approved by Finchinator
hai, these are all of the teams I used over the course of this most recent spl (weeks 1-8, and will update after the tourney ends). I was scrolling through other forums looking for the "creative sets thread"/"post tour dump" threads, but only really found a good load of them in doubles :(
so, since i found myself with some free time (and only now ,_,), i made my own! hopefully some of the other OU players who see this are inspired to post a dump as well :) always a good read
big big thanks to ayevon for doing the images for me
also last minute fun fact, as of week 9, i have a 100% winrate with my own teams and 0% when borrowing one :O
Week 1 vs BlackOblivion
Week 2 vs. bro fist
Week 3 vs Empo
Week 4 vs. Obliviate
-mids happened and my builds improved (imo imo)-
Week 5 vs. p2
Week 6 vs. Gondra (pt. 1 xd)
Week 6 vs. Gondra (pt. 2)
Week 7 vs. Lednah
Week 8 vs. Poek
thanks for reading :), I'm going to update this with teams that I use in playoffs (hopefully 2 more wins and not just 1!!!). if you end up seeing anything you like using anything here in tournaments like ost/smogtour, please post replays in this thread, i'd like to watch them
my only other individual shoutouts besides ayevon are Ciele , Eo Ut Mortus , and BHARATH_THEBEST for always always always being there to bounce ideas / review teams and what not.
also, lazy creative set dump too (not from the above teams)
hai, these are all of the teams I used over the course of this most recent spl (weeks 1-8, and will update after the tourney ends). I was scrolling through other forums looking for the "creative sets thread"/"post tour dump" threads, but only really found a good load of them in doubles :(
so, since i found myself with some free time (and only now ,_,), i made my own! hopefully some of the other OU players who see this are inspired to post a dump as well :) always a good read
big big thanks to ayevon for doing the images for me
also last minute fun fact, as of week 9, i have a 100% winrate with my own teams and 0% when borrowing one :O
Week 1 vs BlackOblivion
Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Dragon Dance
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 60 Def / 196 Spe
Naive Nature
- Earthquake
- Rock Slide
- U-turn
- Hidden Power [Ice]
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Knock Off
- Toxic
- Recover
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Roost
- Ice Beam
- Defog
- Hidden Power [Fighting]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Spikes
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Dragon Dance
- Substitute
Heatran @ Leftovers
Ability: Flash Fire
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 60 Def / 196 Spe
Naive Nature
- Earthquake
- Rock Slide
- U-turn
- Hidden Power [Ice]
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Knock Off
- Toxic
- Recover
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Roost
- Ice Beam
- Defog
- Hidden Power [Fighting]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Spikes
i actually didn't build this team, not sure what happened between the three weeks i shouldve used to have a team ready, but i ended up overstressing the night before and having to use a team my boy psychicmewtwo gave me last minute. i changed it around a bit, from m-gyara to z-move, scarf latias to mega latias, and whatever lando set was originally there into scarf. i also changed the order up to try and bluff m-gyara and scarf latias (as people generally lead off with their megas when building). it's a pretty basic bulky offense fwg + mega/sweeper/pivot (s/os undisputed for making the formula) which is a little too reliant on gyarados to sweep, and honestly is the one team i regret using this whole tournament. it's not a bad team, but it's not my style really and is a little too passive (will not be in a good MU vs a lot of offenses if you cant get gyara to sweep).
Week 2 vs. bro fist
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 220 HP / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Fighting]
- Recover
- Calm Mind
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 72 Def / 188 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Heat Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 208 Def / 24 SpD / 28 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice]
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Moonblast
- Nature's Madness
hi (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Healing Wish
Ability: Levitate
EVs: 220 HP / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hidden Power [Fighting]
- Recover
- Calm Mind
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 72 Def / 188 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Defog
- Heat Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 208 Def / 24 SpD / 28 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Hidden Power [Ice]
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Moonblast
- Nature's Madness
hi (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Toxic
- Healing Wish
i had a revelation sometime shortly after week 1 ended that chansey offense was the best team style and i wanted to use it. i put together a team where i have 3 "semi-sweepers"(?) which benefit from the backup option of hwish chansey + double pivot (because kart and lele hit hard af). the mlatias spread gives a really good chance to 2hko ttar with hp fighting on the switch, and guarantee 2hko with rocks up. i had a feeling that john would want to bring cbtar as most of my snake teams were generally weak to it, but didnt end up happening. the basic idea is pretty good in that you just break through teams with lele+kart, blanket check stuff with zap/chansey/lando, and clean with mlatias.
