[SET]
Choice Specs (Magneton) @ Choice Specs
Ability: Analytic
Tera Type: Steel / Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Steel Beam / Tera Blast
[SET COMMENTS]
Choice Specs Magneton is one of the most feared wallbreakers in the entire tier. Many teams are completely incapable of safely switching into Magneton thanks to its great STAB combination and access to Analytic, which amps up its power even further. Volt Switch complements Magneton nicely, as it is still quite powerful and allows Magneton to keep up momentum for its team. Magneton is generally quite good at pivoting, as many of the Pokemon immune to Electric, such as Palossand, Sandslash, and Sandaconda, fear Magneton's Steel-type STAB moves. Steel Beam is a monstrously powerful attack that is capable of hitting several notable power benchmarks, including OHKOing Sandaconda and Regirock so they can't KO Magneton back. While the massive recoil damage prevents it from being a staple attack, it gives a teammate free entry into battle should Magneton take itself out due to recoil. Tera Steel is preferred to jack up the power of Flash Cannon and Steel Beam even more, allowing the former to reliably 2HKO Jolteon, Dudunsparce, and specially defensive Mesprit and the latter to 2HKO Snorlax and Porygon2. However, Tera Blast with Tera Grass allows Magneton to threaten standard checks such as Lanturn and various Ground-types with high damage while also becoming resistant to their STAB moves. Analytic allows Magneton to hit switch-ins much harder than it would be able to otherwise, which has great synergy with its threatening wallbreaking profile as well as Volt Switch. It also boosts its power should it have to take a hit before moving, which can be useful versus weak moves that Magneton resists, such as STAB moves from Mesprit and Farigiraf. However, such situations should generally be avoided due to Magneton's middling bulk. A Timid nature is recommended in order to outrun Jolly Hisuian Decidueye and Farigiraf.
Choice Specs Magneton fits well on teams ranging from offense to balance teams due to its ability to act as a strong wallbreaker and a reliable pivot. Magneton's toolkit is appreciated by a variety of offensive teammates. Magneton's power is intimidating, but special walls such as Snorlax and Porygon2 can check it. Teammates with powerful Fighting-type coverage, such as Passimian, Regirock, and Orthworm, are good teammates, as are Grass-types, such as Hisuian Decidueye, Virizion, and Brute Bonnet. Their ability to threaten Ground-types that might try to absorb Magneton's Electric-type STAB moves while still being able to break through standard special walls is very useful for Magneton, and they can also switch into annoying Ground-types, such as Sandaconda, Palossand, and Sandslash. Magneton, in return, can bring them in safely with Volt Switch and threaten physical walls such as Weezing, Orthworm, and Qwilfish. Switch-ins to Fire-types are also needed, as Magneton is easily revenge killed by foes such as Charizard, Typhlosion, and Pyroar. Bulky Water- and Rock-types, such as Cramorant, Lanturn, Regirock, and Rhydon, are therefore good teammates. Faster, frailer partners also appreciate Magneton's wallbreaking and pivoting capabilities; Passimian, Floatzel, Grafaiai, and Lycanroc appreciate Magneton threatening to break down defensive cores and bringing them in safely with Volt Switch. The first three can also form a pivoting core with it, while Passimian and Grafaiai can also use Knock Off to remove Heavy-Duty Boots from specially defensive Magneton checks, making them even more vulnerable to chip damage. On a related note, Magneton also benefits significantly from entry hazards being on the opponent's side of the field, as several of its bulkier checks, such as Porygon2 and Snorlax, do not normally hold Heavy-Duty Boots. Stealth Rock setters such as Mesprit, Sandaconda, and Regirock can set up the hazard reliably to assist Magneton's wallbreaking capabilities, and they are generally not significantly threatened by Magneton's bulky checks. Spikes setters such as Qwilfish, Hisuian Qwilfish, and Orthworm also work well. Teams utilizing Magneton require additional preparation for Lanturn, which is one of the only Pokemon in the tier that switches into Magneton with impunity and largely prevents it from performing its role as a wallbreaking pivot unless Magneton is packing Tera Grass. Dedicated Lanturn answers such as the aforementioned Grass-types as well as specially bulky teammates such as Dudunsparce, Porygon2, and Snorlax make for good teammates as a result.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Choice Specs (Magneton) @ Choice Specs
Ability: Analytic
