♪This stall team got you feelin' some type of way♪
Intro
Hello guys, I got here a stall team. I don't normally build stall, so I'm looking forward to seeing your guys's feedback. The main focus of this team is to setup hazards and force things out, slowly widdling the opponent down. Imma keep this intro short and start with the team.
The Team
:)
Audino│Leftovers│Regenerator
252 HP / 4 Atk / 252 SpD│Careful Nature
Knock Off / Wish / Protect / Heal Bell
I feel like there are a couple must have Pokemon for stall teams, and Audino is one of them. Audino serves as the team's cleric. Although My team is pretty resilient to status effects, I still feel like having heal bell is necessary so that if Quagsire gets status'd I have a means of healing it, heal scald burns on Xatu, and heal sleep from Mantine's rest. Audino's wish support is really great for Rhydon and Garbodor, my hazard setters that don't have recovery. The reason I prefer having regular Audino over Mega Audino is because Audino's ability Regenerator helps with wish passing, which is Audino's main role on the team. Regenerator means that Audino can reliably switch into Heliolisk's volt switch without getting worn down.
:]
Quagsire│Leftovers│Unaware
252 HP / 104 Def / 152 SpD│Relaxed Nature
Scald / Earthquake / Recover / Curse
Quagsire is a really great new drop we got. I feel like Quagsire is the sole reason stall teams are any good now. Quagsire can stop a majority of setup sweepers and haze them so that another team mate can handle them if need be.I know haze is weird on Quagsire since it has unaware, but I can use haze on Malamar, erase its boosts, then switch to garbodor to get hazards up. I replaced Haze with Curse and it's very helpful so that the end-game goes a lot quicker. Quag handles a lot of things that can give stall trouble such as Malamar, Feraligatr, Mega Steelix, Klinklang, and more. The speed evs are for speed creeping mega steelix. I decided against speed creep, it's honestly irrelevant.
:^
Xatu│Leftovers│Magic Bounce
200 HP / 132 Def / 176 Spe│Bold Nature
Psyshock / Giga Drain / Roost /Calm Mind
Xatu is used to switch into those grass types that can setup on Quagsire, mainly Virizion. Giga Drain is used as coverage to get past Quagsire. Alternatively you can use Stored Power and use a different coverage move such as Heat Wave, but you end up losing to Quagsire if they carry Haze. Giga drain is also useful for Seismitoad, that way to can deal with it immediately and not have to worry about it getting up rocks. Xatu acts as my way of keeping hazards off the field. The speed EVs outspeed adamant Sawk.
:o
Garbodor│Rocky Helmet│Aftermath
172 HP / 240 Def / 96 Spe│Impish Nature
Gunk Shot / Spikes / Toxic Spikes / Drain Punch
Garbodor lays down spikes and toxic spikes, and acts as my fighting resist. It has great defensive synergy with Audino, being able to take Sawk's banded CC and able to reliably switch into Hariyama. The speed allows me to outspeed Cacturne so I can fire off a gunk shot or setup hazards. Absorbing toxic spikes helps out Quagsire a ton.
:I
Mantine│Leftovers│Water Absorb
248 HP / 88 SpD / 172 Def│Calm Nature
Scald / Air Slash / Rest / Sleep Talk
Mantine is my switch in to Typhlosion and general special wall that also has some offensive presence, unlike Audino. I decided on rest-talk so I can heal Mantine and Defog would be redundant with hazard stacking anyways. Using rest while the opponent suffers from toxic spikes is p cool too. The EVs let Mantine live 2 specs blaze Fire Blast from Typhlosion after rocks.
:J
Rhydon│Eviolite│Lightning Rod
136 HP / 16 Atk / 252 SpD / 104 Spe│Adamant
Rock Blast / Earthquake / Stealth Rock / Toxic
Rhydon is my stealth rocker. Although Swellow is not common, it would easily be able to break this team other wise. Toxic is next level innovation by yours truly, it's meant to wear down Claydol so it can't keep spinning and eventually I'll win the hazard war. It's also cool for Toxic'ing Quagsire and Uxie on the switch, it lets Xatu setup along side Uxie late-game without losing. The spdef lets Rhydon take a freeze-dry from Cryogonal and retaliate with rock blast, letting me win the hazard war. The speed is to speed creep fast Mega Camerupt and Mega Steelix.
Conclusion
Again, I'm looking forward to your guys's feedback. I'm not the best teambuilder when it comes to stall, but I figured I'd open my mind and try different pokemon. The nicknames don't work on PS sadly. #FuckMegas
Threats
Virizion - I made sure that I can reliably have Virizion not destroy this team. Quag checks Zen, CC, Stone Edge variants; Xatu checks all variants but Stone Edge; and Garbodor checks CC, Edge, and Leaf Blade variants.
Perhaps the biggest problem with this team is opposing Xatu. If they have Giga Drain as coverage on a CM set I'm pretty sure I straight up lose. Magmortar is also a pretty big threat.
