Project SS DOU Teambuilding Competition - Week 14: What's New, Pussycat?

tennisace

dead man walking
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Calling it here, Yuichi takes it with the quad Gmax team!

Next up: Doubling up in Doubles!

Stacking Pokemon with similar checks has been around for ages, but lets see some teams that contain pairs of Pokemon with the exact same typing! Teams must contain two Pokemon of the exact same type; ie a Weezing-Kanto & a Garbodor count as a pair but Weezing-Galar & Garbodor would not.

If you want an extra challenge, try doing it without having the pair be Gothitelle + Necrozma!

Building ends Saturday, voting will end next Monday.
 

Yuichi

umu!
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:torracat: :charizard-gmax: :torkoal: :venusaur: :togekiss: :dragapult:
Torracat @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Spe
Timid Nature
- Overheat
- Fake Out
- Taunt
- Parting Shot

Charizard-Gmax @ Life Orb
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Air Slash
- Focus Blast
- Protect

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Stealth Rock
- Protect

Venusaur @ Focus Sash
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Protect

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Follow Me
- Protect

Dragapult @ Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Dragon Dance
- Protect
wip
 

talkingtree

large if factual
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Doubles Captain
:mew: :blastoise: :gothitelle: :incineroar: :rotom-fan: :duraludon:
Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Fake Out
- Transform
- Tailwind
- U-turn

Blastoise @ Mystic Water
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Dark Pulse
- Shell Smash
- Protect

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 140 SpD / 116 Spe
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Helping Hand
- Taunt
- Protect

Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 252 HP / 164 Def / 84 SpD / 8 Spe
Sassy Nature
- Fake Out
- Overheat
- Knock Off
- Parting Shot

Rotom-Fan @ Sitrus Berry
Ability: Levitate
EVs: 172 HP / 120 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Thunderbolt
- Dark Pulse
- Nasty Plot

Duraludon @ Life Orb
Ability: Stalwart
EVs: 252 SpA / 28 SpD / 228 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Stealth Rock
- Protect
I took inspiration from Nails's Week 1 team from last Snake and started around Transform Mew + Water Spout Blastoise + Heal Pulse Gothitelle. Incineroar is still around and even has Parting Shot now, so that was an easy add. I was looking for a Kartana replacement (Transform target with low HP to simulate great bulk when Transformed) and stumbled into Rotom-Fan. It's a little bit out there, but Rotom-Fan resists both Double Iron Bash and Body Press, gives Max Airstream boosts, and has decent coverage against the tier, hitting Dragapult, Whimsicott, Togekiss, Gothitelle, Venusaur, and Charizard all super effectively. Stealth Rock was key for a few calcs (+0 Fantom Max Darkness KOing Dragapult, +0 Blastoise Mystic Water Water Spout KOing most Incin), but I didn't want Ttar to chip down Blastoise and I already had two Psychics so i didn't want to go with Necrozma either. Duraludon's still strong even if it's not a Melmetal, so I slapped that on last. This team might not be very good but it's definitely fun and I beat sun with it, so that's something.
 
Well, they gave us the challenge to go against the sensible aproach to double typings, avoid them, however, that would never stop me so here I present a teambuilder's greatest sin.

:octillery::milotic::melmetal::necrozma::pelipper::seismitoad:

This is a semi-room rain team that has various cores, first of which is pelipper+seismitoad, who are there primarely to counter electric and grass type pokemon that would otherwise ravage the team, on top of being the fast part of semi-room and for increasing damage dealt by the rest of the waters in the team. Finishing off the speedy part, we have the first original build I ever came up with, adrenaline orb milotic, which is designed to be a hard counter to intimidate users as it powers herself up aswell as give her speed, this build has been further buffed in this gen, not only by incin's omnipresence, but also by dynamax, whose stat drops she happily welcomes. Then we have Necrozma as the TR enabler who also has imprision to obliterate hard TR and help against semi-room , as despite being really slow, most of my mons are faster thatn TR staples. As abusers of said trick room we have a very standard melmetal, and a really odd octillery to meet the criteria of the competition, I had really wanted to try out this gimmick which was used to great success during VGC 12, and I have to say he didn't let me down, insane damage despite lacking the original water gem.
 
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laptops

I COULD BE BANNED!
is a Tiering Contributor
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Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 HP / 56 SpA / 144 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Icy Wind
- Hydro Pump
- Dazzling Gleam

Rotom-Wash @ Aguav Berry
Ability: Levitate
EVs: 252 HP / 108 Def / 44 SpA / 104 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Hydro Pump
- Thunderbolt
- Protect

Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 212 HP / 188 Atk / 108 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Fake Tears
- Moonblast
- Protect

Duraludon @ Life Orb
Ability: Stalwart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Thunderbolt
- Protect

Dragapult @ Life Orb
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Fire Blast
- Protect​
Washtom and Lanturn seemed like a fun pair because even though they're the same typing, they fulfill different roles (bulky pivot and setup sweeper). Goggles Incineroar was added next as a much needed Venu check and it's benefited by the waters on the team being able to beat opposing bulky waters and offensive threats such as Terrakion. Team was kinda slow so Whimsicott was an easy add for tailwind. I chose Whimsicott over togekiss because fake tears really helps the special heavy team to punch holes and makes Necrozma a lot more manageable. Duraladon brings some more immediate offensive pressure to the table while also improving the Trick Room match-up as well. Finally, Dragapult for a fast mon that doesn't rely on Tailwind. Physical set is definitely better right now, but ohko'ing stuff with Fake Tears into Draco is just more fun.
Lanturn can take 2 Max Wyrmwinds from life orb Dragpult and both itself and Incineroar outspeed Whimsicott in Tailwind.
 
