Someone else's Lucario is awesome; Someoneelse vs Lucarioisawesome

3v3 FE singles (<=30 moves)
2 Day DQ
Training items
All abilities
Switch = KO
ASB Arena
2 Recoveries/5 Chills

Volcarona [F]
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
HP: 100
Atk: 1.5
Def: 4.5
SpA: 8.5
SpD: 6
Spe: 100
Size Class: 3
Weight Class: 3

Chandelure [F]
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
HP: 90
Atk: 1.5
Def: 4.5
SpA: 9.5
SpD: 4.5
Spe: 80
Size Class: 2
Weight Class: 3

Alakazam [M]
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
HP: 90
Atk: 1.5
Def: 3
SpA: 8.5
SpD: 4.5
Spe: 120
Size Class: 3
Weight Class: 3

Weavilel [M]
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
HP: 100
Atk: 8.5
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 125
Size Class: 2
Weight Class: 3

Lampent [M]
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
HP: 90
Atk: 1.5
Def: 4.5
SpA: 9.5
SpD: 4.5
Spe: 80
Size Class: 2
Weight Class: 3


Beedrill [M]
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate (Command): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 100
Atk: 6
Def: 3
SpA: 1.5
SpD: 4.5
Spe: 75
Size Class: 2
Weight Class: 3


Someoneelse's Pokemon
637.gif

Volcarona* [Firefly] (F)
Nature: Modest
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW, unlocked):
Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Acrobatics
Bug Buzz
Ember*
Endure*
Fiery Dance
Fire Blast
Flamethrower*
Fly
Giga Drain
Gust
Heat Wave
Hurricane
Incinerate
Leech Life*
Morning Sun*
Protect
Psychic*
Quiver Dance
Sleep Talk
String Shot*
Sunny Day
Take Down*
Wild Charge*
Zen Headbutt*
609.gif

Chandelure [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, unlocked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acid Armor
Astonish
Confuse Ray
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Will-O-Wisp
pstUC9C.jpg

Alakazam [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, unlocked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:

Ally Switch
Bide
Confusion
Disable
Double Team
Encore
Energy Ball
Focus Blast
Guard Split
Hidden Power (Fighting, 7)
Kinesis
Knock Off
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Reflect
Recover
Shadow Ball
Teleport


Lucarioisawesome's Pokemon
iaza12144384318400.gif

Weavilel [Icicles] (M)
Nature: Adamant (* Attack, -1 * Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:

Type: Innate

This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC:6/6
MC:0
DC: 5/5

Attacks:
Level Ups:
Embargo
Revenge
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Furry Swipes (*)
Nasty Plot
Agility (*)
Night slash

Breeding Moves:
Ice Punch (*)
Fake Out (*)
Ice Shard (*)
Counter

Tm Moves:
Sword Dance (*)
Brick Break (*)
Shadow Claw (*)
Endure (past gen)
Double Team


609.png

Inferno the Lampent (M)
Nature: Modest (+1* SpAtk -1* atk)

Type:
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 7(+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 3/5
Abilities:
Flame Body: (Innate)
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW Locked) : (Innate)
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
pain split
Hex


Endure
Heat Wave
Clear Smog

Flamethrower
Solarbeam
Sunny Day
Psychic
Double team
toxic
protect

th_1-6.gif

Beedrill[Sting] (Male)
Nature: Adamant(+1* atk,-1* SpAtk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/5
MC: 2
DC: 0/5

Abilities:
Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

DW(unlocked):
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Moves:
Poison Sting
String Shot
Bug bite
Harden
Furry attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Agillity
Poison Jab
Endeavor

Sword Dance
X-sciccers
endure

total moves: 16

BENCH:

637.gif

Volcarona
100|100

609.gif

S.Chandelure
90|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

609.png

L.Chandelure
90|100

th_1-6.gif

Beedrill
100|100

Active:




Orders:
Someoneelse sends out pokemon and equips
Lucarioisawesome sends out pokemon, equips, and orders
Someoneelse orders
I ref
 
pstUC9C.jpg

Okay guys, we seem to have an advantage.
609.gif

Did you know this would happen? We seem to have a huge advantage with our typing.
637.gif

No, Wisp, he is just trying to train is to get the gym.
pstUC9C.jpg

Anyway, Wisp, you can go in.
609.gif

If you insist. Sending in Wisp the Chandelure @ Exp. Share
 
609.gif

I believe you have missed something…
Imprison (Confuse Ray, Hex, Imprison) > Shadow Ball > Substitute (15)
That should do it…
 
BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
90|100


609.png

L.Chandelure
90|100


Action 1
Speed Tie: 2045 (L)
L.Chandelure's Toxic
Accuracy Check (9000): 9383 (MISS)
EN Check: 7

S.Chandelure's Imprison
EN Check: 8

Action 2
Speed Tie: 6164 (S)
S.Chandelure's Shadow Ball
Crit Check (625): 7419 (NO)
Effect Chance (1000): 9907 (NO)
Damage: (8 + 3 + 9.5 - 4.5) * 1.5 = 24
EN Check: 6 - 1 = 5

