Other [SPOILERS] Ubers Crown Tundra DLC Speculation Thread

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Ropalme1914

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This post will have spoilers!

The DLC Crown Tundra has been announced to release on October 22, and with that, huge changes to Ubers are coming! Ubers will get most cover legendaries back that defined the tier for generations, finally shaping to be more like the other gens compared to Isle of Armor Ubers. This thread shall be used for speculation of the metagame, which Pokémon you think might be the best, which Pokémon you think will finally have a new niche, etc.
Below is a compiled list of the Pokémon that will return with their movepool changes (huge thanks to Chloe who made the initial AG list that was adapted by me here):

New Pokémon

#894: Regieleki

Source: Official Pokémon Site
Electric-type
Presumed 580 BST
Ability: Transistor (Effect Unknown, Presumed Boost for Electric-type Attacks based on site wording)

Signature Move: Thunder Cage: Electric-type partial trapping move. Comparable to a move like Fire Spin or Magma Storm. BP unknown.

#895: Regidrago

Source: Official Pokémon Site
Dragon-type
Presumed 580 BST
Ability: Dragon's Maw (Effect Unknown, Presumed Boost for Dragon-type Attacks based on site wording)

Signature Move: Dragon Energy: Dragon-type attack with BP based on HP remaining. Essentially a Dragon-type Water Spout / Eruption.

#896: ???
#897: ???

Two new unrevealed Pokémon were revealed to be #896 and #897 by reliable dataminer @SciresM on Twitter. Not much is known about these Pokemon other than they fuse with Calyrex to create two new formes for it.

#898: Calyrex

Source: Official Pokémon Site
Grass/Psychic-type
Unknown stats.
Ability: Unnerve

This Pokemon fuses with #896 and #897 in order to create its other two unrevealed formes. Source.

New Pokémon Formes

Articuno-Galar

Source: Official Pokémon Site
Psychic/Flying-type
Presumed 580 BST
Ability: Competitive

Signature Move: Freezing Glare: Psychic-type Special attack, has a chance to freeze. BP unknown.

Moltres-Galar

Source: Official Pokémon Site
Dark/Flying-type
Presumed 580 BST
Ability: Berserk

Signature Move: Fiery Wrath: Dark-type Special attack, has a chance to flinch. BP unknown.

Slowking-Galar

Source: Expansion Pass Reveal Trailer | Official Pokémon Site
Poison/Psychic-type
Ability: Curious Medicine: Resets allies stat changes once it enters the battlefield. Useless in Singles.

Signature Move: Eerie Spell: Psychic-type Special attack, opponent loses 3PP from last used move if hit.

Zapdos-Galar

Source: Official Pokémon Site
Fighting/Flying-type
Presumed 580 BST
Ability: Defiant

Signature Move: Thunderous Kick: Fighting-type Physical attack with a 100% chance to drop opponent defense. BP unknown.

Returning Pokémon

I'll be solely listing the full evolutions for Pokémon with multiple evolutions.

Returning Ubers:
:blaziken: Blaziken
:dialga: Dialga
:genesect: Genesect
:giratina: Giratina
:giratina-origin: Giratina-O
:groudon: Groudon
:ho-oh: Ho-Oh
:kyogre: Kyogre
:landorus: Landorus
:lugia: Lugia
:naganadel: Naganadel
:palkia: Palkia
:pheromosa: Pheromosa
:rayquaza: Rayquaza
:xerneas: Xerneas
:yveltal: Yveltal
:zygarde: Zygarde
:zygarde-complete: Zygarde-C

Other:
:absol: Absol
:aerodactyl: Aerodactyl
:aggron: Aggron
:altaria: Altaria
:archeops: Archeops
:armaldo: Armaldo
:articuno: Articuno
:audino: Audino
:aurorus: Aurorus
:azelf: Azelf
:blacephalon: Blacephalon
:buzzwole: Buzzwole
:carbink: Carbink
:carracosta: Carracosta
:celesteela: Celesteela
:cradily: Cradily
:cresselia: Cresselia
:crobat: Crobat
:cryogonal: Cryogonal
:diancie: Diancie
:dragonite: Dragonite
:electivire: Electivire
:entei: Entei
:garchomp: Garchomp
:guzzlord: Guzzlord
:heatran: Heatran
:jynx: Jynx
:kabutops: Kabutops
:kartana: Kartana
:landorus-therian: Landorus-T
:latias: Latias
:latios: Latios
:magmortar: Magmortar
:mesprit: Mesprit
:metagross: Metagross
:moltres: Moltres
:nidoking: Nidoking
:nidoqueen: Nidoqueen
:nihilego: Nihilego
:omastar: Omastar
:raikou: Raikou
:regice: Regice
:regigigas: Regigigas
:regirock: Regirock
:registeel: Registeel
:relicanth: Relicanth
:salamence: Salamence
:sceptile: Sceptile
:spiritomb: Spiritomb
:stakataka: Stakataka
:suicune: Suicune
:swampert: Swampert
:tapu-bulu: Tapu Bulu
:tapu-fini: Tapu Fini
:tapu-koko: Tapu Koko
:tapu-lele: Tapu Lele
:thundurus: Thundurus
:thundurus-therian: Thundurus-T
:tornadus: Tornadus
:tornadus-therian: Tornadus-T
:tyrantrum: Tyrantrum
:uxie: Uxie
:victini: Victini
:volcanion: Volcanion
:walrein: Walrein
:xurkitree: Xurkitree
:zapdos: Zapdos
:zygarde-10%: Zygarde-10%

Notable Exclusions

Pokémon not present in Sword & Shield, Isle of Armor & Crown Tundra.
:arceus:Arceus (and its formes)
:deoxys: Deoxys (and its formes)
:gliscor: Gliscor
:smeargle: Smeargle
:greninja: Greninja

Mega formes + Primal formes + Z-moves also do not exist.
:groudon-primal: Groudon-Primal
:gengar-mega: Gengar-Mega
:necrozma-ultra: Necrozma-Ultra
:kyogre-primal: Kyogre-Primal
:diancie-mega: Diancie-Mega
:mewtwo-mega-y: Mewtwo-Mega-Y
:sableye-mega: Sableye-Mega
:salamence-mega: Salamence-Mega
:scizor-mega: Scizor-Mega
:lucario-mega: Lucario-Mega
:slowbro-mega: Slowbro-Mega
:blaziken-mega: Blaziken-Mega
:gyarados-mega: Gyarados-Mega

Deleted move
:magearna: Heart Swap

New Movepool Additions

Sources:
TR/TM - Datamine by @SciresM
IoA Tutor - Datamine by @mattyoukhana_

Anything remotely potentially relevant in Generation 8 Ubers will be bolded.
These are subject to change (if Game Freak changes their mind).

