running a bulkier Regenerator set with Eviolite, Solosis should avoid Knock Off as it does a large amount of damage to Solosis and Solosis loses effectiveness after losing its item
  • Solosis should ideally avoid switching directly into attacks if running a LO or Z set so that it has enough HP to set up Trick Room
  • Steel- and Dark-types should be weakened or KOed before Solosis attempts to sweep if at all possible, since at high HP they can prevent Solosis from sweeping.

Team Options
========

  • Solosis appreciates hazard support from Pokemon like Pawniard or Ferroseed, as entry hazards help it secure KOs versus Pokemon like Vullaby.
  • Supporting Trick Room setters like Spritzee and Bronzor, which can also set up Stealth Rock, help alleviate the pressure off Solosis and allow Trick Room to be activated more consistently.
  • Slow wallbreakers that can take advantage of Trick Room, including Trapinch and Clamperl, appreciate Trick Room support from Solosis.
  • Fighting-types such as Timburr can dispose of Steel or Dark-type that trouble Solosis and appreciate Solosis being able to lure Vullaby and Slowpoke with Gigavolt Havoc.
  • Trappers like Magnemite can eliminate Steel-types like Pawniard and Ferroseed for Solosis.

[STRATEGY COMMENTS]
Other Options
=============

  • A Colbur Berry lets Solosis lure in Sucker Punch from Pawniard, as well as allowing it to take a Knock Off from the likes of Mienfoo and Timburr, but leaves Solosis with low bulk and lacking power in every other scenario
  • Calm Mind is an option that increases its offensive pressure, though setting up both Trick Room and Calm Mind is hard and leaves you with limited turns in which Trick Room is active, while Solosis does not have enough bulk to successfully run a set without Trick Room.
  • Overcoat allows Solosis to switch into Foongus' Spore with ease and threaten it with a powerful Psychic or set up Trick Room in its face, although it is generally worse than Solosis' other abilities.
  • Solosis has numerous utility options in its movepool, such as Substitute, Recover, and Thunder Wave, although it would rather not waste turns while Trick Room is active and a defensive set would be outclassed by more effective walls such as Slowpoke or Spritzee.
  • Shadow Ball may be used as coverage against opposing Psychic-types, although it is very hard to fit and hits few targets because defensive Psychic-types are not very prevalent and Thunder hits Slowpoke for high damage already.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon such as Pawniard and Stunky are immune to Solosis' Psychic STAB move and can threaten it with Sucker Punch if Trick Room is activated or Knock Off if not, while also trapping Solosis with Pursuit. However, they must be wary of switching into a Hidden Power Fighting or Gigavolt Havoc, both of which do significant damage and can outright OHKO them.

**Steel-types**: Ferroseed and Magnemite both resist Psychic and can wear it down with Leech Seed + Protect or Volt Switch. However, they are hit super-effectively by Hidden Power Fighting.

**Stalling Out Trick Room Turns**: Pokemon such as Mienfoo and Ferroseed are able to stall out Trick Room turns by virtue of Fake Out and Protect respectively. This makes Solosis very vulnerable to faster threats once it expires.

[CREDITS]
- Written by: [[zizalith, 410251],[Merritt, 213064]]
- Quality checked by: []
- Grammar checked by: []
 
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