Intro
Hello guys, I got here a stall team. I don't normally build stall, so I'm looking forward to seeing your guys's feedback. The main focus of this team is to setup hazards and force things out, slowly widdling the opponent down. Imma keep this intro short and start with the team.
The Team
Audino│Leftovers│Regenerator
252 HP / 4 Atk / 252 SpD│Careful Nature
Knock Off / Wish / Protect / Heal Bell
I feel like there are a couple must have Pokemon for stall teams, and Audino is one of them. Audino serves as the team's cleric. Although My team is pretty resilient to status effects, I still feel like having heal bell is necessary so that if Quagsire gets status'd I have a means of healing it, heal scald burns on Xatu, and heal sleep from Mantine's rest. Audino's wish support is really great for Rhydon and Garbodor, my hazard setters that don't have recovery. The reason I prefer having regular Audino over Mega Audino is because Audino's ability Regenerator helps with wish passing, which is Audino's main role on the team. Regenerator means that Audino can reliably switch into Heliolisk's volt switch without getting worn down.
Quagsire│Leftovers│Unaware
252 HP / 104 Def / 152 SpD│Relaxed Nature
Scald / Earthquake / Recover / Curse
Quagsire is a really great new drop we got. I feel like Quagsire is the sole reason stall teams are any good now. Quagsire can stop a majority of setup sweepers and haze them so that another team mate can handle them if need be.
Xatu│Leftovers│Magic Bounce
200 HP / 132 Def / 176 Spe│Bold Nature
Psyshock / Giga Drain / Roost /Calm Mind
Xatu is used to switch into those grass types that can setup on Quagsire, mainly Virizion. Giga Drain is used as coverage to get past Quagsire. Alternatively you can use Stored Power and use a different coverage move such as Heat Wave, but you end up losing to Quagsire if they carry Haze. Giga drain is also useful for Seismitoad, that way to can deal with it immediately and not have to worry about it getting up rocks. Xatu acts as my way of keeping hazards off the field. The speed EVs outspeed adamant Sawk.
Garbodor│Rocky Helmet│Aftermath
172 HP / 240 Def / 96 Spe│Impish Nature
Gunk Shot / Spikes / Toxic Spikes / Drain Punch
Garbodor lays down spikes and toxic spikes, and acts as my fighting resist. It has great defensive synergy with Audino, being able to take Sawk's banded CC and able to reliably switch into Hariyama. The speed allows me to outspeed Cacturne so I can fire off a gunk shot or setup hazards. Absorbing toxic spikes helps out Quagsire a ton.
Mantine│Leftovers│Water Absorb
248 HP / 88 SpD / 172 Def│Calm Nature
Scald / Air Slash / Rest / Sleep Talk
Mantine is my switch in to Typhlosion and general special wall that also has some offensive presence, unlike Audino. I decided on rest-talk so I can heal Mantine and Defog would be redundant with hazard stacking anyways. Using rest while the opponent suffers from toxic spikes is p cool too. The EVs let Mantine live 2 specs blaze Fire Blast from Typhlosion after rocks.
Rhydon│Eviolite│Lightning Rod
136 HP / 16 Atk / 252 SpD / 104 Spe│Adamant
Rock Blast / Earthquake / Stealth Rock / Toxic
Rhydon is my stealth rocker. Although Swellow is not common, it would easily be able to break this team other wise. Toxic is next level innovation by yours truly, it's meant to wear down Claydol so it can't keep spinning and eventually I'll win the hazard war. It's also cool for Toxic'ing Quagsire and Uxie on the switch, it lets Xatu setup along side Uxie late-game without losing. The spdef lets Rhydon take a freeze-dry from Cryogonal and retaliate with rock blast, letting me win the hazard war. The speed is to speed creep fast Mega Camerupt and Mega Steelix.
Conclusion
Again, I'm looking forward to your guys's feedback. I'm not the best teambuilder when it comes to stall, but I figured I'd open my mind and try different pokemon. The nicknames don't work on PS sadly. #FuckMegas
Threats
Virizion - I made sure that I can reliably have Virizion not destroy this team. Quag checks Zen, CC, Stone Edge variants; Xatu checks all variants but Stone Edge; and Garbodor checks CC, Edge, and Leaf Blade variants.
Perhaps the biggest problem with this team is opposing Xatu. If they have Giga Drain as coverage on a CM set I'm pretty sure I straight up lose. Magmortar is also a pretty big threat.
Code:
:) (Audino) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Wish
- Protect
- Heal Bell
:] (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 104 Def / 152 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Curse
:^ (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 200 HP / 132 Def / 176 Spe
Bold Nature
- Psyshock
- Giga Drain
- Calm Mind
- Roost
:o (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 172 HP / 240 Def / 96 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Drain Punch
:I (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Scald
- Air Slash
- Rest
- Sleep Talk
:J (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 136 HP / 16 Atk / 252 SpD / 104 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Toxic
Last edited: