SV Ubers Specially Defensive Koraidon and Choice Scarf Reshiram Balance [Peak: Rank #4]

ox04

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(click on the mons for the paste)


Hello allies and haters, this team is going to get Reshiram moved out of D rank on the VR. I knew I loved Reshiram and wanted to make a non-offense team with it that can be as consistent as possible. This team is made with the goal of being able to beat as many other teams and cover as many Pokemon and sets as possible, all while proving that Reshiram is viable. Surprisingly, the team ended up being much more heat (pun intended) than I expected. The question of why use Reshiram when there's Miraidon is also addressed so do not fret.


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1801 with Reshiram in SV Ubers - circled.jpg

(stopped at number 4 for symbolic reasons) (the left one is more recent)


Building process:

Koraidon is a much easier to use Sun setter for Reshiram than Groudon was in generation 8 so it was a given for the team. Ho-Oh and Gliscor were easy to include as they synergize with each other really well in addition to the fact that Ho-Oh benefits from Koraidon's Sun and gives you more options to play around Kyogre (which, you might have noticed, has an unholy matchup from a glance). Iron Treads can provide Rapid Spin support for Reshiram which allows it to run an item that's not Heavy-Duty Boots freely. At this point I had 5 members, no Arceus, and no Fairy-types so Arceus-Fairy was a logical last member. Throughout testing I began to realize just how weak to Kyogre I was and after a while, I came up with a CRAZY solution...


Team members:

:sv/Koraidon:
Koraidon @ Leftovers
Ability: Orichalcum Pulse
Tera Type: Water / Ghost
EVs: 248 HP / 8 Atk / 184 SpD / 68 Spe
Careful Nature
- Drain Punch
- Fire Spin
- Taunt
- Ice Fang / U-turn​

Specially Defensive Koraidon might seem a little insane from a glance, but it fits perfectly onto this team as it turns a Kyogre matchup from an incerdibly likely loss to a 5v6 for me. Thanks to Drain Punch, the EVs, and Leftovers, it can easily 1v1 all Kyogre sets. With Fire Spin and Taunt it can even trap them and prevent them from boosting up with Calm Mind or crippling Koraidon with Thunder Wave. As an extra safety measure, it even uses Tera Water to completely extinguish any hopes of breaking through for non-Thunder sets. Lately I struggled with stall teams switching forever with Gliscor, so I decided on Ice Fang on Koraidon to fix this issue. Ice Fang and Taunt allow you to easily 1v1 Gliscor and non-Rocky Helmet Landorus-T after you've trapped them with Fire Spin on the switch. Tera Ghost can be used if you feel like it's enough for Kyogre while freeing up Reshiram from having to run it. (Speed EVs get the jump on random jolly Urshifu)

:sv/Reshiram:
Reshiram @ Choice Scarf
Ability: Turboblaze
Tera Type: Ghost / Fire / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Draco Meteor
- Dragon Pulse
- Fusion Flare​

The main advantage Reshiram has over Miraidon is its Fire-type STAB and signature moves. Unlike Miraidon, Reshiram's STAB isn't resisted by any Pokemon viable in the Ubers tier and it's a lot more spammable (switch Dachsbun into Blue Flare and see what happens I dare you). Choice Scarf Reshiram acts as the speed control, wallbreaker, and late-game cleaner for the team. Blue Flare is so strong that it is guaranteed to 2HKO both Koraidon and Miraidon in the Sun. Blue Flare and Draco Meteor are here when you need more power for OHKOs, while Fusion Flare and Dragon Pulse give you a safe click for "low" heath targets (more like half health for most stuff). Reshiram can also utilize it's defensive profile to switch into Zacian-Crowned once, even if it used Play Rough, and threaten a OHKO (which is also something Miraidon can't do). The most underrated advantage of Reshiram is its 4x Fire-type resistance. This allows it to easily pivot into even +2 Tera Fire Koraidon's Flare Blitz and go for the OHKO with Draco Meteor after going Arceus-Fairy to block the Scale Shot. Tera Ghost gives you a safety net against Ekiller, Tera Fire gives you more damage, and Fairy can be clutch in late-game scenarios against Koraidon. Overall, Reshiram rounds up the team very nicely and consistently makes use of its unique typing to fill a niche Miraidon cannot replicate.

:sv/Iron_Treads:
Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Poison
EVs: 232 HP / 252 SpD / 24 Spe
Careful Nature
IVs: 16 Def
- Earthquake
- Ice Spinner
- Rapid Spin
- Stealth Rock​

Iron Treads is mainly here to provide hazard control with Rapid Spin for Reshiram, but also to improve the team's longevity. Tera Poison on at least one Pokemon I found necessary as Toxic Spikes can be very crippling in a Stall matchup and it's nice to have a fail-safe against Glimmora. I never really had the need to Tera Iron Treads so I just slapped Tera Poison on it. At first I was using Knock Off, but I later changed it to Ice Spinner seeing as my own Gliscor was able to Knock everything I needed knocked and I needed to be able to threaten opposing Gliscor so that they have to Tera (so they take more hazard damage) or switch. Stealth Rock was the easiest to fit on Iron Treads, although it can sometimes be hard to find an opportunity to click Rocks in some matchups.

:sv/Arceus-Fairy:
Arceus-Fairy @ Pixie Plate
Ability: Multitype
Tera Type: Steel
EVs: 216 HP / 152 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Iron Defense​

The Hyper Offense Annihilator, using an EV spread to take 2 Scarf Jolly Flare blitzes while having as much speed as possible, is here as the main defensive reply to Calyrex-Ice and SD Koraidon. If you have basic Ubers knowledge you should know what Arceus-Fairy does. This Arceus-Fairy just does the usual while threatening to sweep Hyper Offense teams. Tera Steel is also great to resist both Glacial Lance and Behemoth Blade while being immune to Poison. Koraidon also does 50% at +2 defense and I'm often times able to set up more than one Iron Defense. Tera Steel is just goated.

:sv/Ho-Oh:
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Sacred Fire
- Brave Bird
- Recover
- Whirlwind​

Ho-Oh is the main reply to Choice Scarf Koraidon and Arceus-Fairy, while blanket checking basically the whole tier. Tera Grass is necessary because playing around DD Arceus-Ground is tricky and this is just an easy click to beat it. It can also act as a backup Miraidon check if your opponent isn't using Ho-Oh themselves. In general you should avoid having to Tera Ho-Oh because it's regular typing is just that crucial for the whole team's functioning.

:sv/Gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water / Ghost
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Taunt
- Protect
- Spikes​

The best Pokemon in the tier and the main reason I wanted to build a more balance leaning team. This Gliscor's combination of Taunt and Speed investment allow it to 1v1 opposing Gliscor and use them as an opportunity to get Spikes up and Knock stuff on the switch. Taunt is also extremely useful for preventing setup from anything slower than you, most notably NDM, CM Arceus, and most Ekillers. Tera Water is just great in general and Tera Ghost can block Rapid Spin, although I almost never Tera Gliscor and even with just max HP it seems to wall the entire tier, what a beast.


Problematic matchups:

:Arceus-Ground: (Arceus-Ground) You either have to execute a very well thought out gameplan or you're forced to Tera Ho-Oh to beat it (you can also technically stall out Stone Edge if you get every read right). It should go without saying that if your opponent is stupid and isn't using Taunt your Arceus uses it as setup fodder.
:Iron_Treads: This guy can be annoying because the Gliscor here doesn't have Earthquake and only has Knock which means you can't really stop Rapid Spin, and are forced to ware it out throughout the game.
:Miraidon: Specs Miraidon is the only problematic Miraidon set because it can OHKO Treads with Overheat, however you can do stuff like go Koraidon (if you don't need it) or Ho-Oh to scout. The main gameplan is to try to have Gliscor in against it and force hazard damage. Basically, if it doesn't surprise Overheat your Treads the first time it clicks a move you're good.

Overall, the only really problematic guy that you have to account for is DD Arceus-Ground.
(:Arceus-Rock: (Arceus-Rock) This guy farms me every time)

Replays:



Thanks for reading!
(if you notice grammar/phrasing errors feel free to let me know and I'll correct them)​
 

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Last edited:
Reshiram @ Choice Scarf
Ability: Turboblaze
Tera Type: Ghost / Fire / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Draco Meteor
- Dragon Pulse
- Fusion Flare
Strong POKÉMON.
Weak POKÉMON.
That is only the selfish perception of people.
Truly skilled trainers should try to win with their favorites.
-Karen

I am the goat so I will make 4 stall mons +
Kyogre check not called Blissey work with my favorite pokemon
-ox04, probably

7.8/10 good read too much Water Sun.
 
This is a pretty fun team, it does get a little walled by Ho-Oh and i've had to resort to trying to knock / whirlwind it. Any ideas?
Knocking Ho-Oh or using your own to stall it out of Recovers is the primary way to deal with it since this Gliscor doesn't have Toxic. It's true that Ho-Oh is hard to take down but you can abuse it with Gliscor and set Spikes on it. Whirlwinding is not something I usually do in a Ho-Oh vs. Ho-Oh scenario unless I already knocked them and got up rocks. Just stall it out with your own Ho-Oh if Gliscor can't stay in. That's also why it's good to Draco with Reshiram into a Ho-Oh because you can force it to Recover or switch.
 
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