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Fire-types are broken.

Darumaka @ Weakness Policy
Ability: Hustle
EVs: 248 HP / 252 Atk / 4 Def / 4 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Hammer Arm
- Rock Slide
- Protect

Torkoal @ Iron Ball
Ability: Drought
Level: 97
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Heat Wave
- Earth Power
- Bulldoze

Incineroar @ Weakness Policy
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Flare Blitz
- Knock Off
- Close Combat

Melmetal @ Weakness Policy
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Double Iron Bash
- High Horsepower
- Thunder Punch
- Protect

Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 96 Def / 160 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Substitute
- Night Shade
- Bulldoze

Gothitelle @ Iron Ball
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Low Sweep
- Trick Room
- Protect
Usually this team runs Rhyperior, but to meet the requirements of two Pokemon with identical typing, I went with the second-best Fire-type Trick Room sweeper: Darumaka. Think of Darumaka as a Durant or Dracozolt that thrives under Trick Room, and is all around a superior user of the Hustle Ability. If you position it correctly, you can Dynamax Darumaka for huge damage and pretend it's a CBCBDARM. Bonus points if you proc its Weakness Policy, but don't worry if you don't; this team has two other WP users so you can eventually proc at least one of them. My typical "ladder slayer" lead is Dusclops + Incineroar, so I can set TR on the first turn then proc WP Incineroar on the next turn. However, for added style points, I suggest avoiding Dynamaxing Incineroar so you can instead Dynamax Darumaka when the time is right.
 



Dragapult @ Weakness Policy
Ability: Clear Body
EVs: 216 HP / 244 Atk / 48 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- Steel Wing
- Baton Pass

Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 252 HP / 240 SpD / 16 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

Mew @ Weakness Policy
Ability: Synchronize
EVs: 236 HP / 88 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Earth Power
- Hurricane
- Baton Pass

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Brick Break
- Trick Room
- Ally Switch

Melmetal @ Weakness Policy
Ability: Iron Fist
EVs: 252 HP / 128 Atk / 128 SpD
Adamant Nature
- Double Iron Bash
- High Horsepower
- Thunder Punch
- Protect

Zeraora @ Salac Berry
Ability: Volt Absorb
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Fake Out
- Volt Switch
- Snarl
- Fling


For the requirements of this teambuilding comp, I decided to go with mew+goth. Initially, YoBuddy gave me the notion of building around jail mew+goth, but I have decided to run wp mew instead. Why? Well, it's simple, wp is broken lol. And to make things more fun, this team carries 3 wp, because 3 wp are always better than 1. To make things more intriguing, mew carries baton pass in case it wants to pass its stats down to lets say something like dpult or melmetal. With these boosts, melmetal will be pretty hard to take down and they might end up triggering melmetal's wp. As for the evs, dpult evs let it outspeed whims by 1 pt unboosted and modest max speed venus in sun after the speed boost from flinging salac berry in case u need to dmax dpult and baton pass allows dpult to transfer its boosts to melmy or mew when its low hp if that's needed. Goth gives the team the trick room mode in case u need it. Brick break to break screens for self proc melm's wp if needed. Incineroar gives the team a 2nd fake out outlet and forms a good defensive synergy with goth allowing u to trap and parting shot mons. As for the item, incineroar carries safety goggles to screw over venusaur.
 
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Pretty fun sun team with a different type of heat

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Since we’re tasked with doubling up on types, I decided to pick up my favorite new Pokémon from gen 8, Cinderace
Sunroom is busted as piss, so Wynaut abuse it? Venu + Tork do Venu + Tork things. Simple shiz.

Melmetal is present since its cool and it helps vs sand, which this team doesn’t care much for

Zeraora is a fast fake out mon. Knock is for Pult, which annoys this team. Volt Switch is for pivoting and maintaining momentum

goth does Goth things. Improson was chosen in case we want to deny TR against dedicated TR teams

and Cinderace is there to look pretty. Super Fang is lowkey flames. Half your HP just gone applies so much pressure its nuts. And Pyro Ball hits like a small nuke under the sun. U-turn allows me to pivot around for board control. Bounce allows for a touch of extra pressure and use of Max Airstream if you so choose to Dynamax Cinderace, which is the go-to in most cases


 

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