Returning Ubers
:blaziken: Blaziken
TRs/TMs: Assurance, Revenge, U-turn, Close Combat, Aura Sphere, Heat Crash
IoA Tutor: Coaching, Scorching Sands

:dialga: Dialga
TRs/TMs: Breaking Swipe, Body Slam, Heavy Slam, Body Press
IoA Tutor: Scale Shot

:genesect: Genesect
TRs/TMs: Swift, Assurance, Leech Life, Endure, Blaze Kick (previously event-only)
IoA Tutor: -

:giratina: Giratina / :giratina-origin: Giratina-O
TRs/TMs: Phantom Force, Breaking Swipe, Body Slam
IoA Tutor: Poltergeist, Dual Wingbeat

:groudon: Groudon
TRs/TMs: Heavy Slam, Heat Crash, High Horsepower
IoA Tutor: Scorching Sands

:ho-oh: Ho-Oh
TRs/TMs: Fire Spin, Swift, Helping Hand, Imprison, Mystical Fire, Air Slash, Flare Blitz
IoA Tutor: Scorching Sands, Dual Wingbeat

:kyogre: Kyogre
TRs/TMs: Heavy Slam
IoA Tutor: -

:landorus: Landorus / :landorus-therian: Landorus-T
TRs/TMs: Self-Destruct, Scary Face, Weather Ball, Sand Tomb, Body Slam, Endure
IoA Tutor: Scorching Sands

:lugia: Lugia
TRs/TMs: Helping Hand, Imprison, Air Slash, Hurricane (previously event-only)
IoA Tutor: Dual Wingbeat, Scale Shot

:naganadel: Naganadel
TRs/TMs: Pin Missile, Endure, Toxic Spikes, Giga Impact, Swift, Assurance, Cross Poison, Hex, Breaking Swipe, Spikes, Dragon Dance
IoA Tutor: Dual Wingbeat

:palkia: Palkia
TRs/TMs: Breaking Swipe, Body Slam, Heavy Slam, Body Press
IoA Tutor: Dual Wingbeat, Scale Shot

:pheromosa: Pheromosa
TRs/TMs: Assurance, Endure, Close Combat
IoA Tutor: Coaching, Skitter Smack

:rayquaza: Rayquaza
TRs/TMs: Breaking Swipe, Hydro Pump, Cosmic Power
IoA Tutor: Meteor Beam, Scale Shot

:xerneas: Xerneas
TRs/TMs: Swift, Draining Kiss, Smart Strike, Body Slam, Endure, Play Rough
IoA Tutor: Misty Explosion

:yveltal: Yveltal
TRs/TMs: Swift, Payback, Body Slam, Endure
IoA Tutor: Dual Wingbeat, Lash Out

:zygarde-10%: Zygarde-10% /:zygarde: Zygarde /:zygarde-complete: Zygarde-C
TRs/TMs: Swift, Payback, Breaking Swipe, Body Slam, Reversal, Endure, High Horsepower
IoA Tutor: Scorching Sands, Skitter Smack, Scale Shot

Potentially Viable

:buzzwole: Buzzwole
TRs/TMs: Revenge, Body Slam, Close Combat, Darkest Lariat, High Horsepower
IoA Tutor: Coaching, Dual Wingbeat

:celesteela: Celesteela
TRs/TMs: Self-Destruct, Body Slam, Endure, Megahorn, Cosmic Power
IoA Tutor: Grassy Glide, Steel Roller

:cresselia: Cresselia
TRs/TMs: Power Swap, Guard Swap, Body Slam, Cosmic Power, Stored Power
IoA Tutor: Expanding Force

:dragonite: Dragonite
TRs/TMs: Fire Spin, Breaking Swipe, Hydro Pump, Mega Punch, Mega Kick, Air Slash, Body Press
IoA Tutor: Dual Wingbeat, Scale Shot

:kabutops: Kabutops
TRs/TMs: Rock Blast, Psycho Cut, Cross Poison, Razor Shell, Leech Life
IoA Tutor: Meteor Beam

:kartana: Kartana
TRs/TMs: Solar Blade, Screech, Endure
IoA Tutor: Grassy Glide

:nihilego: Nihilego
TRs/TMs: Rock Slide, Rock Tomb, Cross Poison, Hex, Body Slam, Endure
IoA Tutor: Corrosive Gas, Meteor Beam

:omastar: Omastar
TRs/TMs: Pin Missile, Liquidation
IoA Tutor: Meteor Beam

:salamence: Salamence
TRs/TMs: Air Slash, Breaking Swipe, Hurricane
IoA Tutor: Dual Wingbeat, Scale Shot

:stakataka: Stakataka
TRs/TMs: Mega Kick, Body Slam, Endure, Heavy Slam, Heat Crash, High Horsepower, Body Press
IoA Tutor: Meteor Beam, Steel Roller

:tapu-bulu: Tapu Bulu
TRs/TMs: Mega Punch, Rest, Revenge, Bullet Seed, Power Swap, Guard Swap, Endure, Close Combat, Stored Power, Play Rough, Darkest Lariat, High Horsepower
IoA Tutor: Terrain Pulse, Grassy Glide, Misty Explosion

:tapu-fini: Tapu Fini
TRs/TMs: Rest, Dive, Guard Swap, Draining Kiss, Endure, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Flip Turn, Misty Explosion

:tapu-koko: Tapu Koko
TRs/TMs: Rest, Swift, Assurance, Eerie Impulse, Endure, Close Combat, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Rising Voltage, Misty Explosion

:tapu-lele: Tapu Lele
TRs/TMs: Rest, Charm, Power Swap, Guard Swap, Speed Swap, Psycho Cut, Endure, Future Sight, Stored Power, Play Rough
IoA Tutor: Terrain Pulse, Expanding Force, Misty Explosion

:thundurus: Thundurus / :thundurus-therian: Thundurus-T
TRs/TMs: Scary Face, Weather Ball, Assurance, Eerie Impulse, Body Slam, Endure, Electro Ball
IoA Tutor: Rising Voltage, Lash Out

:tornadus: Tornadus / :tornadus-therian: Tornadus-T
TRs/TMs: Scary Face, Weather Ball, Assurance, Body Slam, Endure, Nasty Plot
IoA Tutor: Lash Out

:zapdos: Zapdos
TRs/TMs: Hail, Weather Ball, Eerie Impulse, Air Slash, Brave Bird, Hurricane
IoA Tutor: Rising Voltage, Dual Wingbeat

Probably Unviable
:absol: Absol
TRs/TMs: Air Slash, Close Combat
IoA Tutor: -

:aerodactyl: Aerodactyl
TRs/TMs: Rock Blast, Dragon Dance, Hurricane, Psychic Fangs
IoA Tutor: Dual Wingbeat, Meteor Beam

:aggron: Aggron
TRs/TMs: Body Press, Sand Tomb, Rock Blast, Scary Face, Hydro Pump, Crunch, High Horsepower, Swift
IoA Tutor: Meteor Beam, Steel Roller

:altaria: Altaria
TRs/TMs: False Swipe, Fire Spin, Breaking Swipe
IoA Tutor: Dual Wingbeat

:archeops: Archeops
TRs/TMs: Swift, Rock Blast, Assurance, Endure, Air Slash
IoA Tutor: Dual Wingbeat, Meteor Beam, Lash Out

:armaldo: Armaldo
TRs/TMs: Mud Shot, Shadow Claw
IoA Tutor: Meteor Beam

:articuno: Articuno
TRs/TMs: Weather Ball, Icicle Spear, Air Slash, Brave Bird
IoA Tutor: Triple Axel, Dual Wingbeat

:audino: Audino
TRs/TMs: Mega Punch, Mega Kick, Giga Impact, Body Slam, Endure, Swift
IoA Tutor: -

:aurorus: Aurorus
TRs/TMs: Weather Ball, Mud Shot, Rock Blast, Body Slam, Endure, Icicle Spear
IoA Tutor: Meteor Beam

:azelf: Azelf
TRs/TMs: Self-Destruct, Assurance, Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Stored Power, Play Rough
IoA Tutor: Expanding Force

:blacephalon: Blacephalon
TRs/TMs: Fire Punch, Solar Beam, Fire Spin, Self-Destruct, Rock Blast, Mystical Fire, Endure, Encore, Zen Headbutt
IoA Tutor: Scorching Sands, Expanding Force

:carbink: Carbink
TRs/TMs: Charm, Sand Tomb, Guard Swap, Endure, Body Press
IoA Tutor: Meteor Beam, Misty Explosion