Week 3 vs Empo
passion (Alakazam-Mega) (F) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Knock Off
- Shadow Ball
- Focus Blast
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 200 HP / 56 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 19 Spe
- Fleur Cannon
- Focus Blast
- Thunderbolt
- Trick Room
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 204 Def / 20 SpD / 36 Spe
Impish Nature
- Earthquake
- Rock Tomb
- Defog
- Hidden Power [Ice]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 120 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Ability: Magic Guard
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Knock Off
- Shadow Ball
- Focus Blast
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Spikes
- Water Shuriken
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Earthquake
- Hidden Power [Ice]
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 200 HP / 56 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 19 Spe
- Fleur Cannon
- Focus Blast
- Thunderbolt
- Trick Room
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 204 Def / 20 SpD / 36 Spe
Impish Nature
- Earthquake
- Rock Tomb
- Defog
- Hidden Power [Ice]
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 120 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
week 3 i made the repeat mistake of not spending enough time prepping, and had to rely on my boy Will of Fire 's team. knock off mzam + trick room mag + ash gren in theory just overwhelm most teams, while the other 3 mons are just defensive support. in my game against empo, i found myself in a pretty tough MU between the mamo+mega pinsir, and I ended up calling him on his misplay turn2 when he volt'd into mamo, but unfortunately missed (had an 80% roll to kill ;_;) and pretty much just got steamrolled through the rest of the game, as im just too pinsir weak + i couldnt keep rocks off with the mamo at full and my defogger being lando.
Week 4 vs. Obliviate
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 72 Def / 76 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Earth Power
- Roost
- Defog
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 232 Atk / 24 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Spikes
Heatran @ Leftovers
Ability: Flash Fire
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 40 Atk / 76 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Superpower
- Nature's Madness
- Wood Hammer
Kartana @ Adrenaline Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Swords Dance
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 68 HP / 252 Def / 188 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
Ability: Synchronize
EVs: 248 HP / 72 Def / 76 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Earth Power
- Roost
- Defog
Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 232 Atk / 24 SpA / 252 Spe
Naive Nature
- Rock Slide
- U-turn
- Ice Beam
- Spikes
Heatran @ Leftovers
Ability: Flash Fire
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 40 Atk / 76 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Superpower
- Nature's Madness
- Wood Hammer
Kartana @ Adrenaline Orb
Ability: Beast Boost
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Swords Dance
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 68 HP / 252 Def / 188 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
i actually made an rmt of this team here: https://www.smogon.com/forums/threads/the-power-of-love.3627216/ so I won't explain it all again. the only thing ill say here is that rockium z-lando to lure zap(when it was popular)/break for kart + aorb kart is so epic and op
-mids happened and my builds improved (imo imo)-
Week 5 vs. p2
little baby ggggd (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
daniel (Toxapex) (M) @ Eject Button
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Haze
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 40 Atk / 76 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
daniel (Toxapex) (M) @ Eject Button
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Haze
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 40 Atk / 76 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog
my week 5 team vs p2 was the last of the teams that I didn't build myself, and it was actually made by my boy ADVANTAGE , who showed me the 6 with some bad sets and asked me if i could make it viable. after some magic, it turned into one of my favorite teams to play with, and i've still only ever lost 2 games with it out of like 20-25 played (too bad one of them was for spl ;_;). it borrows the same rock z lando+sweeper idea from the last team, but with better support all around, because a well supported pinsir is just incredibly hard to stop. unfortunately, i found myself in one of the worst MUs i've ever had to play, and just got mollywhopped by 4 attack protean gren, which breaks through my 2 special walls, on top of a z-move kommo-o and a pursuiter for my scarfed revenge killer.
