Rejected - Inactive Split animations on Hail/Sand/Toxic/Burn damage

DragonWhale

It's not a misplay, it's RNG manipulation
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I know this was added in to speed up battle turns, but can the end of turn processes above animate according to the Pokemon's speed stat instead of happening simultaneously?

It makes it a lot easier to recognize speed checks instead of requiring to look at the battle logs to find the specific order that the damages happened each time.
 

Kennedy

up the reds
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Technically this is already a thing, it's just very subtle (top torkoal gets the damage thing pop up first). I suppose it could be slowed down a bit but idk if it's really worth it since the battle log does exist. If more people want it slowed down then it's prob not a problem tho
 

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