:carracosta: Carracosta
TRs/TMs: Mud Shot, Rock Blast, Endure, Muddy Water, Razor Shell
IoA Tutor: Meteor Beam

:cradily: Cradily
TRs/TMs: Mud Shot, Rock Blast, Dig, Grassy Terrain, Power Whip
IoA Tutor: Grassy Glide, Meteor Beam

:crobat: Crobat
TRs/TMs: Assurance, Agility, Crunch, Hex, Hurricane
IoA Tutor: Dual Wingbeat

:cryogonal: Cryogonal
TRs/TMs: Self-Destruct, Icicle Spear, Avalanche, Endure
IoA Tutor: Triple Axel

:diancie: Diancie
TRs/TMs: Charm, Fake Tears, Sand Tomb, Guard Swap, Draining Kiss, Mystical Fire, Metronome, Amnesia, Endure, Baton Pass, Encore, Stored Power, Ally Switch, Play Rough, Body Press
IoA Tutor: Meteor Beam, Misty Explosion

:electivire: Electivire
TRs/TMs: Weather Ball, Darkest Lariat
IoA Tutor: Rising Voltage

:entei: Entei
TRs/TMs: Helping Hand, Weather Ball, Agility, Flare Blitz (previously event-only)
IoA Tutor: Scorching Sands

:garchomp: Garchomp
TRs/TMs: Breaking Swipe
IoA Tutor: Scorching Sands, Scale Shot

:guzzlord: Guzzlord
TRs/TMs: Mega Punch, Mega Kick, Body Slam, Amnesia, Endure, Heat Crash, High Horsepower, Body Press
IoA Tutor: Lash Out, Steel Roller

:heatran: Heatran
TRs/TMs: Self-Destruct, Body Slam, Heavy Slam, Heat Crash, Body Press
IoA Tutor: Burning Jealousy, Scorching Sands, Steel Roller

:jynx: Jynx
TRs/TMs: Icicle Spear, Psycho Cut, Psychic Terrain, Future Sight
IoA Tutor: Triple Axel, Expanding Force

:latias: Latias
TRs/TMs: Psycho Cut, Mystical Fire, Air Slash, Breaking Swipe, Agility, Tri Attack, Baton Pass, Future Sight, Dragon Dance, Aura Sphere
IoA Tutor: Dual Wingbeat, Scale Shot

:latios: Latios
TRs/TMs: Psycho Cut, Mystical Fire, Air Slash, Breaking Swipe, Agility, Tri Attack, Baton Pass, Future Sight, Aura Sphere
IoA Tutor: Dual Wingbeat, Scale Shot

:magmortar: Magmortar
TRs/TMs: Weather Ball, Mystical Fire
IoA Tutor: Burning Jealousy, Scorching Sands

:mesprit: Mesprit
TRs/TMs: Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Nasty Plot, Stored Power, Play Rough
IoA Tutor: Expanding Force

:metagross: Metagross
TRs/TMs: Psycho Cut, Cosmic Power, Brutal Swing
IoA Tutor: Expanding Force, Steel Roller, Meteor Beam

:moltres: Moltres
TRs/TMs: Hail, Weather Ball, Mystical Fire, Flare Blitz, Brave Bird
IoA Tutor: Burning Jealousy, Scorching Sands, Dual Wingbeat

:nidoking: Nidoking
TRs/TMs: Sand Tomb, Mud Shot, Rock Blast, Hex, High Horsepower, Body Press
IoA Tutor: Scorching Sands

:nidoqueen: Nidoqueen
TRs/TMs: Sand Tomb, Mud Shot, Rock Blast, Hex, High Horsepower, Body Press
IoA Tutor: Scorching Sands

:raikou: Raikou
TRs/TMs: Helping Hand, Electric Terrain, Eerie Impulse, Agility, Scald, Aura Sphere (previously event-only), Weather Ball (previously event-only)
IoA Tutor: Rising Voltage

:regice: Regice
TRs/TMs: Icicle Spear, Heavy Slam
IoA Tutor: -

:regigigas: Regigigas
TRs/TMs: Mega Punch, Mega Kick, Rest, Protect, Body Slam, Endure, Heat Crash, Darkest Lariat, High Horsepower, Body Press
IoA Tutor: Terrain Pulse

:regirock: Regirock
TRs/TMs: Sand Tomb, Rock Blast, Flash Cannon, Heavy Slam, Body Press
IoA Tutor: Meteor Beam

:registeel: Registeel
TRs/TMs: Sand Tomb, Heavy Slam, Body Press
IoA Tutor: Meteor Beam, Steel Roller

:relicanth: Relicanth
TRs/TMs: Rock Blast, Liquidation, Body Press
IoA Tutor: Meteor Beam, Scale Shot

:sceptile: Sceptile
TRs/TMs: Solar Blade, Cross Poison, Breaking Swipe, Dragon Dance
IoA Tutor: Grassy Glide, Scale Shot

:spiritomb: Spiritomb
TRs/TMs: Hex, Phantom Force
IoA Tutor: Poltergeist, Lash Out

:suicune: Suicune
TRs/TMs: Helping Hand, Weather Ball, Agility, Liquidation, Air Slash (previously event-only)
IoA Tutor: -

:swampert: Swampert
TRs/TMs: Sand Tomb, Bulk Up, Darkest Lariat, High Horsepower, Liquidation, Body Press, Swift
IoA Tutor: -

:tyrantrum: Tyrantrum
TRs/TMs: Scary Face, Rock Blast, Assurance, Body Slam, Endure, Close Combat, Breaking Swipe, High Horsepower
IoA Tutor: Meteor Beam, Scale Shot, Lash Out

:uxie: Uxie
TRs/TMs: Drain Punch, Psycho Cut, Draining Kiss, Metronome, Tri Attack, Baton Pass, Encore, Nasty Plot, Stored Power, Play Rough
IoA Tutor: Expanding Force

:victini: Victini
TRs/TMs: Mega Punch, Mega Kick, Fire Spin, Swift, Power Swap, Guard Swap, Speed Swap, Mystical Fire, Baton Pass, Encore, Future Sight, Blaze Kick
IoA Tutor: Scorching Sands, Expanding Force

:volcanion: Volcanion
TRs/TMs: Fire Spin, Scary Face, Rain Dance, Mud Shot, Thunder Fang, Misty Terrain, Focus Energy, Endure, Heavy Slam, Heat Crash, Body Press
IoA Tutor: Scorching Sands

:walrein: Walrein
TRs/TMs: Icicle Spear, Swords Dance, Hydro Pump, Heavy Slam, Liquidation, Body Press
IoA Tutor: Steel Roller

:xurkitree: Xurkitree
TRs/TMs: Endure, Electro Ball
IoA Tutor: Rising Voltage

Something that Crown Tundra also brings is the Ability Patch. This item will give any Pokémon with a standard ability its hidden one. The only notable change that I see from this is that Unaware Clefable is now legal with Soft-Boiled or Teleport. Nature Mints also makes some event-only moves more useful, like Extreme Speed Genesect not being locked into a Hasty nature anymore.
If you want, you can use this site to make your own tier list of the returning mons, like this:

(Don't think too much about the list itself, I made this quickly just to show as an example)
If there's any wrong information, please let me know so that I can update it!
Some topics to give you an ideia to what to discuss:
  • Which Pokémon do you think will be at the top of the new meta?
  • Which Pokémon do you think will be overrated and not as good as people might think?
  • Which Pokémon do you think will be underrated?
  • What do you expect with the Dynamax mechanic for the new Pokémon?
  • What do you think will happen with the Dynamax mechanic itself? Do you think the new additions will put it over the edge or will it still be manageable with the banlist format?
  • Are you hyped or worried about anything else? Want to talk about something that wasn't covered above, like a specific mon? Share your thoughts!
 
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Ryota Mitarai

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Salamence looks like an interesting potential threat for the metagame. Assuming the Dynamax policy continues to be the same as it is now, it has access to DD and a Flying move. Salamence's Moxie means that Gyarados now has competition as a Moxie DDer. Salamence's base 100 Speed means that even an Adamant one can outspeed Zacian-C at +1, thus giving a huge advantage over Gyarados. However, Gyarados's ability to set its own rain, thus giving it a boost to its Waterfall, as well as access to Power Whip to hit Quagsire do diffenetrate it from Mence. I think a potential set might turn out as:

Salamence @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fly
- Earthquake
- Fire Fang / Dragon Claw

I have done some calcs with Mence to see how it'd fare against some current relevant threats.

+1 252+ Atk Life Orb Salamence Fire Fang vs. 252 HP / 252+ Def Ferrothorn: 374-442 (106.2 - 125.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Earthquake vs. 252 HP / 200 Def Eternatus: 411-484 (84.9 - 100%) -- 81.3% chance to OHKO after Stealth Rock
+1 252+ Atk Life Orb Salamence Earthquake vs. 0 HP / 4 Def Zacian-Crowned: 424-499 (130.4 - 153.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Fire Fang vs. 252 HP / 252+ Def Corviknight: 218-257 (54.5 - 64.2%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Life Orb Salamence Max Quake vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 285-335 (71.6 - 84.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

against returning threats (note that I just used some sets from the calc, idk what would actually be good):

+1 252+ Atk Life Orb Salamence Max Airstream vs. 0 HP / 168 Def Xerneas: 411-485 (104.5 - 123.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Quake vs. 136 HP / 0 Def Groudon-Primal: 413-489 (110.1 - 130.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Airstream vs. 0 HP / 4 Def Kyogre: 507-598 (148.6 - 175.3%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Airstream vs. 12 HP / 0 Def Zygarde: 398-468 (110.5 - 130%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Airstream vs. 248 HP / 208+ Def Giratina: 308-363 (61.2 - 72.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

e: just found out PDon isn't coming back... whoops

as you can see, if Mence decides to Dynamax, it can pmuch break the whole tier, even with the returning Pokemon. The only way I can see it being checked is through playing around its Dynamax, as its movepool can cause it some problems when not Dynamaxed
 
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A perhaps slightly relevant correction is that with the addition of the Hidden Ability Capsule, new movepools wil be unlocked that weren't available before.
One such wil be Vacuum Wave Blaziken being available with Speed Boost, which could potentially be relevant as it is priority and all.
There are many others but I can't recall them all.
 
I’m so excited for Kyogre’s reign(rain? ha) to continue. Scarf Ogre obliterates much of the tier and I think it’s going to be something you have to account for or lose at team preview. Zapdos has now gained Hurricane and Weatherball, expect it on rain for sure.
 
No offense to lifelong Ubers fans, but I genuinely think this will be the first time since Gen 5 that this tier isn't utter trash. I relish in being able to use Palkia again without playing 5-6 against any team without Necrozma-DM. Primal Groudon was truly ridiculous, and I love that the weather starters will have to contend with offensive Grass types once again. I think Blaziken and Tapu Lele are both sleeper threats that will achieve much more success than currently given credit for.
 

Ropalme1914

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Salamence looks like interesting potential threats for the metagame. Assuming the Dynamax policy continues to be the same as it is now, it has access to DD and a Flying move. Salamence's Moxie means that Gyarados now has competition as a Moxie DDer. Salamence's base 100 Speed means that even an Adamant one can outspeed Zacian-C at +1, thus giving a huge advantage over Gyarados. However, Gyarados's ability to set its own rain, thus giving it a boost to its Waterfall, as well as access to Power Whip to hit Quagsire do diffenetrate it from Mence. I think a potential set might turn out as:

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Fly
- Earthquake
- Fire Fang / Dragon Claw

I have done some calcs with Mence to see how it'd fare against some current relevant threats.

+1 252+ Atk Life Orb Salamence Fire Fang vs. 252 HP / 252+ Def Ferrothorn: 374-442 (106.2 - 125.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Earthquake vs. 252 HP / 200 Def Eternatus: 411-484 (84.9 - 100%) -- 81.3% chance to OHKO after Stealth Rock
+1 252+ Atk Life Orb Salamence Earthquake vs. 0 HP / 4 Def Zacian-Crowned: 424-499 (130.4 - 153.5%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Fire Fang vs. 252 HP / 252+ Def Corviknight: 218-257 (54.5 - 64.2%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Life Orb Salamence Max Quake vs. 252 HP / 252+ Def Prism Armor Necrozma-Dusk-Mane: 285-335 (71.6 - 84.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

against returning threats (note that I just used some sets from the calc, idk what would actually be good):

+1 252+ Atk Life Orb Salamence Max Airstream vs. 0 HP / 168 Def Xerneas: 411-485 (104.5 - 123.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Quake vs. 136 HP / 0 Def Groudon-Primal: 413-489 (110.1 - 130.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Airstream vs. 0 HP / 4 Def Kyogre: 507-598 (148.6 - 175.3%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Airstream vs. 12 HP / 0 Def Zygarde: 398-468 (110.5 - 130%) -- guaranteed OHKO
+1 252+ Atk Life Orb Salamence Max Airstream vs. 248 HP / 208+ Def Giratina: 308-363 (61.2 - 72.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

e: just found out PDon isn't coming back... whoops

as you can see, if Mence decides to Dynamax, it can pmuch break the whole tier, even with the returning Pokemon. The only way I can see it being checked is through playing around its Dynamax, as its movepool can cause it some problems when not Dynamaxed
Mence got Dual Wingbeat, which has the same Max power and is much more reliable outside of Dyna, so you can take out Fly too.

A perhaps slightly relevant correction is that with the addition of the Hidden Ability Capsule, new movepools wil be unlocked that weren't available before.
One such wil be Vacuum Wave Blaziken being available with Speed Boost, which could potentially be relevant as it is priority and all.
There are many others but I can't recall them all.
Not sure if you missed it or you meant that Vacuum Wave Blaziken should be among the relevant ones too, but I did say that other Pokémon gained new moves with their HA, it's just that I feel like Clefable is the only one that might be relevant out of those.

As for the topics proposed:
Which Pokémon do you think will be at the top of the new meta?
Kyogre is an obvious answer, the king of Ubers is back and will stay at the top. Eternatus and Zacian do hurt Scarf sets, as the first is a very good switch-in to it when invested and has Pressure to take out Water Spout PPs while the later forces it to run a Timid nature over Modest, but Specs still is basically impossible to switch into and hasn't changed compared to when we last saw it.

Ho-Oh overall probably got the biggest buff out of the old Ubers: Mystical Fire, Fire Spin, and Flare Blitz are all good options to have, no Primals means that it actually can have sun support again from Groudon, and Heavy-Duty Boots of course is a god-send for defensive sets. Arceus being removed kinda hurts it tho, as it lost the main answer to Zygarde, but still, also being able to check Zacian if it lacks Wild Charge also is incredible.

Yveltal getting Dual Wingbeat actually makes me more interested into Band sets, as it actually gets a Flying STAB too. This lets it 2HKO Pokémon like Xerneas after rocks, while Zacian risks getting OHKOed by Foul Play after rocks if it's running Adamant, and with the removal of Arceus-Fairy, Yveltal also seems extremely dangerous and versatile.

