





Zeraora @ Salac Berry
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Fling
- Plasma Fists
- Knock Off
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Photon Geyser
- Earth Power
- Flash Cannon
- Protect
Dragapult @ Weakness Policy
Ability: Clear Body
EVs: 208 HP / 252 Atk / 48 Spe
Jolly Nature
- Phantom Force
- Dragon Darts
- Steel Wing
- Baton Pass
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 76 SpD / 180 Spe
Adamant Nature
- Double Iron Bash
- High Horsepower
- Substitute
- Protect
Incineroar @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 208 SpD / 48 Spe
Adamant Nature
- Fake Out
- Knock Off
- Parting Shot
- Will-O-Wisp
Kyurem @ Assault Vest
Ability: Pressure
EVs: 252 HP / 60 Def / 68 SpA / 24 SpD / 104 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Earth Power
- Glaciate
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Fling
- Plasma Fists
- Knock Off
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Photon Geyser
- Earth Power
- Flash Cannon
- Protect
Dragapult @ Weakness Policy
Ability: Clear Body
EVs: 208 HP / 252 Atk / 48 Spe
Jolly Nature
- Phantom Force
- Dragon Darts
- Steel Wing
- Baton Pass
Melmetal @ Leftovers
Ability: Iron Fist
EVs: 252 Atk / 76 SpD / 180 Spe
Adamant Nature
- Double Iron Bash
- High Horsepower
- Substitute
- Protect
Incineroar @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 208 SpD / 48 Spe
Adamant Nature
- Fake Out
- Knock Off
- Parting Shot
- Will-O-Wisp
Kyurem @ Assault Vest
Ability: Pressure
EVs: 252 HP / 60 Def / 68 SpA / 24 SpD / 104 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Earth Power
- Glaciate
I decided to go with Fling + Salac Berry Zeraora. Zeraora threatens the two main redirectors in the tier, Togekiss and Blastoise, which helps you pull off a Fling to one of your Weakness Policy mons. Baton Pass Dragapult and Necrozma were my Policy mons of choice. Dragapult is typically able to survive its Dynamax turns and with Clear Body it can keep its boosts intact before it passes them off to a teammate in waiting, usually Kyurem, Melmetal or sometimes Necrozma. You also have the option of using Baton Pass immediately if you want to Dynamax with something else. Dragapult can also sit next to Dynamaxed Necrozma or Melmetal and accumulate Steelspike/Quake boosts to pass out to one of the other members of the team. Assault Vest Kyurem is a decent check to Trick Room and is a good recipient for Dragapult's Baton Pass. Kyurem is similar to Kommo-o in that they are mediocre mons with excellent stats that become good when those stats get boosted even further. Substitute Melmetal is another good recipient for the boosts. With Max Steelspike boosts from Dragapult or Quake boosts from Necrozma its Substitute can be quite difficult to break. Will-o-Wisp Incineroar helps keep Melmetal in check, which could otherwise be a problem if you aren't able to get a Policy boost.
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