L.Chandelure idles

Action 3
Speed Tie: 5462 (S)
S.Chandelure's Substitute (15)
-15 HP
EN Check: 12

L.Chandelure's Minimize
EN Check: 9

Volcarona
HP: 100
EN: 100

S.Chandelure
HP: 90 - 15 = 75
EN: 100 - (8 + 5 + 12) = 75
Status: Substitute (15)

Alakazam
HP: 90
EN: 100

Weavile
HP: 100
EN: 100

L.Chandelure
HP: 90 - 24 = 66
EN: 100 - (7 + 9) = 82
Status: Size Class is 1
+1 EVA

Beedrill
HP: 100
EN: 100

BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
75|75
Status: Substitute (15)


609.png

L.Chandelure
66|82
Status: Size Class is 1
+1 EVA
Imprison, Confuse Ray, and Hex Imprisoned for 4 more actions

Orders:
Someoneelse orders
Lucarioisawesome orders
I ref
 
609.gif

Now to attack…
Shadow Ball > Night Shade > Shadow Ball
If it uses a successful P/E move, I shall Minimise the first time and Chill all subsequent times.
If it uses Double Team, I shall use Smog.
 
BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavilel
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
75|75
Status: Substitute (15)


609.png

L.Chandelure
66|82
Status: Size Class is 1
+1 EVA



Action 1
Speed Tie: 6136 (S)
S.Chandelure's Shadow Ball
Accuracy Check (7500): 6010 (HIT)
Crit Check (625): 7550 (NO)
Effect Chance (2000): 5824 (NO)
Damage: (8 + 3 + 9.5 - 4.5) * 1.5 = 24
EN Check: 6 - 1 = 5

L.Chandelure's Psychic
Crit Check (625): 7861 (NO)
Effect Chance (1000): 5904 (NO)
Damage: (6 + 3 + 9.5 - 4.5) = 14
EN Check: 5 + 3/2 = 6.5

Action 2
Speed Tie: 7345 (S)
S.Chandelure's Night Shade
Accuracy Check (7500): 6465 (HIS)
Damage: 10
EN Check: 5 - 1 = 4

L.Chandelure's Psychic
Crit Check (625): 2339 (NO)
Effect Chance (1000): 8837 (NO)
Damage: (6 + 3 + 9.5 - 4.5) = 14
EN Check: 5 + 3/2 + 4 = 10.5

Action 3
Speed Tie: 8011 (S)
S.Chandelure's Shadow Ball
Accuracy Check (7500): 9567 (MISS)
EN Check: 6 - 1 = 5

L.Chandelure's Psychic
Crit Check (625): 9761 (NO)
Effect Chance (1000): 5856 (NO)
Damage: (6 + 3 + 9.5 - 4.5) = 14
EN Check: 5 + 3/2 + 4 + 4 = 14.5

Volcarona
HP: 100
EN: 100

S.Chandelure
HP: 75 - 14 = 61
EN: 75 - (5 + 4 + 5) = 61
Status: Substitute (15)

Alakazam
HP: 90
EN: 100

Weavile
HP: 100
EN: 100

L.Chandelure
HP: 66 - (24 + 10) = 32
EN: 82 - (6.5 + 10.5 + 14.5) = 50.5 rounded to 50
Status: Size Class is 1
+1 EVA

Beedrill
HP: 100
EN: 100
]

BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
61|61
Status:


609.png

L.Chandelure
32|51
Status: Size Class is 1
+1 EVA

Orders:
Lucarioisawesome orders
Someoneelse orders
I ref
 
609.gif

You appear to be missing a word…
Imprison (Confuse Ray, Hex, Pain Split) > Imprison (Confuse Ray, Hex, Pain Split) > Minimize
This should work…
 
BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavilel
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
61|61
Status:


609.png

L.Chandelure
32|50
Status: Size Class is 1
+1 EVA

Action 1
Speed Tie: 4428 (L)
L.Chandelure's Protect
EN Check: 7

S.Chandelure's Imprison
EN Check: 8

Action 2
Speed Tie: 6878 (S)
S.Chandelure's Imprison
EN Check: 8 + 4 = 12

L.Chandelure Idles

Action 3
Speed Tie: 8069 (S)
S. Chandelure's Minimize
EN Check: 9

L.Chandelure chills

Volcarona
HP: 100
EN: 100

S.Chandelure
HP: 61
EN: 61 - (8 + 12 + 9) = 32
Status: Size Class is 1
+1 EVA

Alakazam
HP: 90
EN: 100

Weavile
HP: 100
EN: 100

L.Chandelure
HP: 32
EN: 50 - 7 + 12 = 55
Status: Size Class is 1
+1 EVA
Confuse Ray, Hex, Pain Split Imprisoned for 4 more actions

Beedrill
HP: 100
EN: 100
]

BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
61|32
Status: Size Class is 1
+1 EVA


609.png

L.Chandelure
32|55
Status: Size Class is 1
+1 EVA
Confuse Ray, Hex, Pain Split Imprisoned for 4 more actions

Orders:
Someoneelse orders
Lucarioisawesome orders
I ref
 
609.gif

I'm getting tired…
Chill > Shadow Ball > Chill
If Pain Split AND I didn't Protect the previous action, Protect.