Zygarde lost its main check. Very few defensive Pokémon can't be taken advantage off by Zygarde now, which makes me think that some other dedicated answers to it will rise, like defensive Xerneas, Tapu Bulu, and Unaware Clefable. However, it does dislike the loss of Z-Moves and Zacian might force DD sets to stick with a Jolly nature instead of an Adamant, further reducing its damage output. Defensively, it'll stay amazing too, remaining key into checking Ho-Oh sun teams, non-Play Rough Zacian, Groudon, etc., especially with the removal of HP Ice.

The other Pokémon that I think will stay at the top of the metagame are Xerneas (who lost two checks in Primal Groudon being removed and Magearna losing Heart Swap, although Zacian compensates a bit for that too), Zacian, Eternatus, Necrozma-DM, and Groudon.
Which Pokémon do you think will be overrated and not as good as people might think?
Lugia. I saw quite a bit of people hyping it due to Heavy-Duty Boots, and while I think it'll be much better than it was on gen 7, it still will be an extremely passive mon that can't really touch Steel-types and loses to Taunt. I also think that stall won't be a great playstyle on Crown Tundra Ubers with the loss of Mega Sableye and its Magic Bounce and the Supportceus role compression.
Which Pokémon do you think will be underrated?
Palkia. I don't think I saw anyone commenting much about it, but we lost Primal Groudon and we need more Kyogre checks again. The SwSh legends hurts its viability, but I still think it'll be a nice wallbreaker with a decent Speed tier that can be used on both sun or rain teams.
What do you expect with the Dynamax mechanic for the new Pokémon?
Kartana is just insane, might honestly be the new best Dyna mon. 181 Attack, 109 Speed with Max Airstream, Max Knuckle, Beast Boost, and actually having high BP moves on top of that? This is just insane. Dragonite and the already mentioned Salamence on the other posts also are great mons with DD and Max Airstream that, unlike Gyarados, retain a good Flying STAB after Dynamax ends. On the other hand, they do have a inferior type and can't boost their STAB further with weather, so they shouldn't be a straight upgrade either. Naganadel is also like Z-Move Nanaganadel, but for 3 turns and with extra bulk and extra SpA boosts with Max Ooze, so snowballing is even easier. Landorus-T gets that insane Attack with Swords Dance and both Intimidate and Max Quake will help it tank on both sides, great mon for that too.
What do you think will happen with the Dynamax mechanic itself? Do you think the new additions will put it over the edge or will it still be manageable with the banlist format?
Well, it'll be at very least extended by a lot. I don't think that just the Pokémon that will be added instantly to it will be enough either this time, and suspect tests will be a lot more necessary. Multiple UBs will prob fit that criteria of most likely needing a suspect test. While I do like the mechanic a lot, the potential of the list getting too big and we just going for a full ban this time is a lot more realistic than it was on Isle of Armor.
 

Fc

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Ubers Leader
The entirety of the ubers metagame is about to change, and looking at it from a current perspective, a lot of things might get messy with how many threats there are around. Dynamax clearly effects this a lot, letting a lot of medicore threats on paper turn into ones with devestating sweeping power. I wanted to make a more in depth speculation post, so I'll try to go through a lot of the main ones that should have the biggest impact, assuming dynamax is not allowed on what will likely be automatically ubers and allowed on everything else.

:Blaziken: Looks like it will have a possibility to be a great sweeper. With access to swords dance paired with fire, fighting, and rock coverage, it will be a hard thing to switch into. It's hard to say whether or not this will start in ubers or be able to dynamax, so I'll just talk about both. With dynamax around, this thing is super threatening. Doubling it's hp allows it to live hits it previously took a ton from like Zacian-C close combat, meaning it can afford to max knuckle on that if the rest of the team would lose to it with a boost. Eternatus would be the largest blockade to this set, but that mon looks like it'll have it's hands full with checking a ton of incoming threats. It could always run earthquake, but then it misses out on rock coverage for ho-oh/lugia or a STAB move, which doesn't seem ideal. With or without dynamax, zygarde-c and giratina forms will come back to wall it, so that's always there heavily lowering it's effectiveness on paper. Without dynamax, blaziken seems average like last gen, just an sd sweeper that is hard to win with unless the opposing team is really weakened, and zygarde looking amazing might stop it from doing much at all.

:Dialga: I'm assuming won't dynamax if the restrictions automatically get placed on ubers, but still it doesn't seem bad. Specs sets have very limited switch-ins being mostly blissey, and sp.def sets will attempt to take on kyogre if it's scarf, but modest specs water spout still rips through sp.def dialga. Not as much to say for this mon, pdon being gone makes things a little brighter for it, but annoyances will still be around like ho-oh, zacian-c, and a ton of competing steels in the tier like necrozma-dm.

:Genesect: Looks a lot better without Primal-Groudon being around to stop everything it ever wanted to do. However, Eternatus stops U-turn from really threatening to dent anything, but it has to watch out for ice beam from a scarf set if it's a phys.def Eternatus. Necrozma-DM will still be around to take basically every hit though, and with it possibly having to run more sp.def for Xerneas flamethrower will hardly do enough to make Genesect a lasting threat. The fast pivoting is extremely nice though, and paired with really strong new and old breakers Genesect could actually be a very annoying pivot in the metagame.

:Giratina: :Giratina-Origin: Both look solid, able to spread status, defog, do their usual thing. Giratina-A might be a very important Pokemon, since it is actually able to take hits from specs kyogre and pressure stall water spouts, but this is reaching as it takes max special bulk to 2 ice beams almost all the time. Physically defensive still looks like the way to go, checking stuff like offensive dusk mane, zygarde, and a lot of dmax sweepers.
252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 248 HP / 252+ SpD Giratina in Rain: 213-252 (42.3 - 50%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Kyogre Ice Beam vs. 248 HP / 252+ SpD Giratina: 228-270 (45.3 - 53.6%) -- 2% chance to 2HKO after Leftovers recovery
Giratina-o with the less bulk feels like it may be outclassed by eternatus who has recovery and pressure, but this could be a strong deterrent for Excadrill or at least will force it to run shadow claw a lot more, which still kills most of the time though so not the best method of beating this. Overall the giratina forms are looking like they could be pretty solid walls, other things they might be able to take on include zygarde, groudon, and blaziken.

:Groudon: Finally sun is getting it's best setter back. It has stealth rock and a much stronger punch to it, but lacks utility options torkoal had like rapid spin and yawn. This does give sun a less passive weather setter however, which looks to be big since torkoal was commonly set up fodder for stuff like sub dragapult, taunt gyarados, and well played kyurem-blacks and zekroms. Interesting to see if this keeps sun doing well with all the new checks and ways to deal with it coming such as kyogre and ho-oh. Not much else to say, it'll likely fall into the roll of bulky weather mon with stealth rock, since the loss of attack from Primal-Groudon and no z-moves to power up it's base form leaves Pokemon such as Zygarde, Giratina, and Lugia checking any set-up it would want to do extremely hard.

:Ho-oh: Looks like it could be an insanely versatile and threatening presence on the metagame. Heavy-Duty-Boots takes away arguably it's biggest weakness in stealth rock damage, meaning as a defensive pivot it becomes incredibly hard to kill. On offense though, sun boosted sacred fire's with Groudon's help don't sound bad either since a good prediction could eliminate opposing walls like Kyogre, but Zygarde-C can also take even banded hits which it could opt into running like how charizard ignores boots for power right now on sun. Moves like toxic, roost, defog, whirlwind, sacred fire, and brave bird will likely be most of it's moveset, but those are all super solid tools that make Ho-oh look very annoying to deal with especially with the loss of primals.