Tera Type: Steel / Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Steel Beam / Tera Blast
[SET COMMENTS]
Choice Specs Magneton is one of the most feared wallbreakers in the entire tier. Many teams are completely incapable of safely switching into Magneton thanks to its great STAB combination and access to Analytic, which amps up its power even further. Volt Switch complements Magneton nicely, as it is still quite powerful and allows Magneton to keep up momentum for its team. Magneton is generally quite good at pivoting, as many of the Pokemon immune to Electric, such as Palossand, Sandslash, and Sandaconda, fear Magneton's Steel-type STAB moves. Steel Beam is a monstrously powerful attack that is capable of hitting several notable power benchmarks, including OHKOing Sandaconda and Regirock so they can't KO Magneton back. While the massive recoil damage prevents it from being a staple attack, it gives a teammate free entry into battle should Magneton take itself out due to recoil. Tera Steel is preferred to jack up the power of Flash Cannon and Steel Beam even more, allowing the former to reliably 2HKO Jolteon, Dudunsparce, and specially defensive Mesprit and the latter to 2HKO Snorlax and Porygon2. However, Tera Blast with Tera Grass allows Magneton to threaten standard checks such as Lanturn and various Ground-types with high damage while also becoming resistant to their STAB moves. Analytic allows Magneton to hit switch-ins much harder than it would be able to otherwise, which has great synergy with its threatening wallbreaking profile as well as Volt Switch. It also boosts its power should it have to take a hit before moving, which can be useful versus weak moves that Magneton resists, such as STAB moves from Mesprit and Farigiraf. However, such situations should generally be avoided due to Magneton's middling bulk. A Timid nature is recommended in order to outrun Jolly Hisuian Decidueye and Farigiraf.
Choice Specs Magneton fits well on teams ranging from offense to balance teams due to its ability to act as a strong wallbreaker and a reliable pivot. Magneton's toolkit is appreciated by a variety of offensive teammates. Magneton's power is intimidating, but special walls such as Snorlax and Porygon2 can check it. Teammates with powerful Fighting-type coverage, such as Passimian, Regirock, and Orthworm, are good teammates, as are Grass-types, such as Hisuian Decidueye, Virizion, and Brute Bonnet. Their ability to threaten Ground-types that might try to absorb Magneton's Electric-type STAB moves while still being able to break through standard special walls is very useful for Magneton, and they can also switch into annoying Ground-types, such as Sandaconda, Palossand, and Sandslash. Magneton, in return, can bring them in safely with Volt Switch and threaten physical walls such as Weezing, Orthworm, and Qwilfish. Switch-ins to Fire-types are also needed, as Magneton is easily revenge killed by foes such as Charizard, Typhlosion, and Pyroar. Bulky Water- and Rock-types, such as Cramorant, Lanturn, Regirock, and Rhydon, are therefore good teammates. Faster, frailer partners also appreciate Magneton's wallbreaking and pivoting capabilities; Passimian, Floatzel, Grafaiai, and Lycanroc appreciate Magneton threatening to break down defensive cores and bringing them in safely with Volt Switch. The first three can also form a pivoting core with it, while Passimian and Grafaiai can also use Knock Off to remove Heavy-Duty Boots from specially defensive Magneton checks, making them even more vulnerable to chip damage. On a related note, Magneton also benefits significantly from entry hazards being on the opponent's side of the field, as several of its bulkier checks, such as Porygon2 and Snorlax, do not normally hold Heavy-Duty Boots. Stealth Rock setters such as Mesprit, Sandaconda, and Regirock can set up the hazard reliably to assist Magneton's wallbreaking capabilities, and they are generally not significantly threatened by Magneton's bulky checks. Spikes setters such as Qwilfish, Hisuian Qwilfish, and Orthworm also work well. Teams utilizing Magneton require additional preparation for Lanturn, which is one of the only Pokemon in the tier that switches into Magneton with impunity and largely prevents it from performing its role as a wallbreaking pivot unless Magneton is packing Tera Grass. Dedicated Lanturn answers such as the aforementioned Grass-types as well as specially bulky teammates such as Dudunsparce, Porygon2, and Snorlax make for good teammates as a result.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sputnik.475916/
Quality checked by:
https://www.smogon.com/forums/members/flampoke.654091/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
Last edited: