Project SS DOU Teambuilding Competition - Week 6 - NP WASHTOM - VOTIN'

In a twist of fate, YoBuddy's killstreak has now been snapped as Yellow Paint this week! Congrats!

This week, we'll be building with...


Rotom-Wash! A boring pick, to be sure... but wait! What I want ya'll to try specifically is to build with Nasty Plot variants, a set that can potentially make opponents repent if they try any funny business in dealing with it. While it can do the usual duties of being a pivot, the set can potentially be more of a punisher and even an outright sweeper in some match-ups; what we'll be looking at here specifically are ya'll builders' ability to maximize this one particular set! Handy Water / Electric coverage makes it fairly good at the job too, along with naturally high-powered STAB in Hydro Pump; its Speed isn't enough to make it a pure offensive pick though... or is it? Whatever the case may be, building with this set--that's the task for Week 6!

Requirements: A team must have Rotom-W. Rotom-W must have Nasty Plot.

Week 6 submissions close on Saturday 11:59 PM EST.
 
NP Rotom-W is epic so I decided to try building for this week. This team won me a few test games so I'm happy with it mostly.


Rotom-Wash @ Aguav Berry
Ability: Levitate
EVs: 252 HP / 112 Def / 44 SpA / 100 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Hydro Pump
- Thunderbolt
- Protect

Togekiss @ Weakness Policy
Ability: Super Luck
Shiny: Yes
EVs: 108 HP / 156 SpA / 244 Spe
Timid Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Dazzling Gleam
- Heat Wave

Hitmontop (M) @ Shed Shell
Ability: Intimidate
EVs: 240 HP / 212 Atk / 52 Def / 4 SpD
Adamant Nature
- Fake Out
- Close Combat
- Bullet Punch
- Wide Guard

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
- Fake Out
- Heal Pulse
- Taunt
- Psychic

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 204 Atk / 52 SpD
Adamant Nature
- Stealth Rock
- Crunch
- Rock Slide
- Protect

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Protect


There's not actually too much that's special here. I much prefer Bold Rotom-W because it can still switch into and check the stuff it needs to but also has the power to KO stuff after a NP. It outspeeds Durant at +1 (from possible Airstreams) and OHKOs bulky Togekiss at +2. WP Togekiss is eh but very much so usable next to BP Hitmontop. They support Rotom quite nicely with Intimidate, Follow Me and Wide Guard while being an offensive threat by themselves. Togekiss outspeeds Dragapult at +1 and lives a hit that I honestly can't remember :x Shed Shell Hitmontop is so epic for being able to switch out of Gothitelle, so they can't start forcing 2v1 situations. Speaking of which, my own Gothitelle traps stuff and Taunts Indeedees/TR setters. Has some speed creep to Taunt/Fake Out other Goth. I wanted SR on the team, felt a bit weak to Gmax Zard, and wanted a bit of speed since I couldn't fit TW on. I added a sand core to help with all of these. Lum Tyranitar is quite nice for taking a burn then slapping Arcanines back. LO Excadrill is very useful on this team because the Duraludon matchup is a bit sketchy otherwise.
 
:Gyarados: :Gothitelle: :Tyranitar: :Excadrill: :Rotom-Wash: :Dragapult:

Gyarados @ Lum Berry
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Power Whip
- Protect

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Fake Out
- Helping Hand
- Heal Pulse
- Psychic

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Rock Slide
- Crunch
- Stealth Rock
- Protect

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- High Horsepower
- Rock Slide
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 200 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Nasty Plot
- Protect

Dragapult @ Sitrus Berry
Ability: Cursed Body
EVs: 252 HP / 176 Def / 32 SpA / 48 Spe
Timid Nature
- Hex
- Thunder Wave
- Will-O-Wisp
- U-turn

I decided to have another go using Gothitelle + Moxie Gyarados without being weighed down by Flapple this time. Gyarados + Rotom make up a strong Water type set up pairing where one can boost and set Rain with Max Geyser to help the other clean up afterwards. They don't share any weaknesses despite being both Water types which is nice. Support Dragapult was a set that I wanted to try out as a different means of speed control and a different Will-o-wisp mon because Arcanine felt out of place with rain frequently going up. Dragapult has pretty good bulk with this spread and still outspeeds basically everything aside from opposing Dragapult. Gothitelle's Shadow Tag traps opposing threats while Dragapult spreads status and U-Turns out to your relevant set up mon to take advantage of the crippled mon. Dragapult's bulk makes Cursed Body much more likely to activate than usual and can be fatal if your opponent gets trapped with Cursed Body active. Finally I have a sand core to offer some immediate offensive presence. Sand can occasionally get in the way of your rain but typically you mainly use one weather per game and sand is also a good way of removing opposing sun to help your water types shine.
 