:Kyogre: Is looking like it'll be one of the best mons by a long shot in the tier. Choice specs water spout has an extremely limited amount of switch-ins, basically just sp.def eternatus with enough speed for Kyogre, or something more niche like sp.def utility umbrella picks like blissey and ferrothorn. Scarf could also be very threatening, being a strong revenge killer outspeeding even things like Zacian-C. Sub CM could try and beat checks like Blissey by avoiding status, this thing just has a few of the strongest sets that look to be coming with DLC. Would not be surprised to see this alongside Zacian-C as the top offensive threats, and building around ogre in a tier without Primal-Groudon again just means it'll be hard to take this on with defense at all.

:Landorus: :Landorus-Therian: I think therian is looking to be the more threatening one, just based on all the moves it gets that can really put pressure on most defensive mons. SD with intimidate makes setting up fairly easy, and Max Airstream, Rockfall, and Quake all provide really good coverage and quick ways to boost stats for therian to hurt most things. Looking like it could be one of the premier set up dynamax sweepers. Regular Landorus is nothing weak either, just the impact that kyogre is expected to have, as well as the loss of hidden power to smack Zygarde makes it look not as good, but still could be incredibly solid.

:Lugia: Should be a really important defensive wall to check a lot of the big hitters running around. Multiscale being broken by stealth rocks isn't a problem anymore, meaning it's a lot more reliable at checking stuff too. Pokemon like Zygarde-C, Groudon, Salamence, etc. will all be set back by Lugia spreading status, clicking ice beam, and being one of the biggest stone walls at full hp. Not much more to say, it's probably just gonna do Lugia things but slightly better without Z-moves and megas to break through it as well as stealth rocks not being an issue as long as the boots haven't been knocked off.

:Naganadel: Took a huge hit with the loss of Z-moves which it relied on to hit hard with dragon STAB while not lowering it's special attack. It should relatively stay close to the same power level, it just loses that nuke button it had against things like ho-oh which is more annoying. Phys.def dusk mane being ran for Zacian-C could help it though, since sp.def could take a fire blast a lot better and hit hard back, but naga is looking less powerful but still close to as threatening to a lot of teams. Spikes and toxic spikes could be cool utility options on predicted switches also, just applying pressure to a ton of grounded mons.

:Palkia: Might be an extremely relevant pick, since it can resist water moves being thrown out from Kyogre and threaten with thunder. It's coverage is really solid, and it's power is great especially if backed by Kyogre's rain. Blissey is really the only thing wanting to switch in, but palkia could go for coverage for that with something like aqua tail or even focus punch. Looking forward to this one actually, feels like it would be really fun and powerful against most of the meta.

:Pheromosa: OU might give this a chance since there aren't Z-moves, but it's still pheromosa and will probably end up an uber somehow. The issue with this is the gen 2 legends are super hard for it to get through, especially with the loss of the hidden power rock option for Ho-oh. If it can dynamax that helps a little bit with boosting power using Max Knuckle, but still it could be a hard mon to get going, with it's usual checks like the gen 2 legends and Giratina forms coming back. Could be interesting similar to Genesect as a U-turn pivot, but I can't see it doing much overall.

:Rayquaza: Is looking very solid, SD and DD sets can both be great wall breakers, likely DD though since Zacian and Eternatus will still be annoyances if it's not boosting it's speed. It's coverage with Earthquake, V-Create, Dragon Ascent, Extreme Speed, Dragon STAB, and other moves like Waterfall could make it a big wild card with what coverage it chooses to run, and could make it hard to predict.

:Xerneas: Is a super big hitter, likely to be a strong offensive mon even though it was mostly nerfed this time around. No hidden power means it can't actually OHKO Zacian-C after a geomancy (edit: hidden power can't either but still, not OHKO'ing is annoying for it), meaning if it sets up while there's one at full the best it'll get is good chip damage. Necrozma-DM might run more defense or a mixed spread for Zacian-C, so that would help it break a bit better with focus blast. It does have a lot to deal with though, ho-oh won't take stealth rock chip and can whirlwind it out, Lugia can whirlwind it out, Zacian-C and Necrozma-DM can live hits, etc. It might be a step down from it's previous iterations, but the power of geomancy and possibly other choiced sets could still be problematic for teams to deal with overall.
:Yveltal: Looks to be another big hitter that might have gotten better. The lack of Arceus means it's really hard to switch into yveltal super reliably. Zacian-C doesn't appreciate foul plays or heat waves, and if you think it's special and go blissey it could reveal banded knock off and hit super hard. Dual wingbeat gives it actual physical flying STAB for a banded set, but doesn't seem like it helps too much since knock off and U-turn are typically what's clicked with that set. Seems like it could be one of the biggest and most threatening Pokemon added offensively, and could maybe bring back the defensive set, but without Ultra-Necrozma or Ekiller that is a lot less important of a set to use.

:Zygarde: Last up is Zygarde, and if this thing can dynamax we're in for a rough time. Zygarde-C hitting 1200+ HP is insane, and with Dragon Dance it could really only be fully stopped by Lugia. If it can't dynamax, Zygarde still looks like it'll be really good. No Arceus around to check it's sets means DD is really threatening, paralysis is super good right now and glare is great at spreading that around, and a defensive set could check a lot of the physical dragons like Salamence and Dragonite assuming they opt for coverage and not Dragon STAB and can dynamax. Also stuff like Lando-T and non-dragon move Rayquaza have to watch out for this thing stone walling them and hitting para's/dtail's.

Fairly long analysis of what's coming, but I wanted to show off just the new things listed in the OP that are returning Ubers. Dynamax is looking to be a problem with a few of these as well as a lot of other returning non-Ubers, so it'll be interesting to see how/when it's dealt with. Later I might do a similar thing for non-Ubers coming back, as well as possible speculation on how the current Ubers will fair in the tier. To end this off, I'm gonna leave what I think could be 1 good set for every mon returning, unoptimized ev's and possibly moves, but this is still speculation so I can't predict what will and won't work.

:Blaziken:
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Stone Edge

:Dialga:
Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Thunder
- Draco Meteor
- Fire Blast/Roar

:Genesect:
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head

:Giratina:
Giratina @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Rest
- Toxic
- Roar

:Giratina-Origin:
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Defog
- Draco Meteor

:Groudon:
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades/Earthquake
- Thunder Wave
- Rock Slide

:Ho-oh:
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Toxic
- Sacred Fire
- Defog
- Whirlwind

:Kyogre:
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Origin Pulse
- Thunder

:Landorus:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Grass Knot/Knock off
- Focus Blast
- Sludge Wave/Rock slide (Edited in bc I forgot this for Ho-oh)

:Landorus-Therian:
Landorus-Therian (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stone Edge
- Fly
- Earthquake

:Lugia:
Lugia @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
IVs: 0 Atk
- Ice Beam
- Whirlwind
- Toxic
- Roost

:Naganadel:
Naganadel @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Nasty Plot
- Fire Blast
- Sludge Wave

:Palkia:
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Fire Blast
- Spacial Rend
- Hydro Pump

:Pheromosa:
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- U-turn
- Close Combat
- Ice Beam
- Poison Jab

:Rayquaza:
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Dragon Ascent

:Xerneas:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Geomancy
- Focus Blast
- Thunder

:Yveltal:
Yveltal @ Choice Band
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Foul Play
- Dual Wingbeat

:Zygarde:
Zygarde @ Leftovers
Ability: Power Construct
EVs: 12 HP / 252 Atk / 12 SpD / 232 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Glare
- Rest
 
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Inspirited

There is usually higher ground.
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Calyrex and its fusions along with the Regi stats (particularly Speed) being unknown make speculation more or less impossible to do accurately. Otherwise, I see a lot of metagame driving being done by Kyogre, Zacian, and Palkia so far as well as hazards with Arceus not returning. Thunder will be a really strong move and Palkia using it on a Kyogre revenge-kill is terrifying given what other moves it can use with that turn along with Ferrothorn usage looking hard to predict. Eternatus spread potential, Gothitelle usage, Xerneas threat levels, Zygarde sets and decisions, Yveltal being terrifying, Ho-Oh having boots... getting an idea of what a team of six and what moves they should be using is really hard even when discounting the lack of information. Hopefully the 3-5 unknowns can help shed some light on that when the Tundra is finally out. This is gonna be a ride without the being of matter being present.
 