I need to get Rest…
 
BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
61|32
Status: Size Class is 1
+1 EVA


609.png

L.Chandelure
32|55
Status: Size Class is 1
+1 EVA
Confuse Ray, Hex, Pain Split Imprisoned for 4 more actions


Action 1
Speed Tie: 7702 (S)
S.Chandelure Chills

L.Chandelure's Toxic
Accuracy Check (6750): 8063 (MISS)
EN Check: 7

Action 2
Speed Tie: 9857 (S)
S.Chandelure's Shadow Ball
Accuracy Check (7500): 114 (HIT)
Crit Check (625): 208 (CRIT)
Effect Chance (2000): 7849 (NO)
-Ignore-Damage: (8 + 3 + 3 + 9.5 - 4.5) * 1.5 = 28.5
EN Check: 6 - 1 = 5

L.Chandelure's Protect
EN Check: 7 + 28.5 / 2.5 = 18.4

Action 3
Speed Tie: 8513 (S)
S.Chandelure Chills

L.Chandelure's Psychic
Accuracy Check (7500): 9380 (MISS)
EN Check: 5 + 3/2 = 6.5

Volcarona
HP: 100
EN: 100

S.Chandelure
HP: 61
EN: 32 + 12 - 5 + 12 = 51
Status: Size Class is 1
+1 EVA

Alakazam
HP: 90
EN: 100

Weavile
HP: 100
EN: 100

L.Chandelure
HP: 32
EN: 55 - (7 + 18.4 + 6.5) = 23.1 rounded to 23
Status: Size Class is 1
+1 EVA
Confuse Ray, Hex, Pain Split Imprisoned for 1 more action

Beedrill
HP: 100
EN: 100
]

BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
61|51
Status: Size Class is 1
+1 EVA


609.png

L.Chandelure
32|23
Status: Size Class is 1
+1 EVA
Confuse Ray, Hex, Pain Split Imprisoned for 1 more action

Orders:
Lucarioisawesome orders
Someoneelse orders
I ref
 
BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
61|51
Status: Size Class is 1
+1 EVA


609.png

L.Chandelure
32|23
Status: Size Class is 1
+1 EVA
Confuse Ray, Hex, Pain Split Imprisoned for 1 more actions


Action 1
Speed Tie: 14 (L)
L.Chandelure's Toxic
Accuracy Check (6750): 8278 (MISS)
EN Check: 7

S.Chandelure's Substitute (15)
-15 HP
EN Check: 10

Action 2
Speed Tie: 9998 (S)
S.Chandelure's Shadow Ball
Accuracy Check (7500): 1370 (HIT)
Crit Check (625): 593 (CRIT)
Effect Chance (2000): 1218 (-1 SPD)
Damage: (8 + 3 + 3 + 9.5 - 4.5) * 1.5 = 28.5
EN Check: 6 - 1 = 5

L.Chandelure's Pain Split
EN Check: 6

Action 3
Speed Tie: 5760 (S)
S.Chandelure's Hex
Accuracy Check (7500): 912 (HIT)
Crit Check (625): 3416 (NO)
Damage: (5 + 3 + 9.5 - 4.5) * 1.5 = 19.5
EN Check: 7 - 1 = 6

Volcarona
HP: 100
EN: 100

S.Chandelure
HP: 61 - 15 = 46
EN: 51 - (10 + 5 + 6) = 30
Status: Size Class is 1
+1 EVA
Substitute (15)
1 KOC

Alakazam
HP: 90
EN: 100

Weavile
HP: 100
EN: 100

L.Chandelure
HP: 32 - (28.5 + 19.5) = -16
EN: 23 - (7 + 6) = 10
Status: KO

Beedrill
HP: 100
EN: 100
]

BENCH:

637.gif

Volcarona
100|100

pstUC9C.jpg

Alakazam
90|100


iaza12144384318400.gif

Weavile
100|100

th_1-6.gif

Beedrill
100|100

Active:

609.gif

S.Chandelure
46|30
Status: Size Class is 1
+1 EVA
Substitute (15)
1 KOC


609.png

L.Chandelure
-16|10
Status: KO

Orders:
Lucarioisawesome sends out and equips item
Someoneelse orders
Lucarioisawesome orders
I ref
 
Calling DQ on lucarioisawesome.
It has been a week, a week in which he has not come on to Smogon. It is a 2 Day DQ match. I am sorry, but I need the battle slot.
 
DQ is granted.

Payout:
Someoneelse: 1 CC
-Chandelure: 4 MC
-Alakazam: 3 MC
-Volcarona: 3 MC
Lucarioisawesome: 0 CC
-Chandelure: 0 MC/0 DC
-Beedrill: 0 MC/0 DC
-Weavile: 0 MC
akela: 2 UC
 
Back
Top