Week 6 vs. Gondra (pt. 1 xd)
Sableye-Mega (F) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Spite
- Will-O-Wisp
- Mean Look
Skarmory (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Counter
- Defog
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Wish
- Soft-Boiled
me =( (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Curse
- Scald
- Recover
kevin s. (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Drain Punch
- Ice Punch
- Bulk Up
- Roost
Magearna @ Normalium Z
Ability: Soul-Heart
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 29 Spe
- Flash Cannon
- Heal Bell
- Volt Switch
- Heart Swap
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Recover
- Spite
- Will-O-Wisp
- Mean Look
Skarmory (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Counter
- Defog
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Stealth Rock
- Wish
- Soft-Boiled
me =( (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Curse
- Scald
- Recover
kevin s. (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Drain Punch
- Ice Punch
- Bulk Up
- Roost
Magearna @ Normalium Z
Ability: Soul-Heart
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 29 Spe
- Flash Cannon
- Heal Bell
- Volt Switch
- Heart Swap
i came to the conclusion that i was becoming quite predictable in my builds, all some generic variation of bulky offense with a different sweeper attached to the front, and wanted to change it up so i wouldnt find myself in another devastating MU like week 5. ultimately, i found myself in a stall vs stall game, which gondra and I agreed to tie (there were ways to open up the game and go for a win, but it also left me vulnerable to losing so i opted for a tie instead). buzzwole on stall is really cool because you hard stop some of the more "lazy" breakers like Kart, sd bulu, and all zygarde variants. it also gives me a late game wincon and extra reliable way to 1v1 sd scizor. i went with relaxed because too many times in tests, scizors would come in and uturn on me into lele/magearna/whatever and i just got forced out, and i can definitely say underspeeding uturn is the way to go. i added curse quag as my 2nd wincon as it basically does the same thing as buzzwole while beating different things out 1v1. i chose to use mean look/pp stall sableye to compliment these 2, because being able to trap pex (denies my cursers), tran (bugs the whole team as it does to a lot of stalls), and just other things that may be obnoxious to play against like amoonguss or venu. the only other thing worth mentioning is the magearna set (which Eo Ut Mortus came up with), which is a reliable lele+clef answer that wont be rocks weak. wish chansey works well because i often have to keep it healed up, and chansey is always healing to 100% with its wishes.
Week 6 vs. Gondra (pt. 2)
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Taunt
- Magma Storm
- Earth Power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- Hurricane
- Defog
- Knock Off
- Superpower
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 40 Def / 216 SpD
Impish Nature
- Spikes
- Leech Seed
- Stealth Rock
- Power Whip
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Protect
- Scald
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Taunt
- Magma Storm
- Earth Power
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Dazzling Gleam
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- Hurricane
- Defog
- Knock Off
- Superpower
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 40 Def / 216 SpD
Impish Nature
- Spikes
- Leech Seed
- Stealth Rock
- Power Whip
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Protect
- Scald
taking the tie in the first game ended up being one of the best things i could've done, as the game that followed was one of my favorite games ive ever played. i actually made a rough version of this team sometime last spring, with gengar>koko and all of the sets were different (pre-defog tornt). the idea is trap shit (mainly pex) with magma tran and overrun my opponent with koko+cune+tornt. the tornt set is good because being able to spam knock off and have a reliable defogger makes games a lot easier for cune, as it draws in things like avs from magearna and bsludge from pex (forces pex to recover when burned by cune). i didnt feel a need for uturn with this team really, so i went with superpower +80 attack just to be able to avoid being trapped by ttar if it came to that. suicune is very underprepared for generally, and just with the rest of the mons to remove the few suicune answers that actually are in the tier, it becomes so incredibly hard to stop for almost all teams. this is probably my favorite team i made this spl.