The Dragon Master

So you have chosen, Death
is a Pre-Contributor
My thoughts on the meta:

:ss/kyogre:
With primal groudon gone, kyogre will reclaim is place as the top threat in ubers only real competition bring Zacian-C. Specs is gonna be as devastating as ever with zero counterplay besides chancey and 4* resists like palkia who I believe will see a good amount of use just because it counters kyogre while still hitting hard. Full Stall will probably be irrelevant due to this thing as the only walls that can tank it are quickly disposed of by a switch into Goth . Defensive sets with calm mind might see some use and the scarf set will be good as that can mop up offense but it'll be known as the most fearsome breaker around. Dracovish actually might see use as it can tank kyogre while still keeping up the pressure, and it will be a good teammate too for kyogre on rain. Rain will probably be just as good . S+.

:ss/Zacian-crowned:

Zac will be just as good, pairing up with kyogre for a synergistic assault as it takes advantage of its best checks in chansey, palkia and eternatus, while kyogre takes advantage of stuff like Necrosma-DM that may switch into zacian. I can't see Quagsire being too good with all the legends running around, so it's gonna be even better. Groudon can tank 1 hit and beat it, but it can't switch in. Zygod can tank Behemoth blade but it's food for play rough. Ho-oh tanks it's STABs but its hit hard by wild charge. It'll have 4MSS with it needing both STABs to hit xerneas and zygarde , cc for Ferro, wild charge for ho-oh and so on. S/S+



:ss/ho-oh:


The only uber in history to get better as the power creep hit, ho-oh is better than ever before with its shiny new boots that it bought recently to not get hit by those sneaky pebbles. Anyway, it's the undisputed best deffogger with regenerater and very good defensive typing that lets it check zacian somewhat reliably while also holding off other threats like eternatus and it can spread burn with scared fire and chunk stuff with its STAB brave bird. It is kind food for kyogre, but that hates brave Bird. A+/S?



:ss/groudon:

By favourite legend and sun setter is back with a vengeance! It's gonna be solid, probably an A ranker as the best stealth rock setter, as it dumpsters ho-oh who no questions asked will be the best deffogger with HDB. SD will be good, as it can dumpster the most common walls in Eternatus, ho-oh and Necrosma-DM with its stoneblade coverage and I don't see how zygod can consistently beat it, as groudons not weak to ground and zygardes smacked by +2 precipice miss, maybe even OHKOing it with spikes in base form. The defensive set will spread paralysis with t wave while still fishing out good damage with its stab and setting up Rocks in the face of ho-oh is always nice. Sun will probably be decent enough (assuming the dynamax policy stays the same), with zard being such a good abuser and groudon bring a very good setter. Solid A/A+.

:Ss/xerneas:

Hear me out here, xerneas is getting a lot worse. It lost 1 counter in primal groudon, but it's next best counter Necrosma-DM,is as good as ever and it got 1 more counter In zacian who it can't ko at +2 and it easily kos back. This means that it won't get too much done against offense unless it's heavily chipped and balance will deal with it perfectly fine with Necrosma-DM. One think to note though, is that with kyogre's rain, it can break Necrosma-DM, so who knows, maybe it's not all gloom for the former number 1. A/A- maybe?

:ss/zygarde-complete:


The best wall in ubers returns. It's gonna have competition in Eternatus, who has recovery and the ability to hold off kyogre better, but zygod has much higher bulk and access to dragon dance to let it pose a sweeping threat. Maybe it'll go with the offensive defensive set as that's something Eternatus cannot do without forfeiting a considerable portion of its bulk. Not much to say. A rank.

:Ss/rayquaza:

The Pokemon once too strong for ubers returns. It'll face competition as a dragon attacker from Eternatus who has more speed but it hits harder and has one of the best moves in the game ,dragon ascend. It's colourful coverage and ability to switch into water moves is also much appreciated. Powerful priority in extreme speed never hurts either. A rank

:Ss/palkia:

The Pokemon that has fallen to Power creep returns with a vengeance. It'll be a fixture on offense, as it takes advantage of the great kyogre to dish out a powerful attack. Rain boosted hydro pump further boosted by life orb or maybe even lustrous orb are vicious, cutting through mons and it has a powerful spacial rend cut through anything that can tank water moves well. Specs and scarf sets may see some use as well. B+ or A- maybe?
 
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Last up is Zygarde, and if this thing can dynamax we're in for a rough time. Zygarde-C hitting 1200+ HP is insane, and with Dragon Dance it could really only be fully stopped by Lugia.
Don't forget that Max Quake won't hit flying types when coming off Thousand Arrows, so it will have to carry some sort of coverage move for those. Probably Stone Edge to bop Ho-oh with Max Rockfall.

--

I can see Knock Off being used on mixed Life Orb Yveltal sets more than before, potentially replacing Sucker Punch. There are only two relevant Pokemon in the tier that can't have their items knocked off (Zacian-C and Giratina-O, the latter of which doesn't appreciate taking Yveltal's Dark attacks regardless), and quite a lot of things which can be usefully neutralised that way. I don't think Yveltal can afford to give up any of Dark Pulse, Oblivion Wing or Heat Wave on offensive sets.

Sucker Punch, on the other hand, is a bit more niche since gen 6, between the lowered base power, the absence of Mega Mewtwo Y and the possible presence of Tapu Lele as a threat. It's certainly not useless, but Yveltal isn't lacking for offensive options. It might turn out to be more important if Calyrex's alternate forms are a big threat, especially given that Grass is looking to be a decent offensive type for dealing with the weather setters.
 
i'm glad ogre didn't get flip turn
Like it needs it. Pivoting moves aren't as useful in Ubers because most Pokemon hit like a truck anyway. It's better to just attack whats in front of you. Pivoting moves are more useful on Pokemon that's good against one pool of Pokemon but walled by another.
 
i'm glad ogre didn't get flip turn
Probably wouldn’t have had room for it anyway. Specs and Scarf sets need both STABs, without Ice Beam it can’t hurt most Dragon types and without Thunder it can’t hit opposing Water types. Offensive CM needs either Thunder’s coverage or the utility of Sub / Thunder Wave. Defensive CM needs either Sleep Talk or Roar in the last slot. Calm Mind, Scald and Rest are non negotiable. The only set I can think of that could fit it is a specially defensive set with Damp Rock on full Rain teams. And personally I’d still prefer Roar or Thunder Wave in that slot.
 
Which Pokémon do you think will be at the top of the new meta? Definitely Kyogre. Do i really have to explain why? I mean this mon will just rekt all the meta. Rain was already a strong weapon before the DLC and return of mons like Kyogre (and Palkia) is for sure a big boost for rain teams, especially with the loss of Primal Groudon

Which Pokémon do you think will be overrated and not as good as people might think? That's a good question, i heard a lot of people saying lugia will be a monster with boots + pressure, but I think the meta will be super offensive, so do you really want to play something passive like Lugia ??

