Hello everyone. Some of you might already know me. Well, I learned how to play generation 1 last month and I thought I would share a few replays with you. But first, there are a few things that I just don't understand about generation 1 battles yet, but I hope to learn more in the next few days.
I have heard rumors that the critical hit rate is different in generation 1, but as far as I am concerned, it is always a 6.25% chance.
The existing usage stats are really confusing to parse right now, so I have a pretty basic understanding of teams. This means that when I build a team, I just select six Pokemon and four moves, weighted by usage. This is also how I predict the opponent's team. This means that sometimes I think my opponent has a move set that they obviously wouldn't use (like Rest, Amnesia, Reflect, Thunder Wave Slowbro). I am hoping to get better usage stats some time soon, and then I'll be able to use the fact that you have a Counter Chansey to help me decide how likely it is you have an Amnesia Snorlax, for example.
There are also a few other random mechanic issues I haven't figured out yet, like how paralysis interacts with stat boosts. You can see a list of most things I do not know yet.
Here is my first replay, pretty straightforward: https://replay.pokemonshowdown.com/gen1ou-1133423167 . I think the main thing I messed up on here was dealing with Slowbro. I got confused over what moves it had.
My second replay: https://replay.pokemonshowdown.com/gen1ou-1133414032 .
This third replay really shows what I am capable of, but also shows where I can improve: https://replay.pokemonshowdown.com/gen1ou-1133916880 .
I have heard rumors that the critical hit rate is different in generation 1, but as far as I am concerned, it is always a 6.25% chance.
The existing usage stats are really confusing to parse right now, so I have a pretty basic understanding of teams. This means that when I build a team, I just select six Pokemon and four moves, weighted by usage. This is also how I predict the opponent's team. This means that sometimes I think my opponent has a move set that they obviously wouldn't use (like Rest, Amnesia, Reflect, Thunder Wave Slowbro). I am hoping to get better usage stats some time soon, and then I'll be able to use the fact that you have a Counter Chansey to help me decide how likely it is you have an Amnesia Snorlax, for example.
There are also a few other random mechanic issues I haven't figured out yet, like how paralysis interacts with stat boosts. You can see a list of most things I do not know yet.
Here is my first replay, pretty straightforward: https://replay.pokemonshowdown.com/gen1ou-1133423167 . I think the main thing I messed up on here was dealing with Slowbro. I got confused over what moves it had.
My second replay: https://replay.pokemonshowdown.com/gen1ou-1133414032 .
Too bad about that ending. I had to Body Slam with Golem because if I used Explosion, Starmie would have lost to Tauros. I needed a paralyzed Exeggutor so Starmie could Recover so it could win the overall fight.
This third replay really shows what I am capable of, but also shows where I can improve: https://replay.pokemonshowdown.com/gen1ou-1133916880 .
I pivot to Cloyster and then back to Exeggutor to use up Starmie's last Blizzard PP. I use Psychic every turn that the enemy Exeggutor switches back to the paralyzed Starmie, but the turn that the enemy Exeggutor stayed in to use Explosion, I used Sleep Powder (but lost the speed tie, so it didn't matter). Then, sometimes when battles get near the end I panic and keep trying to save Pokemon that are useless anyway, so I just switch around a lot. Fortunately, I have some ideas for how to get better. :)