:Dragapult: :Togekiss: :Excadrill: :Rotom-Wash: :Arcanine: :Whimsicott:
Dragapult (M) @ Leftovers
Ability: Cursed Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Darts
- Phantom Force
- Protect

Togekiss (M) @ Wiki Berry
Ability: Super Luck
Happiness: 160
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Yawn
- Follow Me
- Protect

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Horsepower
- Iron Head
- Rock Slide
- Brick Break

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 40 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Nasty Plot
- Protect

Arcanine (M) @ Figy Berry
Ability: Intimidate
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Will-O-Wisp
- Extreme Speed
- Protect

Whimsicott (M) @ Focus Sash
Ability: Prankster
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Endeavor
- Energy Ball


This is me shoving Rotom-W with 5 out of 6 Tier 1 mons and calling it a team. This is a goodstuffs team that offers good defensive synergy due to employing two defensive cores: Fire-Water-Grass and Dragon-Fairy-Steel. This team has not one, but two setup mons in Substitute Dragapult and Nasty Plot Rotom, so the other four are more geared towards supporting them. This includes Yawn and Follow Me on Togekiss to force switches and redirect attacks, respectively, Will-O-Wisp on Intimidate Arcanine to minimize physical damage, Scarf Mold Breaker Excadrill to scare off opposing Rotom formes as well as revenge killing, flinch haxing, and being a Dynamax option with how good Max Quake, Max Steelspike and Max Knuckle are, and Whimsicott doing Whimsicott things with the fun Sash plus Endeavor strat. The team in general has more offensive EV investment in order to maintain offensive pressure while Dragapult and Rotom attempt to set up. The team is also a bit weak to Trick Room, but almost nobody suspects anyone using Substitute Dragapult, so you can get away with setting up a sub in front of TR setters much of the time and stall Trick Room out with Protect and Phantom Force. Rotom's Speed EVs and nature let it outspeed max Speed Gyarados, max HP for bulk, and dump in SpA.
 
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Duraludon @ Life Orb
Ability: Stalwart
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Protect
- Thunderbolt

Braviary @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Tailwind
- Protect

Grimmsnarl-Gmax @ Figy Berry
Ability: Prankster
Shiny: Yes
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Foul Play
- Play Rough
- Thunder Wave
- Protect

Rotom-Wash @ Mago Berry
Ability: Levitate
EVs: 244 HP / 48 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Nasty Plot
- Protect

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Icicle Crash
- U-turn
- Flare Blitz

Gothitelle @ Aguav Berry
Ability: Shadow Tag
EVs: 252 HP / 56 Def / 196 SpD / 4 Spe
Calm Nature
- Fake Out
- Ally Switch
- Taunt
- Psychic


(I tried to make a team that is different from those that are already shown. Nevertheless...)

This team utilize Nasty Plot Rotom-W, and is a pretty straight forward team. Braviary and Darmanitan-G is pretty standard while Duraludon and Grimmsnarl utilizes a more offensive approach. Braviary and Grimmsnarl are capable of speed control. At the same time, Gothitelle and Grimmsnarl provides measures against Trick Room. Annoy the opponent with Gothitelle.
 
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:braviary: :dracovish: :pelipper: :rotom-wash: :duraludon: :ferrothorn:
Braviary @ Figy Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Tailwind
- Protect
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Crunch
- Ice Fang
- Psychic Fangs
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 240 HP / 172 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Hydro Pump
- Tailwind
- Protect
Duraludon @ Life Orb
Ability: Stalwart
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Protect
- Thunderbolt
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Thunder
- Hydro Pump
- Nasty Plot
- Protect
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 168 Def / 92 SpD
Careful Nature
- Leech Seed
- Power Whip
- Body Press
- Thunder Wave
My goal with this team was to utilize rotom-wash effectively with thunder. Rain has been rather lackluster this gen without mega swampert, but I wanted to try an unusual take on rotom-wash. Pelipper offers the necessary drizzle support and can hit very hard with hurricane or hydro pump. Braviary offers great speed support with twind or max airstream. Duraludon helps give the team a more favorable troom mu and functions as a nice water/electric resist. Ferrothorn is great switching for several of the mons this team might otherwise struggle with and most importantly it helps deal with gastrodon. Once rotom gets a plot up it is an absolute monster under rain. Having drizzle allows vish to run scarf over band and can strike incredibly hard. Additionally having three water types allows the user to keep rain up if they choose to go for max geyser.
 
Gotta get this show on the road, and it's already been late as is. Sorry Ezrael :(

Voting time!

AuraRayquaza
YoBuddy
D-Striker
Test Bots
Shadowmonstr4


Deadline of voting will be on Tuesday 2 AM EST!
 

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