Which Pokémon do you think will be underrated? I heard a very few people talking about Yveltal, which is for me a super huge threat with the addition of Dual Wingbeat + Dynamax. This thing is clearly a threat to look for

What do you expect with the Dynamax mechanic for the new Pokémon? Boosting speed + atk with dd + dyna fight/fly on some mons is just ridiculous, same thing for Naganadel/Kartana which can boost atk and spa + speed, that's just ridiculous.

What do you think will happen with the Dynamax mechanic itself? Do you think the new additions will put it over the edge or will it still be manageable with the banlist format? Well i hope we will ban this thing as soon as possible, with the addition of all this new mons it seems to be really hard to keep a complex ban and i really feel like it will be stupidly broken with some mons, so just suspect (and ban because i think many Ubers players will agree with me) it.

Are you hyped or worried about anything else? Want to talk about something that wasn't covered above, like a specific mon? I really want to see how the meta is going, it looks really interesting. Maybe we will see water absorb abusers like gastrodon (it's storm drain i know but come on give me a break) ?
 
  • Which Pokémon do you think will be at the top of the new meta?
  • Which Pokémon do you think will be overrated and not as good as people might think?
  • Which Pokémon do you think will be underrated?
  • What do you expect with the Dynamax mechanic for the new Pokémon?
  • What do you think will happen with the Dynamax mechanic itself? Do you think the new additions will put it over the edge or will it still be manageable with the banlist format?
  • Are you hyped or worried about anything else? Want to talk about something that wasn't covered above, like a specific mon? Share your thoughts!
I have no doubt Kyogre will once again reclaim its throne. Specs and Scarf will likely be its most common sets, but I think CM RestTalk could be a great late game bulky sweeper too. With max defence and HP it can survive a +1 Play Rough from Zacian after rocks, and if the wolf gets burnt by Scald...


As for overrated Pokémon, Yveltal comes to mind. Before its STABs were only resisted by Tyranitar and Magearna, both of which were quite niche. Zacian is much more common, and if Yveltal doesn't run Heat Wave it lets the wolf in for free (well I guess there is Foul Play). Almost all of the Pokémon it's supposed to check have moves that threaten it. Marshadow (which has fallen off a lot btw) has Technician boosted Rock Tomb, Mewtwo and Lunala have Ice Beam and Thunder (latter also has Moonblast), Dusk Mane Necrozma has Stone Edge. Ultra Necrozma and Mega Gengar are both gone. It didn't even get Nasty Plot (if the datamine is true).


Mewtwo. While it does face some competition from Zacian as a fast breaker, Mewtwo has way better coverage, and also isn't limited to running offensive sets. The classic StallTwo set can be very annoying to deal with, and thanks to the burn nerf it can even stall out defensive Ho-Oh. Dual Screens is a fun set I was playing with in the IoA meta, and it was much more effective than I thought it would be at first. I also think Rayquaza could be very strong, as it lost both its biggest competition with Mega Salamence and Ultra Necrozma, and its most splashable check in support Arceus forms.


I doubt the returning Ubers will be allowed to Dynamax, if the current Ubers aren't. As for old returning threats, I think Dragon Dance Salamence could be a very strong Dynamax user as it has STAB max Airstream. Honestly I wouldn't be surprised to hear Ubers bans Dynamax entirely, it's not healthy in singles. It's OK in VGC because you can gang up on the big Pokémon.


I think Agility Lunala with Power Herb and Meteor Beam could be a very strong set. Granted it won't do much against stall, but that's why you want to pair it up with stuff like Swords Dance Zacian and Specs Kyogre.
 
Which Pokémon do you think will be at the top of the new meta? kyogre, duh

Which Pokémon do you think will be overrated and not as good as people might think? phermosa. It really doesn't have good enough attacking stats to be viable in ubers.

Which Pokémon do you think will be underrated? If megas come back, MegaGross.

What do you expect with the Dynamax mechanic for the new Pokémon? Just ban dynamax.

What do you think will happen with the Dynamax mechanic itself? Do you think the new additions will put it over the edge or will it still be manageable with the banlist format? see above

Are you hyped or worried about anything else? Want to talk about something that wasn't covered above, like a specific mon? Sand rush Dracovish is scary as heck
 

The Dragon Master

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DYNAMAX

Ok, where to start on this thing, well dynamax is.. dynamax. It's really good. But what this present meta and pre home meta has proved, is that ubers can manage dynamax for as long as the broken legends can't use it. So can't we just go the smart route and just straight up ban all returning legends including all major legends, tapus and Ultra beasts from dynamaxing. Some of the ubs may be fine like guzzlord but ban all of them in the beginning anyway. I don't think any of the other mons will be particularly broken, (salamence is just a dragon gyarados) and so we should be ok at that. Maybe after the meta game settles we can talk about unbanning stuff like, say lele as I'm not sure if that particularly wants dynamax due to its STAB combo.
 
DYNAMAX

Ok, where to start on this thing, well dynamax is.. dynamax. It's really good. But what this present meta and pre home meta has proved, is that ubers can manage dynamax for as long as the broken legends can't use it. So can't we just go the smart route and just straight up ban all returning legends including all major legends, tapus and Ultra beasts from dynamaxing. Some of the ubs may be fine like guzzlord but ban all of them in the beginning anyway. I don't think any of the other mons will be particularly broken, (salamence is just a dragon gyarados) and so we should be ok at that. Maybe after the meta game settles we can talk about unbanning stuff like, say lele as I'm not sure if that particularly wants dynamax due to its STAB combo.
Youre forgetting that other non-legendary pokemon exist. Excadrill and Gyarados come to mind as excellent Dynamax Sweepers. We should just ban dynamax tbh
 

The Dragon Master

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is a Pre-Contributor
Youre forgetting that other non-legendary pokemon exist. Excadrill and Gyarados come to mind as excellent Dynamax Sweepers. We should just ban dynamax tbh
Are you saying excadrill and gyarados are ban worthy? Because that's just wrong. They are really good, yes but certainly not banworthy. Dynamax enables so many mons but that is not something that makes it broken.
 
Are you saying excadrill and gyarados are ban worthy? Because that's just wrong. They are really good, yes but certainly not banworthy. Dynamax enables so many mons but that is not something that makes it broken.
Im not saying the pokemon themselves are banworthy, im just saying dynamax makes them broken. Ban dynamax
 

SiTuM

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With Dynamax, excadrill and gyra are broken?
Come on man. Have some metagame knowledge before commenting.
yes. with dynamax, excadrill, gyara or kb are almost broken thanks to the output of damage they can inflict on the opponent's team. setting up sand directly for excadrill, boosting speed and damage without using dd for gyarados and hitting stupidly hard for kb are features that are only possible because of dynamax. i think you haven't played more than 10 games in this tier if you haven't realized that, so i'd appreciate if you would stop saying nonsense and making one liners when you're clearly the one who has no metagame knowledge of this tier + this isnt even the purpose of this thread.

as for the dlc, i think yveltal will be the best thing when dynamax will be banned, because xern will always suffer the dm + mag era, whereas heat wave yveltal will not be stopped easily as there's no water/fairy/groundceus around.
 
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calyrex will use its swelling 200 iq brain to outplay my opponents for me

in all seriousness though tapus are looking strong rn gonna be cool to see what teams people make with them, ubers becoming more of a solid tier as well with the dlc, hf tomorrow everyone!
 
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