Week 7 vs. Lednah
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hypnosis
- Aurora Veil
- Safeguard
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Explosion
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Healing Wish
- Defog
Snorlax @ Aguav Berry
Ability: Gluttony
Shiny: Yes
Happiness: 0
EVs: 164 HP / 32 Atk / 76 Def / 176 SpD / 60 Spe
Adamant Nature
- Frustration
- Belly Drum
- Earthquake
- Recycle
Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hypnosis
- Aurora Veil
- Safeguard
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Explosion
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Healing Wish
- Defog
Snorlax @ Aguav Berry
Ability: Gluttony
Shiny: Yes
Happiness: 0
EVs: 164 HP / 32 Atk / 76 Def / 176 SpD / 60 Spe
Adamant Nature
- Frustration
- Belly Drum
- Earthquake
- Recycle
Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Quick Attack
- Earthquake
- Swords Dance
Week 8 vs. Poek
Latios-Mega @ Latiosite
Ability: Levitate
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
IVs: 30 SpA
- Psychic
- Hidden Power [Fire]
- Earthquake
- Roost
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 32 Atk / 76 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Swords Dance
- Superpower
- Stone Edge
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 SpA / 44 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 64 Def / 192 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Hidden Power [Ice]
Toxapex (M) @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Baneful Bunker
Ability: Levitate
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
IVs: 30 SpA
- Psychic
- Hidden Power [Fire]
- Earthquake
- Roost
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 32 Atk / 76 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Swords Dance
- Superpower
- Stone Edge
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Knock Off
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 SpA / 44 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 64 Def / 192 Spe
Jolly Nature
- Earthquake
- U-turn
- Defog
- Hidden Power [Ice]
Toxapex (M) @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Baneful Bunker
for week 8, i went back to my favorite style of bulky fwg offense, *utilizing* the op undisputed formula of f/w/g/pivot/mega or fill/sweeper, and utilized some double grass op offense. poek asked me to play monday-wednesday, so i had a strong feeling i'd be facing some sort of cheese (if hes only taking a day or two to prep), so i made sure to consider both rain and stall specifically when putting the pieces together. this bulu set is fantastic, as you still take on things like koko/ash gren well (i had a 35% chance to die from that gunk even if it had hit stop calling me never unlucky haxor >_<), while being a fantastic late game wincon. it also breaks well for kartana and vice-versa, making the pair quite strong. the toxapex set is my method at beating hawlucha pretty comfortably (might have to use lando too) as well as volcarona. being able to put a timer onto lele or mlatios is also really useful on this team, as heatran isnt a good lele switch-in and the team is just a tad weak to mlatios. i went with hp fire latios > draco because i wanted a way to revenge bulu and lure scizor for my double grass, even if it seems redundant with a heatran and a pex (even tho pex is walled by scizor lel). this is another one of the teams i enjoy using the most, mainly because its so easy and just so good.
thanks for reading :), I'm going to update this with teams that I use in playoffs (hopefully 2 more wins and not just 1!!!). if you end up seeing anything you like using anything here in tournaments like ost/smogtour, please post replays in this thread, i'd like to watch them
my only other individual shoutouts besides ayevon are Ciele , Eo Ut Mortus , and BHARATH_THEBEST for always always always being there to bounce ideas / review teams and what not.
also, lazy creative set dump too (not from the above teams)
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Wish
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 36 Atk / 76 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Superpower
- Swords Dance
- Taunt / Stone Edge
Tapu Lele @ Metronome
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Knock Off
- Rock Blast
Thundurus-Therian (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Sludge Wave
- Focus Blast
- Hidden Power [Ice]
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Yawn
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 48 HP / 96 Atk / 156 Def / 208 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Gravity
- Swords Dance
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 188 Def / 72 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Taunt
- U-Turn
Blacephalon @ Ghostium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Calm Mind
- Will-o-Wisp
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Swords Dance
- Close Combat
- Substitute
Necrozma @ Psychium Z
Ability: Prism Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Prismatic Laser
- Earth Power
- Knock Off
- Stealth Rock
Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Thousand Arrows
- Coil
- Rest
- Camouflage
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Wish
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 36 Atk / 76 SpD / 148 Spe
Adamant Nature
- Horn Leech
- Superpower
- Swords Dance
- Taunt / Stone Edge
Tapu Lele @ Metronome
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Knock Off
- Rock Blast
Thundurus-Therian (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Sludge Wave
- Focus Blast
- Hidden Power [Ice]
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Yawn
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 48 HP / 96 Atk / 156 Def / 208 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Gravity
- Swords Dance
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 188 Def / 72 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Roost
- Taunt
- U-Turn
Blacephalon @ Ghostium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Calm Mind
- Will-o-Wisp
Terrakion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Swords Dance
- Close Combat
- Substitute
Necrozma @ Psychium Z
Ability: Prism Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Prismatic Laser
- Earth Power
- Knock Off
- Stealth Rock
Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Thousand Arrows
- Coil
- Rest
- Camouflage
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