DragonWhale
It's not a misplay, it's RNG manipulation
I know this was added in to speed up battle turns, but can the end of turn processes above animate according to the Pokemon's speed stat instead of happening simultaneously?
It makes it a lot easier to recognize speed checks instead of requiring to look at the battle logs to find the specific order that the damages happened each time.
It makes it a lot easier to recognize speed checks instead of requiring to look at the battle logs to find the specific order that the damages happened each time.